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Druid of
the Talon Necromancer
Time Wave Health Mana Damage[21] Armor Armor Pct. MovespeedHRegen[22]
MRegen[23]
BAT[24] Experience Bounty Avg. Bounty
Upgrades
00:00 1 300 300 24 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 0
15:00 30 320 300 28 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 2
22:30 44 330 300 30 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 3
30:00 58 340 300 32 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 4
37:30 72 350 300 34 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 5
45:00 86 360 300 36 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 6
52:30 100 370 300 38 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 7
1:00:00 114 380 300 40 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 8
1:07:30 128 390 300 42 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 9
3:45:00 422 600 300 84 0 (00.00%) 0% 325 2 0.75 1 41 43-53 48 30
Glaive Meat
Thrower Wagon
Time Wave Health Mana Damage[21] Armor Armor Pct. MovespeedHRegen[22]
MRegen[23]
BAT[24] Experience Bounty Avg. Bounty
Upgrades
00:00 2 500 0 41 0 0% 325 0 0 2.7 88 66-80 73 0
Roshan
Time Spell Resistance
Health Mana Damage[21] Armor Armor Pct. MovespeedHRegen[22]
EHP[25] BAT[24] Experience Bounty Avg. Bounty
Upgrades
00:00 75.0% 7500 0 65 3.5 17.36% 270 20 9075 1 1789 105-600 352.5 1 3.5 17.36 9075
05:00 75.0% 8000 0 75 4.5 21.26% 270 20 10160 1 1789 105-600 352.5 3 4.5 21.26 10160
15:00 75.0% 9000 0 95 5.0 23.08% 270 20 11700 1 1789 105-600 352.5 4 5 23.08 11700
20:00 75.0% 9500 0 105 5.5 24.81% 270 20 12635 1 1789 105-600 352.5 5 5.5 24.81 12635
25:00 75.0% 10000 0 115 6.0 26.47% 270 20 13600 1 1789 105-600 352.5 6 6 26.47 13600
30:00 75.0% 10500 0 125 6.5 28.06% 270 20 14595 1 1789 105-600 352.5 7 6.5 28.06 14595
35:00 75.0% 11000 0 135 7.0 29.58% 270 20 15620 1 1789 105-600 352.5 8 7 29.58 15620
40:00 75.0% 11500 0 145 7.5 31.03% 270 20 16675 1 1789 105-600 352.5 9 7.5 31.03 16675
45:00 75.0% 12000 0 155 8.0 32.43% 270 20 17760 1 1789 105-600 352.5 10 8 32.43 17760
1. *Every 0.8 second, you are given 1 gold.
2. **There is a maximum to how many Melee(7), Ranged(2) and Siege(2) creeps that can spawn in one wave.
3. http://www.playdota.com/forums/showthread.php?p=7112848
4. http://www.reddit.com/r/DotA2/comments/11r1k8/spreadsheet_of_creep_and_gold_statistics/
5. [Time Elapsed]
is the amount of time that has elapsed, representing minutes:seconds. For example "23:30" represents 23 minutes and 30 seconds.
6. [Waves Spawned]
indicates the number of the wave spawning. For example "42" means that 41 waves have spawned, and the one spawning is the 42nd.
7. [Melee Creeps Spawned]
shows the amount of Treants or Ghouls spawning in the current wave.**
8. [Ranged Creeps Spawned]
shows the amount of Druid of the Talons or Necromancers spawning in the current wave.**
9. [Siege Units Spawned]
shows the amount of Glaive Throwers or Meat Wagons spawning in the current wave.**
10. [Total Of]
shows the total amount, thus far.
11. [Minimum Gold]
shows the minimum gold obtainable this wave, if you get the last hit on every enemy unit in your lane.
12. [Average Gold]
shows the average gold obtainable this wave, if you get the last hit on every enemy unit in your lane.
13. [Maximum Gold]
shows the maximum gold obtainable this wave, if you get the last hit on every enemy unit in your lane.
14. [Total Gold]
shows the total amount of gold you will be able to obtain, if you get the last hit on every single enemy unit in your lane, the entire game.
15. [Timed Income]
shows the total amount of income* you've obtained up to this point.
16. [Experience]
shows the amount of experience obtained from current wave.
17. Discounting gold from other sources, you can have a Hand of Midas finished here.
18. Discounting gold from other sources, you can have a Battlefury finished here.
19. Discounting gold from other sources, you can have a Radiance finished here.
20. DAGON 5!
21. Shows the average damage that the unit does.
22. [Health Regeneration]
Amount of health that the unit regenerates every second.
23. [Mana Regeneration]
Amount of mana that the unit regenerates every second.
24. [Base Attack Time]
shows the unmodified time it takes for the unit to attack.
25. [Effective Health Points]
Effective amount of health that Roshan has, taking only his armor into account.