Documente Academic
Documente Profesional
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DESCRIPTION
This course develops the competence "CE-DI-02 - Develop user centered Industrial
Design projects" that belongs to the module "Compulsory academic training in
industrial design".
. The generation of creative and innovative solutions that put the user in the center of
the project.
. The use of tools for the understanding of needs and aspirations of users according to
their user typology.
. The development of products and services as strategic vectors of business'
competitiveness.
This course studies how to put the user in the center of a design project, taking into
account the stages of the User Centered Design process -UCD process- and the
understanding of it through the development of analytic and research assignments.
Furthermore, this course deepens into several issues related to the understanding of user
needs through topics and frameworks such as Emotional Design and Design for All.
Finally, project development related topics are also applied in the course "Design
laboratory II: User Centered Design" through the development of a project and practical
exercises.
Moreover, according to the map of generic competences of this degree, this course will
develop the generic competence "LEARNING ORIENTATION".
PRE-REQUISITES
In order to develop the competences of this course properly, the student must have
acquired the competences related to the courses "Design Laboratory I", "Project Culture
I", "Project Culture II" and "Artistic Expression".
COURSE COMPETENCES
The learning results of the subject developed as specific competences are:
CE1. Analyse the user centered design process and incorporate its specific techniques
and tools.
CE2. Perform user research activities and apply this method as project strategy.
CE3. Apply the user centered design process and user research in the development of a
project.
Furthermore, according to the map of generic competences of this degree, this course
will develop the following generic competence:
Engineering, Business and Spanish Semester Program
CONTENTS
UNIT 5. PROTOTYPING
Prototyping techniques. Low fidelity prototypes. High fidelity prototypes. Information
Architecture.
UNIT 6. TESTING
User tests. PrEmo and LEMTool (Layered Emotional Measurement Tool) evaluation
tools.
TEACHING-LEARNING STRATEGY
CLASSROOM ACTIVITIES
. Keynote presentations to explain each of the theoretical design concepts with real
product and service examples.
. Exposition of representative and real professional case studies that help students
grasping theoretical concepts and translating them into their everyday work activity.
. Individual or group mentoring meetings in order to monitor progress of the learning
process.
. Discussions related to current issues related to the course.
. Feedback sessions to understand, internalize and conceptualize different
methodologies and stages of the design process.
Engineering, Business and Spanish Semester Program
. Tests in order to assess the level of fulfilment of generic, basic and specific
competences.
ASSESSMENT
Evaluation activities are split into continuous evaluation (EC) and final evaluation (EF)
activities. Different activities will be developed in order to evaluate each of the
competences:
There will be three deliverables, each of them related to a specific practical exercise:
- PD1. Development of an exercise related to the contents of CE1 that will weigh 20%
of the final grade.
- PD2. Development of an exercise related to the contents of CE2 that will weigh 20%
of the final grade.
- PD3. Development of an exercise related to the contents of CE3 that will weigh 25%
of the final grade.
Other activities
Presentation and public defense of a project related to the overall learnings of the course
weighing 25% of the final grade to evaluate competences CE1 (5%), CE2 (10%) and
CE3 (10%).
Engineering, Business and Spanish Semester Program
BIBLIOGRAPHY
Basic bibliography
NORMAN, Donald. Emotional Design: Why we love (or hate) everyday things. Basic
books. 2005.
IDEO. People Centered Design. Ideo, 2015.
Course materials provided by the professor in class or via Alud platform.
Additional bibliography
BROWN, T. (2009). Change by Design. New York. Ed. Harper Collins Publishers.
DESMET, P. (2002). Designing emotions. Ed. Delft University of Technology.
NORMAN, Donald. The Design of Everyday Things. Zone Books. 2013 (Revised and
expanded version).
SANDER, E.B. (2001). Virtuosos of the experience domain. Proceedings of the 2001.
IDSA Education Conference