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inspiratiOn
strEngth entitled
18 +1 35
13 armOr
class
+3 prOficiEncy bOnus initiativE spEEd
+1 PersoNality traits
13 +4 constitution
ideals
currEnt hit pOints
+1 intelligence
+1 +5 Wisdom
* +2 charisma
cOnstitutiOn
* saving thrOws
tEmpOrary hit pOints BoNds
19
+1 acrobatics (dex) total successes intensely overconfident to the point
+4 that he lives under the view anything
+2 animal handling (Wis) Failures bad will happen to someone else
+1 arcana (int) hit dice death saves FlaWs
intElligEncE +1 athletics (str)
-1 deception (cha)
13 Name atk BoNus damage/tyPe Fey Ancestry. You have advantage on saving throws against
+1 history (int) being charmed and magic can't put you to sleep
Warhammer +1 1d8 +1 bludgeoning
+1 +2 insight (Wis) Trance. Elves don't need to sleep. Instead, they meditate
deeply, remaining semiconscious, for 4 hours a day. (The
-1 intimidation (cha) Shortbow +4 1d6 +1 piercing
Common word for such meditation is 'trance.') While
+1 investigation (int) meditating, you can dream after a fashion; such dreams are
wisdOm
actually mental exercises that have become re exive through
+5 medicine (Wis) years of practice. After resting in this way, you gain the
15 * +1 Nature (int)
same bene t that a human does from 8 hours of sleep.
9 +1 sleight of hand (dex) Channel Divinity: Turn Undead. As an action, you present
your holy symbol and speak a prayer censuring the undead.
+1 stealth (dex) Each undead that can see or hear you within 30 feet of you
must make a Wisdom saving throw. If the creature fails its
-1 +5 survival (Wis) saving throw, it is turned for 1 minute or until it takes
* skills attacks & spEllcasting
any damage. A turned creature must spend its turns trying
to move as far away from you as it can, and it can't
willingly move to a space within 30 feet of you. It also
can't take reactions. For its action, it can use only the
Dash action or try to escape from an effect that prevents
it from moving. If there's nowhere to move, the creature
15 Passive Wisdom (PercePtioN)
cP can use the Dodge action.
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126 5'0" 138 lbs.
AGE HEIGHT WEIGHT
Thadrival the chaste
character name EYES SKIN HAIR
Name
symbol
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class
0 cantrips 3 3 6
Mage Hand
Resistance
Sacred Flame
Ray of Frost
Spell
Level
slots total slots expended
1 4 7
epar
Healing Word spell name
ed
pr
Thunderwave
4 1
spells known
2 3
Lesser Restoration
Prayer of Healing
5
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.