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Cleric/Life Domain 7 Inheritor

class & level BackgrouNd Player Name


Thadrival the chaste
Elf/Wood Elf Chaotic Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth entitled
18 +1 35
13 armOr
class
+3 prOficiEncy bOnus initiativE spEEd

+1 PersoNality traits

hit Point maximum 70


+1 strength pretty just okay with shit
dExtErity
+1 dexterity

13 +4 constitution
ideals
currEnt hit pOints
+1 intelligence
+1 +5 Wisdom
* +2 charisma
cOnstitutiOn
* saving thrOws
tEmpOrary hit pOints BoNds
19
+1 acrobatics (dex) total successes intensely overconfident to the point
+4 that he lives under the view anything
+2 animal handling (Wis) Failures bad will happen to someone else
+1 arcana (int) hit dice death saves FlaWs
intElligEncE +1 athletics (str)
-1 deception (cha)
13 Name atk BoNus damage/tyPe Fey Ancestry. You have advantage on saving throws against
+1 history (int) being charmed and magic can't put you to sleep
Warhammer +1 1d8 +1 bludgeoning
+1 +2 insight (Wis) Trance. Elves don't need to sleep. Instead, they meditate
deeply, remaining semiconscious, for 4 hours a day. (The
-1 intimidation (cha) Shortbow +4 1d6 +1 piercing
Common word for such meditation is 'trance.') While
+1 investigation (int) meditating, you can dream after a fashion; such dreams are
wisdOm
actually mental exercises that have become re exive through
+5 medicine (Wis) years of practice. After resting in this way, you gain the
15 * +1 Nature (int)
same bene t that a human does from 8 hours of sleep.

Darkvision. Accustomed to twilit forests and the night sky,


+5 Perception (Wis)
+2 * -1 Performance (cha)
you have superior vision in dark and dim conditions. You
can see in dim light within 60 feet of you as if it were
bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
+2 Persuasion (cha)
charisma
* +1 religion (int)
Mask of the Wild. See the Players Handbook for details.

9 +1 sleight of hand (dex) Channel Divinity: Turn Undead. As an action, you present
your holy symbol and speak a prayer censuring the undead.
+1 stealth (dex) Each undead that can see or hear you within 30 feet of you
must make a Wisdom saving throw. If the creature fails its
-1 +5 survival (Wis) saving throw, it is turned for 1 minute or until it takes
* skills attacks & spEllcasting
any damage. A turned creature must spend its turns trying
to move as far away from you as it can, and it can't
willingly move to a space within 30 feet of you. It also
can't take reactions. For its action, it can use only the
Dash action or try to escape from an effect that prevents
it from moving. If there's nowhere to move, the creature
15 Passive Wisdom (PercePtioN)
cP can use the Dodge action.

Destroy Undead. When an undead fails its saving throw


against your Turn Undead feature, the creature is instantly
Languages.Elvish, Common sP destroyed if its challenge rating is at or below a certain
threshold, as shown in the Destroy Undead table.
Weapon.Simple, Longsword, Shortsword, Shortbow,
Longbow Disciple of Life. Also starting at 1st level, your healing
eP
spells are more e ective. Whenever you use a spell of 1st
Armor. Light, Medium, Shields, Heavy level or higher to restore hit points to a creature, the
creature regains additional hit points equal to 2 + the
Tools. Herbalism kit, Playing card set, Land, gP spell's level.
Brewerss supplies
Blessed Healer. Beginning at 6th level, the healing spells
you cast on others heal you as well. When you cast a spell
PP of 1st level or higher that restores hit points to a
creature other than you, you regain hit points equal to 2 +
the spell's level.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
126 5'0" 138 lbs.
AGE HEIGHT WEIGHT
Thadrival the chaste
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Channel Divinity: Preserve Life. Starting at 2nd level, you


can use your Channel Divinity to heal the badly injured. As
coddled from a young age and oblivious to an action, you present your holy symbol and evoke healing
Communication Thad has come to this place in energy that can restore a number of hit points equal to ve
search of experience as due to his obliviousness times your cleric level. Choose any creatures within 30
feet of you, and divide those hit points among them. This
his annoyed father demanded before he fund Thad's feature can restore a creature to no more than half of its
apothacary he gain some life experience. He wants hit point maximum. You can't use this feature on an undead
to help but has no idea what that means. or a construct.

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 3 6
Mage Hand
Resistance
Sacred Flame
Ray of Frost

Spell
Level
slots total slots expended

1 4 7
epar
Healing Word spell name
ed
pr

Thunderwave
4 1
spells known

2 3

Lesser Restoration
Prayer of Healing
5

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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