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Hedgewig is my submission into the "hall of immortal characters," pending

admission.

Behold, Hedgewig the mighty, veritable god of small creatures with many templates:
[spoiler=Hedgewig]
Young Awakened Advanced Primordial Celestial Fiendish Counterpoised Axiomatic
Entropic Hedgehog MR 1
N Fine magical beast (mythic)
Init +7; Senses low-light vision, Darkvision 60 feet; Perception +3
Defense
AC 19, touch 17, flat-footed 16 (+3 Dex, +2 natural, +4 size)
hp 6 (3d86)
Fort +1, Ref +10, Will +4
SR 6
Resist Acid 5, Cold 5, Electricity 5, Fire 5
Offense
Speed 30 ft.
Special Attacks Smite Bias, Chaos, Evil, Good, Law (1/day)
Spell-Like Abilities
At-will: Wish (DC 17)
1/day: Dancing Lights
Oracle Spells Known (CL 3rd; Concentration -1)
. . 1st(-/day)
. . 0th(at will)
Revelation: Nature Final Revelation
Space 1 ft., Reach 0 ft.
Statistics
Str 5, Dex 24, Con 6, Int 10, Wis 16, Cha 13
Base Atk +2; CMB +5; CMD 10 (14 vs. trip)
Feats Athletic
Skills Climb +7, Stealth +27, Swim +7
SQ Spiny Defense

Mythic Abilities:[spoiler]
Spells: (Universal Monster Ability)
A mythic hedgehog is able to cast magical spells like a member of a spellcasting
class. The creature counts as a member of that class for any effect or ability relating
to casting spells as that class. For example, it can use spell completion and spell
trigger items usable by that class or use magic items that affect that classs
spellcasting (such as incense of meditation or a pearl of power). If the creature has
any other abilities relating to that class (such as cleric domains or a sorcerer
bloodline), this is explained in its entry. If the creature gains levels in that
spellcasting class, these abilities stack (for example, a spirit naga that gains 3
sorcerer levels casts spells as a 10th-level sorcerer). Some creatures may have
unusual abilities unavailable to spellcasters of that class (such as a spirit nagas
ability to learn cleric spells with her sorcerer spells known).
A Mythic Hedgehog casts spells as an oracle of a level equal to their HD (1 for most
hedgehogs). In addition, they receive a number of revelations (taken from any
mystery) equal to 1/5th their HD. These revelations can be changed at the same time
an oracle regains spells, and even a final revelation is a valid selection for a
revelation.
Revelation chosen: Nature mystery final revelation

[/spoiler][/spoiler]

The best part? He's CR 1/8th.

What are the highlights of the build?


Well, I would say at-will Wish, casting as an oracle, and a single flexible revelation
would be the key aspects of the build.

How did I create Hedgewig?


I started with a base of a simple hedgehog- one of the weakest monsters in the
bestiary.

Why did I create this, you ask?


Fun. And the idea of a creature less than CR 1 being more powerful than everything
else combined appealed to me greatly. Partly to point out a hole in the Mythic rules
that I'm not aware of anyone else spotting yet. And finally, to show how much the
little amounts of power gained from +0 templates adds up over time.

He doesn't look all too impressive to me, what's the big deal?
Well, I'm glad you asked. This build is the base. From here, little Hedgewig can grab
a +5 inherent bonus to all ability scores through Wish, and can utilize the Nature
Oracle Awakenloop exploit to obtain infinite HD, feats, ability scores (especially
charisma), and more. Incidentally, after one more casting of Awaken, little Hedgewig
jumps from CR 1/8 to CR 7, which in turn increases the number of mythic ranks
from 1 to 3, and increases the CR by a further one. This can be avoided by simply not
taking any additional templates beyond Young/Advanced

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