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Bruce Williams (Order #11042518)

PERSONAL INFO
NAME: ICONIC FRAMEWORK
RACE: Human Combat Cyborg
RANK: XP:

ATTRIBUTES & DERIVED STATS


d10 d6 d6 -2 8 10 HINDRANCES
AGILITY SMARTS SPIRIT CHARISMA PARRY PACE Bloodthirsy(Mania)
Code of Honor(Major)
d12+3 d12 24(12) 5/12 Stubborn (Minor)
Wanted(Minor)
STRENGTH VIGOR TOUGHNESS STRAIN

EDGES & ADVANCES


SKILL DIE
SKILLS ITEM WT
GEAR Beyond the Limit:+6 Strain
Upgrade: +6 Strain
Fighting d12 NG-56 Ion Pistol Rich: Money
Shooting d12 Light Railgun (Drum) Filthy Rich: Lots of Money
Taunt d6 Chain Great Sword Brawny: +1 Toughness and Strong
Presuaision d6 Thunderer Hammer 5
Notice d6 30 Bigbore Shells 10
Tracking d4 3x Railgun Drums 15
Knowledge: Battle d6 20S
Knowledge: History d4 25
Knowledge: Computers d6 30
Knowledge: Electronics d4 35
Intimidation d6 40V
TOTAL WT: 45
Repair(Cyber) d6 WEIGHT LIMIT: 50

WOUNDS
Driving(Cyber) d10 PENALTY: 55
60H
TYPE: M.D.C Armor Skin 65
ARMOR 12
NOTES
70
1
Fleet Footed: +dice to run and +2 Pace
TOUGHNESS: 75
ARMOR

MIN STRENGTH: 80L


2
WEIGHT: 90
SHIELD: 100
3

INC
WEAPONS
WEAPON RANGE DAMAGE AP ROF WT NOTES 2
Giant Great Sword Melee Str+2d10 2 -1 Parry
Thunderer Hammer Melee S+d10+3d6 8 Strikes before needing to reload
1
Light Rail Gun 100/200/400 2d10+4 10 3 120 Shots
FATIGUE

Ion Pistol 10/20/40 3d6 0 1 -1 dice per each range incerment

RIFTS AND MEGAVERSE ARE REGISTERED TRADEMARKS OF PALLADIUM BOOKS, INC. ALL CHARACTER NAMES AND
LIKENESSES ARE COPYRIGHT AND TRADEMARKS OWNED BY PALLADIUM BOOKS, INC. AND USED UNDER LICENSE.
Bruce Williams (Order #11042518)
ARCANE
BACKGROUND POWERS
POWER PP RANGE DURATION EFFECT

PPE

ISP

CYBERNETICS ICONIC FRAMEWORK


ITEM STRAIN EFFECT BONUSES/DRAWBACKS
Bionic Augmentation: Bonus to Strength, Vigor,
Range Data System 1 Offset two points of range penalties and agility

Wired Skill Port 1 Drving Cybernetic Enhancments:


Load Bearing 1 5,000 Pound Load Limit Audio Package: -2 to Hearing base notice
Armor Plating 1 +4 M.D.C Bionic Strength: Bonus to Strength
Core Electronics Package: A mini Comptuer
Language Translator 1 Translating Known d12+2, Each day roll d6 to learn Cyber Wired Reflexes: Bonus to reflexes
Renifore Frame 1 +2 Toughness Optics Package: +2 to Sight base Notice
Synthetic Organ Replacement: Bonus to vigor
Leg Upgrade 1 +2 Pace and +1 Jumping
Sumbject Matter 1 Repair(2) High Performance Legs: Gained Fleet Footed

M.D.C Armor: Grants +8 M.D.C Armor


ARMAMENT
POWER ARMOR More Machine: +2 to recover from Shaken, ignore
one level of wound modifers, possesses a self
contain breating apparatus and is immune to
poison and Disease.

Metal Frame Contruction: Unarmed Deals


Str+1d6 Mega Damage

ARMOR TOUGHNESS PACE Drawbacks:


All those moving parts: Requres reapir to heal
Inhuman Apparnce: -2 Charisma
Loss of Dexterity: -2 to non combat agility skills
Malfuctions: Subject to Technical Gilitches
STRENGTH SIZE

HEROIC PATH
R
ESULT TABLE/EVENT

14 Event: The Coalition


2 Cybernettics: Reinforce Frame
10 Cybernetics: Range Data System
7 Cybernetics: Wired Skill Port
8 Cybernettics: Armored Plating
20 Cybernetics: Any
3 Training +5 to fighting, shooting, throwing
Rich Vechical

Bruce Williams (Order #11042518)


BACKGROUND

HEROIC PATH
R
ESULT TABLE/EVENT

Bruce Williams (Order #11042518)


GRIMOIRE / PSIONIC / MEGA POWERS
POWER PP RANGE DURATION EFFECT

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Bruce Williams (Order #11042518)


ROBOT ARMOR
ARMAMENT
WOUNDS

CARGO
1
STRENGTH
2

3
TOUGHNESS

INC
PACE

NOTES

RUNNING

CREW

VEHICLE
NG-357 Magnum-Turbo Hovercycle NOTES
Exposed Crew, Handling 1, Hover, M. D.C Armor

CARGO
15
ACC

70
TOP SPEED
WOUNDS

17(8)
TOUGHNESS
1
2
2
CREW
3 ARMAMENT

INC

Bruce Williams (Order #11042518)


FRIENDS AND ALLIES
NAME/ARCHETYPE ATTRIBUTES & DERIVED STATS

AGILITY SMARTS SPIRIT CHARISMA PARRY PACE

HINDRANCES
STRENGTH VIGOR TOUGHNESS STRAIN

SKILL
SKILLS DIE ITEM
GEAR WT

EDGES
INC
2

FATIGUE
NAME/ARCHETYPE ATTRIBUTES & DERIVED STATS

AGILITY SMARTS SPIRIT CHARISMA PARRY PACE

HINDRANCES
STRENGTH VIGOR TOUGHNESS STRAIN

SKILL
SKILLS DIE ITEM
GEAR WT

EDGES
INC
2

1
FATIGUE

Bruce Williams (Order #11042518)


CONTACTS AND NEMESES
NAME:
ARCHETYPE:
CONTACT POINT:
APPEARANCE & DISTINGUISHING FEATURES:

ENCOUNTER SUMMARY:

IMAGE/SYMBOL

NAME:
ARCHETYPE:
CONTACT POINT:
APPEARANCE & DISTINGUISHING FEATURES:

ENCOUNTER SUMMARY:

IMAGE/SYMBOL

Bruce Williams (Order #11042518)


MAPS/NOTES

Bruce Williams (Order #11042518)


QUICK REFERENCE CHART
SITUATION EFFECT
AIM +2 Shooting / Throwing if the character doesnt move or take other actions
Targets touching template suffer damage; Ignore nonsealed armor, treat cover as Armor; Missed attack rolls deviate 1d6 for thrown weapons
AREA OF EFFECT
or 1d10 for launched weapons (x2 for Medium Range, x3 for Long Range)
AUTOMATIC FIRE Roll Shooting dice equal to RoF (plus Wild Die if Wild Card); Attack is made at 2 for recoil
BREAKING THINGS See Obstacle Toughness Table; Parry 2; No bonus damage or Aces
CALLED SHOTS Limb 2; Head 4 (+4 Damage); Small Target 4; Tiny Target 6
COVER Light 1; Medium 2; Heavy 4; Near Total 6
DARKNESS Dim 1; Dark 2 (targets not visible beyond 10); Pitch Dark targets must be detected to be attacked with a 4
DEFEND +2 Parry; Character may take no other actions but may move
DISARM 2 Attack; Defender makes Str roll vs. damage or drops weapon
DOUBLE TAP +1 Shooting / +1 Damage; May not be combined with Autofire or Three Round Burst
DROP +4 to attack and damage
EXTREME RANGE Take the Aim maneuver and sacrifice the +2 bonus to instead fire at Extreme Range (up to 4x a weapons Long Range) at a 8 penalty (6 with a scope).
FINISHING MOVE Instant kill to helpless foe with a lethal weapon
FULL DEFENSE Fighting roll +2; replaces Parry if higher; cannot move
GANGING UP +1 Fighting per additional adjacent attacker; maximum +4
Opposed Fighting roll to grapple. Raise = opponent Shaken, Defender makes opposed Strength or Agility roll to break free (any other action
GRAPPLING
made at 4); Attacker can make an opposed Strength or Agility roll to cause damage (Damage = Strength)
IMPROVISED 1 to attack and Parry; RoF 1 only: Small Weapons: Range 3/6/12, Damage Str+d4, Min Str d4; Medium Weapons: Range 2/4/8, Damage Str+d6,
WEAPONS Min Str d6; Large Weapons: Range 1/2/4, Damage Str+d8, Min Str d8
INNOCENT
Missed Shooting / Throwing roll with a 1 (1 or 2 for shotgun or automatic fire) on the skill die hits a random adjacent target
BYSTANDERS
Mount and rider act on same card; Rider attacks with lower of Fighting or Riding; Shooting incurs 2 Unstable Platform penalty; Charging is +4
MOUNTED COMBAT
Damage but requires 6 of straight movement
NONLETHAL DAMAGE Declare prior to making an attack roll; Targets are knocked out for 1d6 hours instead of potentially killed when Incapacitated
OBSTACLES If the attack misses due to the Cover penalty, the obstacle adds to Armor
OFF HAND ATTACK 2 to attack rolls with off hand
PRONE As Medium Cover, prone defenders are 2 Fighting and 2 Parry; Ranged attacks within 3 ignore cover
Attacker chooses option below and makes opposed Strength roll (add +2 if attacker moved more than 3 toward target): Bash: Push target 1
PUSH on a success, 2 on a raise. If the target hits an obstacle he also takes 1d6 per 1 pushed. Shield Bash: As above but causes Strength damage;
+1 for small shield, +2 for medium shield, and +3 for large shield. Knock Prone: The defender is knocked prone
RANGE MODIFIERS Short: 0, Medium: 2, Long: 4
RANGED ATTACKS IN
Attacker may use no weapon larger than a pistol; Target Number is defenders Parry
CLOSE COMBAT
RAPID ATTACK 2 Parry; Make up to 3 Fighting Attacks (+Wild Die) at 4, or fire up to 6 shots from a semiautomatic weapon or revolver at 4 penalty to each die
SUPPRESSIVE FIRE With a successful Shooting roll, targets in a Medium Burst Template make a Spirit roll or are Shaken, those who roll a 1 are hit
TESTS OF WILL Contest of Taunt vs. Smarts or Intimidation vs. Spirit; If successful +2 on next action against target; With a raise the target is Shaken as well
THREE ROUND BURST +2 Shooting / +2 Damage; May not be combined with Autofire or Double Tap
TOUCH ATTACK +2 to Fighting roll
TRICKS Describe action; Make opposed Agility or Smarts roll; Opponent is 2 Parry until his next action; With a raise, foe is 2 Parry and Shaken
TWO WEAPONS 2 attack; Additional 2 for offhand if not Ambidextrous
UNARMED DEFENDER Armed attackers gain +2 Fighting versus this defender
UNSTABLE PLATFORM 2 Shooting from a moving vehicle, animal, or other unstable surface
WILD ATTACK +2 Fighting, +2 Damage, 2 Parry until the attackers next action
WITHDRAWING FROM
Non-Shaken adjacent foes get one free attack at retreating character
COMBAT
Bruce Williams (Order #11042518)

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