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MUARDIB

ALBINO DWARF SPIRIT WARRIOR

Medium humanoid (dwarf)

Armor Class 13 (hide armour)

Hit Points 30 (4d8 + 12)

Speed 25 ft.

STR 13(+1)
DEX 13(+1)
CON 17(+3)
INT 12(+1)
WIS 14(+2)
CHA 11(+0)

Skills Perception +4, Stealth +3, Survival +4

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 14

Languages Common, Dwarvish, Zhandari

Dwarven Resilience. Muardib has advantage on saving throws


against poison.

Actions

Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or


range 20/60 ft., one target. Hit: 1d6 + 1 (slashing damage)

Innate Spellcasting. Muardibs innate spellcasting ability is Wisdom.


He can innately cast the following spells, requiring no material
components:

1/day each: hunters mark, jump, pass without trace, speak with
animals, speak with plants

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