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F AC DESCRIPTION
-1 STR +4 INT
PRO
+3 17
Set Max HP
STRENGTH +8 DEX +1 WIS
Shield
-1 +2 CON
RESISTANCES
+3 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
5 Dex Medium Armor Heavy Armor
Magic
9 Misc
Temporary Hit Points: Misc
DEXTERITY
+10 ARMOR
CONSTITUTION FAILURES
30 ft 14 ABILITY
SAVE DC
CHARISMA
SAVING THROWS 20 ft climb
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+8 Acrobatics (Dex) Light
PRO
Medium Heavy Shields
PRO
+1
+6 Deception (Cha) > Common Thieves' tools
+1 History (Int) > Thieves' Cant One musical instrument
+4 Insight (Wis) Elvish
13
>
+1 +1 Nature (Int)
+4 Perception (Wis)
LIMITED FEATURES SR LR Dawn PROFICIENCIES
+3
+8 Sleight of Hand (Dex) > < <
SKILLS ACTIONS
DESCRIPTION
Darkvision 60 ft
>
SENSES
>
>
Reload Reload
>
Bard, level 1:
Bardic Inspiration (Bard 1, PHB 53) [d6, Charisma modifier per long rest]
FLAWS
As a bonus action, a creature in 60 ft that can hear me gets an inspiration die (max 1)
For 10 min, the recipient can add it to one ability check, attack roll, or saving throw
This addition can be done after seeing the d20 roll, but before knowing the outcome
Spellcasting (Bard 1, PHB 52) [2 cantrips & 4 spells known] Feature Name: Court Functionary
I can cast bard cantrips/spells that I know, using Charisma as my spellcasting ability
My knowledge of how bureaucracies function lets me gain access to
I can use a musical instrument as a spellcasting focus
the records and inner workings of any noble court or government I
I can cast my known bard spells as rituals if they have the ritual tag
encounter. I know or can easily acquire the knowledge who the
movers and shakers are, whom to go to for the favors I seek, and
what the current intrigues of interest in the group are.
BACKGROUND FEATURE
- Paper, sheets of 5
5
> > > GP
> - Perfume, vial of > >
> - Sealing Wax > >
PP
> - Soap > >
> > >
WEIGHT CARRIED
> > >
40.1 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
46 - 90 lb
> > >
HEAVILY ENCUMBERED
> > >
91 - 135 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 36 SUBTOTAL SUBTOTAL 4 136 - 270 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.98 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
> FEAT: Alert (PHB, page 165)
I can't be surprised while I'm conscious. I have a +5 bonus on
initiative rolls. Other creatures don't gain advantage on attack
rolls against me as a result of being hidden from me.
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
Chaotic Good
ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME
ORGANIZATION
SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
CLICK HERE
TO CHANGE
THIS ICON
COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.98 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
About Lazynes:
Beauty is variable, ugliness is constant. Efficiency is intelligent laziness.
Laziness is nothing more than the habit of resting before you get tired.
Take a chance and you may lose. Take not a chance and you have lost already. I am too lazy to run
Deep summer is when laziness finds respectability.
To be prepared against surprise is to be trained. To be prepared for surprise is to 1st rule of lazy people: If you can't reach it easily, you don't need it!
be educated. 2nd rule: Just do it! But not today...
We will be friends forever because I'm too lazy to find new ones
I never think of the future -- it will come soon enough.... Housework probably won't kill me but why take a chance?
Maybe laziness is the mother of all bad habits. But she is a MOTHER and I have to
To you I`m an atheist, but for God I`m a constructive opposition. respect her.
Hard work pays only in the future, laziness pays off today!
Only fools and charlatans know and understand everything. A man needs his rest.
Goodbye everyone. Today, destiny is our friend. I know it. About Women:
Women are never disarmed by compliments. Men always are. That is the
Education without values, as useful as it is, seems rather to make man a more difference between the sexes.
clever devil.
In the battle of existence, Talent is the punch; Tact is the clever footwork. About Playing:
We don`t stop playing because we grow old; we grow old because we stop
playing.
About music:
Without music, life would be a mistake.
Where words fail, music speaks.
Life is one grand, sweet song, so start the music.
The world's most famous and popular language is music.
Musicians don't retire; they stop when there's no more music in them.
Without music, life is a journey through a desert
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.98 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
Lazy days
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.98 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
SPELL SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> True Strike 1 creature against whom you gain advantage on your next attack roll Div 1a 30 ft S Conc, 1 rnd P 284
> Vicious Mockery 1 creature save or 1d4 Psychic dmg and dis. on next attack roll; +1d4 at CL 5, 11, and 17 Wis Ench 1a 60 ft V Instantaneous P 285
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Charm Person 1+1/SL humanoids save or charmed; crea adv. on save if you or your allies are fighting it Wis Ench 1a 30 ft V,S 1h P 221
> Faerie Fire 20-ft cube all obj/crea save or outlined in 10 ft dim light and attacks have adv.; see invisible crea Dex Evoc 1a 60 ft V Conc, 1 min P 239
> Heroism 1+1/SL crea immune to fear, gain spellcasting ability modifier temp. hp start of each turn as spell lasts Ench 1a Touch V,S Conc, 1 min P 250
> Tasha's Hideous Laughter 1 crea with Int>4 save or fall prone, incapacitated, can't stand; save end of each turn or if taking dmg Wis Ench 1a 30 ft V,S,M Conc, 1 min P 280
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.98 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)