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Prestige Class Alterations from the DMG:

One broad note for this variant is to skip dead levels. Simply shift the tables as necessary to
accommodate the dead levels.

Arcane Archer:
Condensed to five levels
Fort Ref Will
Level BAB Special
Save Save Save
1st +0 +0 +2 +2 Enhance arrow +1, Imbue arrow
2nd +1 +0 +3 +3 Enhance arrow +2, Seeker arrow
3rd +1 +1 +3 +3 Enhance arrow +3, Phase arrow
4th +2 +1 +4 +4 Enhance arrow +4, Hail of arrows
5th +2 +1 +4 +4 Enhance arrow +5, Arrow of death

Arcane Trickster:
Condensed to five levels
Fort Ref Will
Level BAB Special Spells per Day
Save Save Save
1st +0 +0 +2 +2 Ranged legerdemain 1/day +1 level of existing class
Impromptu sneak attack
2nd +1 +0 +3 +3 +1 level of existing class
1/day; Sneak attack +1d6
3rd +1 +1 +3 +3 Ranged legerdemain 2/day +1 level of existing class
4th +2 +1 +4 +4 Sneak attack +2d6 +1 level of existing class
Ranged legerdemain 3/day;
5th +2 +1 +4 +4 Impromptu sneak attack +1 level of existing class
2/day
6th +3 +2 +5 +5 Sneak attack +3d6 +1 level of existing class
Assassin:
Condensed to five levels Spells per day
Fort Ref Will
Level BAB Special 1st 2nd 3rd 4th
Save Save Save
Sneak attack +1d6, death attack, 2 *1 - -
1st +0 +0 +2 +0
poison use, spells
+1 save against poison, uncanny 3 2 *1 -
2nd +1 +0 +3 +0
dodge
Sneak attack +2d6, +2 save against 3 3 2 *1
3rd +2 +1 +3 +1
poison,
+3 save against poison, Improved 4 3 3 2
4th +3 +1 +4 +1
uncanny dodge
sneak attack +3d6, +4 save against 4 4 3 3
5th +3 +1 +4 +1
poison, hide in plain sight
*1 means can cast 1 per day if granted a bonus spell from INT modifier

Assassin Spells Known


Level 1st 2nd 3rd 4th
1st 2 - - -
2nd 3 2 - -
3rd 3 3 2 -
4th 4 3 3 2
5th 4 4 3 3

Dwarven Defender:
Condensed to five levels
Base
Fort Ref Will AC
Level Attack Special
Save Save Save Bonus
Bonus
Defensive stance 2/day, Mobile
1st +1 +2 +0 +2 +1
defense
2nd +2 +3 +0 +3 +1 Uncanny dodge, Trap sense +1
3rd +3 +3 +1 +3 +2 Defensive stance 3/day
4th +4 +4 +1 +4 +2 Trap sense +2, Damage reduction 4/-
Defensive stance 4/day, improved
5th +5 +4 +1 +4 +3
uncanny dodge
Loremaster:
Condensed to five levels
Fort Ref Will
Level BAB Special Spells per Day
Save Save Save
1st +0 +0 +0 +2 Secret, Lore +1 level of existing class
2nd +1 +0 +0 +3 Secret, Bonus language +1 level of existing class
3rd +1 +1 +1 +3 Secret, Greater lore +1 level of existing class
4th +2 +1 +1 +4 Secret, Bonus language +1 level of existing class
5th +2 +1 +1 +4 Secret, True lore +1 level of existing class
Book of Exalted Deeds (3.0):

Anointed Knight:
Condensed to five levels
Level BAB FORT REF WILL Special
1 +1 +2 +0 +2 Anoint Self
2 +2 +3 +0 +3 Anoint Ancestral Weapon, Bonus Feat
3 +3 +3 +1 +3 Anoint Self
4 +4 +4 +1 +4 Anoint Ancestral Weapon
5 +5 +4 +1 +4 Anoint Self, Bonus Feat

Beloved of Valarian:
Level 5 is a dead level

Celestial Mystic:
Levels 4 and 6 are dead levels

Defender of Sealtiel:
Condensed to five levels
Level BAB FORT REF WILL Special
1 +1 +2 +0 +2 Defensive stance 1/day, shield of faith
2 +2 +3 +0 +3 Magic Circle, shield other, Defensive stance 2/day
3 +3 +3 +1 +3 Blood of the Martyr, Defensive stance 3/day
4 +4 +4 +1 +4 Protective Aura 1/day, Defensive stance 4/day
5 +5 +4 +1 +4 Glory of the Martyr, Defensive stance5/day, Protective
Aura 2/day

Fist of Raziel:
Levels 2 and 8 are dead levels

Initiate of Pistis Sophia:


Condensed to five levels
Level BAB FORT REF WILL Special
1 +0 +2 +2 +2 Fist of the Heavens, monk abilities, sacred vow
2 +1 +3 +3 +3 detect evil, smite evil 2/day
3 +2 +3 +3 +3 Uncanny dodge, electricity resistance 5, sacred vow
4 +3 +4 +4 +4 Improved evasion, smite evil 3/day
5 +3 +4 +4 +4 Celestial transformation, sacred vow, improved
uncanny dodge, electricity resistance 10
Skylord:
Condensed to five levels
Level BAB FORT REF WILL Special
1 +1 +2 +2 +0 Call flying mount, eyes of the eagle
2 +2 +3 +3 +0 Ride the wind, Improved Mounted Combat +2
3 +3 +3 +3 +1 Deadly Charge, Improved Mounted Combat +4
4 +4 +4 +4 +1 Storm kinship, Improved Mounted Combat +6
5 +5 +4 +4 +1 Summon tempest, Improved Mounted Combat +8

Slayer of Domiel:
Condensed to five levels
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +0 +0 +2 +0 Death touch 1/day, detect evil, 1 - - -
sneak attack +1d6
2 +1 +0 +3 +0 Divine grace 1 1 - -
3 +2 +1 +3 +1 Death touch 2/day, sneak attack 1 1 1 -
+2d6
4 +3 +1 +4 +1 Improved evasion 2 1 1 1
5 +3 +1 +4 +1 Death touch 3/day, sneak attack 2 2 1 1
+3d6

Stalker of Kharash:
Condensed to five levels
Level BAB FORT REF WILL Special Spells per day
1 +1 +0 +2 +0 Scent of evil +1 level of ranger
2 +2 +0 +3 +0 Favored Enemy Evil +1 level of ranger
3 +3 +1 +3 +1 Hide in Plain Sight +1 level of ranger
4 +4 +1 +4 +1 Track Evil +1 level of ranger
5 +5 +1 +4 +1 Smite Evil 3/day +1 level of ranger

Swanmay:
Level 9 is a dead level

Troubadour of Stars:
Levels 4 and 8 are dead levels
Vassal of Bahamut:
Condensed to five levels
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +2 +0 +0 Imperious aura, platinum armor, 1 - - -
shared trove, dragonwrack
(+2d6/1d6)
2 +2 +3 +0 +0 Dragon senses, bonus feat 1 1 - -
3 +3 +3 +1 +1 shared trove, dragonwrack 1 1 1 -
(+3d6/1d6)
4 +4 +4 +1 +1 Bonus feat 2 1 1 1
5 +5 +4 +1 +1 shared trove, dragonwrack 2 2 1 1
(+4d6/2d6)
Book of Vile Darkness (3.0):

Diabolist:
Condensed to three levels
Level BAB FORT REF WILL Special Spells per day / known
1 +0 +0 +0 +2 Diabolism +1d6 2/day +1 level of existing class
2 +1 +0 +0 +3 Diabolism +2d6 3/day, Imp +1 level of existing class
familiar
3 +1 +1 +1 +3 Diabolism +3d6 4/day, Vile +1 level of existing class
Diabolism

Disciple of Baalzebul:
Condensed to seven levels
Level BAB FORT REF WILL Special
1 +0 +0 +2 +2 Tongue of the devil
2 +1 +0 +3 +3 Suggestion, sneak attack +1d6
3 +2 +1 +3 +3 Summon osyluth
4 +3 +1 +4 +4 Insect plague, sneak attack +2d6
5 +3 +1 +4 +4 Beguiling nature
6 +4 +2 +5 +5 Summon comugon, sneak attack +3d6
7 +5 +2 +5 +5 King of lies

Disciple of Dispater:
Level 9 is a dead level

Disciple of Mephistopheles:
Level 9 is a dead level

Mortal Hunter:
Condensed to seven levels
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +2 +0 +0 Mortal hunting +1, mortal skin 1 - - -
(any humanoid)
2 +2 +3 +0 +0 Detect mortals, Boost Spell- 1 1 - -
Like Ability
3 +3 +3 +1 +1 Smite Mortals, Mortal hunting 1 1 1 -
+2
4 +4 +4 +1 +1 Spurn mortal magic, mortal skin 1 1 1 1
(any nondragon)
5 +5 +4 +1 +1 Claws of the overfiend, Mortal 2 1 1 1
hunting +3
6 +6 +5 +2 +2 Mortalbane shout 2 2 1 1
7 +7 +5 +2 +2 Slay mortal, Mortal hunting +4 2 2 2 1
Warrior of Darkness:
Condensed to five levels
Level BAB FORT REF WILL Special
1 +1 +2 +0 +2 Black magic oil
2 +2 +3 +0 +3 Black magic elixir, Darkling weapon
3 +3 +3 +1 +3 Black magic oil, Scarred flesh (DR 5/magic and good)
4 +4 +4 +1 +4 Black magic elixir
5 +5 +4 +1 +4 Black magic oil, Repellent flesh (SR 20)
Oriental Adventures (3.0):

Bear Warrior:
Condensed to three levels
Level BAB FORT REF WILL Special
1 +1 +2 +0 +2 Bear form (black) 1/day, scent
2 +2 +3 +0 +3 Bear form (brown) 2/day, extra raging
3 +3 +3 +1 +3 Bear form (dire) 3/day, extra raging

Blade Dancer:
Condensed to five levels
Level BAB FORT REF WILL Special
1 +1 +0 +2 +0 Acrobatics (+2), Enchanted Blade I (1/day)
2 +2 +0 +3 +0 Leap of the clouds, fast movement (+10ft)
3 +3 +1 +3 +1 Acrobatics (+4) , Enchanted Blade II (2/day)
4 +4 +1 +4 +1 Ride the wind, Acrobatic attack
5 +5 +1 +4 +1 Acrobatics (+6) , Enchanted Blade III (3/day)

Iaijutsu Master:
Condensed to five levels
Level BAB FORT REF WILL Special
1 +1 +0 +2 +0 Weapon finesse, canny defense
2 +2 +0 +3 +0 Lightning blade, bonus feat
3 +3 +1 +3 +1 Strike from the Void
4 +4 +1 +4 +1 One strike two cuts, bonus feat
5 +5 +1 +4 +1 Strike with no thought

Singh Rager:
Level 9 is a dead level

Tattooed Monk:
Even levels are dead levels

Witch Hunter:
Condensed to four levels
Level BAB Fort Ref Will Special Spells per day
1 +1 +2 +0 +2 Detect evil, kamis grace -
2 +2 +3 +0 +3 Smite evil, Power attack +1 level of existing class
3 +3 +3 +1 +3 Aura of Courage, Cleave -
4 +4 +4 +1 +4 Resist evil magic, Great +1 level of existing class
Cleave
Yakuza:
Condensed to four levels
Level BAB Fort Ref Will Special
1 +0 +0 +2 +0 Improved uncanny dodge
2 +1 +0 +3 +0 Improved evasion
3 +2 +1 +3 +1 Yakuza knowledge
4 +3 +1 +4 +1 Slippery mind
Complete Adventurer:

Daggerspell Mage:
Condensed to six levels
Level BAB Fort Ref Will Special Spells per day/Spells
Known
1 +0 +0 +2 +2 Daggercast -
2 +1 +0 +3 +3 Invocation of the knife, +1 level of existing
sneak attack +1d6 arcane spellcasting class
3 +2 +1 +3 +3 Double Daggercast +1 level of existing
arcane spellcasting class
4 +3 +1 +4 +4 Arcane infusion, sneak +1 level of existing
attack +2d6 arcane spellcasting class
5 +3 +1 +4 +4 Arcane throw +1 level of existing
arcane spellcasting class
6 +4 +2 +5 +5 Daggerspell flurry, sneak +1 level of existing
attack +3d6 arcane spellcasting class

Dungeon Delver:
Condensed to five levels
Level BAB FORT REF WILL Special
1 +0 +2 +2 +0 Darkvision, deep survival, trap sense +1, Reduce
2 +1 +3 +3 +0 Stonecunning, Augury 1/day, skill mastery
3 +2 +3 +3 +1 Evasion, Trap sense +2, Blindsense 1/day, Augury
2/day, passwall
4 +3 +4 +4 +1 Trap sense +3, Find the path, Augury 3/day
5 +3 +4 +4 +1 Blindsense 2/day, Trap sense +4, phase door

Exemplar:
Condensed to six levels
Level BAB Fort Ref Will Special
1 +0 +0 +0 +2 Skill artistry, skill mastery
2 +1 +0 +0 +3 Lend talent (1/2 penalty), bonus feat
3 +2 +1 +1 +3 Sustaining presence, Skill artistry
4 +3 +1 +1 +4 Persuasive performance, bonus feat
5 +3 +1 +1 +4 Intellectual agility, Lend talent (equal to penalty), Skill
artistry
6 +4 +2 +2 +5 Perfect self, bonus feat
Ghost-Faced Killer:
Condensed to five levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Sudden Strike +1d6
2 +2 +3 +0 +0 Ghost step 3/day
3 +3 +3 +1 +1 Frightful Attack 3/day, Sudden Strike +2d6
4 +4 +4 +1 +1 Frightful Cleave
5 +5 +4 +1 +1 Sudden Strike +3d6, Ghost Step (ethereal), Ghost Sight

Highland Stalker:
Condensed to four levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Mountain stride, Skirmish (+1d6)
2 +2 +3 +0 +0 Swift tracker
3 +3 +3 +1 +1 Surefooted, Skirmish (+1d6, +1 AC)
4 +4 +4 +1 +1 Camouflage

Maester:
Levels 2 and 4 are dead levels

Nightsong Enforcer:
Condensed to five levels
Level BAB Fort Ref Will Special
1 +1 +0 +2 +0 Teamwork (hear/see allies), Sneak attack +1d6
2 +2 +0 +3 +0 Agility training, Skill teamwork +2
3 +3 +1 +3 +1 Flanking teamwork, Sneak attack +2d6
4 +4 +1 +4 +1 Opportunist, Skill teamwork +4
5 +5 +1 +4 +1 Improved evasion, Teamwork (status), Sneak attack
+3d6

Ollam:
Levels 2 and 4 are dead levels

Shadowbane Inquisitor:
Condensed to five levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Absolute conviction, pierce shadows, improved sunder,
sneak attack +1d6
2 +2 +3 +0 +0 Sacred stealth (+4), smite 1/day
3 +3 +3 +1 +1 Merciless purity, smite 2/day, sneak attack +2d6
4 +4 +4 +1 +1 Righteous fervor, Sacred stealth (+8), smite 3/day
5 +5 +4 +1 +1 Burning light, sneak attack +3d6
Shadowbane Stalker:
Condensed to five levels
Level BAB Fort Ref Will Special Spells per Day/Spells
Known
1 +0 +0 +2 +2 Detect evil, discover +1 level of existing
subterfuge +2, sneak attack divine spellcasting class
+1d6
2 +1 +0 +3 +3 Sacred stealth +4 +1 level of existing
divine spellcasting class
3 +2 +1 +3 +3 Sacred defense, discover +1 level of existing
subterfuge +4, sneak attack divine spellcasting class
+2d6
4 +3 +1 +4 +4 Sacred stealth +8 -
5 +3 +1 +4 +4 Sacred strike, discover +1 level of existing
subterfuge +6, sneak attack divine spellcasting class
+3d6

Shadowmind:
Condensed to four levels
Level BAB Fort Ref Will Special Powers Known
1 +0 +0 +2 +2 Read thoughts -
2 +1 +0 +3 +3 Cloud mind, sneak attack +1 level of existing
+1d6 manifesting class
3 +2 +1 +3 +3 Mass cloud mind +1 level of existing
manifesting class
4 +3 +1 +4 +4 Mind stab, sneak attack +2d6 +1 level of existing
manifesting class

Spymaster:
Condensed to five levels
Level BAB Fort Ref Will Special
1 +0 +0 +2 +0 Cover identity, undetectable alignment
2 +1 +0 +3 +0 Quick change, scrying defense, sneak attack +1d6
3 +2 +1 +3 +1 Magic aura, cover identity
4 +3 +1 +4 +1 Slippery mind, Dispel scrying, sneak attack +2d6
5 +3 +1 +4 +1 Cover identity, deep cover

Streetfighter:
Condensed to three levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Always ready +1, streetwise
2 +2 +3 +0 +0 Always ready +2, Stand tough 1/day, sneak attack +1d6
3 +3 +3 +1 +1 Always ready +3, Stand tough 2/day, uncanny dodge
Virtuoso:
Level 2, 4, 6, 8 are dead levels
Complete Arcane:

Acolyte of the Skin:


Levels 4 and 8 are dead levels

Argent Savant:
Full caster progression instead of 4/5

Blood Magus:
Condensed to six levels
Level BAB Fort Ref Will Special Spells per day/Spells
Known
1 +0 +2 +0 +0 Blood component, stanch, +1 level of existing
scarification arcane spellcasting class
2 +1 +3 +0 +0 Durable casting, blood +1 level of existing
draught, Death knell arcane spellcasting class
3 +1 +3 +1 +1 Homunculus -
4 +2 +4 +1 +1 Bloodseeking spell, Thicker +1 level of existing
than water arcane spellcasting class
5 +2 +4 +1 +1 Awaken blood +1 level of existing
arcane spellcasting class
6 +3 +5 +2 +2 Infusion, Bloodwalk +1 level of existing
arcane spellcasting class

Enlightened Fist:
Condensed to five levels
Level BAB Fort Ref Will Special Spells per day/Spells
Known
1 +0 +0 +2 +2 Ki Strike (magic), monk -
abilities, Fist of energy
2 +1 +0 +3 +3 Arcane Fist +1 level of existing
arcane spellcasting class
3 +2 +1 +3 +3 Arcane rejuvenation +1 level of existing
arcane spellcasting class
4 +3 +1 +4 +4 Fist of energy (burst), Hold +1 level of existing
ray arcane spellcasting class
5 +3 +1 +4 +4 Diamond soul +1 level of existing
arcane spellcasting class

Green Star Adept:


Remove Improved caster level and Starmetal dependency; 8/10 caster progression so levels 1
and 6 dont advance spells/day nor spells known; Remove DEX penalty in Starmetal Rigor
Initiate of the Sevenfold Veil:
6/7 caster progression, do not advance casting at first level

Mage of the Arcane Order:


9/10 caster progression, do not advance casting at first level

Mindbender:
Level 9 is a dead level

Suel Arcanamach:
Condensed to seven levels Spells per Day
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th 5th
1 +0 +0 +2 +2 Ignore spell failure chance 1 - - -
5%, tenacious spells
2 +1 +0 +3 +3 Dispelling strike 1/day 1 0 - -
3 +2 +1 +3 +3 Extended spellstrength 2 1 0 -
4 +3 +1 +4 +4 Ignore spell failure chance 3 2 1 0
10%
5 +3 +1 +4 +4 Dispelling strike 2/day 3 3 2 1 0
6 +4 +2 +5 +5 Ignore spell failure chance 3 3 3 2 1
15%
7 +5 +2 +5 +5 Dispelling strike 3/day, 4 3 3 3 2
ignore spell failure chance
20%

Suel Arcanamach Spells Known


Level 1st 2nd 3rd 4th 5th
1st 1 - - - -
2nd 2 1 - - -
3rd 2 2 1 - -
4th 3 2 2 1 -
5th 3 3 2 2 1
6th 4 3 3 2 2
7th 4 4 3 3 2
Wild Mage:
Condensed to five levels
Level BAB Fort Ref Will Special Spells per day/Spells
Known
1 +0 +0 +2 +0 Wild magic, Random -
deflector 1/day
2 +1 +0 +3 +0 Student of chaos +1 level of existing
arcane spellcasting class
3 +1 +1 +3 +1 Chaotic mind, Random +1 level of existing
deflector 2/day arcane spellcasting class
4 +2 +1 +4 +1 Reckless dweomer +1 level of existing
arcane spellcasting class
5 +2 +1 +4 +1 Wildstrike, Random deflector +1 level of existing
3/day arcane spellcasting class
Complete Champion:

Holt Warden:
Levels 4 and 8 are dead levels

Sanctified One:
Levels 2 and 4 are dead levels

Shadowspy:
Condensed to six levels
Level BAB Fort Ref Will Special Spells per day/Spells
Known
1 +0 +2 +0 +0 Aura of anonymity, radiance -
of Pelor, bonus feat
2 +1 +3 +0 +0 Immunity to blindness, Veil +1 level of existing
of Pelor, Personal eclipse arcane spellcasting class
3 +1 +3 +1 +1 Bonus feat, Truth of the +1 level of existing
Light arcane spellcasting class
4 +2 +4 +1 +1 Blinding light +1 level of existing
arcane spellcasting class
5 +2 +4 +1 +1 Bonus feat, Suns revelation -
6 +3 +5 +2 +2 Hide in plain sight, Vision of +1 level of existing
Pelor arcane spellcasting class
Complete Divine:

Black Flame Zealot:


Condensed to five levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +2 +2 Death attack, zealous heart -
2 +1 +0 +3 +3 Poison use, sneak attack +1 level of existing
+1d6 divine spellcasting class
3 +2 +1 +3 +3 Fateful stride -
4 +3 +1 +4 +4 Sacred flame +1 level of existing
divine spellcasting class
5 +3 +1 +4 +4 Unholy immolation, sneak -
attack +2d6

Church Inquisitor:
Level 7 is a dead level

Consecrated Harrier:
Condensed to seven levels Spells per Day
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +0 +0 +2 Blessing of scripture +2, detect 0 - - -
chaos
2 +2 +0 +0 +3 Sanctified sight 1 0 - -
3 +3 +1 +1 +3 Dispel magic 1 1 0 -
4 +4 +1 +1 +4 Crushing despair 1 1 1 0
5 +5 +1 +1 +4 Blessing of scripture +4, False 2 1 1 1
vision
6 +6 +2 +2 +5 Implacable hunt 2 2 1 1
7 +7 +2 +2 +5 Blessing of scripture +6, 2 2 2 1
faultless hunt

Contemplative:
Levels 4 and 8 are dead levels
Divine Oracle:
Condensed to six levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +0 +2 Oracle domain, scry bonus +1 level of existing class
2 +1 +0 +0 +3 Prescient sense, trap sense +1 level of existing class
+1
3 +1 +1 +1 +3 Divination enhancement +1 level of existing class
4 +2 +1 +1 +4 Uncanny dodge, Trap sense +1 level of existing class
+2
5 +2 +1 +1 +4 Improved uncanny dodge +1 level of existing class
6 +3 +2 +2 +5 Immune to surprise, Trap +1 level of existing class
sense +3

Entropomancer:
Levels 2, 4, 6, 8 are dead levels. Maintain caster progression

Holy Liberator:
Condensed to five levels Spells per day
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +2 +0 +0 Aura of good, detect evil, smite 0 - - -
evil 1/day
2 +2 +3 +0 +0 Remove fatigue, Break 1 0 - -
enchantment 1/week
3 +3 +3 +1 +1 Aura of resolve, smite evil 2/day 1 1 0 -
4 +4 +4 +1 +1 divine grace, Break 2 1 1 0
enchantment 2/week
5 +5 +4 +1 +1 Celestial companion, smite evil 2 2 1 1
3/day

Pious Templar:
Condensed to five levels
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +2 +0 +2 Mettle, smite 1/day 0 - - -
2 +2 +3 +0 +3 Damage reduction 1/-, weapon 1 0 - -
specialization
3 +3 +3 +1 +3 Bonus feat, smite 2/day 1 1 0 -
4 +4 +4 +1 +4 Damage reduction 2/- 2 1 1 0
5 +5 +4 +1 +4 Smite 3/day, bonus feat 2 2 1 1

Radiant Servant of Pelor:


Levels 4, 7, 9 are dead levels
Nightcloak:
Levels 3, 6, 9 are dead levels

Sacred Exorcist:
Condensed to seven levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +0 +2 Exorcism, turn undead +1 level of existing class
2 +1 +0 +0 +3 Detect evil, resist possession +1 level of existing class
3 +2 +1 +1 +3 Chosen foe +1 +1 level of existing class
4 +3 +1 +1 +4 Dispel evil 1/week +1 level of existing class
5 +3 +1 +1 +4 Consecrated presence, +1 level of existing class
Chosen foe +2
6 +4 +2 +2 +5 Dispel evil 2/week +1 level of existing class
7 +5 +2 +2 +5 Holy aura 1/day, Chosen foe +1 level of existing class
+3

Sacred Fist:
Levels 2, 3, 5, 7, 9 are dead levels , maintain 4/5 spellcasting progression

Seeker of the Misty Isle:


Levels 2, 3, and 8 are dead levels

Shining Blade of Heironeous:


Condensed to six levels
Level BAB Fort Ref Will Special Spells per day
1 +1 +2 +0 +2 Shock blade 1/day +1 level of existing
divine spellcasting class
2 +2 +3 +0 +3 Shock blade 2/day +1 level of existing
divine spellcasting class
3 +3 +3 +1 +3 Shock blade 3/day +1 level of existing
divine spellcasting class
4 +4 +4 +1 +4 Holy blade 4/day +1 level of existing
divine spellcasting class
5 +5 +4 +1 +4 Holy blade 5/day +1 level of existing
divine spellcasting class
6 +6 +5 +2 +5 Brilliant blade 6/day +1 level of existing
divine spellcasting class
Temple Raider of Olidammara:
Condensed to seven levels Spells per day
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +0 +0 +2 +2 Trapfinding, trap sense +1 0 - - -
2 +1 +0 +3 +3 Sneak attack +1d6, uncanny 1 0 - -
dodge
3 +2 +1 +3 +3 Trap sense +2 1 1 0 -
4 +3 +1 +4 +4 Sneak attack +2d6 1 1 1 0
5 +3 +1 +4 +4 Improved uncanny dodge, trap 2 1 1 1
sense +3
6 +4 +2 +5 +5 Sneak attack +3d6, skill mastery 2 2 1 1
7 +5 +2 +5 +5 Trap sense +4, Luck domain 2 2 2 1

Void Disciple:
Condensed to eight levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +0 +2 Sense Void (physical senses, -
2/day)
2 +1 +0 +0 +3 Moment of Clarity (2/day) +1 level of existing class
3 +1 +1 +1 +3 Sense Void (magical senses, +1 level of existing class
3/day)
4 +2 +1 +1 +4 Altering the course, sense -
void (4/day)
5 +2 +1 +1 +4 Sense Void (empathic +1 level of existing class
senses, 5/day), Moment of
clarity (3/day)
6 +3 +2 +2 +5 Void release +1 level of existing class
7 +3 +2 +2 +5 Void suppression, moment -
of clarity (4/day)
8 +4 +2 +2 +6 Void strike, sense Void +1 level of existing class
(mental senses, 6/day)

Warpriest:
Level 8 is a dead level
Complete Mage:

Holy Scourge:
Condensed to three levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +0 +2 Code of conduct, dedicated -
spellcaster, righteous
evocation +1, arcane smite
1/day
2 +1 +0 +0 +3 Devoted arcanist +1 level of existing
arcane spellcasting class
3 +1 +1 +1 +3 Arcane smite 2/day, +1 level of existing
Righteous evocation +2 arcane spellcasting class

Lyric Thaumaturge:
Level 8 is a dead level

Nightmare Spinner:
Level 4 is a dead level
Complete Psionic:

Anarchic Initiate:
Levels 5 and 9 are dead levels

Flayerspawn Psychic:
Condensed to five levels
Level BAB Fort Ref Will Special Manifesting
1 +0 +0 +0 +2 Illithid Blast (15 ft. cone, -
stun 1d4 rounds) 1/day,
Illithid feat
2 +1 +0 +0 +3 Illithid Blast 2/day +1 level of existing
manifesting class
3 +1 +1 +1 +3 Illithid Blast (30 ft. cone, +1 level of existing
stun 2d4 rounds) 3/day, manifesting class
Illithid feat
4 +2 +1 +1 +4 Illithid Blast 4/day +1 level of existing
manifesting class
5 +2 +1 +1 +4 Illithid Blast (60 ft. cone, +1 level of existing
stun 3d4 rounds) 5/day, manifesting class
Illithid feat

Storm Disciple:
Condensed to three levels
Level BAB Fort Ref Will Special Manifesting
1 +1 +2 +0 +2 Shocking aura 5 ft., -
Resistance to electricity 5
2 +2 +3 +0 +3 Shocking aura 10 ft., +1 level of existing
Resistance to electricity 10, manifesting class
stormwalker
3 +3 +3 +1 +3 Shocking aura 15 ft., +1 level of existing
Resistance to electricity 15, manifesting class
thunderblade
Complete Scoundrel:

Gray Guard:
Condensed to seven levels
Level BAB Fort Ref Will Special Spells per day
1 +1 +2 +0 +2 Sacrament of trust, lay on -
hands
2 +2 +3 +0 +3 Devilitating touch +1 level of existing class
3 +3 +3 +1 +3 Justice blade (chaos), Smite -
evil 1/day
4 +4 +4 +1 +4 Devastating touch +1 level of existing class
5 +5 +4 +1 +4 Unbound justice -
6 +6 +5 +2 +5 Justice blade (all +1 level of existing class
alignments), Smite evil 2/day
7 +7 +5 +2 +5 Sacrament of the true faith +1 level of existing class

Master of Masks:
Condensed to six levels
Level BAB Fort Ref Will Special Spellcasting Masks
Known
1 +0 +0 +2 +2 Persona masks - 2
2 +1 +0 +3 +3 Mask specialist +1 level of 3
existing class
3 +1 +1 +3 +3 Many Faces (2, - 4
move)
4 +2 +1 +4 +4 Hidden mask +1 level of 5
existing class
5 +2 +1 +4 +4 Many Faces (3, swift) - 6
6 +3 +2 +5 +5 Many Faces (4, - 7
immediate)

Mountebank:
Condensed to six levels
Level BAB Fort Ref Will Special
1 +0 +0 +2 +0 Tongue of the devil, sneak attack +1d6
2 +1 +0 +3 +0 Alter ego, Sideslip 1/day
3 +2 +1 +3 +1 Alter ego, sneak attack +2d6
4 +3 +1 +4 +1 Sliippery mind, Sideslip 2/day
5 +3 +1 +4 +1 Alter ego, sneak attack +3d6
6 +4 +2 +5 +2 Sudden escape, Sideslip 3/day
Complete Warrior:

Bear Warrior:
Levels 2, 4, 6, 8, and 9 are dead levels

Bladesinger:
Condensed to six levels
Level BAB Fort Ref Will Special Spells per day
1 +1 +0 +2 +2 Bladesong style +1 level of existing class
2 +2 +0 +3 +3 Lesser spellsong -
3 +3 +1 +3 +3 Song of celerity (2nd) +1 level of existing class
4 +4 +1 +4 +4 Greater spellsong -
5 +5 +1 +4 +4 Song of celerity (4th) +1 level of existing class
6 +6 +2 +5 +5 Song of fury -

Darkwood Stalker:
Condensed to six levels
Level BAB Fort Ref Will Special
1 +1 +2 +2 +0 Ancient foe +2
2 +2 +3 +3 +0 Sneak attack +1d6, Uncanny dodge
3 +3 +3 +3 +1 Ancient foe +4, darkvision 30 ft.
4 +4 +4 +4 +1 Ancient foe +6, Sneak attack +2d6
5 +5 +4 +4 +1 Improved uncanny dodge, darkvision 60ft.
6 +6 +5 +5 +2 Ancient foe +8, Sneak attack +3d6, dodge critical, death
attack

Eye of Gruumsh:
Condensed to seven levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Blind-Fight, command the horde, rage
2 +2 +3 +0 +0 Swing blindly
3 +3 +3 +1 +1 Blinding spittle 2/day, Ritual scarring +1
4 +4 +4 +1 +1 Blindsight 5ft.
5 +5 +4 +1 +1 Blinding spittle 4/day, Ritual scarring +2
6 +6 +5 +2 +2 Blindsight 10ft.
7 +7 +5 +2 +2 Sight of Gruumsh, Ritual scarring +3
Frenzied Berserker:
Condensed to seven levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Frenzy 1/day, Diehard
2 +2 +3 +0 +0 Supreme cleave
3 +3 +3 +1 +1 Deathless frenzy, Frenzy 2/day
4 +4 +4 +1 +1 Improved Power attack
5 +5 +4 +1 +1 Inspire frenzy 1/day, Frenzy 3/day
6 +6 +5 +2 +2 Greater frenzy, inspire frenzy 2/day, Frenzy 4/day
7 +7 +5 +2 +2 Inspire frenzy 3/day, Frenzy 5/day, tireless frenzy,
supreme power attack

Gnome Giant-Slayer:
Condensed to seven levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Favored enemy (giant) +2
2 +2 +3 +0 +0 Crafty fighter
3 +3 +3 +1 +1 Favored enemy (giant) +4, Slippery
4 +4 +4 +1 +1 Close shot
5 +5 +4 +1 +1 Favored enemy (giant) +6, Fast movement
6 +6 +5 +2 +2 Improved mobility
7 +7 +5 +2 +2 Favored enemy (giant) +8, annoying strike, defensive
roll

Halfling Outrider:
Levels 6 and 9 are dead levels

Hunter of the Dead:


Condensed to seven levels Spells per day
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +2 +0 +0 Detect undead 0 - - -
2 +2 +3 +0 +0 Smite undead 1/day 1 0 - -
3 +3 +3 +1 +1 Spurn deaths touch 1 1 0 -
4 +4 +4 +1 +1 True death 1 1 1 0
5 +5 +4 +1 +1 Extra turning, Smite undead 2 1 1 1
2/day
6 +6 +5 +2 +2 Positive energy burst 2 2 1 1
7 +7 +5 +2 +2 Sealed life, smite undead 3/day 2 2 2 1
Justiciar:
Condensed to six levels
Level BAB Fort Ref Will Special
1 +1 +0 +0 +2 Bring em back alive, nonlethal strike +1d6
2 +2 +0 +0 +3 Street savvy +2, improved grapple, crippling strike
3 +3 +1 +1 +3 nonlethal strike +2d6, Exotic Weapon Proficiency
(manacles)
4 +4 +1 +1 +4 Street savvy +4, hog tie
5 +5 +1 +1 +4 nonlethal strike +3d6, improved hog tie
6 +6 +2 +2 +5 Street savvy +6, intuition

Knight of the Chalice:


Condensed to seven levels Spells per day
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +2 +0 +0 Fiendslaying +1/+1d6 0 - - -
2 +2 +3 +0 +0 Censure demons, courage of 1 0 - -
heaven (fear)
3 +3 +3 +1 +1 Fiendslaying +2/+2d6, 1 1 0 -
consecreated casting
4 +4 +4 +1 +1 Courage of heaven 1 1 1 0
(enchantment)
5 +5 +4 +1 +1 Fiendslaying +3/+3d6 2 1 1 1
6 +6 +5 +2 +2 Courage of heaven (radius) 2 2 1 1
7 +7 +5 +2 +2 Fiendslaying +4/+4d6, Holy 2 2 2 1
aura 1/day

Knight Protector:
Condensed to five levels
Level BAB Fort Ref Will Special
1 +1 +0 +0 +2 Shining beacon, Defensive stance +2
2 +2 +0 +0 +3 Iron Will, Defensive stance +3, Best effort +2
3 +3 +1 +1 +3 Supreme cleave, Best effort +3, No mercy 1
4 +4 +1 +1 +4 Defensive stance +4, Best effort +4
5 +5 +1 +1 +4 Retributive attack, Defensive stance +5, No mercy 2

Order of the Bow Initiate:


Level 8 is a dead level
Rage Mage:
Condensed to six levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +2 +0 +0 Spell rage 1/day -
2 +1 +3 +0 +0 Overcome spell failure +1 level of existing class
3 +2 +3 +1 +1 Rage +1 use /day -
4 +3 +4 +1 +1 Spell fury, Spell rage 2/day +1 level of existing class
5 +3 +4 +1 +1 Tireless Rage, Rage +1 -
use/day
6 +4 +5 +2 +2 Warrior cry, Spell rage 3/day +1 level of existing class

Ravager:
Condensed to four levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Pain touch 3/day
2 +2 +3 +0 +0 Aura of fear 15 ft. 2/day
3 +3 +3 +1 +1 Cruelest cut 3/day
4 +4 +4 +1 +1 Visage of terror, Aura of fear 30 ft. 3/day

Ronin:
Levels 3, 6, and 8 are dead levels

Spellsword:
Condensed to five levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +2 +0 +0 Ignore spell failure 10% +1 level of existing class
2 +1 +3 +0 +0 Ignore spell failure 15%, -
Bonus feat
3 +2 +3 +1 +1 Ignore spell failure 20%, +1 level of existing class
Channel spell 3/day
4 +3 +4 +1 +1 Ignore spell failure 25%, -
Channel spell 4/day
5 +3 +4 +1 +1 Ignore spell failure 30%, +1 level of existing class
Channel spell 5/day,
Multiple channel spell

Tattooed Monk:
Levels 2, 4, 6, 8, and 10 are dead levels

War Chanter:
Levels 2, 4, 6, and 9 are dead levels
Draconomicon:

Dracolyte:
Levels 2, 4, 6, and 8 are dead levels

Dragonkith:
Condensed to seven levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Scales (natural armor +1), telepathic plea
2 +2 +3 +0 +0 Mighty attack +1d6, energy resistance 5
3 +3 +3 +1 +1 Scales (natural armor +2), detect treasure
4 +4 +4 +1 +1 Mighty attack +2d6, energy resistance 10, telepathic
link
5 +5 +4 +1 +1 Scales (natural armor +3)
6 +6 +5 +2 +2 Mighty attack +3d6, energy resistance 15, Sorcerous
knack
7 +7 +5 +2 +2 Scales (natural armor +4), share spells

Dragonslayer:
Levels 4 and 8 are dead levels

Platinum Knight:
Levels 2, 6, and 8 are dead levels
Dragon Compendium:

Aerial Avenger:
Condensed to seven levels
Level BAB Fort Ref Will Special
1 +0 +0 +2 +0 Flyby Attack
2 +1 +0 +3 +0 Momentum +1, power dive
3 +2 +1 +3 +1 Maneuverability increase, speed +10 ft.
4 +3 +1 +4 +1 Death from above +1, range increase
5 +3 +1 +4 +1 Swoop, Momentum +2
6 +4 +2 +5 +2 Maneuverability increase, speed +10 ft.
7 +5 +2 +5 +2 Terrifying shriek, Momentum +3, Death from above +2
Dragon Magic:

Diamond Dragon:
Levels 3, 7, and 9 are dead levels

Hand of the Winged Masters:


Levels 4 and 6 are dead levels

Swift Wing:
Levels 6 and 8 are dead levels
Drow of the Underdark:

Eye of Lolth:
Condensed to seven levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +2 +2 Aura of truth, blindsense 10 -
ft., Lolths vision
2 +1 +0 +3 +3 Teamwork observation +2 +1 level of existing
divine spellcasting class
3 +2 +1 +3 +3 Blindsense 20 ft. -
4 +3 +1 +4 +4 Hide in plain sight, team +1 level of existing
sense divine spellcasting class
5 +3 +1 +4 +4 Blindsense 30 ft., teamwork -
observation +4
6 +4 +2 +5 +5 Blindsense 40ft., team stealth +1 level of existing
divine spellcasting class
7 +5 +2 +5 +5 Vanish -
Expanded Psionics Handbook:

Elocater:
Condensed to seven levels
Level BAB Fort Ref Will Special Powers Known
1 +0 +0 +2 +2 Scorn earth, Sidestep Charge +1 level of existing
manifesting class
2 +1 +0 +3 +3 Dimension step, -
Opportunistic strike +2
3 +2 +1 +3 +3 Flanker +1 level of existing
manifesting class
4 +3 +1 +4 +4 Transporter, Opportunistic +1 level of existing
strike +4 manifesting class
5 +3 +1 +4 +4 Capricious step -
6 +4 +2 +5 +5 Dimension spring attack, +1 level of existing
Opportunistic strike +6 manifesting class
7 +5 +2 +5 +5 Accelerated action +1 level of existing
manifesting class

Illithid Slayer:
Level 5 is a dead level
Frostburn:

Knight of the Iron Glacier:


Levels 3, 6, and 9 are dead levels

Rimefire Witch:
Levels 2, 5, and 8 are dead levels
Heroes of Horror:

Corrupt Avenger:
Condensed to seven levels Spells per day
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +2 +0 +0 Armored casting, detect sworn 0 - - -
foe, sworn foe +2, taint
suppression
2 +2 +3 +0 +0 Tainted strike 1/day 1 0 - -
3 +3 +3 +1 +1 Grim resolve, sworn foe +4 1 1 0 -
4 +4 +4 +1 +1 Frightful Fury, Tainted strike 1 1 1 0
2/day
5 +5 +4 +1 +1 sworn foe +6 2 1 1 1
6 +6 +5 +2 +2 Tainted strike 3/day 2 2 1 1
7 +7 +5 +2 +2 Unnerving fury, sworn foe +8 2 2 2 1
Libris Mortis:

Master of Radiance:
Level 4 is a dead level

Sacred Purifier:
Levels 2 and 4 are dead levels
Lords of Madness:

Keeper of the Cerulean Sign:


Condensed to six levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +0 +2 Cerulean focus, detect +1 level of existing
aberrant taint spellcasting class
2 +1 +0 +0 +3 Greater banemagic 1/day, +1 level of existing
Word of revelation spellcasting class
3 +1 +1 +1 +3 Greater banemagic 2/day, +1 level of existing
Portal warding spellcasting class
4 +2 +1 +1 +4 Greater banemagic 3/day +1 level of existing
spellcasting class
5 +2 +1 +1 +4 Greater banemagic 4/day, +1 level of existing
Mental backlash spellcasting class
6 +3 +2 +2 +5 Greater banemagic 5/day, +1 level of existing
Cleanse aberration spellcasting class
Magic of Incarnum:

Incandescent Champion:
Level 6 is a dead level

Ironsoul Forgemaster:
Level 7 is a dead level

Totem Rager:
Level 6 is a dead level

Umbral Disciple:
Levels 4 and 6 are dead levels

Witchborn Binder:
Levels 3, 5, 7, and 9 are dead levels
Miniatures Handbook:

Dragon Samurai:
Condensed to seven levels
Level BAB FORT REF WILL Special
1 +0 +2 +0 +2 Dragon breath, Resistance to energy 5
2 +1 +3 +0 +3 Dragon friend
3 +2 +3 +1 +3 Resistance to energy 10, immune to dragon fear
4 +3 +4 +1 +4 Elemental weapon +1d6
5 +3 +4 +1 +4 Resistance to energy 15, Dragon ride
6 +4 +5 +2 +5 Blind-Fight
7 +5 +5 +2 +5 Resistance to energy 20, Elemental weapon +2d6

Tactical Soldier:
Levels 6 and 9 are dead levels

Warchief:
Level 4 is a dead level
Planar Handbook :

Doomlord:
Condensed to seven levels
Level BAB Fort Ref Will Special Spells per day
1 +1 +2 +0 +0 Entropic blow 1/day, healing -
resistance
2 +2 +3 +0 +0 Bonus feat, destructive +1 level of existing class
expertise
3 +3 +3 +1 +1 Negative adaptation -
4 +4 +4 +1 +1 Body or soul (Con +1 or Cha +1 level of existing class
+1)
5 +5 +4 +1 +1 Entropic blow 2/day, Bonus -
feat, Unmaking magic
6 +6 +5 +2 +2 Body or soul (Con +1 or Cha +1 level of existing class
+1)
7 +7 +5 +2 +2 Disintegrate, Entropic blow -
3/day

Fatemaker:
Condensed to seven levels Spells per Day
Level BAB FORT REF WILL Special 1st 2nd 3rd 4th
1 +1 +0 +0 +2 Take-charge appeal 0 - - -
2 +2 +0 +0 +3 Confidence of the Fated 1/day, 1 0 - -
Sneak attack +1d6
3 +3 +1 +1 +3 Aura of confidence (+1) 2 1 0 -
4 +4 +1 +1 +4 Sneak attack +2d6, Take-charge 3 2 1 0
appeal
5 +5 +1 +1 +4 Confidence of the Fated 2/day 3 3 2 1
6 +6 +2 +2 +5 Sneak attack +3d6, Aura of 3 3 3 2
confidence (+2)
7 +7 +2 +2 +5 Ego manifestation, take-charge 3 3 3 3
appeal

Fatemaker Spells Known


Level 1st 2nd 3rd 4th
1st 2 - - -
2nd 3 - - -
3rd 3 2 - -
4th 4 3 2 -
5th 4 3 3 2
6th 4 4 3 3
7th 4 4 4 4
Visionary Seeker:
Condensed to six levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +2 +0 Divination expertise +1 level of existing
spellcasting class
2 +1 +0 +3 +0 Spell mimic 1/day, Intuition -
(+2)
3 +2 +1 +3 +1 Bend fate +1 level of existing
spellcasting class
4 +3 +1 +4 +1 Spell mimic 2/day, Intuition -
(+4)
5 +3 +1 +4 +1 Trick fate +1 level of existing
spellcasting class
6 +4 +2 +5 +2 Moment of prescience 1/day, -
spell mimic 3/day

Cipher Adept:
Condensed to six levels
Level BAB Fort Ref Will Special
1 +0 +0 +2 +0 Improved Unarmed Strike, strike the weak spot
2 +1 +0 +3 +0 Evasion, Combat Instinct +1
3 +2 +1 +3 +1 Combination Strike, Bonus feat
4 +3 +1 +4 +1 Combat Instinct +2, Improved evasion
5 +3 +1 +4 +1 Bonus feat
6 +4 +2 +5 +2 Combat Instinct +3, Move without barriers

Chaotician:
Condensed to three levels
Level BAB Fort Ref Will Special
1 +1 +0 +2 +0 Chaotic Contagion, scofflaw
2 +2 +0 +3 +0 Anarchic grace 1/day, Babble, clarity of confusion
3 +3 +1 +3 +1 Anarchic grace 2/day, Destinys arbiter
Races of Destiny:

Scar Enforcer:
Condensed to six levels
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +0 +2 Favored enemy (elves and -
humans), Smite enemy 1/day
2 +1 +0 +0 +3 Sneak attack +1d6 +1 level of existing class
3 +2 +1 +1 +3 Disguise self, Smite enemy -
2/day
4 +3 +1 +1 +4 Sneak attack +2d6 +1 level of existing class
5 +3 +1 +1 +4 Hide in plain sight, Smite -
enemy 3/day
6 +4 +2 +2 +5 Forgo heritage, Sneak attack +1 level of existing class
+3d6

Urban Soul:
Condensed to seven levels
Level BAB FORT REF WILL Special
1 +0 +2 +2 +0 City ramparts 1/day, urban sustenance
2 +1 +3 +3 +0 Citybred senses +2
3 +2 +3 +3 +1 Meld into city
4 +3 +4 +4 +1 See the city, City ramparts 2/day
5 +3 +4 +4 +1 Citybred senses +4, urban skill mastery, Hear the city
1/day
6 +4 +5 +5 +2 Mob violence
7 +5 +5 +5 +2 City ramparts 3/day, Citybred senses +6, hear the city
2/day, citywalk
Races of Stone:

Battlesmith:
Condensed to three levels
Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 One with the hammer, secrets of the forge
2 +2 +3 +0 +0 Flesh of my flesh +1, Forged in fire
3 +3 +3 +1 +1 Flesh of my flesh +2, Tempered in blood

Blade Bravo:
Condensed to seven levels
Level BAB FORT REF WILL Special
1 +1 +0 +2 +0 Flourish, Goad
2 +2 +0 +3 +0 Mobile fighting
3 +3 +1 +3 +1 Melee sneak attack +1d6, bonus feat
4 +4 +1 +4 +1 Size advantage
5 +5 +1 +4 +1 Small but deadly, bonus feat
6 +6 +2 +5 +2 Melee sneak attack +2d6
7 +7 +2 +5 +2 Lethal riposte, bonus feat

Divine Prankster:
Levels 4, 6, and 8 are dead levels

Runesmith:
Level 4 is a dead level

Singer of Concordance:
Levels 4 and 7 are dead levels
Races of the Wild:

Champion of Corellon Larethian:


Condensed to six levels
Level BAB FORT REF WILL Special
1 +1 +2 +0 +2 Corellons blessing, bonus feat
2 +2 +3 +0 +3 Elegant strike, Superior defense +1
3 +3 +3 +1 +3 Bonus feat
4 +4 +4 +1 +4 Unimpeded movement, Superior defense +2
5 +5 +4 +1 +4 Bonus feat
6 +6 +5 +2 +5 Superior defense +3, Corellons wrath

Luckstealer:
Levels 2, 5, and 9 are dead levels
Sandstorm:

Lord of Tides:
Level 5 is a dead level

Sand Shaper:
Levels 6 and 8 are dead levels

Scorpion Heritor:
Condensed to five levels
Level BAB FORT REF WILL Special
1 +0 +2 +0 +0 Scorpions Instincts, Sneak attack +1d6
2 +1 +3 +0 +0 Scorpion form
3 +2 +3 +1 +1 Envenom blade, immunity to scorpion venom, Sneak
attack +2d6
4 +3 +4 +1 +1 Scorpions sense
5 +3 +4 +1 +1 Tail of the scorpion, Sneak attack +3d6
Stormwrack:

Scarlet Corsair:
Condensed to seven levels
Level BAB FORT REF WILL Special
1 +1 +0 +2 +0 Improved Feint
2 +2 +0 +3 +0 Corsairs feint (once per 2d4 rounds), Sneak attack
+1d6
3 +3 +1 +3 +1 Sailors step +2
4 +4 +1 +4 +1 Scourge of the seas, Sneak attack +2d6
5 +5 +1 +4 +1 Corsairs feint (once per 1d4 rounds)
6 +6 +2 +5 +2 Sailors step +4, Sneak attack +3d6
7 +7 +2 +5 +2 Frightening lunge
Tome of Battle:

Bloodstorm Blade:
Condensed to seven levels
Level BAB FORT REF WILL Special
1 +1 +2 +0 +0 Returning attacks, Throw Anything, weapon aptitude
2 +2 +3 +0 +0 Martial throw, thunderous throw
3 +3 +3 +1 +1 Lightning ricochet, Bonus fighter feat
4 +4 +4 +1 +1 Blood wind ricochet
5 +5 +4 +1 +1 Eye of the storm, Bonus fighter feat
6 +6 +5 +2 +2 Blood rain
7 +7 +5 +2 +2 Blade storm, Bonus fighter feat

Eternal Blade:
Condensed to seven levels
Level BAB FORT REF WILL Maneuvers Maneuvers Stances Special
Known Readied Known
1 +1 +2 +0 +0 1 0 0 Blade guide,
eternal training
2/day
2 +2 +3 +0 +0 0 0 0 Guided strike
3 +3 +3 +1 +1 1 1 0 Armored
uncanny dodge,
eternal training
3/day
4 +4 +4 +1 +1 0 0 0 Eternal
knowledge
5 +5 +4 +1 +1 1 0 1 Defensive
insight, Eternal
training 4/day
6 +6 +5 +2 +2 0 1 0 Tactical Insight
7 +7 +5 +2 +2 1 0 0 Island in time,
Eternal training
5/day

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