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com A Dozen Traveler Items

A Dozen
Traveler Items
by Michael Hammes Requires the use of the Dungeons & Dragons
Players Handbook

Introduction Appraise Information: DC 13. While a


backpack is the storage item of choice for most
travelers, the satchel is preferred for those on
In line with the other Dozen series releases,
this one tackles a subject that is not often short journeys or who need frequent access to
touched upon: travel. And yet, PCs spend more the items they are carrying. A successful
time on the road than they do battling mon- Knowledge (local) check (DC 15) reveals the
sters. coat of arms to be that of the Barony of
Charmaign, suggesting that the satchel proba-
So, I decided to write up a dozen items that
bly belonged to one of the baronys couriers.
would be of interest and/or handy to adventur-
ers traveling on the open road (or the forest Value: 2 gp (2 gp for the satchel when
track, the desert wastes, etc.). And here we go. new).
Special Rules: A courier satchel inevitably
BROAD-BRIMMED HAT contains documents of importance. While they
are usually standard business documents, such
Appearance: This very broad-brimmed hat as harvest yields, weekly status reports, etc.
is made of plain gray felt and features a leather having to do with the administration of gov-
drawstring. The hats rather crumpled appear- ernment, occasionally more sensitive docu-
ance and the large sweat stain on the interior ments do find their way into a couriers satchel.
suggest that it has seen some use. In most places, interfering with a courier on
Appraise Information: DC 11. Although business is considered tantamount to interfer-
people of status and power, i.e. nobility and the ing with the couriers employer directly and is
wealthy, would never be caught dead wearing punishable to the same degree (i.e. death).
such hats, the fact that they are worn by peas-
ants only attests to their efficacy in all types of
weather. Not only does the broad brim shield
EVERFULL WATERSKIN
one from the sun, the hats material is water- Appearance: This is the classic, kidney-
repellent and the drawstring keeps the hat on shaped goatskin waterskin with a wooden cap
ones head in all but the fiercest weather. and spout bearing the initials E.R..
Value: 1 gp (1 gp for the hat when new). Appraise Information: DC 11. Amust for
Special Rules: While a very handy item, any traveler, this waterskin is able to hold a
such a hat is indeed a peasant hat and anyone gallon of water (or other liquid). The initials
wearing such a hat will be treated accordingly, are undoubtedly those of the previous owner,
at least initially. who is unknown.
Value: 1 gp (1 gp when new).
COURIER SATCHEL Special Rules: This is actually an everfull
waterskin that continuously refills when water
Appearance: This fine leather bag with a is drawn or poured from it. Although called an
long shoulder strap features a coat-of-arms everfull waterskin, the actual amount the bag
prominently displayed upon its front.

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can produce per day is limited by the level of Value: 9 gp (1 gp for a standard dining kit,
its creator (2 gallons of water every 24 hours 2 gp for the gold-plating, 5 gp for the overall
per level). quality; the full service would be worth some
Faint conjuration; CL 1st+; Craft Wondrous 450 gp).
Item, create water; Price 500 gp/CL Special Rules: There are a couple of inter-
A true everfull waterskin is able to produce esting points about this particular kit. The first
unlimited quantities of water (although the is that it is extremely rare for items of such
water can only pour or be drawn out as fast as value to exist as an individual set; usually such
its spout will allow). items are part of a greater dining service (usu-
Faint conjuration; CL 1st+; Craft Wondrous ally for six or eight). Furthermore, such servic-
Item, create water; Price 2,000 gp/CL es are usually stored in chests or wicker bas-
kets; by placing the items in a leather bag
FINE BOOTS (which, by the way, does not match the set), the
owner assures that the items will be scratched.
Appearance: This fine pair of leather boots As a result, given the recent history of the
is made of soft, supple leather. They have obvi- Donnityne family, it is quite likely that this set
ously been well taken care of, for although the belonged to the second son of the Earl who ran
soles show signs of significant use, the leather away from home some two months ago to seek
of the boots show little sign of scuffing or his fortune. Since the family is still offering the
wear. substantial reward for locating the young lad,
Appraise Information: DC 12. These are one can only assume that he is still missing.
indeed excellent boots. The boots are made of
calfskin while the soles are of the highest qual-
ity cowhide leather; they look extremely com-
MYSTERIOUS STONE
fortable. Appearance: This smoothly polished
Value: 20 gp (20 gp for the boots when palm-sized stone has an arrow carved into it.
new). Appraise Information: DC 10. Its a
Special Rules: These boots are truly very stone. Perhaps it was someones good luck
comfortable and a character wearing them is charm.
able to travel further in a day than one wearing Value: N/A.
standard boots; a character wearing these fine Special Rules: The stone is actually an
boots can walk 12 hours per day before becom- infallible compass. To use it, the stone is held
ing subject to a Constitution check (DC 10, +2 in the owners outstretched palm while the
per extra hour) for forced march. owner concentrates on finding north. Then, as
the owner turns, the stone begins to vibrate the
GOLD-PLATED closer it gets to north.
Although this particular example is a stone,
DINING KIT an infallible compass can look like almost any-
Appearance: This dining kit, contained in thing, from a divining rod that pulls the hands
a leather bag with drawstring, features a plate, in the direction of north to a tip-less arrow that
cup, knife, fork, and spoon. Each of the items is balanced on a finger and always spins to
is gold-plated and has a coat-of-arms etched point north.
into it. Faint divination; CL 1st; Craft Wondrous
Appraise Information: DC 13. Obviously Item, know direction; Price 500 gp.
this set once belonged to a noble traveler, the
Earl of Donnityne to be exact as revealed by a PORTABLE HUT
successful Knowledge (nobility) check (DC Appearance: This fist-sized sphere of
17). solid yellow glass feels smooth and cool to
the touch.

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Appraise Information: DC 12. Appraise Information: DC 11. Is there a


Obviously an object of art, or perhaps some traveler that does not own a cloak? Arguably
glassblowers practice, it has little useful pur- the single most useful item for any traveler, a
pose beyond looking pretty. cloak does everything from provide shelter to
Value: 5 gp (5 gp for the glass). ward off rain to protect ones identity. This
Special Rules: By placing the portable particular cloak, although featuring an inter-
hut onto the ground and speaking the com- esting set of colors, is no different from the
mand word, it grows and creates an unmov- one you can purchase in any town market.
ing, opaque sphere of force on the spot with- Value: 1 gp (1 gp for the cloak).
in 1 round. The sphere is identical to that cre- Special Rules: The brown side provides a
ated by the tiny hut spell i.e. it has a 20-foot +5 circumstance bonus to Hide checks in
radius and up to nine other Medium creatures woodland and rural environments while the
beside the owner can fit inside; the only dif- white side provides a +5 circumstance bonus
ference being that the color of the sphere is to Hide checks in snow environments.
fixed by the portable huts crafter at the time
of its creation. ROAD PASS
Minor evocation; CL 5th; Craft Wondrous Appearance: This brass plate, perhaps
Item, tiny hut; Price 10,000 gp some 6 inches square, bears the inscription
The bearer of this plaque is to be accorded
REVERSIBLE CLOAK all courtesies and is exempt from any and all
Appearance: This wool cloak, complete tolls. A coat of arms sits in the upper right
with large hood, has been died a patchy hand corner while a large dent sits in the
brown on one side and white on the other lower left.
side.

ROLE-PLAY ALERT
The value of an item like the road pass described above relies on the DM setting the prop-
er background during play. If the roads in the campaign world are treated much like our
modern highways, where anyone can get on them to anywhere, then a road pass has little
value.
However, if the roads are more like actual medieval roads, then a road pass has tremen-
dous value. Keep in mind that one uses such a road with the permission of the ruling author-
ity. As such, patrols will often question suspicious individuals or groups (and what is more
suspicious than an armed band of adventurers?), and that is if they are honest. If the patrols
are less than honest, then they often harass travelers and attempt to extort funds from them.
A road pass usually makes one immune to such treatment.
Worse are the border crossings and toll points. Here people wait for hours to pay tolls to
bored guards, often have their possessions searched, and are checked against descriptions of
known criminals (and woe to someone that matches the description). If the guards are not
honest, then there is also the matter of a bribe to consider lest the PCs find themselves cool-
ing their heels in the local jail. Again, a road pass avoids those issues completely.
Of course, the DM shouldnt simply place a road pass into the PCs hands. Rather, the
PCs should experience some of these joys of travel (and many others, such as surly town
guards, innkeepers that overcharge for lousy food and dirty lodgings, etc.) as they begin
their adventuring careers. Then, when they become more famous and they are finally issued
a road pass because they are on a vital mission, they will truly value such a treasure.

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Appraise Information: DC 15. While travel-


ing on the highway is usually a much safer and STAFF OF
faster prospect than tramping through the coun- PROVISIONING
tryside, it is not without its annoyances. Way sta- Appearance: This stout oak walking staff is
tions, patrols, and border tolls take time and polished to a high shine. Its bottom features a dull
money and are as much a nuisance as help (espe- metal tip and, strangely enough, its top is carved
cially when those manning them are less than into a spoon.
honest).
Appraise Information: DC 12. A walking
To keep important individuals from such petty staff such as this is a most useful, if common, item.
annoyances, many governments and municipali- Since it can be used for everything from providing
ties issue road passes which enable their bearer to secure footing to vaulting over small streams to
avoid such hassles on their journey (at least in self-defense, no serious traveler is ever without
areas controlled by the issuing authority). one. The spoon decoration is rather unusual; only
In this case, the road pass was issued by the its creator is likely to know its significance.
city of Markutenberg, and entitles its bearer to Value: 1 gp (1 gp for the staff).
avoid questioning by patrols as well as to avoid
Special Rules: The staff is a staff of provi -
any tolls on the roads owned by the city as well as
sioning. It allows use of the following spells:
the gate tolls at the citys gates.
Create water (1/3 charge; three uses equal
Value: 2 cp (2 cp for the material, but the pass
one full charge)
is much more valuable for what it does).
Purify food and drink (1/3 charge; three
Special Rules: Illegal possession of such a
uses equal one full charge)
pass, or counterfeiting of the same, is often cause
for the harshest penalties (i.e. death). Create food and water (1 charge)
Moderate conjuration; CL8th; Craft Staff, cre -
RUCKSACK OF ate water, purify food and drink, create food and
water; Price 15,750 gp.
HOLDING
Appearance: This is a nice rucksack. Despite TRAVELERS JOURNAL
the fact that it has obviously seen some use, the Appearance: This leather-covered book has
leather is water-stained and there are several seen much use. Water spots stain the leather and
scratches to be seen, it is in excellent shape. bleed into the pages where they smear the writing.
Appraise Information: DC 12. This is obvi- The pages are dropping from the binding in sev-
ously a rucksack of superior quality, one need eral places and overall the book looks as though it
only look at the thickness of the leather and the is about to fall apart. While much of the informa-
strong stitching, and even though it is not new, it tion appears to be lost, you can make out several
should last many more miles. drawings of creatures and plants.
Value: 3 gp (2 gp for the rucksack, 1 gp for Appraise Information: DC 15. Since most
superior quality when new). people travel for business, not pleasure, travelers
Special Rules: This is actually a rucksack of journals are rare beyond those kept by merchants
holding. It is identical in all respects to a bag of to tally their accounts. Thus a journal such as this,
holding, i.e. it comes in four types and opens into although it is quite damaged, is a valuable find,
a non-dimensional space. especially since it appears that the author was well
The chief advantage of this item over a bag of traveled.
holding is that it leaves both an individuals hands Value: 3 gp (2 gp for the rucksack, 1 gp for
free. superior quality when new).
Moderate conjuration; CL 9th; Craft Special Rules: A travelers journal is an
Wondrous Item, secret chest; Price 2,500 gp excellent DM device for introducing new mon-
(Type I) to 10,000 gp (Type IV) sters, new locations (lost treasure hoards, lost tem-
ples, etc.), local legends, maps, etc.

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