Sunteți pe pagina 1din 8
ATTENTION: D&D GAMMA WorRLD GAME DAY REQUIRES THE FOLLOWING PURCHASE TO PLAY: 1 GAMMA WorLD BOXED SET PER TABLE 2 GAMMA WorLD BOOSTER PACKS PER PLAYER ORGANIZERS SHOULD ENSURE THAT ENOUGH PRODUCT IS AVAILABLE FOR DMS AND PLAYERS TO PURCHASE TO SUPPORT THE EVENT D&D® Gamma WorRLD GAME DAY INSTRUCTIONS A WHOLE NEW D&D EXPERIENCE! Inside this kit, youl find materials to celebrate the release ‘of a classe roleplaying game updated to use the D&D 4th Edition rules engine! Gamuux Worso Is a hilarious romp through a future Fart, filled with killer robots, dangerous mutants and weird alien technology. This instruction sheet will outline the contents of your kit and give you tips on selling up your event. PRODUCTS REQUIRED TO PLAY Each table participating in the DAD Gaueus Worio Game Day will need the following products, in addition to the materials provided in this kit ‘© One (1) D&D Gamma Wort roleplaying game boxed set- the DM uses the rulebook and tokens from the set during play. ‘+ Two (2) DAD Gauwa Worto boaster packs for ‘each player participating in the game. Players should purchase these booster packs at thelr local {game store prior to sting down to play KIT CONTENT DESCRIPTION Each kit contains enough materials to run 2 tables. Each table can consist of 1 DM and up to 6 players (4 or 5 per table is OK, Your kit contains the following materia = AD&D Gama Wort adventure entitled “Trouble fn Freesboro” packaged with a double-sided poster ‘map detailing all the combat encounter locations (2 copies). The focal point of the event, the adventure Is designed to be played in about 4” houts, including ‘character creation. Give this adventure to the Dungeon Masters (DMs) that wil be running the adventure. + 15 copies each of two different Gamua WoRLD rome cards - Dehydrated Scientist and Power Mimic. Give one Delyurated Scent card to each DM at the beginning of the game, and give out one card to everyone participating at the conclusion. Each player and DM should take home one of each cad ‘© Flyers promoting upcoming products and events. Hand these out to anyone at your location, whether thet playing te adventure ort showing up 1 ing out. = ADM cheat sheet. This sheet covers important differences between D&D 4th Edition and the Gara WoR.o game. Copy afew ofthese for each table. ‘+ AGauua Wont character sheet. Copy and hand out 2 character sheet to every player at the event. They ned a character sheet to participate in the Game Day, as they will be creating characters at the table under the DM's guidance. = Gauna Wort character origin cards. Print out (on cardstock, iF you'd like) a set of these cards for each table and hand them to the DM. They will help ‘expedite the character creation process. + Assession tracking sheet. Hand out the tracking sheets to the DMs so they can fl in the player information for yu to report Reporting instructions are also included for you in this document. You may use Wizards Event Reporter to report instead ofthe online tol ‘+ This instruction sheet. What you're reading right now. ‘Make sure to read through all the instructions In this document before the event. RUNNING YOUR GAME DAY EVENT Here are a few tips to help you get the most out of your event and give your participants a great day of gaming in Gawia Wort! + Seat your tables and have the DM lead the players in character creation. Make sure that each player has @ ‘character sheet and 2 booster packs before beginning, the character creation process. You will need approximately 1 hour to create characters. + Make sure to let the players know that they can check their mobile devices during the session for an ‘online surprise! A portion of the adventure uses a lve ‘web link to a page for an exciting enhancement to game play. Ifthe players don't have mobile devices, they can till get the information from the handout + Make sure to give each player and DM the two promo cards (Dehydrated Scientist and Power Mimic. ‘This is their reward for participating in the Game Day, ‘0 ensure that everyone including DMs) receives them. + Let the DMs keep the materials they use. A great way te say “thank you! to the DMs isto give them the coo! ‘materials they used to run the game. ID&D ENCOUNTERS: ADVENTURE [EVERY WEEK! Jo&D tnccunters is © weekly Wednesday recurring DED play lexperence avalble only to Wiad Ply Network store locator leach Wednesday, players payin one encounter nan ongoing min peed pera ater a era) Joti During the season, players earn Renown Points for lsccomplshments made, which gamer them D&D Encounters are wale at curent and futre DBD Encounters seasons! “The current season, plying now, is called DSD Encounters keep on the Borderlands and runs unt Febrinry 2. Players con fate thrown charactor using the Heres of the Flen Lands book. play 2 pngeneratd one a they explore the dangers I the Jtvertoe A Season of Serpents” [ror MORE INFORMATION, VistT: [WWW DUNGHONSANDDRAGONS.COM. DM CHEAT SHEET. Your knowledge of the Dungeons & Dragons rules should cover you for most eventualties when you're running the ‘game, Here are some of the important sections of the GaMna WortD rulebook. Using Cards (page 15) describes how to use the Alpha ‘Mutation and Omega Tech cards. Rest and Recovery (page 23) during rests. ‘CREATING CHARACTERS You'll need to help the players make their characters. Flip to the overview on page 30 of the rulebook and stat from there. ‘Origins: When you have players rll origins for their characters, have all the players roll at once. That way if they get duplicates between players, you only have to read the entry for that origin once. Iftwo characters are too similar, you ‘an let them terol, Gear: To make character creation go more quickly, give each PCone armor, one melee weapon, one ranged weapon, and an explorer’ kit. Don't worry about Ancient Junk or other gear. Drawing Cards: Have the players divide up their packs to create thelr own Alpha Mutation ane! Omega Tech decks. the resources PCs regain be hard to remember for Dungeons & Dragons veterans. Keep these in mind, ‘Second wind is a minor action and recovers it points equal to the character's bloodied value. PCs don't have healing surges. They regain all their hit points during a short rest. Skill checks and attack rolls add the characters full level, not half level Practically, this means their skills are 1 higher at ‘st level. The skill lst shown on page 60) is also different. Cover isn't as technical. You can eyeball it instead of drawing ines, and creatures never provide cover. SKILLS etal ets Skis are described more fully beginning on page 61. The uses, of skills aren't as clearly defined as they are in D&D, so play fast and loose with them. Sm Key Ability ‘Acrobatics Dexterity, Athletics Strength Conspiracy Intelligence Insight Wisdom Interaction Charisma Mechanics Intelligence Nature Wisdom Perception Wisdom Science Intelligence Steakh Dexterity SKILL DCs. “The skill DCS by evel appear on page 95. Since youl probably only need the Tst level DCs, here they are: DIFFICULTY CLASSES, 1ST LEVEL 2S eee aT Te 3 a 9 1 WEAPONS Tisinreraeeate te usar Woon wan amie aes gy eee eccaraaea aac Saar na tg tier ee eeniaad adeno WEAPONS TABLE Ce Quick attack Dex/int +3 14 Powerful atick — StrCon 12 148 Tne ca ‘One-handed weapon Dex/lnt 3 148. ‘Twoshanded weapon Devint +3 1412 ‘Oneshanded weapon Str/Con +2 1410 Twoshanded weapon Sty/Con +2 243. ‘One-handed weapon Dex/Int +3 185 Gatekiet Dena 14810 Tworhanded weapon Dex Int +3 1d12 10 “Tworhanded Dex/int +4 141220 res Sas ‘Onehanded weapon Str/Con +2 14105 One-handed gun" Str/Con +2 24610 Tworhanded weapon Str/Con +2 24810 Twohanded gun" —Str/Con +2 2a10 20 “This weapon requires ammunition, Ammunition: You either have ammo, or you don't. Ifyou do, ‘you can use ammunition to fire any weapon you have that requires ammunition. Ifyou don't, you can't. Ifyou use ammunition only once in an encounter: At the end of the encounter, you sill have ammunition. ‘you use ammunition more than once in an encounter: At the ‘end of the encounter, you are out of ammo. You must acquire _more before you can use a weapon that requires ammunition again (if you borrow some from an ally, then that ally is out of ‘ammo, Your Game Master determines when you find more For you, this the most natural thing nthe word. For your target, I's a «ealy bo doy. ALWill Physical, Weapon Standard Action Melee or Ranged weapon Target: One creature ‘Attack: Str/Con or Dex/nt + your level + weapon accuracy vs. AC i: W/ +Ser/Con or Dex/int modifier + your level physical damage. “3 Dip CHARACTER SHEET ; Follow the instructions below wh hile reading along. Pe noe £ Name your character. What do others cll you? AIUADU VACANT NAME a al ‘Choose your armor and weapon, At 1s evel, you ‘ave one explorer’ kit (and everything in). You ‘also make 1d4 +1 rolls on the stating Gear Toe: (GEAR (MUNDANE GEAR & OMEGA'SALVAGE} cy Toll character Tbe (onIGtN 1 (FIRS gins on the Ctacter Ong ‘OkIGIN 2 (SECOND) ‘Record the traits for your two origins, and the ‘tical of your choice i youre at east level 22, TTRAMS (ORIGIN 7 AND 2) Record the novice power of you first origi, the novice pomer of your second origin, and it you are develo highe, the uty power of your eh: Determine your dclenser Your delete seal (soem la youre sth ber atmos Noi ima ae (_ DEXex,_INTNODIER) Novie Secondary, iy ert 3 ‘pert Primary evel 5 ALSO: For AC, ad armor bonus + shield bonus, itamy, and only ad Dex or tt wearing ight FORTITUDET( stRoe “CoN MODIFIER) aay ve 7 Expert Secondary (Level 9, eRe Ay WILE Wises “cHAIMODIFIER) Nour attack bonus's your sbiiiy mod ners your level + accuracy bonus for the weapon or power Your damage bonus uses the same oily modifier asthe aac bonus + either your level of twee your level Also fill in your initiative scores ‘You get an 18 inthe primary ability scare of your fist origin anda 16 or your second ign 20 tthe ‘rimary abit scores fr your origins math. Roll “ib foc each remaining ore Next, see the sii ‘modi chat foreach sor; plac that vale 1 your level inthe parentheses: ABILITY SCORES (+ MODIFIER) ltd MB Each origin provides a Skil Bonus, aad you gain a “#4 bonus to one random skill sce the Skil Baus Table SKIS [seuss tn anne spit emt] ARPA ou iW Apia Mutation Ges curate ‘Advancement Tableland 1 Omega Tech card emis re tay hte cn oe ‘Sine oe eae ee ANDROID Mutant Type: Inetigence; Dark: +2 to dark overcharge. ‘Sk Bonus (Level 1): Gain a4 borus to Science checks, Bult Last (Lovel 1); Gain a 2 borus lo Fortitude, Machine Powered (Level 1): You do nol need to ea, ek breathe [ENE ENERO: Wen you get a ard on an ene, sour grip Higtens ike 2 steered vi ‘ACW @ Dark, Physical ‘Standard Action Moles 1 Target: One eresure ‘Aitack: Inleegence ~ your level vs. Reflex Hit 1410 Inleligence moder » taco your love physical damage, an the (argt fs mmoblized wrt the start of your ‘ex tin. you move fo @ square thal srt adjacent to the target, the Inmobliztion ends COCKROACH ‘Mutant Typo: Consttuion Bo; +2 te bie overcharge. ‘Skil Bonus (Level 1): Gain a +4 bonus te Mechanics checks, ‘Scurry and Skittor (Level 1): Gain a +2 bonus to Refex Bug Logs (Lovel 1}: You can clmb your spoed, You can een cimb upside down across herzontal surfaces, You cart atack we bing, RUPE REO Yeu spt at yeur foe. The spt is 2 contiraton of excramert scent gland fei, reguigated food, and stomach acd Yep, {Ts nasty, and burs your fe and feces It aay trom you. ALWIL Kel, Blo Standard Action Moles 1 Target One erature ‘Altack: Const + you level vs, Forde Hit: 248 + Conattuton moder * (vice your level ac arrage, and you pushithe target 1 square. DOPPELGANGER Mutant Type: lneligerce; Dark; +2 to dark overcharge. SkIN Bonus (Level 1). Gan 2 =# bonus to Conspiracy creeks. Not Really There (Level 1): Gaina +2 bonus to Reflex. Two Possilives (Level 1): Whenever you drew an Alpha Mutation er, raw two cards from tne same deck and coose when one fo Keep. Pu the eter on the botor ot the deck. You create a cplicate of yoursaf ALWIL Dark Standard Action Personal Effect’ You create a dusiate of yourset im an unoccupied] square within 5 squares of you. The duplicate acs in the| Intiatve order ceil ater you and can fake alte acions that you can take, except hat cant use doppegange powers, Alpha Mutations. or Omega Tech. is satisics ae {he same 23 you's, excel that ites ony 1 hit port. You Guplicate dsappears when it drops 10 0 nit pons or at te end of yout next tun. ELECTROKINETIC ‘Mutant Type: Wisdom Dark; +2 to dark overcharge. SKIN Bonus (Lovel 1); Gain a +4 bonus to Mecharis| checks. {igntning Renexes (.evet 1: Gan a 2 vous i Renex. [Natural Battery (Level 1): Gain resist 10 elect. ae eA You 2ap your enemy wth an are of elecinefy, making your ice fox nd dance crourd Ik @ spar. /ALWIll & Dark, Electricity Standard Action Moles 1 Target: One creature Altack: \Wadom + yourlevel vs. Fotiude fait 1410 + Wacom moder twice your level eect damage, and the target iakes 2 ~2 pen 10 ll detenses| nt the end of youre um. EMPATH mutant Type: Charisma: Ps +2 ops overcharge. Skil Bonus (Level 1) Gain r4 bonus fo Insight checks, cifying Aura (Level 1): You as eech ly adjacent o you never grant combal advantage. Vital Presence (Level 1): Alles adjacent to you gain a +} bonus 1 seat saving throw Cian Ee Fst, 30 9 harm—not te aryone You Ik, anay [Encounter ® Psi [Standard Action Ranged 5 Target: One creature Attack: Charme + yourleve! vs. Ferttude Hie The targets weakened unt he end of your next tum. In adaton, you or one aly wthin 5 squares of you gains temporary hitpoints equal to your [Charama moder FELINOTD mutant Type: Docent: 8 +2 tobio overcharge [Bull Bonce (Love Calva +4 bore o Stoo checks Sate Reiexes (Levels). Gain v2 bonus foRefler Feline Speed (Level: You gant bonus to speed wie feeateg font erot or nearer Satta (Level: You take mo damage tro als of 0 et orlest ard ou says land on Your fee when you SIs EON "Yau rake at your foe's face win @ Ighring-ast fury of razershare css /ALWil & Bio, Physical [Standard Action Melee + Target: Ove creature Attack: Dexterity + your lvel vs. Reflex. Moke the attack vo ti Hit (one attack): 108 + Dedety modifier ~ tce your level yscal damage, HW (both attacks): 206 + Dextey meatier + twice your level prysieal damage, and the target Is Dinded unt the sta of your next tur, GIANT Mutant Type: Strength; Bio; +2 to bio overcharge. [SKI Bonus (Level 1): Gain a v4 bonus to Aetics checks. Just Tough (Level 1): Gain a +2 borus to Forttude. [Encumbered Spood (ove 1); Youmove your speed, even ite wearing heavy amor 0° carr yen a heavy tad. BRICKBAT ‘GIANT NOVI You sin ina cite wih your weapon, Knocking down a wide wath of foo. [Encounter & Bio, Physical, Weapen standard Action Close ast + Requirement: You mis! be welding a melee weapon. Target Each enemy n burst youcan seo Altack: Stongth + your lvel = weapon azcuracy vs. AC it: v9 = Skength mecifer prysieal damage, and you kook he target prone HYPERCOGNITIVE Mutant Typo: Wistom: Psi +2 to pel overcharge. Skil Bonus (Level 1): You gah a +4 bonus to Insight checks FForseen Consequences (Level 1): Gain a +2 bonus to Rete [Unsurprisable (Level 1): Gain a +8 bonus to inate [Encounter ® Psi, Physieal, Weapon [Stancerd Action Males of Ranged weapon Target: One creature tack: Viedom * you level + weapon accuracy vs. AC Hic if] + Wassem mesiter + your level physic! damage, and the tayet grants combat advantage und fe end of you ex tun. MIND COERCER ‘Mutant Type: Charisma; Pa 2 te pal overcharge ‘Skil Bonus (Lovel 1}: Gan a +4 borus 10 Intracin| Shee Labyrnthine Mind (Lovel 1): Gain 2 +2 bonus to Wi. Group Tolopathy (Level 1): While youre conscious, you ‘and each aly wihin 10 squares of you can mortally ‘Sommunicate wah one artnet, TEs MeO "You give your foe a mental push. Before & Krows whats happening, attacks ts aly /AtWil & Pe, Peychic Standard Action Ranged 10 Target: One creature atts: Cherema + your level vs. Wl Hitt Charisma modiier psychic damage, and the target rakes 2 basle stack as 8 free actlon against a creature of your choice. [GRAVITY CONTROLLER IMatant Type: Conetitsson: Dark: +2 a dark overcharge Skil Bonus (Lovel 1): Gain a +4 bonus 1 Ahiotics checks, ItFel Sideways! (Level 1): Gain a ~2 bonus to Reflex. [Gravity by Choice (Level 1}: You tate no damage from ating NYS TOTOS You unessh 2 flood of gravions that swarm your foe, cragaing down ts ever step. /ALWil@ Dark, Physleal, [Standard Action Ranged 10 Target One creature Attack: Corstittion + yourlval vs. Fortitude [aks 1310 + Consttcn moder * ties your level phelcl demoge, and tho target slowed url the end of your next tum HAWKOID [Mutant Type: Viledom: Bo; +2 to bie overcharge [Skil Bonus (Lovel 1}: Gain a +4 bons to Perception hocks. Flight (Level 1): You have a fy speed equal to your spoot (see "Spees" on page 10+ fer dss on fying). Wile fying Standard Action "Close burst 2 Target: Each creature in bust Attack: Wisdom + your lve vs. Wal Hit: 166 ~ Viiedom modifer * your level peyeie damage, and yeu sie tho target 1 square MIND BREAKER Mutant Type: Chara: Pl +2 to pel overcharge. [Skil Bonus (Level 4}: Gain a +4 bonus 12 Interaction neck. Unbreakable Mind (Level 1): Gain a +2 bonus to Wil [Group Telepathy (Level 1}: While youre conscious, you fand each ally wiin 10 squares of you can meri omer urecare wa one ance, eee JAW & Pa, Peyehic [Standard Action Ranged 20 Target: Ore create fais 1410 * Charama moder + twice your level psychic éemage. PLANT Mutant Type: Conetaon le: +2to bo overcharge. Skil Bonus (Level 1): Gain +4 bonus to Nature checks Hardened Bark (Level ); Gain 2 +2 bonus to Feritude [Vulnerable to Fire (Level 1); Whenever you take ‘re| damage, you take § extra fie arrage. PSINE Pe "You fal at nearby fos wih thom-covered Lbs. Encounter & Bio, Physical Standard Action " Close burst 2 Target: Esch enemy in burst Attack: Conebtution + your lovel ve, Reflx Hit. 7a8. + Coneituton modifer + your fevel_physleal damage, andthe target slowed un the end of your next jum. PYROKINETIC Mutant Type: Witedom: Pe: +2 to pel overcharge, Skil Bonus (Lovel 1: Gain 2 +4 bonus to Intraction checks Fire Restatance (Lovet 1): Gain resist 10 fre. Flory Aura (Lovel 1): Whenever a creature ends is turn adjacent 0 you, takes 5 fre damage. FE NET "You fa the flames of your fey aura ALWIL & Fir, Pst ‘Standard Action Ranged 5 Target One ersatre altack: Wisdom + your level vs. Refox Hit 248 + Widom modifier + tice your level fre damage. RADIOACTIVE "Mutant Typo: Consision Dark; +2 to dark overcharge. ‘SKI Bonus (Level 1): Gain a-+4 bonus to Science checks. ‘You've nad Worse (Level 1}: Gain a +2 bonus fo Fortitude. Gamma Tolerance (Level 1): Gan resist 15 aciaton RUNES PERS ‘Your syes glow chery edi as you loose a Jagged bot oF lenlsng raion st your foe ‘ALI Dark, Radiation Standard Action Ranged 5 Target: One cresture Aitack: Consttllon + your lvel vs. Forttude Fit: 1810 + Consituion mositer* Wace your level radiation damage, and the target takes @ ~2 penal to all defenses ‘nt Be ond f your next tun, RAT SWARM Mutant Type: Dextrty; Bio; +2 te bio overcharge, SSRI Bonus (Level 1): Gain a +4 bonus to Steath chock, ‘Swarm Defense (Level 1): Gsin ‘oa againat melee end ranged alloc, damage rom ares anc cose at ech 8 Crawling Mass (Level SW nee "You swarm across your fa. ling dozens of fmes as you} tangle ts bs. Encountor 2 Bio, Physical Standard Action Meloo 1 ‘Target: One crestre ‘Altack: Devtery + your level ve, Reflex Hit" 168 + Dostenty modifier + twice your level physiol ‘damege, snd te target © immobllzed wile end of your ext wa, [SPEEDSTER Mutant Type: Dexterity: Ps +2 tops overcharge. [Skil Bonus (Level 1}; Gein 2 4 bonus to Acrobats] ees, Dust a Blur (Level 1): Gain a +2 bonus to Reiex Biinaing Spoed (Lovel 1): Gam a +2 bonus speed wile eating ight amor or ne wero. JQUICK ATTACK, ‘SPEEDSTER Nt "You move anc sre and move before Your fo even Knows ts beng starved, Encounter 2 Pel, Physical, Woapon [Standard Action ” Males oc Ranged veep0n Target: One creature Effect: You can sh 2 squares before the attack Attack: Derterty + yourlevel+ weapon accuracy ve, AC Hit: il] + Dexterty moder + your level physical damage, and you shit 2 squares, YETI Mutant Type: Svength: Bo; +2 to bio overcharge. Sill Bonus (Level: Gar a +4 borus fo Nature checks Hard to Hurt (Level): Gain a= bonus © AC [Cold Resistance (Level 1): Gain resist 10 cad You rake an enemy win your powerful claw Encounter & Blo, Physical Minor Action Melee + Target: One creature attack: Stongih + yourlovel #2 ve. AC Hit 1410 = Strength moder + tne your level physlal damage, and the targets slowed unil the end of yout next SEISMIC Mutant Type: Strong: Dark: +2 0 dark overcharg. ‘Skill Bont (Love 1): Gain a +4 Donvs to Alles hacks. ‘Armored Skin (Levol 1): Gain eset 5 priysial Ponderous (Level 1): Tako a1 penal Wo epoed, EES TT You somo one ground, sending shock wave of energy into foes around you ‘ALWIL 8 Dark, Sonic Standard Action "Close burst Target: Each creature buts Attack: Stergth ~ your lvel vs. Forttude Hit: 146 + Stengin moder ~ your level sonic damage, an] you knock the target prove, TELEKINETIC Mutant Type: niligence: Pal +2 psi overcharge. Ski Bonus (Lovel 1); Gain = 4 bonus to Mechanice bees Flokinetlc Shield (Lovel 1): While you'e conscious, you! Jgsina>2bonus to AC end Reflex. Felekinec Reech (Level 1): You can meniputte unat| ended abecis upto 5 equaves away Kom you as yoa wee ung inen yourse, ror example, you can open a doc a8 a minor acton or swing a ci as a standard action. You tae 41-2 penaly to stack ros ofaltacks you rake using ths ra. Eee Nae OUE "You overteln your foes uth a surge of tlexhnetic era. AL Wi 2 Fore, [stander Action Close bias Target: Each creature in bast tack: lnteligence + yourlevel vs. Frttude Hit: 148+ Ireligenes moder = your level force damage, ENGINEERED HUMAN Mutant Type: inteligence; no power source; +2 10 al overcharge [Ski Bonus (Level 1): Gain a +4 bonus to Interaction enecks and Scenes cheeks Engineered Resiionce (Level 1): Gain a +1 bonus to Forttude, Refex, ana, Tech affinity (Lovel 1): Gain a ~2 bonus to checks to see your Gmega Tech burns ext. POY Tae ANOS "Your instne! fr wolence inspres your als fo follow you feces ALVIN & Physical, Weapon [Standsrd Action Moles or Ranged weapon Target: One creature tack: Your ival + 4+ weapen accuracy vs. AC Hit: 1] + your level physical damage, and you choose an aly writin 5 squares of you, That ally makes a basic aoc aoe acon. and you push he target 3 squares, 2010 D&D GAME DAY EVENT REPORTING To report your D&D Game Day activity, please follow the Instructions below: Go online to www.wizards.com/wpn Click on *My Account” ign in using your DCYRPGA number Make sure you are at the DCI and RPGA Personal Information Center On the next screen select Event Reporting on the right side of the page in the box headed My Links Now select your Game Day event to be reported Click Report Event ‘Add the Dungeon Master ‘Add each player ‘Once you have added all the Dungeon Masters and players click Add a Session (table) ‘Add the appropriate Dungeon Master and Players for each session (table) from those you added to the ‘complete roster above ‘Also add the Adventure to each session (table) ‘Add the responses from the Adventure Questions on the tracking from for each session (table) Repeat the above for each new session (table) unt! all Dungeon Masters and players have been added toa session (table) and all sessions (tables) have been reported ‘Once all tis s complete click Report Event ‘You should get a message that your event has been successfully reported To check your event reporting status you can click on My Events on the right in the My Links box. (On the next screen sort by Coordinator and All You should now see a full ist of your coordinated events ‘© The status of your Game Day event should now read Processed confirming the report went through correctly = You should also receive an email stating "Event upload notice” Note: You can save the reporting at any time and can return ata later date by clicking save Once you click Report Event you cannot add any more players, Dungeon Masters or sessions (tables) ‘Thank you for reporting your D&D Game Day event! The Wizards ofthe Coast Organized Play Team

S-ar putea să vă placă și