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Mage 9 Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME


Sayyida al Hurra
High Elf CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH No one could doubt by looking at
17 +4 30 your regal bearing that you are a
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
cut above the unwashed masses.
+0+0 PERSONALITY TRAITS

Hit Point Maximum


+0
Strength
DEXTERITY It is your duty to protect and care

18


+4

+1
Dexterity
Constitution
55 for the people beneath you.
CURRENT HIT POINTS IDEALS
+8
Intelligence
+4+4 +4
Wisdom
+1
Charisma
The common folk must see you
CONSTITUTION SAVING THROWS
as a hero of the people
TEMPORARY HIT POINTS BONDS
12
+4
Acrobatics (Dex) Total SUCCESSES You too often hear veiled insults and threats
+1+1 in every word addressed to you, and you are
+0
Animal Handling (Wis) 9d6+1 FAILURES
quick to anger.
+8
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+4
Athletics (Str)

18 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+4
History (Int) Fey Ancestry. You have advantage on
Sword Sh +4 1d6 saving throws against being charmed,
+4+8 +4
Insight (Wis)
and magic cant put you to sleep.
+1
Intimidation (Cha) Daggeer +4 1d4
WISDOM +4
Investigation (Int) Darkvision. You can see in dim light
Bow Short +4 1d6 within 60 feet of you as if it were bright
+0
Medicine (Wis)
11 +4
Nature (Int)
light, and in darkness as if it were dim
Sword Short 5ft Slash, light. You cant discern color in darkness,
+4
Perception (Wis) only shades of gray.
+0+4 Dagger 5ft pierce, Bow short
+1
Performance (Cha)
Wand Of Magic missiles Lvl 9- Trance. You dont require sleep. Instead,
+1
Persuasion (Cha)
CHARISMA @20 charges you meditate deeply, semiconscious, for
+4
Religion (Int) 4 hours a day. After resting in this way,
Ring of protection +2
12 +4
Sleight of Hand (Dex) you gain the same benefit that a human
does from 8 hours of sleep.
+4
Stealth (Dex)
+1+1
+4
Survival (Wis) Evocation Savant. The gold and time you
must spend to copy an evocation spell
SKILLS ATTACKS & SPELLCASTING
into your spellbook is halved.

PASSIVE WISDOM (PERCEPTION) Sculpt Spells. You can create pockets of


CP Spellbook, relative safety within the effects of your
Shortsword, evocation spells. When you cast an
evocation spell that affects other
Languages Common, Elvish, Draconic. SP Component pouch, creatures that you can see, you can
Wand, Scholars choose a number of them equal to 1+ the
Potent Cantrip. Your damaging EP
pack, Three Dragon spells level. The chosen creatures
cantrips affect even creatures that automatically succeed on their saving
avoid the brunt of the effect. When a Ante set, money (24 throws against the spell, and they take
GP
creature succeeds on a saving throw gp) no damage if they would take half
against your cantrip, the creature takes damage on a successful save
half the cantrips damage (if any) but PP

suffers no additional effect from the Regain half you level Min1 of spell slots
cantrip. per short rest
Gain xtra Wiz cantrip

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
152 5'6" 135
AGE HEIGHT WEIGHT
Sayyida al Hurra
green brown black
CHARACTER NAME EYES SKIN HAIR

Ships Mistress of the Golden NAME


Crown (Adventuring Privateer
Ship)

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

So you clothe yourself in steel and cured


Outsider: You can alway remember the layout of a regions's
leather, jab pointy sticks at your enemies, geographical features and can usually find enough food and drink
and think yourself mighty? Fool. My weapons for 6 people
are the building blocks of creation, the forces
of the universe. Seek not to impress me with
muscle and bone. Little about your Potent Cantrip. Your damaging cantrips affect even creatures that
demeanor or appearance would suggest that
you are a professional adventurer. Your fine avoid the brunt of the effect. When a creature succeeds on a
clothes are evidence of your privileged saving throw against your cantrip, the creature takes half the
upbringing, your speech hints at your
impressive education. Yet adventure is the cantrips damage (if any) but suffers no additional effect from the
surest, if cruelest, method of refining your
arcane skills, as adversity traditionally allows
cantrip.
one to reap the greatest benefits. Let those
of limited scope spend their time poring over
worn tomes from the safety of a library. You
crave the arcane knowledge of past eons
long forgotten, and the means to achieve the
heights of untold glory

You were raised aboard an adventuring


exploration ship, anting for nothing, giving ADDITIONAL FEATURES & TRAITS
you a clarity of purpose that outweighs
pedestrian survival. You know that your
potential is limitless, and you aim to make
use of your gods given
talents.

Position of Privilege. You are welcome in


high society, and people assume you have
the right to be wherever you are. The
common folk make every effort to
accommodate you and avoid your
displeasure, and other people of high birth
treat you as a member of the same social
sphere. You can secure an audience with a
local noble if you need to.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Mage Evocation 3 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Acid splash Dispell Magic

Firebolt Fireball

Ray of frost Fly

Lightning Bolt

Vampiric Touch

Haste

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Burning hands

Detect magic
4 3
Identify

Mage armour dimension door


SPELLS KNOWN

Magic Missle ice storm

Shield stoneskin,

Sleep wall of fire

Thunderwave Polymorph

Shocking grasp Fire Shield

2 3
Flaming Sphere

Web

5 1
Misty Step

Scorching Ray cone of cold


9
Sider Climb wall of stone

CloudkilI

Teleportation Circle

Wall of Force

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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