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10/8/2017

You have only 1 hero to play this adventure with. Eventually this adventure will have 4 different playable heroes.
The Guardian does not have any spells so any time you would gain a spell nothing happens.
This adventure has Mystery Rooms that need you to leave some space for them. That may not be adjacent to any other
rooms. They can be adjacent to any shaded squares you have already shaded and are like other rooms in that the only way
in and out is through their door.
When you lose a turn cross off the next turn or two as instructed on the roll track to the right.
Free turns will let you roll and assign dice without tracking them in the roll track on the right.
You may steal the Dragons treasure up to 10 times but not an 11th or more.
You hero can gain up to 5 levels this game and will gain access to additional powers when they do so.
Each time you gain a magic sword or shield fill in a square to the right of the symbol. You do extra damage equal to the
squares and mitigate damage the same way. The max additional damage is +4 and max mitigation is -4 damage.

10/10/2017
Scoring changed and you get 1 point for each different dragons treasure. That means every set of dice that were not repeats
or doubles. So if you rolled 12,12,13,14,15,16,66,55,44,33 you would score 5 points as 12 was rolled twice and doubles dont
count.
Added 1 mystery room so you can place 7 now.
Obstacles must be drawn diagonally from another obstacle. You will not want to select this number that often if possible.
Removed 2 obstacles to make more room between rooms 2/3 and 4/6
Room/Monster 1 and Room/Monster 6 are important in that once you defeat those you will have a place to dump rolls so that
you can avoid Mystery Rooms when you have nowhere to place one or have placed all 7 of them.
Unicorn is now a Direhorn because it seemed mean to kill Unicorns.
I have managed 111 points so that is a good number to shoot for.

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