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Character Sheet

Player Name

Renne D'strier 1 Psion 0


Character Name Level Class Paragon Path Epic Destiny Total XP
Human Medium 19 Female 5'7" 130 Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
4 Initiative 4 14 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 10 4 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

10 STR
Strength
0 0 11 FORT 10 1 18 Passive Insight 10 + 8

10 CON
Constitution
0 0
CONDITIONAL BONUSES
18 Passive Perception 10 + 8
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
10 DEX 0 0 15
Dexterity REF 10 4 1 ATTACK WORKSPACE
18 INT
Intelligence
4 4 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Mace
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

16 WIS 3 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 2 0 0 2
Wisdom 16 WILL 10 3 2 1 ABILITY:
Melee Basic Attack - Unarmed
12 CHA
Charisma
1 1 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 0 0 0
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
22 2 3 Melee Basic Attack - Mace
11 5 6 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8 0
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Bonus Skill - Trained in one additional class skill. 1d4 0
TEMPORARY HIT POINTS
Bonus At-Will Power - Know one extra 1st-level attack
power from your class. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Human Defense Bonuses - +1 to Fortitude, Reflex, and 2 vs AC Mace 1d8
Will.
RESISTANCES 0 vs AC Unarmed (Melee) 1d4

CURRENT CONDITIONS AND EFFECTS 0 vs AC Unarmed (Range) 1d4

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Discipline Focus - Choose a discipline focus. FEATS
0 Acrobatics DEX 0 0 n/a 0 Telekinesis Focus Improved Initiative - +4 to initiative checks

9 4 5 n/a 0 Psionic Augmentation - Gain augmentable at-wills instead Ritual Caster - Master and perform rituals
Arcana INT

0 of encounter powers. Superior Implement Training (Accurate orb) - Can use


0 Athletics STR 0 0 n/a
Ritual Casting - Gain Ritual Caster as a bonus feat. Accurate orbs
1 Bluff CHA 1 0 n/a 0

6 Diplomacy CHA 1 5 n/a 0

8 Dungeoneering WIS 3 5 n/a 0

0 Endurance CON 0 0 n/a 0

3 Heal WIS 3 0 n/a 0

4 History INT 4 0 n/a 0

8 Insight WIS 3 5 n/a 0

1 Intimidate CHA 1 0 n/a 0

3 Nature WIS 3 0 n/a 0

8 Perception WIS 3 5 n/a 0

4 Religion INT 4 0 n/a 0


LANGUAGES KNOWN
0 Stealth DEX 0 0 n/a 0
Common, Elven
1 Streetwise CHA 1 0 n/a 0

0 Thievery DEX 0 0 n/a 0

Renne D'strier Page 1


CHARACTER NAME
Skills Action Point
Renne D'strier
PLAYER NAME ADDITIONAL EFFECTS
0 Acrobatics DEX
9 Arcana INT (Trained)
RACE CLASS LEVEL
Human Psion 1 0 Athletics STR
1 Bluff CHA
SCORE ABILITY MOD
6 Diplomacy CHA (Trained)
HP 10 STR +0 AC 8 Dungeoneering WIS (Trained)
14 0 Endurance CON
22 10 CON +0 3 Heal WIS
Fort
Spd 4 History INT
10 DEX +0 11 8 Insight WIS (Trained)
6 18 INT +4 Ref 1 Intimidate CHA
15 3 Nature WIS
Init 16 WIS +3 8 Perception WIS (Trained)
Will 4 Religion INT
+4 12 CHA +1 16 0 Stealth DEX
1 Streetwise CHA Effect: Gain a standard action this turn.
0 Thievery DEX Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
18 Insight 18 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Force Punch (Augment 0) Mind Thrust (Augment 0)


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Force, Implement, Psionic Augmentable, Implement, Psionic, Psychic

Standard Personal Standard * Melee 1 Standard 10 Ranged 10


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 5 vs Fort One creature 5 vs Will One creature

Effect: You spend a healing surge and regain 5 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Intelligence vs. Fortitude Attack: Intelligence vs. Will
until the start of your next turn. Hit: 1d8 + Intelligence modifier (+4) force Hit: 1d10 + Intelligence modifier (+4) psychic
damage, and you push the target and each damage.
enemy adjacent to you 1 square. Special: You can use this power unaugmented
as a ranged basic attack.
Accurate orb: +5 attack, 1d8+4 damage
Accurate orb: +5 attack, 1d10+4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Psion 1 PH3 Psion 1 PH3
UTILITY POWER AT-WILL POWER AT-WILL POWER

Mind Thrust (Augment 1) Mind Thrust (Augment 2) Kinetic Trawl (Augment 0)


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Augmentable, Implement, Psionic, Psychic Augmentable, Implement, Psionic, Psychic Augmentable, Force, Implement, Psionic

Standard 10 Ranged 10 Standard 10 Ranged 10 Standard 10 Ranged 10


ACTION RANGE ACTION RANGE ACTION RANGE
5 vs Will One creature 5 vs Will One creature 5 vs Reflex One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Intelligence vs. Will Attack: Intelligence vs. Will Attack: Intelligence vs. Reflex
Hit: 1d10 + Intelligence modifier (+4) psychic Hit: 2d10 + Intelligence modifier (+4) psychic Hit: 1d8 + Intelligence modifier (+4) force
damage, and the target takes a penalty to Will damage, and the target takes a penalty to all damage, and you pull the target 1 square.
equal to your Charisma modifier (+1) until the defenses equal to your Charisma modifier (+1) Special: You can use this power unaugmented
end of your next turn. until the end of your next turn. as a ranged basic attack.
Special: You can use this power unaugmented Special: You can use this power unaugmented
as a ranged basic attack. as a ranged basic attack. Accurate orb: +5 attack, 1d8+4 damage

Accurate orb: +5 attack, 1d10+4 damage Accurate orb: +5 attack, 2d10+4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Psion 1 PH3 Psion 1 PH3 Psion 1 PH3
AT-WILL POWER AT-WILL POWER AT-WILL POWER

Renne D'strier Page 3


Kinetic Trawl (Augment 1) Kinetic Trawl (Augment 2) Far Hand
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Augmentable, Force, Implement, Psionic Augmentable, Force, Implement, Psionic Psionic

Standard 10 Ranged 10 Standard 10 Ranged 10 Minor 5 Ranged 5


ACTION RANGE ACTION RANGE ACTION RANGE
5 vs Reflex One creature 5 vs Reflex One creature vs One object that weighs 20 pounds or less and isn't car
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Intelligence vs. Reflex Attack: Intelligence vs. Reflex Effect: You either move the target to a square within
Hit: 1d10 + Intelligence modifier (+4) force Hit: 2d10 + Intelligence modifier (+4) force range or manipulate it. When you move the target
damage, and you pull the target a number of damage, and you pull the target a number of with this power, you can cause the target to remain
squares equal to your Wisdom modifier (+3). squares equal to your Wisdom modifier (+3). aloft until the end of your next turn. If you are
holding the target when you use this power, you can
Special: You can use this power unaugmented Special: You can use this power unaugmented
put it into a container that's on your person and
as a ranged basic attack. as a ranged basic attack.
simultaneously move a second object that you're
carrying to your hand. The second object then
Accurate orb: +5 attack, 1d10+4 damage Accurate orb: +5 attack, 2d10+4 damage becomes the target if it weighs 20 pounds or less.
Sustain Minor: You either move the target to a
square within range or manipulate it.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Psion 1 PH3 Psion 1 PH3 Psion PH3
AT-WILL POWER AT-WILL POWER ENCOUNTER POWER

Forceful Push Telekinetic Anchor


KEYWORDS USED KEYWORDS USED
Psionic Force, Implement, Psionic

Free 10 Ranged 10 Standard 10 Area burst 1 within 10 squares


ACTION RANGE ACTION 1 RANGE
vs One creature 5 vs Fort Each creature in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Effect: You slide the target 1 square, but not Attack: Intelligence vs. Fortitude
into hindering terrain. Hit: 3d6 + Intelligence modifier (+4) force
Level 11: You slide the target 2 squares. damage.
Level 21: You slide the target 3 squares. Miss: Half damage.
Effect: Each target takes 5 force damage the
first time it moves on its next turn.

Accurate orb: +5 attack, 3d6+4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK


Psion PH3 Psion 1 PH3
ENCOUNTER POWER DAILY POWER

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