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Wings 3D Development Forum / Wings 3D / Interface & Usage / (Holy Win Sword) How to make
this?
(Holy Win Sword) How to make this? Threaded Mode | Linear Mode
03-20-2015, 12:47 PM (This post was last modified: 04-13-2015 03:08 AM by c- Post: #1
sanchez.)
c-sanchez Posts: 35
Junior Member Joined: Mar 2015
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Mishou Posts: 78
Member Joined: Jul 2014
Hey Sanchez,
Is not easier to first make the sword alone, than model the cross shaped one and just combine them in
order to have a single object?
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03-21-2015, 02:27 AM (This post was last modified: 03-21-2015 02:28 AM by Post: #3
micheus.)
micheus Posts: 2,353
Wings3d bug hunter Joined: Jun 2012
c-sanchez, just one idea (there are many ways to reach it)...
1. Starting using Edge Loop in the midle of the main object followed by Loop Cut to remove the
bottom faces
2. We need to select the two vertices as shown and Connect [C] them
3. Now selecting the vertical edge loop
4. After use Loop Cut we remove the left half of the main object
5. That is the result and we show the other object again
6. Lets use Intersect again, selecting the vertice and vector as shown
7. We hide the main object and pick the plane of intersection
8. After accept [RMB], that is the result
9. Then, we select both objects in body [B] mode and apply Weld
My Wings3D Collection at G+
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Radi Posts: 99
Member Joined: Aug 2014
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c-sanchez Posts: 35
Junior Member Joined: Mar 2015
Mishou is true, although this is more to practice with this part in particular
Radi, Heh, I really like the style of this game, Now I hope to see the design of your model
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03-22-2015, 01:11 AM (This post was last modified: 03-22-2015 01:12 AM by Post: #6
Radi.)
Radi Posts: 99
Member Joined: Aug 2014
RE: How to make this?
Hmmm I used another approach (as Micheus wrote, there many ways to do it), I started with n-gon (2d
plane) and image background as reference. I dont need to modify it more, UV is ready too, only skinning
this beauty later and voila! ^.^
btw, Vagrant Story rulez! ;p and FF12 - for me its Vagrant Story 2, heh
I will post some screens again when done with texturing if you want, c-sanchez
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In Vertex mode the [LMB] option is the most useful option and also less confused. You just need to try
some times to understand how it works - it's simple. You select the vertice/vertices you want to move in
order to intersect a plane, then you need to define the direction in which that/those vertices will be
moved and the last parameter is the plane of intersection. This plane doesn't need to be a face or
something like that - that is why is why when Wings3D requires you to pick a plane you can select a
vertex, an edge or face (or a set of then). A plane in this case is defined by the [plane] normal vector
you see during the process.
It's more complicated to write than to execute the steps.
For Edge mode the [RMB] option is the most useful and similar to one above, except by the fact the
edge already indicate the direction.
Sometimes is difficult to find good information about Wings3D's commands, but people forget about the
puzzledpaul's tutorials. You can check this one: Vert / Edge Intersect , and then go back to Main Page
- there are a lot of information on it.
For 3D stuff, even having a good documentation, anyone only learn if having practice.
My Wings3D Collection at G+
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c-sanchez Posts: 35
Junior Member Joined: Mar 2015
Quote:
I will post some screens again when done with texturing if you want, c-sanchez
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Radi Posts: 99
Member Joined: Aug 2014
here it is I like a result so far, like real Damascus sword, little shiny and corroded from wind/time ;p
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c-sanchez Posts: 35
Junior Member Joined: Mar 2015
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