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[Options]

UseInitBeep=1 #use 0 to 1; default

1; beep on init

Log=0 #use 0 to 1; creates a log

file in folder 'x360ce logs'

FakeAPI=0 #use API patching

[PAD1]

Index=0 #controller index in

system game controllers list; 0 is

first; -1 to ignore this pad

Native=0 #experimental native

mode, calls system xinput1_3.dll

to support xinput compatible

controller together with emulated

VID=0x0 #controller VID

PID=0x0 #controller PID

Left Analog X=1 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Left Analog Y=-2 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Right Analog X=6 #axis index; use -

to invert; precede with 's' for a


slider eg; s-1; 7 to disable

Right Analog Y=-3 #axis index; use

- to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Left Analog X+ Button=0 #button

id; 0 to disable

Left Analog X- Button=0 #button

id; 0 to disable

Left Analog Y+ Button=0 #button

id; 0 to disable

Left Analog Y- Button=0 #button

id; 0 to disable

Right Analog X+ Button=0 #button

id; 0 to disable

Right Analog X- Button=0 #button

id; 0 to disable

Right Analog Y+ Button=0 #button

id; 0 to disable

Right Analog Y- Button=0 #button

id; 0 to disable

D-pad POV=1 #POV index; 0 to

disable

D-pad Up=0 #button id; 0 to

disable
D-pad Down=0 #button id; 0 to

disable

D-pad Left=0 #button id; 0 to

disable

D-pad Right=0 #button id; 0 to

disable

A=3 #button id; 0 to disable

B=2 #button id; 0 to disable

X=4 #button id; 0 to disable

Y=1 #button id; 0 to disable

Left Shoulder=7 #button id; 0 to

disable

Right Shoulder=8 #button id; 0 to

disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to

disable

Right Thumb=12 #button id; 0 to

disable

TriggerDeadzone=5 #use 0 to 255;

default 0; add deadzone to trigger

Left Trigger=5 #button id; precede

with 'a' for an axis; 's' for a slider;


'x' for a half range axis; 'h' for

half slider; use '-' to invert ie. x-2;

Right Trigger=6 #button id;

precede with 'a' for an axis; 's' for

a slider; 'x' for a half range axis;

'h' for half slider; use '-' to invert

ie. x-2;

UseForceFeedback=1 #use 0 to 1;

default 0

SwapMotor=1 #use 0 to 1; default

ForcePercent=100 #use 0 to 100;

default 100

ControllerType=1 #GAMEPAD 1;

WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6;

DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control

DPad (0 disabled, 1 enabled) //

WILDS

AxisToDPadDeadZone=256 #Dead

zone for Axis //WILDS

AxisToDPadOffset=0 # //WILDS

POVXReverse=0 #Reverse POV Up/


Down

POVYReverse=0 #Reverse POV Left/

Right

[PAD2]

Index=1 #controller index in

system game controllers list; 0 is

first; -1 to ignore this pad

Native=0 #experimental native

mode, calls system xinput1_3.dll

to support xinput compatible

controller together with emulated

VID=0x0 #controller VID

PID=0x0 #controller PID

Left Analog X=1 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Left Analog Y=-2 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Right Analog X=6 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Right Analog Y=-3 #axis index; use

- to invert; precede with 's' for a


slider eg; s-1; 7 to disable

Left Analog X+ Button=0 #button

id; 0 to disable

Left Analog X- Button=0 #button

id; 0 to disable

Left Analog Y+ Button=0 #button

id; 0 to disable

Left Analog Y- Button=0 #button

id; 0 to disable

Right Analog X+ Button=0 #button

id; 0 to disable

Right Analog X- Button=0 #button

id; 0 to disable

Right Analog Y+ Button=0 #button

id; 0 to disable

Right Analog Y- Button=0 #button

id; 0 to disable

D-pad POV=1 #POV index; 0 to

disable

D-pad Up=0 #button id; 0 to

disable

D-pad Down=0 #button id; 0 to

disable

D-pad Left=0 #button id; 0 to


disable

D-pad Right=0 #button id; 0 to

disable

A=3 #button id; 0 to disable

B=2 #button id; 0 to disable

X=4 #button id; 0 to disable

Y=1 #button id; 0 to disable

Left Shoulder=7 #button id; 0 to

disable

Right Shoulder=8 #button id; 0 to

disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to

disable

Right Thumb=12 #button id; 0 to

disable

TriggerDeadzone=5 #use 0 to 255;

default 0; add deadzone to trigger

Left Trigger=5 #button id; precede

with 'a' for an axis; 's' for a slider;

'x' for a half range axis; 'h' for

half slider; use '-' to invert ie. x-2;

Right Trigger=6 #button id;


precede with 'a' for an axis; 's' for

a slider; 'x' for a half range axis;

'h' for half slider; use '-' to invert

ie. x-2;

UseForceFeedback=1 #use 0 to 1;

default 0

SwapMotor=0 #use 0 to 1; default

ForcePercent=100 #use 0 to 100;

default 100

ControllerType=1 #GAMEPAD 1;

WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6;

DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control

DPad (0 disabled, 1 enabled) //

WILDS

AxisToDPadDeadZone=256 #Dead

zone for Axis //WILDS

AxisToDPadOffset=0 # //WILDS

POVXReverse=0 #Reverse POV Up/

Down

POVYReverse=0 #Reverse POV Left/

Right
[PAD3]

Index=-1 #controller index in

system game controllers list; 0 is

first; -1 to ignore this pad

Native=0 #experimental native

mode, calls system xinput1_3.dll

to support xinput compatible

controller together with emulated

VID=0x0 #controller VID

PID=0x0 #controller PID

Left Analog X=1 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Left Analog Y=-2 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Right Analog X=3 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Right Analog Y=-6 #axis index; use

- to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Left Analog X+ Button=0 #button

id; 0 to disable
Left Analog X- Button=0 #button

id; 0 to disable

Left Analog Y+ Button=0 #button

id; 0 to disable

Left Analog Y- Button=0 #button

id; 0 to disable

Right Analog X+ Button=0 #button

id; 0 to disable

Right Analog X- Button=0 #button

id; 0 to disable

Right Analog Y+ Button=0 #button

id; 0 to disable

Right Analog Y- Button=0 #button

id; 0 to disable

D-pad POV=1 #POV index; 0 to

disable

D-pad Up=0 #button id; 0 to

disable

D-pad Down=0 #button id; 0 to

disable

D-pad Left=0 #button id; 0 to

disable

D-pad Right=0 #button id; 0 to

disable
A=2 #button id; 0 to disable

B=3 #button id; 0 to disable

X=1 #button id; 0 to disable

Y=4 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to

disable

Right Shoulder=6 #button id; 0 to

disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to

disable

Right Thumb=12 #button id; 0 to

disable

TriggerDeadzone=5 #use 0 to 255;

default 0; add deadzone to trigger

Left Trigger=a-4 #button id;

precede with 'a' for an axis; 's' for

a slider; 'x' for a half range axis;

'h' for half slider; use '-' to invert

ie. x-2;

Right Trigger=a-5 #button id;

precede with 'a' for an axis; 's' for

a slider; 'x' for a half range axis;


'h' for half slider; use '-' to invert

ie. x-2;

UseForceFeedback=1 #use 0 to 1;

default 0

SwapMotor=0 #use 0 to 1; default

ForcePercent=100 #use 0 to 100;

default 100

ControllerType=1 #GAMEPAD 1;

WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6;

DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control

DPad (0 disabled, 1 enabled) //

WILDS

AxisToDPadDeadZone=256 #Dead

zone for Axis //WILDS

AxisToDPadOffset=0 # //WILDS

POVXReverse=0 #Reverse POV Up/

Down

POVYReverse=0 #Reverse POV Left/

Right

[PAD4]

Index=-1 #controller index in


system game controllers list; 0 is

first; -1 to ignore this pad

Native=0 #experimental native

mode, calls system xinput1_3.dll

to support xinput compatible

controller together with emulated

VID=0x0 #controller VID

PID=0x0 #controller PID

Left Analog X=1 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Left Analog Y=-2 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Right Analog X=3 #axis index; use -

to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Right Analog Y=-6 #axis index; use

- to invert; precede with 's' for a

slider eg; s-1; 7 to disable

Left Analog X+ Button=0 #button

id; 0 to disable

Left Analog X- Button=0 #button

id; 0 to disable
Left Analog Y+ Button=0 #button

id; 0 to disable

Left Analog Y- Button=0 #button

id; 0 to disable

Right Analog X+ Button=0 #button

id; 0 to disable

Right Analog X- Button=0 #button

id; 0 to disable

Right Analog Y+ Button=0 #button

id; 0 to disable

Right Analog Y- Button=0 #button

id; 0 to disable

D-pad POV=1 #POV index; 0 to

disable

D-pad Up=0 #button id; 0 to

disable

D-pad Down=0 #button id; 0 to

disable

D-pad Left=0 #button id; 0 to

disable

D-pad Right=0 #button id; 0 to

disable

A=2 #button id; 0 to disable

B=3 #button id; 0 to disable


X=1 #button id; 0 to disable

Y=4 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to

disable

Right Shoulder=6 #button id; 0 to

disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to

disable

Right Thumb=12 #button id; 0 to

disable

TriggerDeadzone=5 #use 0 to 255;

default 0; add deadzone to trigger

Left Trigger=a-4 #button id;

precede with 'a' for an axis; 's' for

a slider; 'x' for a half range axis;

'h' for half slider; use '-' to invert

ie. x-2;

Right Trigger=a-5 #button id;

precede with 'a' for an axis; 's' for

a slider; 'x' for a half range axis;

'h' for half slider; use '-' to invert

ie. x-2;
UseForceFeedback=1 #use 0 to 1;

default 0

SwapMotor=0 #use 0 to 1; default

ForcePercent=100 #use 0 to 100;

default 100

ControllerType=1 #GAMEPAD 1;

WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6;

DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control

DPad (0 disabled, 1 enabled) //

WILDS

AxisToDPadDeadZone=256 #Dead

zone for Axis //WILDS

AxisToDPadOffset=0 # //WILDS

POVXReverse=0 #Reverse POV Up/

Down

POVYReverse=0 #Reverse POV Left/

Right