Documente Academic
Documente Profesional
Documente Cultură
in France are entertainment, cosmetics, tech and luxury fashion.6 PG 38 Philippines PG 94 LAN
These globally connected people are becoming global consumers.
And that 70% of Malaysians surveyed have seen or searched for PG 42 United Kingdom
361 million people worldwide have participated in cross-border PG 47 United States
information on Facebook before purchasing.7 PG 98 INSTAGRAM CASE STUDIES
e-commerce, and 429 million are international travelers.3
PG 100 ABSOLUT
Its never been a better time to reach new customers and new PG 52 BEST PRACTICES PG 102 Playdemic
With 1.59 billion monthly active users4one-fifth of the worlds
markets. We hope you use this handbook to take advantage of CHECKLIST PG 104 Mercedes-Benz
population Facebook is uniquely positioned to help you
the opportunities your business has around the globe with the PG 106 Qantas
reach your customers, wherever they are. People on Facebook
power of Facebook. PG 56 TARGETING PG 108 CCTV News
and Instagram are at the center of personal connection and
PG 110 BIRCHBOX
discovery. They are open to learning about new products.
According to our research, 50 million SMEs use Facebook to PG 58 AD TYPES
1
eMarketer Apr. 2016
PG 58 How People See Ads PG 112 INSTAGRAM
find customers, and 30 percent of their fans are from other Digital Globalization, The New Era of Global Flows, McKinsey Global Institute, Feb. 2016
2
3
Digital Globalization, The New Era of Global Flows, McKinsey Global Institute, Feb. 2016 PG 60 Video Ads BEST PRACTICES
countries.5 4
Facebook 4th Quarter Report, 2015
PG 62 Carousel Ads
5
Facebook Internal Data, Dec. 2015
This cross-border business handbook was created to help you 6
EMEA Country Profile Study, GfK (Commissioned by Facebook), France, December 2015, N=1000 PG 64 Photo Ads
Malaysian on Facebook, TNS Study (Commissioned by Facebook), 2014. N = 1069 PG 66 Link Ads
7
discover how Facebook can help your business grow. Youll find
PG 68 Lead Ads
a wide range of information to help you communicate effectively
PG 70 Canvas Ads
with potential customers around the world. Each country section
PG 74 Slideshow Ads
PG 76 Ad Specs
Population: 24 Million OVERVIEW
1
$21B
18% 13.3% 41.8% 11.8% 15.1% 2016 (PROJECTED)
51% of Men and 45% of Women Facebook users are between 18-34 years of age 3 $330 Billion 39% 51% 33%
2020 (PROJECTED)
accessed FB by using used both desktop used iphone, ipod
$349 Billion only mobile & mobile or ipad
2018 (projected)
E-Commerce size 8
DIGITAL SHOPPER S 8
18%
13
14.6 Million Time spent on Facebook compared to online media time spent
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 5
92% of students 7 7 15
14x/day
ages 3554, and half are parents.
15
MULTIPLE DEVICES ENABLES AUSSIES TO:
Australia
Access more Feel more aware
48% 32% Make smarter
28% Gain control
32% Worldometers, accessed Feb 2016
1
educational of the possibilities
decisions over their future 2
CIA World Factbook, June, 2015
opportunities in their lives
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
1 out of 4 people say that wearables
4
Australian Bureau of Statistics: Regional Population Growth, Australia, 2010 11
66% of Australian multi-device users say they have used their smartphones by 9am 5
Wikipedia.org
make them feel advanced.
Projected shipments of wearable
6
Tradingeconomics.com
16 16
devices will grow 20% by 2019, reaching ONLINE PAYMENT METHODS USED OTHER PAYMENT METHODS USED 7
Aussies on Facebook 2015, Nielsen (Commissioned by Facebook), January 2015, N=1000
173 million units worldwide. 14
8
eMarketer, Dec 2015
BPAY
9
eMarketer, Jun 2015
36% 35%
10
Facebook Internal Data, Feb 2016, accessed Feb 2016
POLi
11
The comScore audience product suite, comScore, total minutes spent among adults age 15+, facebook.com vs Youtube, Dec 2015
7
On average, 60% of people who
12
Newzoo Global Games Market Data, October 2015
discover a business or product on
14% 13% 13
Reach Study, TNS (Commissioned by Facebook), 2015
PayPal
Facebook remain on Facebook to 2% 14
Fueled by Growing Demand for Smart Wearables, IDC Forecasts Worldwide Wearable Shipments to Reach 173.4 Million by 2019 by IDC, Sep 14, 2015
learn more and/or go to their website
15
Multi-device Study by GfK (Facebook-commissioned study of people ages 1854 who use a smartphone, tablet, desktop or laptop at least once a week in AU, TH and TW), OctNov 2015
PayMate
Visa MasterCard American Express PayPal POLi 16
Global-ecommerce-payments-guide, Adyen.com, 2015
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 7
Population: 209 Million OVERVIEW
1
$22B
23.8% 16.5% 43.7% 8.4% 7.6% 2016 (PROJECTED)
66% of Men and 60% of Women Facebook users are between 18-34 years of age 3 $615 Billion
2020 (PROJECTED)
16.6% 28.1%
$628 Billion $0.93 Average cost per Install for FB mobile Ads 9
2018 (projected)
E-Commerce size 7
62.5 Million
10
INTERNET POPUL ATION 72 Million 65 Million The top 10 grossing iPhone games
7
5% SPEAK ENGLISH
113.7 Million
15
DIGITAL TRAVEL SALES TIME SPENT
DIGITAL SHOPPER S 7
8:1
49.1 Million
16
Ratio of Android vs iPhone users on Facebook
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 9
B RA Z I L
TRENDS IN CONNECTIVITY
SHOPPING BEHAVIOR USER SNAPSHOT
17
WHILE USING FACEBOOK 18 18 18 17 13 13 13
18
stated that they stated that they pay use FB to research new have discovered brand
99% 93% 68% 60%
96% surveyed read brands posts attention to the ads products & brands information on FB 67% 64% 70% 43% 85% 17% 24%
follow brands on Facebook
17
SOCIAL PLATFORMS AND THE PURCHASING PATH use social networks use social networks check social state they watch post more photos more photos posted state theyre going
when they go out when they wake up networks before videos on products than text status via cell phones com- to spend more
86% surveyed on their own they go to bed they want to buy on updates in summer pared to the month on clothes and
follow brands on Instagram Before purchasing While purchasing After purchasing
Facebook before/after summer accessories
79% Look for information on the brand 37% Interact with the brand 63% Post information about the
product
79% Look for information about 32% Check-in to get discounts
3.3x more people say they have access products/services 63% Recommend the product
30% Ask friends and family for their 17 17
to exclusive content on Facebook com- HOW PEOPLE ACCESS FACEBOOK WHAT DO BRAZILIAN SHOPPERS DO AFTER FOLLOWING A BRAND ON FACEBOOK
76% Look for recommendations and opinions about the product 61% Recommend the retailer
pared with other digital platforms. 18 Smartphones are becoming increasingly important
opinions of other consumers
about the product
21 21
69% | Smartphones 60% | found out more information about the brand
ONLINE PAYMENT METHODS USED OTHER PAYMENT METHODS USED
19
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
4
Brazilian Institute of Geography and Statistics 2014. Retrieved 12 September 2014
5
Wikipedia.org
6
Tradingeconomics.com
7
eMarketer, Jun 2015
8
eMarketer, Dec 2015
9
Salesforce Marketing Cloud, salesforce Advertising Index Q2 2015, Nov 25, 2015
10
Newzoo Global Games Market Data, October 2015
11
US Mobile Games M arket Makes 247 Companies More Than $1M a Year, newzoo, Apr 2014
12
Facebook Internal Data, Feb 2016, accessed Feb 2016
13
Facebook Internal Data, first quarter, 2015
14
eMarketer, Dec 2015
15
The comScore Audience Product Suite, comScore, Total Minutes Spent Among Adults Age 15+, Facebook.com vs Youtube, Dec 2015
16
Facebook Internal Data, Jan 2016, accessed Jan 2016
17
Connected Shoppers, Study Commissioned by Facebook, December 2014/January 2015
18
Communications in a Digital World, Millward Brown Digital (commissioned by Facebook), July 2014, sample size =603, age 18 44 who own a laptop, desktop, smartphone and/or tablet and use at least once a month
19
Facebook Internal Data, Search on Facebook Brazil, August 2015
20
Internal Facebook Data, Based on an Internal Survey in October 2014
21
Global-ecommerce-payments-guide, Adyen.com, 2015
C RO S S - B O RDE R B US INE S S HANDB O O K 12
Population: 36 Million OVERVIEW
1
$31B
15.5% 12.7% 41% 13.5% 17.3% 2016 (PROJECTED)
49% of Men and 43% of Women Facebook users are between 18-34 years of age 3 $479 Billion
2020 (PROJECTED)
34% 34.2%
$499 Billion $3.89 Average Cost per Install for FB mobile Ads 10
2018 (projected)
E-Commerce size 8
$11 Billion
16 Million Daily Active Users 14 Million Daily Active Users
7
INTERNET POPUL ATION
Toronto | Montreal | Vancouver | Calgary | Edmonton 2017 (PREDICTED)
Official language: French Major Religion: Christianity 5
21 Million Monthly Active Users 18 Million Monthly Active Users $13 Billion
85% SPEAK ENGLISH
28.9 Million
13 12
GAMING INDUSTRY TIME SPENT
7
DIGITAL SHOPPER S
.6-.8x
20.3 Million Ratio of Android vs iPhone users on Facebook
14
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 14
C A N A DA
spent on mobile
On average, 4 out of every 5 desktop
properties in Internet users in Canada are on Facebook
17
Canada happens
on Facebook
15
16
$1 Billion 2.44x $150 Million $311 Million
CANADIANS SPEND ON AVERAGE... IN OCTOBER 2014
Estimated amount More Canadians are Estimated amount Estimated amount spent
consumers spent on likely to post from spent on Valentines on Fathers Day-related
of Canadians said they used Halloween related a mobile device on Day gifts in 2015 items in 2015
40 min/day 18
33% mobile to compare prices
while in-store.
items in 2015 Halloween
on Facebook and Instagram
Thats 1 out of 4 Internet minutes
23
NEW MOMS IN CANADA POST MORE THAN NON-MOMS
3
4X more video 1.6X more status updates 3.4X more photos share 2X more
HOW USERS ACCESS FACEBOOK 19 19
ONLINE PAYMENT METHODS USED OTHER PAYMENT METHODS USED
29% Only Mobile
60% 24
PayPal
55% Desktop & Mobile
30%
Insta Debit
28% iPhone, iPod, iPad 7% 3%
60% of households in Canada have men as primary or shared responsibility for grocery shopping in the household
15% Android Interac
Visa MasterCard Interac American Express
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 16
Canada
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
4
Thomas Brinkhoff: The Principal Agglomerations of the World.
5
Wikipedia.org
6
Tradingeconomics.com
7
eMarketer, Jun 2015
8
eMarketer, Dec 2015
9
eMarketer, Sep 2015
10
Salesforce Marketing Cloud, salesforce Advertising Index Q2 2015, Nov 25, 2015
11
Facebook Internal Data, Feb 2016, accessed Feb 2016
12
The comScore Audience Product Suite, comScore, Total Minutes Spent Among Adults Age 15+, Facebook.com vs Youtube, Dec 2015
13
Newzoo Global Games Market Data, 2015
14
Facebook Internal Data, Jan 2016, accessed Jan 2016
15
comScore Key Measures Beta, Mobile Metrix, May 2015
16
Reasons for Using a Mobile Device, eMarketer, Oct 2014
17
Calculated based on comScore Key Measures, Canada, Desktop, May 2015
18
comScore Media Metrix Key Measures, Canada May 2015
19
Global-ecommerce-payments-guide, Adyen.com, 2015
20
Facebook Internal Data, Oct 2015 (based on posts related to Halloween, CA aged 18+)
21
Facebook Internal Data, Feb 2015 (based on posts related to Valentines Day, CA aged 18+)
22
Facebook Internal Data, Jun 2015 (based on posts related to Fathers Day, CA aged 18+)
23
Facebook Internal Data, ages 18+, CA only, Jan 1428, 2015
24
Canadian Grocer Report, Jul 2015
C RO S S - B O RDE R B US INE S S HANDB O O K 17
Population: 64 Million OVERVIEW
1
$46B
18.7% 11.9% 38.6% 12.5% 18.3% 2016 (PROJECTED)
54% of Men and 52% of Women Facebook users are between 18-34 years of age 3 $764 Billion
2020 (PROJECTED)
23.9% 22.2%
$774 Billion $2.25 Average Cost per Install for FB mobile Ads 10
2018 (projected)
E-Commerce size 8
$23 Billion
25 Million Daily Active Users 20 Million
7
INTERNET POPUL ATION Daily Active Users
Paris | Marseille | Lyon | Toulouse | Nice 2017 (PREDICTED)
Official language: French Major Religion: Roman Catholic 5
32 Million Monthly Active Users 27 Million Monthly Active Users $25 Billion
39% SPEAK ENGLISH
48.7 Million
12 13
GAMING INDUSTRY TIME SPENT
7
DIGITAL SHOPPER S
France is the 3rd largest gaming market 1.8x more time spent on
GDP PER CAPITA PPP 2017 (projected)
6 6
GDP PER CAPITA PPP 2020 (projected) in Europe Facebook vs Youtube
42.9 Million
$38,171 $38,811
GAMER SIZE
37% of all French console gamers own a Nintendo Wii
SM ARTPHONE USER S
7
30.7 Million
1-2x
29.8 Million More Android vs iPhone users on Facebook
14
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 19
F RA NC E
20
DEVICE USAGE THROUGHOUT THE DAY = Smartphone = Tablet = Laptop/PC
70%
French
smartphone users 42% surveyed claimed that the benefits through mobile was
Early Morning Late Morning Lunchtime Afternoon Early Evening Late Evening Post Midnight
0%
connected.
15
TOP CATEGORIES DISCOVERED ON FACEBOOK
15
of teens say it helps them say it helps them to stay say it helps them to get easy
64% communicate more easily
72% up to date with friends
59% access entertainment surveyed selecting Facebook as one of their
25% favorite platforms say its the best to discover
new content/ products or services
79% of French online watch Video at least While out and about, teens use their French surveyed plan to purchase more
15%
56% ClickandBuy
monthly and 33% at least daily.15 smartphones for entertainment on the go
18
products online in the future
use FB daily, clocking 24% 38% | Trailers 63% | Accessing social networks
up an average of 16% Cofinoga
38% | News 62% | Playing games of French social media users chose
3% 62% Facebook as their favorite social media
3 hours 58 minutes 37% | Movies/TV shows 71% | Listening to music
network (vs 21% for YouTube).
Aurone
per day
15
Visa MasterCard PayPal Carte Bancaire Card 36% | Comedy 69% | Taking photos
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 21
France
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
4
Dpartement of Paris, region of le de France, Dpartement of Bouches-du-Rhne, region of Provence-Alpes-Cte dAzur, Dpartement of Rhne, region of Rhne-Alpes, Dpartement of Haute-Garonne, region of
Midi-Pyrnes, Dpartement of Alpes-Maritime, region of Provence-Alpes-Cte dAzur.
5
Wikipedia.org
6
Tradingeconomics.com
7
eMarketer, Jun 2015
8
eMarketer, Dec 2015
9
eMarketer, Sep 2015
10
Salesforce Marketing Cloud, Salesforce Advertising Index Q2 2015, Nov 25, 2015
11
Facebook Internal Data, Feb 2016, accessed Feb 2016
12
Newzoo Global Games Market Report, 2015
13
The comScore Audience Product Suite, comScore, Total Minutes Spent Among Adults Age 15+, Facebook.com vs Youtube, Dec 2015
14
Facebook Internal Data, Jan 2016, accessed Jan 2016
15
EMEA Country Profile Study, GfK (Commissioned by Facebook), France, December 2015, N=1000
16
Facebook Audience Insights, France, January 2016
17
EMEA Country Profile Study, GfK (Commissioned by Facebook), France, December 2015, N=290
18
Multidevice Study by GfK (Facebook-commissioned study of people ages 1354 in GfKs panel who use a smartphone, tablet, desktop or laptop at least once a week in France) MayAug 2015
19
Global-ecommerce-payments-guide, Adyen.com, 2015
20
EMEA Country Profile Study, GfK (Commissioned by Facebook), France, December 2015, December 2015
C RO S S - B O RDE R B US INE S S HANDB O O K 22
Population: 80 Million 1
OVERVIEW
$69B
13% 10.6% 41.7% 13.6% 21.1% 2016 (PROJECTED)
55% of Men and 54% of Women Facebook users are between 18-34 years of age 3 $866 Billion
2020 (PROJECTED)
27.8% 31.5%
$879 Billion
2018 (projected) $2.51 Average Cost per Install for FB mobile Ads 10
E-Commerce size 8
$30 Billion
23 Million 20 Million Daily Active Users
7
INTERNET POPUL ATION Daily Active Users
Berlin | Hamburg | Munich | Cologne | Frankfurt 2017 (PREDICTED)
1-2x
42.3 Million More Android vs iPhone users on Facebook
14
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 24
G E R M A NY
20
DEVICE USAGE THROUGHOUT THE DAY = Smartphone = Tablet = Laptop/PC
70%
soccer fans on FB 0%
in Germany
15 82 %
51 %
15 %
76 % Early Morning Late Morning Lunchtime Afternoon Early Evening Late Evening Post Midnight
16
TOP CATEGORIES DISCOVERED ON FACEBOOK 16% of German plan to purchase more products online in the future
of German social media of German social media of German retail sales vol- of laptop/PC usage at home
users chose one of users see WhatsApp as ume will be transacted over is for shopping online.
Facebook family of Apps the preferred platform for the Internet by 2025
as their favorite messaging people 8.5% of German retail sales
FIFA is the second most played game
franchise in Germany - more than 1 in 4 volume is transacted over
of all German gamers play it.
12 the Internet
16 18
IMPACT OF MOBILE USING MULTIPLE DEVICES
48%
say that their life has improved through say it helps them
having access to a mobile device 78% communicate easier
Tech Entertainment Cosmetics Travel
45% 98%
feel more connected to friends and 71%
say it helps them stay up 10% 9% 9% 8%
family outside the household to date with friends
More than 4 in 10 teens own all three:
42% of teens own say it helps them get easy
71 % a smartphone, a tablet and a desktop
shop for brands and services multiple devices access to entertainment or laptop.
18 16
MOBILE ENTERTAINMENT TEENS LOOK FOR
81% of Germans watch online video 32% | of Germans say they use
34% content at least once a month.
22
discover new products or services 85% of German Facebook users access Facebook through mobile (38% access it on their mobile only)
16
Facebook while watching TV
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
4
Largest German Cities, Statistics, Retrieved 14 November 2015
5
Wikipedia.org
6
Tradingeconomics.com
7
eMarketer, Jun 2015
8
eMarketer, Dec 2015
9
eMarketer, Sep 2015
10
Salesforce Marketing Cloud, Salesforce Advertising Index Q2 2015, Nov 25, 2015
11
Facebook Internal Data, Feb 2016, accessed Feb 2016
12
Newzoo Global Games Market Report, 2015
13
The comScore Audience Product Suite, comScore, Total Minutes Spent Among Adults Age 15+, Facebook.com vs Youtube, Dec 2015
14
Facebook Internal Data, Jan 2016, accessed Jan 2016
15
FB Internal Data, Q2 2014
16
GfK EMEA country profile study, Germany, December 2015, N= 1003
17
eCommerce: Germanys online share of groceries and drugstore items to double, GFK GROUP, Aug 2015
18
GfK Multi-Device Study (report commissioned by Facebook), September 2015
19
Global-ecommerce-payments-guide, Adyen.com, 2015
20
EMEA Country Profile Study, GfK (Commissioned by Facebook), Germany, December 2015, N= 710
21
EMEA Country Profile Study, GfK (Commissioned by Facebook), Germany, December 2015, N=547
22
EMEA Country Profile Study, GfK (Commissioned by Facebook), Germany, December 2015, N= 946
C RO S S - B O RDE R B US INE S S HANDB O O K 27
Population: 30 Million 1
OVERVIEW
$1.3B
28.8% 16.9% 41.2% 7.6% 5.5%
MALAYSIA
11
GAMING INDUSTRY
GAMER SIZE
Third largest gaming market in Southeast Asia;
TOP 5 CIT IES by population
4
more than 1 in 2 players is also a payer
INTERNET POPUL ATION
9
14.6 Million
(above average for Southeast Asia)
Kuala Lumpur | Johor Bahru | Ipoh | Shah Alam | Petaling Jaya
Official language: Malay Major Religion: Islam 5
20% SPEAK ENGLISH
20.6 Million
17
TIME SPENT
7
DIGITAL SHOPPER S
6 6
1.4x more time spent on Facebook vs Youtube 19%
GDP PER CAPITA PPP 2017 (projected) GDP PER CAPITA PPP 2020 (projected)
16 Million
$25,920 $28,562
9
of total online media time spend is on FB
SM ARTPHONE USER S
10.1 Million
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 29
M A L AYS I A
3
Humorous 36%
HOW USERS ACCESS FACEBOOK
Malaysians have liked a business Malaysians have liked a brand's Malaysians have liked a brand's have seen or searched for
Family-oriented 47% Facebook page Facebook page to find out useful Facebook page to get exclusive information on Facebook before
64% Only Mobile information information or sneak peeks purchasing
Kid-centered 21% have searched for product have first heard about a new have first heard about a new movie, Malaysians first heard about
information on Facebook product, brand or service album, book, festival, event or show a new mobile app on Facebook
on Facebook on Facebook
Sentimental 20%
14 14
ONLINE PAYMENT METHODS USED OTHER PAYMENT METHODS USED
63% 56%
Average time spent on 42% MayBank2U
Facebook (roughly 2x 34%
more than TV) 18% Malaysians have played have first heard about
6%
a game on Facebook a new game on Facebook
2 hours 35 minutes CIMBClicks
per day
12
Online Banking Visa MasterCard PayPal
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 31
Malaysia
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
4
List of cities, Malaysia (2010), Department of Statistics, Malaysia, retrieved 28 Nov 2013
5
Wikipedia.org
6
Tradingeconomics.com
7
International Telecommunication Uniion, ComScore via UBS, Nielsens global survey of e-commerce (Q1 2014), eMarketer, Trend Marco, MasterCard, Paypal, VECITA, A.T. Kearney
8
2016 e-Commerce Outlook by 11street: Mobile, Infrastructure & More Overseas Products, ecommercemilo.com, Dec 2015
9
eMarketer, Jun 2015
10
Facebook Internal Data, Feb 2016, accessed Feb 2016
11
Newzoo Global Games Market Report, 2015
12
Reach study, TNS (Commissioned by Facebook), 2015 N = 1069
13
Nielsen, Global Trust in Advertising as cited by Marketing Interactive, Sep 28, 2015
14
Global-ecommerce-payments-guide, Adyen.com, 2015
15
Malaysian on Facebook, TNS Study (Commissioned by Facebook), 2014. N = 1069
16
Mobile Shopping Survey, MasterCard, 2015
17
the comScore audience product suite, comScore, total minutes spent among adults age 15+, facebook.com vs Youtube, Dec 2015
C RO S S - B O RDE R B US INE S S HANDB O O K 32
Population: 68 Million 1
OVERVIEW
$0.9Billion
17.6% 15% 46.9% 10.9% 9.5%
GAMER SIZE
55% Payer-to-player ratio. Largest
gamer market in Southeast Asia
INTERNET POPUL ATION
Bangkok | Nonthaburi | Nakhon Ratchasima | Chiang Mai | Hat Yai 19.3 Million 31% of Thai mobile gamers play
Official language: Thai Major Religion: Buddhism 5 five days a week or more
27% SPEAK ENGLISH
26 Million
10
WOMEN GAMERS
7
DIGITAL SHOPPER S
3-4x
10.1 Million More Android vs iPhone users on Facebook
9
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 34
T H A I L A ND
12 14
FACEBOOK ACTIVITY USING MULTIPLE DEVICES
1 out of 4 say that they saw/ have liked a brand's have bought something search for information Over 95% of people in Thailand use at least two devices and a
people in Thailand searched for informa-
tion on Facebook before
Facebook page on Facebook about products or services
on Facebook
third use three: a smartphone, a tablet and a desktop or laptop.
say that wearing buying something
wearables makes
them feel 57% 53% +56% 92%
advanced.
11
have first heard about have first heard about a first heard about a new have liked a brand's page
a new product, brand new movie, album, book, game on Facebook because they're interested
Its projected that shipments
or service festival, event or show on in its products
of wearable devices will have
Facebook
grown 20% by 2019, reaching
11
173 million units worldwide.
3
79% of Thai multi-device users say they have used their smartphones by 9am
13 13 14
HOW USERS ACCESS FACEBOOK ONLINE PAYMENT METHODS USED OTHER PAYMENT METHODS USED MULTI DEVICES ENABLES THAIS TO:
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
4
Division of Research and Development System, Office of Development and Structure, Department of Local Administration, accessible: (1) 2014. Searched 6 February 2015 In Thailand
5
Wikipedia.org
6
Tradingeconomics.com
7
International Telecommunication Uniion, ComScore via UBS, Nielsens global survey of e-commerce (Q1 2014), eMarketer, Trend Marco, MasterCard, Paypal, VECITA, A.T. Kearney
8
eMarketer, Jun 2015
9
Facebook Internal Data, Feb 2016, accessed Feb 2016
10
Newzoo Global Games Market Report, 2015
11
Fueled by Growing Demand for Smart Wearables, IDC Forecasts Worldwide Wearable Shipments to Reach 173.4 Million by 2019 by IDC, Sep 14, 2015
12
Thais on Facebook, TNS (Commissioned by Facebook), June 2014. N = 1005
13
Global-ecommerce-payments-guide, Adyen.com, 2015
14
Multi-device Study by GfK (Facebook-commissioned study of people ages 1854 who use a smartphone, tablet, desktop or laptop at least once a week in AU, TH and TW), OctNov 2015
C RO S S - B O RDE R B US INE S S HANDB O O K 37
Population: 102 Million 1
OVERVIEW
$1Billion
33.7% 19% 37% 5.8% 4.5%
75% of Men and 72% of Women Facebook users are between 18-34 years of age 3
have first heard about a new of Philippine PC/MMO gamers surveyed have played
game on Facebook play only downloaded games a game on Facebook
Gamer Size
9
11
FACEBOOK APP USAGE
PHILIPPINES
95%
6-7x
26.2 Million More Android vs iPhone users on Facebook
11
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 39
Women outnumber men
in mobile segments
app on Facebook
phone gamers
and 56% of tablet
gamers are female
9
10 10
87 %
surveyed have
3
liked a business
have first heard about a new movie, album,
62
Facebook Page
%
book, festival, event or show on Facebook
10
86%
46% | accessed FB by using only mobile have liked a brands
page to get exclusive
10
44% | used both desktop & mobile; information
or people who used mobile
96 %
information on Facebook
have liked a brands
Facebook page to find out 51% | have discovered a new product Philippines
useful information
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
13 13
ONLINE PAYMENT METHODS USED OTHER PAYMENT METHODS USED 4
Philippine Statistics Authority, 4 April 2012. Retrieved 6 November 2015.
5
Wikipedia.org
6
Tradingeconomics.com
43% PayPal 7
International Telecommunication Uniion, ComScore via UBS, Nielsens global survey of e-commerce (Q1 2014), eMarketer, Trend Marco, MasterCard, Paypal, VECITA, A.T. Kearney
8
eMarketer, Jun 2015
27% Smart Money
9
Newzoo Global Games Market Report, 2015
17% 10
Filipino on Facebook, TNS Study (Commissioned by Facebook), 2014. N = 1021
7% 11
Facebook Internal Data, Feb 2016, accessed Feb 2016
Gcash
12
Reach study, TNS (Commissioned by Facebook), 2015 N = 1069
MasterCard Visa E-Wallets Online eBanking 13
Global-ecommerce-payments-guide, Adyen.com, 2015
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 41
Population: 65 Million 1
OVERVIEW
$110B
17.3% 12.6% 41% 11.5% 17.5% 2016 (PROJECTED)
49% of Men and 46% of Women Facebook users are between 18-34 years of age 3 $702 Billion
2020 (PROJECTED)
49.6% 40.5%
$729 Billion 10
2018 (projected) $3.87 Average Cost per Install for FB mobile Ads
E-Commerce size 8
$37 Billion
31 Million Daily Active Users 29 Million
7
INTERNET POPUL ATION Daily Active Users
London | Manchester | Birmingham | Leeds-Bradford | Glasgow 2017 (PREDICTED)
Official language: English 97% Major Religion: Christianity 5
39 Million Monthly Active Users 35 Million Monthly Active Users $43 Billion
51.3 Million
14
GAMING INDUSTRY TIME SPENT
7
DIGITAL SHOPPER S
UK is the 6th biggest Games market in the world
and second largest games market in Europe. 12
1.2x more time spent on
6 6
12
Facebook vs Youtube
GDP PER CAPITA PPP 2017 (projected) GDP PER CAPITA PPP 2020 (projected) Payer-to-player radio of 61%, highest in Europe
42.9 Million
$37,959 $38,564
GAMER SIZE 13
7
35.3 Million
12 14% Gaming Time Spent on mobile devices
SM ARTPHONE USER S
.6-.8x
38.3 Million
15
More Android vs iPhone users on Facebook
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 43
U NI T E D K I NG D OM
23
DEVICE USAGE THROUGHOUT THE DAY = Smartphone = Tablet = Laptop/PC
70%
53% of UK social
media users chose of shoppers already use
say they use smartphones
Early Morning Late Morning Lunchtime Afternoon Early Evening Late Evening Post Midnight
0%
daily, clocking up an average
Facebook as their 68 % their mobile in store
18
favorite
16 20 16
EVERY DAY ON AVERAGE... TOP CATEGORIES DISCOVERED ON FACEBOOK
VS.
17%
21
FACEBOOK WITH MILLENNIALS
European country where the Personal
Screen has the largest market share
(Mobile screens together have 31% of
the market)12
2.2x 2x 2.4x 1.7x Facebook can reach 4 times more
more likely than average to more likely to say they will more likely to say they will more likely to go online to
people than national newspapers
17%
Brits plan to purchase more online 16
discover Tech on Facebook spend more time on their spend more time watching stream/ download music in the UK combined
mobile in the future videos on their phone
(23% for Facebook & Instagram users)
Entertainment Cosmetics Tech
90% use a mobile to access Facebook 10% 8% 8%
16
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
4
World Urban Areas Report, Jan 2015
5
Wikipedia.org
6
Tradingeconomics.com
7
eMarketer, Jun 2015
8
eMarketer, Dec 2015
9
eMarketer, Sep 2015
10
Salesforce Marketing Cloud, Salesforce Advertising Index Q2 2015, Nov 25, 2015
11
Facebook Internal Data, Feb 2016, accessed Feb 2016
12
Newzoo Global Games Market Report, 2015
13
The UK Goes Mobile, comScore, June 2015
14
The comScore Audience Product Suite, comScore, Total Minutes Spent Among Adults Age 15+, Facebook.com vs Youtube, Dec 2015
15
Facebook Internal Data, Feb 2016, accessed Feb 2016
16
EMEA Country Profile Study, GfK (Commissioned by Facebook), United Kingdom, December 2015, N= 1048
17
App Annie Mobile App Forecast, Global, Q1 2016
18
eMarketer UK, Sept 2015; Research Now, Multi-channel Shopping, UK, 2014
19
Global-ecommerce-payments-guide, Adyen.com, 2015
20
Facebook Internal Data Based on Stated and Inferred Data, Average for June 2015 Compared to ABC, National Newspapers, March 2015
21
EMEA Country Profile Study, GfK (Commissioned by Facebook), United Kingdom, December 2015, N= 768
22
Facebook Audience Insights Tool, UK, January 2016. N=1048
23
EMEA Country Profile Study, GfK (Commissioned by Facebook), United Kingdom, December 2015
C RO S S - B O RDE R B US INE S S HANDB O O K 46
Population: 324 Million 1
OVERVIEW
Age Structure
2016 (projected) 11 12 12
RETAIL SALES AND GROWTH DIGITAL AD SPENDING MOBILE AD SPENDING
0-14 years 15-24 years 25-54 years 55-64 years 65+ years
2
E-Commerce size 8
$385B
19.4% 13.7% 39.9% 12.6% 14.5%
2016 (PROJECTED)
Race Structure
$4.8 Trillion
Asian Other Races African Am. Caucasian
3
2020 (PROJECTED)
31.6% 52.4%
4.7% 10.3% 12.6% 72.4%
49% of Men and 43% of Women Facebook users are between 18-34 years of age 4 $5.1 Trillion
2018 (projected) $3.11 Average cost per Install for FB mobile Ads 13
E-Commerce size 8
$168 Billion
156 Million Daily Active Users 141 Million Daily Active Users
10
INTERNET POPUL ATION
New York | Los Angeles | Chicago | Houston | Philadelphia 2017 (PREDICTED)
Official language: English 95% Major Religion: Christianity
199 Million Monthly Active Users 181 Million Monthly Active Users $190 Billion
6
259.7 Million
7
TOP 2 FOREIGN LANGUAGES: SPANISH & CHINESE
15 17
GAMING INDUSTRY TIME SPENT
10
DIGITAL SHOPPER S
US is the second largest Gaming market in the 1.3x more time spent on
SM ARTPHONE USER S
10 the US with 45% of all gamers playing it.
1:1
190.5 Million
18
Ratio of Android vs iPhone users on Facebook
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 48
U NI T E D STAT E S
Facebook is the 24 25 25 24
#1 platform for of people that access mobile of people that will do most of
sharing Holiday 65 % while shopping 22
experiences
19
of Internet users have friended of online consumers are more likely of smartphone users say of smartphone users want to
67% of Millennials ages 1834 51% of people ages 3554 companies/brands on FB or Twit- to purchase products and services mobile- friendly sites make them get product/service info
say Facebook is somewhat or very say Facebook is somewhat or very ter to get deals/discounts from companies that use custom- more likely to buy companies prod-
influential in their Holiday shopping influential in their Holiday shopping ized, real-time marketing content ucts or services
21
TOP ONLINE SHOPPING DAYS
For people on Facebook who were 19 19 20
26
served an ad with a conversion pixel of people seek Holiday gift of people would use Facebook of people plan to shop NEW PARENTS FACEBOOK STATS
during the Holidays (2014)
23% advice on Facebook
30% to share Holiday greetings
65% across multiple channels
They are active on Facebook mobile as early as 4am and peaking at 7am More than 1 in 5 minutes on
Nov 28, 2014 (Black Friday)
19 19 20
mobile is spent on Facebook
Dec 1, 2014 (Cyber Monday) of people would use of Holiday shoppers plan and Instagram. 30
of people find Holiday gift More time new parents They post and share photos Their posts about their
Dec 15, 2014 26% inspiration on Facebook
38% Facebook to share their
Holiday experience
62% to shop differently than the
previous year
1.3x spend on Facebook mobile 2.9x more and videos 5x babies get 37%-47%
vs non-parents more than non-moms more interactions
34
21 TARGETING ACCURACY
Top days people tagged themselves at
Global 65% | Facebook 85%
a mall during Holiday season (2014)
23 23 27 28 29
ONLINE PAYMENT METHODS USED OTHER PAYMENT METHODS USED TRAVEL IN 2016 TOP HOLIDAY TRAVEL DESTINATIONS
Nov 28, 2014 (Black Friday) While Americans are on vacation,
mobile accounted for... 51.8% of travelers who book 1. Mexico 6. India 54% of all time spent on digital
Dec 6, 2014 (Saturday)
57% Secure Vault Payments trips via digital means will use is with mobile apps. 32
Dec 13, 2014 (Saturday) 74% Facebook logins a mobile device. 2. France 7. Germany
24% Google Wallet 3. Italy 8. Spain
12% 78 % Facebook posts IN 2019 Americans uploaded 5.91x more
20
5% 2% content to mobile than desktop 33
41% of people plan to shop more
The number is predicted 4. UK 9. The Bahamas
online next year than last year Zong 80 %
Photos posted
Visa MasterCard American Express PayPal Discover to be 69.8% 5. Canada 10. Puerto Rico
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 50
United States
1
Worldometers, accessed Feb 2016
2
CIA World Factbook, June, 2015
3
Overview of Race and Hispanic Origin: 2010, Census Briefs, Retrieved 2013
4
Facebook Audience Insights Tool Dec. 6th 2015 - Jan. 6th 2016
5
Thomas Brinkhoff: The Principal Agglomerations of the World, City Mayors.com
6
Wikipedia.org
7
2011 Census Bureau Report, Aug 2013
8
Tradingeconomics.com
9
eMarketer, Jun 2015
10
eMarketer, Jun 2015 and July 2015
11
eMarketer, Dec 2015
12
eMarketer, Sep 2015
13
Salesforce Marketing Cloud, Salesforce Advertising Index Q2 2015, Nov 25, 2015
14
Facebook Internal Data, Feb 2016, accessed Feb 2016
15
Newzoo Global Games Market Data, October 2015
16
So Many Apps, So Much More Time for Entertainment, Nielsen, June 2015
17
The comScore Audience Product Suite, comScore, Total Minutes Spent Among Adults Age 15+, Facebook.com vs Youtube, Dec 2015
18
Facebook Internal Data, Jan 2016, accessed Jan 2016
19
Facebook Internal Data, Poll of 500 respondents, ages 18+, selected as representative sample of US online population,Jul 2015
20
Facebook Internal Data, Poll of respondents ages 18+, US only, Jul 2015
21
Facebook internal data for people ages 18+ in the US, NovDec 2014 (accessed Sep 2015)
22
From One Screen to Five, in conjunction with Millward Brown Digital and Firefly Millward Brown, (commissioned by Facebook IQ). US only, n=500
23
Global-ecommerce-payments-guide, Adyen.com, 2015
24
USC Annenberg School Center for the Digital Future, 2015 Digital Future Project, Dec.9, 2015
25
An Introduction to Cross-Device Customer Journey Mapping, SIGNAL, Jan 2016
26
Facebook Internal Data, based on reported and inferred data, US only, Jan-Apr 2015
27
Facebook Internal Data, based on reported and inferred data, US only, MaySep 2014
28
eMarketer, Nov 2015
29
Facebook Internal Data, ages 18+ in the US, Nov 15Dec 31, 2014 (accessed Jul 2015)
30
Nielsen Mobile Netview, September 2015
31
Nielsen Digital Ad Ratings, Facebook Norms through July 2015, US only
32
The U.S. Mobile App Report, comScore, Aug 2015
33
National Retail Federation, Jan 2015
34
(1) Nielsen Digital Ad Ratings, Feb. 2015; Facebook 85% source: (2) Nielsen OCR Norms Mar. 2015
C RO S S - B O RDE R B US INE S S HANDB O O K 51
Best Practices
Checklist
CRO S S -B O R D E R B U SI N E S S H A N D B O O K
Its never too early to start planning your cross-border campaigns. Add the Facebook Pixel to your website and the Facebook SDK in your mobile app
To leverage all of the capabilities Facebook has built for mobile app on Facebook across all devices. For example, if a
Make sure you have the right tools in place, test your creative for different countries, and retail and e-commerce advertisers, such as dynamic product shopper browsed for watches on your mobile app but didnt
retargeting, conversion optimization, and cross-device purchase, you can automatically retarget them with an ad for
understand your customers behavior before the campaign launch. measurement, make sure your website is set up with the that watch when they visit Facebook on their laptop.
Facebook Pixel. If you have a mobile app, make sure it is set up
https://developers.facebook.com/docs/app-events
with the Facebooks SDK with App Events.2 With these items in
place, you can target people who visit your website or use your
Leverage Facebooks strategic insights about your customers
Use this handbook or Audience Insights1 to better understand like high-end retail brands, and live in the suburbs of specific
your current and potential customers. These insightsincluding geographic locations. Armed with this information, youll be able
demographics, location, interests, psychographics, and purchase to tailor your message more effectively when targeting these Test different creative formats in different countries
behaviorcan help inform your creative strategy when targeting potential customers.
One creative does not apply for all markets. Budget some time be more responsive for price. Consider communicating clearly
people in different countries. You may discover, for example,
https://www.facebook.com/ads/audience_insights to test the different creative formats for your audiences in about your Unique Selling Point and testing strong call to action
that high lifetime value (LTV) customers are 70% female,
different countries. For example, German customers may be copy so you identify the best-performing creative prior to the
more responsive to quality, while American customers may campaign launch.
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 55
Targeting More ways to reach
the right people
Custom Audiences
Youve got a list of people who already know your business. With Custom
Audiences, y ou can easily target those same people on Facebook with specific
to move real people Build an audience on Facebook with the same characteristics as the people who
already love your business. Its like cloning, but without the scary implications.
Audience Network
Reach the right people who are going to consider your brand,
Facebooks Audience Network is a collection of mobile apps where you can serve
buy your product or visit your store. Here are some of the native ads using the same targeting and measurement tools as on Facebook. So you can
extend your ad reach beyond News Feed, to everywhere your people are.
targeting options available in the Facebook ads tools:
Placement Optimization
Reach your target audiences and optimize performance in real time across
Facebook, Instagram and the Audience Network. Its a great way to add reach
and improve performance.
Location Behaviours
Target by country, region, postcode or even Find your best customers based on
the area around your business.
Demographics
shopping behaviour, the type of phone
they use or if theyre looking to buy a car
or house.
Buy better on mobile
Choose the audiences that should see your Reach and frequency buying
Connections
adverts by age, gender, interests and even
the languages they speak. Reach the people who like your Page or Taking inspiration from traditional broadcast buying, Facebook reach and
your app and reach their friends too. frequency buying lets you predictably manage audience sizes and the number
Interests of times theyll see your ad.
Connection Speed
Choose from hundreds of categories such TRP buying
as music, films, sport, games, shopping and Reach people in low-bandwidth areas, ideal
so much more to help you find just the right for delivery of slideshow ads. In partnership with Nielsens Digital Ad Ratings division, we now allow you to
people for your brand and message. buy ads on Facebook by the same target rating points with which you buy TV.
CRO S S -B O R D E R B U SI N E S S H A N D B O O K
How People
See Ads
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 59
VIDEO
Video Ads
100% Pure New Zealand SUUMO
Stop thumbs
with moving images
Nothing moves hearts quite like moving pictures. And video
on Facebook and Instagram gives you a powerful way to tell
stories that make people stop, watch and care.
36.7K Likes . 895 Comments . 145 Shares
USEFUL BITS
Carousel Ads
The Iconic Sony Xperia HK
USEFUL BITS
Use images of products when targeting Create a theme for the videos and
people who have visited products on images in your carousel link ads.
your website.
Test different creative strategies such
THE ICONIC successfully used Instagram to lift ad recall and Sony Xperia HK The smartphone and tablet brand used
Reach more people through video. as storytelling w
ith video, product
Follow up with images that give more imagery, or starting with a brand video increase purchase intent, while Facebook helped to drive online Instagram to create mass awareness of a new product in Hong
information about the product, service followed by more specific product or sales. Of the audience that saw posts on both Instagram and Kong and communicate key features to its target audience.
or brand youre advertising. brand information. Facebook, there were 23% more conversions and 25% more
Consider stitching your images together basket adds than of those who saw only the Facebook ads.
to create one panoramic visual.
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 63
PHOTO
Photo Ads
Zalora Red Bull
Move people
with a single still
If youve got lots of images to play with, Facebook can
help you find the best-performing shots to make sure
your campaign is bound to stop thumbs.
36.7K Likes . 895 Comments . 145 Shares
USEFUL BITS
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 65
LINK ADS
Link Ads
Skyscanner
Skyscanner
Sponsored
Drive an immediate
response
Whether its making a purchase, finding out more about a
product or visiting your site, get people to act and respond with
Facebook link ads. Link ads allow you to create big, bold and
36.7K Likes . 895 Comments . 145 Shares
beautiful posts that fit right into News Feed. Add a call-to-action
button to drive immediate action. DECIDE WHICH ACTION YOU WANT
Choose from five actions that best align with your business goal
USEFUL BITS
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 67
LEAD ADS
Lead Ads
MINI Australia
forms on mobile
No one likes to fill out forms, especially with thumbs on a tiny
screen that loves to autocorrect. Lead ads help make the process Learn More
faster and easier by automatically populating contact information 36.7K Likes . 895 Comments . 145 Shares
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 69
CANVAS
Canvas Ads
Carnival Cruise Line
Carnival Cruise Line ran its first Canvas campaign to target a broad
audience of potential newcomers to cruising. The ad takes over the
whole mobile screen so users can scroll through the rich imagery,
showing off the cruise ship, the ports of call and vacation activities.
Tell your stories and showcase products in an immersive mobile TELL A STORY
experience that doesnt require a separate microsite. Canvas Ads with the Canvas experience perform better when
the creative both tells a story and promotes a product.
gives you all the space you need to move hearts with panoramic For example, feature a collection or attributes of a
images, carousel, video and an experience built for mobile. product rather than a long list of products.
Tap to Open
MAKE IT INTERACTIVE
With Canvas, you can also include horizontal scroll
elements so people can explore your story more deeply.
This lets people engage with the products or attributes
36.7K Likes . 895 Comments . 145 Shares that resonate most with them.
EXPERIMENT
This is a new in-app experience. Marketers are exploring
innovative new ways and using creative elements to
achieve their business objectives.
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 71
CANVAS
In Canvas, people can swipe through a carousel With Canvas, you have complete
of images, tilt to view panoramic images and creative control to achieve any
zoom in to view images in detail. objective like telling your brand
story, promoting a new movie and
showcasing your products.
Slideshow Ads
Tang Argentina
Build your slideshow from 3-7 images. For feature phone delivery, slideshows
must be created in PowerEditors Page
Adapt video to suit low-bandwidth
Post Engagement objective.
markets by combining video screenshots.
Available on Facebook and Instagram
Control the video speed to create videos
up to 15 seconds.
Videos play without sound.
Combine slideshow with targeting by
bandwidth or device for optimal efficiency.
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 75
Ad Specs
PHOTO ADS CAROUSEL VIDEO ADS 360 VIDEO CANVAS PHOTOS PRODUCT SET
Specifications can change often. Please confirm the latest ad specs at facebook.com/business/ads-guide Latest specifications as of 31st March 2016 CRO S S -B O R D E R B U SI N E S S H A N D B O O K 77
Facebook
Case Studies
CRO S S -B O R D E R B U SI N E S S H A N D B O O K
GAMING
ELEX
THEIR STORY THEIR SOLUTION
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 81
TECH/TELCO
TransferWise
THEIR STORY THEIR SOLUTION
24 %
90 %
18 %
2X higher lift in new leads (video ads
Key numbers from the campaign, which ran
+ DR link ads versus video only)
for 4 weeks from August 2015, included:
2.5X lift in mobile app installs
higher lift in registrations lift in incremental lower cost per incremental registration
(video ads + direct response link ads registrations (video ads + direct response link ads
versus video only) versus video only)
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 83
TECH/TELCO
NewBornTown
THEIR STORY THEIR SOLUTION
including its flagship mobile app, Solo Launcher. The company also used location and interests
targeting to personalize the ads. This strategy
ensured it efficiently allocated its budget to
reach precisely the right people.
Replay
THEIR STORY THEIR SOLUTION
video view rate cost per view (0.02 average) people reached
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 87
TRAVEL
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 89
E-COMMERCE
Lost My Name
THEIR STORY THEIR SOLUTION
do better. He joined forces with friends Tal Lost My Name zeroed in on audiences by
gender, age, location, interests, language and
and BBC comedy writer David, and together parental status through careful targeting,
they created an algorithm-driven solution that
could create and personalise a unique story
based on the letters in a childs name.
Beyond imagination
Whats in a name?
Lost My Names phenomenal growth has ex- 4.2X average return on investment
THEIR GOAL
The personalised childrens entertainment company reached new customers around the world ceeded what its founders originally imagined in 2014
might be possible, and it is set to continue
with the help of Facebook Ads, and up to 55% of its sales are now attributable to Facebook. Selling the story growing in 2015 with Facebook. As a result
4.6X return on investment from
OctoberDecember 2014
of its campaigns, it has experienced:
As a fast-growing startup, Lost My Names pri- Up to 55% of sales come via Facebook
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 91
PROFESSIONAL SERVICES
Wix
THEIR STORY THEIR SOLUTION
investment by complementing its direct creased ad recall. There was notable growth 7.4% incremental uplift in premium
target accuracy increase in ad recall incremental uplift in premi- incremental uplift in As a result of the 40-day campaign that ran
starting in March 2015, Wix enjoyed:
um subscriptions in DR-only premium subscriptions in DR
test group + video test group
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 93
TRAVEL
LAN
THEIR STORY THEIR SOLUTION
Direct route to a great passenger service Talk to people who want to listen
LAN had a great offer to share, but also audiences: people who liked the LAN Face-
In 2012, LATAM Airlines Group was created a good media strategy that took advantage book Page, people who were interested in
through a merger between two of the industrys of Facebooks Custom Audiences to talk to traveling to Latin America, and frequent
people with an interest in traveling. flyers from the US to South America.
leading companies: LAN and TAM Airlines. The
From November 2729, 2014, the compa- The link ads took visitors to the LAN web-
group connects the region to the rest of the ny launched a teaser campaign consisting site, with audiences segmented by country,
world through a flight network covering North of link ads in News Feed, which sought to so that they would find offers for the desti-
capture a database of responses to its initial nation they were interested in.
and South America, Europe, the Caribbean and discount offers. LAN also carried out a retargeting campaign
Oceania. Each year, LAN and TAM carry about LAN then activated its Cyber Monday offer focused on people who searched for a flight,
on Facebook on December 12, 2014 with but did not buy one, during the 5 days lead-
66 million passengers to 135 destinations in 24
a message that spoke to 3 different target ing up to Cyber Monday 2014.
countries and transport cargo to 145 destina-
tions in 27 countries. Together, LAN and TAM
Success Story THEIR SUCCESS
operate approximately 1,500 flights per day,
Beyond the target
Travelers flock to Cyber Monday sale carrying one in 2 passengers in South America.
Facebook Custom Audiences and registra- During the 2-day offer, the return on invest-
THEIR GOAL
The South American airline used Facebook to promote its discounts on Cyber Monday and in just 2 days, posted tions accounted for 81% of the total sales ment doubled, achieving a 3.4X return. During
from display. Thanks to these tools, LAN the teaser phase, 25% of the registration
its biggest sales of 2014, thanks to a retargeting strategy focused on audiences who were interested in its offer. Next stop: Latin America was able to reach people who had visited forms came via Facebook. And the platforms
the website but abandoned their purchase, cost per acquisition was 14% cheaper than
The main goal was to increase the sale of air people who were interested in flying with with other media.
tickets from the United States to Latin America LAN, and people with similar profiles who
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 95
TESTIMONIALS
To take your game global, cross-platform games are the future. From pre-launch to post-launch, Facebook Facebook performed perfectly in terms of our video views goals. By using the video tool, we saw the Replay
was a true strategic partner. We have such a close and collaborative working relationship with them that online store achieve consistent growth in traffic. We were also able to optimize our budget significantly, and
ELEX Replay
I see them as an extension of my own team. Facebooks Developer platform, advertising solutions and boost brand awareness through increased engagement.
worldwide reach allowed us to find new fans in brand new markets. Alessandro Gambera, Web Marketing Specialist, Replay
Xie Xianlin, President, ELEX
Ultimately, every pound we spend on marketing is a pound we could have otherwise invested in our product Facebook has been invaluable in helping us grow internationally. Because we can test out ads in new territories
or spent elsewhere. We need to be confident we spend wisely and that it accelerates our growth. Facebooks with relatively little budget, we can quickly and easily get a feel for where our product chimes best. As we head
TransferWise conversion lift tests have revolutionised how we measure performance and given us that confidence to a Lost My Name into a new year with new products planned, Facebook will be an important part of our brand awareness and
significantly greater degree than any other channel. growth strategies.
Russell Smith, Performance Marketing Manager, TransferWise Asi Sharabi, founder and CEO, Lost My Name
Facebook and Instagram helped us build a loyal user base on a massive global scale. Solo Launchers With the new testing capabilities, we were able to prove for the first time how video on Facebook can im-
mission is to let information find you, and its important that we find people who share our brand values. prove our performance-driven marketing efforts and increase our return on investment.
NewBornTown Wix
People who use Instagram tend to be young, innovative and curious, so theres a natural affinity between Shani More, Digital Media Director, Wix
them and the Solo brand.
Harry Liu, CEO, NewBornTown
Facebook is an amazing marketing tool to help SMEs get closer to their customers. It has been the key driver The excellent results are a reflection of LATAM Airlines working hand in hand with Ariadna to build highly
Great Little of our sales by far, both organically from our Pages and from paid campaigns. Today, we have over one mil- relevant audiences, which allowed us to benefit from Facebooks tools and maximize revenue.
LAN
Place lion followers: suffice to say, without Facebook, we would never have been able to launch a business. Were a Denise Ruiz, Digital Marketing Manager for USA, Canada and the Caribbean, LAN
community born out of Facebooks community.
Rossa Shanks, founder, Great Little Place
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 97
Instagram
Case Studies
CRO S S -B O R D E R B U SI N E S S H A N D B O O K
CPG
ABSOLUT
THEIR STORY THEIR SOLUTION
Lighting Up the Nightlife with Brilliant Creative A singular spirit Creative timing
Absolut teamed up with Facebooks Creative Absolut selected the best videos to run as
Created in Sweden in 1879, Absolut Vodka is
The prestige vodka producer, Absolut, used captivating video creative in a Facebook Shop to design a video series that played to Instagram ads, timing them to run Labor
famously dedicated to its single-source heritage a trendy crowd, while celebrating the brands Day weekend to capture the end-of-summer
and Instagram campaign, lifting favorability and ad recall. iconic past. celebration crowd.
and purity. Today, the brand is a global leader,
Each Friday, Absolut launched a new Face- As the campaign came to a close, the team
known for its iconic bottle and its artistic market- book video ad linking to the Spark bottle ran an Instagram Marquee ad, which created a
ing for its spirits. Absoluts Spark bottle is a limited eCommerceportal. The team used Face- single-day sensation with multiple high-reach-
books targeting tools to reach people aged ing prime slot posts. Absolut reached a mass
edition multi-faceted bottle featuring a light in 21 to 49 in 18 focus states, who typically audience of mobile users aged 21+, ensuring
4pt
the bottom that creates a glittering night out. buy alcohol and drink on-premises, are inter- maximum impact for the Spark bottle finale.
lift in favorability via Facebook ested in distilled spirits and typically order Absoluts campaign sparkled, prompting a
specific brands. 5-point lift in brand awareness with Instagram
To drive more interest and reach a younger and a 33-point lift in ad recall with the Insta-
demographic at the campaigns mid-point, gram Marquee ad.
THEIR GOAL
Sparking interest
We turned to Instagram because we wanted the launch of our limited edition Spark bottle
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 101
GAMING
Playdemic
THEIR STORY THEIR SOLUTION
Game On Mobile gaming for the masses Creative cut through and clear messages
Using the single image app install adverts, The campaign saw significant results, includ-
Playdemic is one of Europes biggest mobile
Playdemic, one of Europes biggest mobile gaming companies, used Instagram Playdemic utilized optimized bidding (oCPM), ing a 50% lower CPI compared to other plat-
gaming companies. It started entertaining the a call to action and a combination of targeting forms, along with a 60% higher Click Through
to raise awareness and drive installs of its popular title, Village Life. options. These included lookalike audiences Rate, and a 25% increase in yield. These
worlds players with casual strategy titles in- created from its own game and player data- excellent results prove that a combination
cluding Village Life and Gang Nations in 2010, bases, along with the exclusion of people who of strong creative and careful targeting is the
have already downloaded. key to reach, low Cost Per Install and a strong
and it have been growing ever since. The com-
Alongside the sophisticated use of ad tech, return on investment on Instagram.
pany focuses on delivering innovative and the strategy used for the creative execution Playdemic is now keen to scale its advertising
60% higher CTR compared with other meaningful titles to mobile gamers everywhere. ensured that the core themes of the game efforts on Instagram and expand with other
were communicated in a clear, entertaining titles in its stable.
social platforms and intriguing manner - in the case of Village
Life, that meant romance and family. This
helped to quickly and powerfully convey the
THEIR GOAL value proposition of the game and help it
stand out in peoples feeds.
Test, target, install
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 103
AUTO
Mercedes-Benz
THEIR STORY THEIR SOLUTION
A Compact SUV for the Millennial Lifestyle A history of making history Fueling the launch
Mercedes-Benz put imagery at the center of Mercedes-Benz saw a 54% increase in
Since inventing the first car in 1886,
Mercedes-Benz USA launched the GLA, the automakers first compact SUV, through a distinctive campaign their campaign pulling inspiration from the website visits by serving branding ads to
Mercedes-Benz has never stopped reinventing #ThingsOrganizedNeatly hashtag, creating the same people across Instagram and
that used Instagram and Facebook ads together to achieve strong brand and direct response results. whimsical and engaging ads highlighting the Facebook. They also saw a 580% increase in
it. By leading with innovation in safety, versatility of the GLA. The brand tapped website visits when Instagram and Facebook
performance and design, the brand is now the photographers and brand ambassadors to branding ads were paired with Facebook
answer the question, What would you pack direct response ads. By using the two
biggest selling luxury automaker in the U.S. in your GLA? and used their photos of neatly platforms to complement each other,
arranged items photographed from above on Mercedes-Benz effectively moved people
a custom GLA cargo mat to portray the versa- from awareness to action and sparked further
Using Instagram as part of our digital advertising mix means we can meet young buyers
THEIR GOAL on their home turf. With branding advertising on both Instagram and Facebook, site
visits jumped more than 50%. Combine that with our direct response Facebook campaign
The car for a multi-dimensional and the impact on lift was tenfold, driving users to our GLA model page to further
generation interact with the product.
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 105
TRAVEL
Qantas
THEIR STORY THEIR SOLUTION
Home Is Where the Heart Is Flying high for almost a century Home for a new generation
As the first Australian brand to run both home: surfing with friends, a day at the
Founded in the Queensland Outback in 1920,
Qantas used a combination of Instagram photo and video-sponsored posts to reach a new, a photo and video campaign on Instagram, cricket or setting off for a road trip. While the
Qantas has been awarded the title worlds safest Qantas developed creative that would 15-second videos featured raw and emotive
younger audience and rekindle the emotional connection with its customers. resonate with the Instagram community of scenes of real people reuniting at the airport
airline and has become Australias largest travel-savvy millennials. with loved ones.
domestic and international aviation company. Qantas crafted imagery that was tailor-made The two-phase campaign successfully drove
for the platform and depicted quintessentially a significant lift in ad recall (over 30 points)
summer moments the past times that the and a four-point lift in message association
target audience enjoy when they return between Qantas and feels like home.
Integrating Instagram into our media plan allowed us to reach millennials on their mobiles
30pt
with bespoke photo and video creative that effectively added emotive layers to our core
Lift in ad recall brand message.
THEIR GOAL
Jo Boundy
Reconnecting with the Red Roo Head of Digital and Entertainment Brand, Marketing and Corporate Affairs
Qantas Airways Limited
Qantas used Instagram as a part of its Feels
Like Home campaign, to further drive positive
sentiment and message association between
4pt Lift in message association the brand and traveling home, with a younger
18- to 34-year-old audience.
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 107
ENTERTAINMENT
CCTV News
THEIR STORY THEIR SOLUTION
3.7M
modern China.
people in the US reached for world news from a unique perspective.
Instagram advertising allowed us to reach our target audience at scale in the US. By producing
THEIR GOAL video content specifically for the platform, that showcased the breadth and quality of our
news programming, we could truly engage the English speaking youth community on mobile.
A far-reaching story
Zhang Shilei
6pt CCTVNEWS wanted to reach millennials in the Head of Multimedia Global Operation / CCTVNEWS
lift in ad recall among 25 to 34-year-olds
US and increase brand awareness. By engaging
this audience on Instagram, they could position
the channel as a trusted source of news and
a place to stay in touch with Chinese culture.
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 109
E-COMMERCE
BIRCHBOX
THEIR STORY THEIR SOLUTION
CRO S S -B O R D E R B U SI N E S S H A N D B O O K 111
Creative Best On brand
Identify your brands unique point of view that you want to share with the Instagram
Concept driven
Ideas are essential in paid advertising to drive metrics - to
Practices community. Its key that there is branding present in images for paid media to ensure brand
linkage. This may be a logo, an iconic brand element, or a brand color.
say something about your brand you need a message in your
campaign. An idea can come to life through a storyline, a specific
visual treatment, or a theme that carries through your brands
Instagram is unlike any other platform content. It can be conceptual, or it can be executional.