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AND ORGANIZATION
MEM531
INTEGRATED PRODUCT DESIGN 1
Engineered Products
Is this an engineered product?
What makes a product successful?
1. Product quality
2. Product cost
3. Development time
4. Development cost
5. Development capability
Manufacturing
Design
Marketing
Product Development Challenges
Trade-offs
Dynamics
Details
Time Pressure
Economics
1.1 A GENERIC DEVELOPMENT
PROCESS
Why do we need a development process?
Quality assurance
Assuring the right path has been taken to get a quality result.
Coordination
Coordinating your team and their work scope.
Planning
Milestones and schedule.
Management
Managing the team and identify problems occurrence.
Improvement
Documentation for future improvements.
Phases of a Product Development Process
Phase 0
Planning
Phase 1
Concept development
Phase 2
System-level design
Phase 3
Detail design
Phase 4
Testing & refinement
Phase 5
Production ramp-up
DEVELOPMENT PROCESSES
AND ORGANIZATION
MEM531
INTEGRATED PRODUCT DESIGN 1
1.2 CONCEPT DEVELOPMENT:
THE FRONT END PROCESS
Development Iteration
What is development iteration?
Process proceed in purely sequential steps rarely practiced.
It may be overlapped in time.
New results/information may need the team to repeat an earlier process.
Uncertainties
Concept Development Process
Identifying customer need
Understand what the customer wants.
Customers need statements (listing with appropriate weights for some or
all needs).
Concept generation
Explore the space/ideas that may address the customer needs.
Concept selection
Analyzing & eliminating various product concepts (not promising
concept)
Concept testing
Have the concept meet the customer needs?
Yes proceed.
No terminate/repeat earlier activities.
Project planning
Detailed development schedule.
Strategy to minimize development time.
Economic analysis
Financial support.
Development cost vs. manufacturing cost.
Benchmarking of competitive products
Compare with other competitors product gain ideas.
1. Interviews
2. Focus groups
3. Observing the product in use
Interviews
Discus with a single customer.
Conducted in the customers environment.
Last one to two hours.
Focus groups
Involves a moderator that facilitates a two hour discussion with 8 12
customers.
Conducted in a special room equipped with a 2-way mirror (for
observing the group).
The discussions are usually video-tapped.
The participants are usually paid for their attendance and commitment.
Observing the product in use
Watching customers using an existing product.
Observing alone without any interaction with the customer is passive.
Need to interact or working side-by-side with a customer to
develop a firsthand experience using the product.
Ideally to observe the product in the actual use environment.
Other alternatives:
Written surveys (mail or web-based) not recommended because
does not provide enough information about the use environment of the
product.
Choosing your customer
How many customer to interview?
10 is inadequate & 50 is too many.
Depends on what is the depth of customer needs is required can be
done sequentially until no needs are required.
1. Audio recording
2. Notes
3. Video recording
4. Still photography
Step 2: Interpret The Raw Data In Terms Of
Customer Needs
5 guidelines for writing need statements:
MEM531
INTEGRATED PRODUCT DESIGN 1
Specifications
Terminology:
Product requirements
Engineering characteristics
Specifications
Technical specifications
Specification
Consist of a metric and a value
E.g. Metric average time to assemble
E.g. Value less than 75 seconds
4.1 ESTABLISHING TARGET
SPECIFICATIONS
When to establish?
Target specifications are established after the customer needs have
been identified.
Before generating product concepts.
Involve 4 steps in establishing the target specifications:
# NEED Imp
1 The sus pens io reduc es v ibration to the hands . 3
2 The sus pens io allow s easy travers al of s low , dif f ic ult terrain.
2
3 The sus pens io enables high speed des c ents on bumpy trails 5.
4 The sus pens io allow s s ens itiv ity adjus tment. 3
5 The sus pens io pres erv es the s teering c harac teris tic s of the4 b
6 The sus pens io remains rigid during hard c ornering. 4
7 The sus pens io is lightw eight. 4
8 The sus pens io prov ides s tif f mounting points f or the brakes. 2
9 The sus pens io f its a w ide v ariety of bikes , w heels , and tires5.
10 The sus pens io is easy to ins tall. 1
11 The sus pens io w orks w ith f enders. 1
12 The sus pens io instills pride. 5
13 The sus pens io is af f ordable for an amateur enthus iast. 5
14 The sus pens io is not c ontaminated by w ater. 5
15 The sus pens io is not c ontaminated by grunge. 5
16 The sus pens io c an be eas ily acc es s ed for maintenanc e. 3
17 The sus pens io allow s easy replacement of w orn parts . 1
18 The sus pens io c an be maintained w ith readily available tools 3.
19 The sus pens io lasts a long time. 5
20 The sus pens io is s afe in a c ras h. 5
Establish metrics & units
Need #s
Metric #
Metric Imp Units
1 1,3 Attenuation from dropout to handlebar at 10hz 3 dB
2 2,6 Spring pre-load 3 N
3 1,3 Maximum value from the Monster 5 g
4 1,3 Minimum descent time on test track 5 s
5 4 Damping coefficient adjustment range 3 N-s/m
6 5 Maximum travel (26in wheel) 3 mm
7 5 Rake offset 3 mm
8 6 Lateral stiffness at the tip 3 kN/m
9 7 Total mass 4 kg
10 8 Lateral stiffness at brake pivots 2 kN/m
11 9 Headset sizes 5 in
12 9 Steertube length 5 mm
13 9 Wheel sizes 5 list
14 9 Maximum tire width 5 in
15 10 Time to assemble to frame 1 s
16 11 Fender compatibility 1 list
17 12 Instills pride 5 subj
18 13 Unit manufacturing cost 5 US$
19 14 Time in spray chamber w/o water entry 5 s
20 15 Cycles in mud chamber w/o contamination 5 k-cycles
21 16,17 Time to disassemble/assemble for maintenance 3 s
22 17,18 Special tools required for maintenance 3 list
23 19 UV test duration to degrade rubber parts 5 hours
24 19 Monster cycles to failure 5 cycles
25 20 Japan Industrial Standards test 5 binary
26 20 Bending strength (frontal loading) 5 MN
Links metrics to needs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Headset sizes
Wheel sizes
Instills pride
Rake offset
Total mass
Need
1 reduces vibration to the hands.
2 allows easy traversal of slow, difficult terrain.
3 enables high speed descents on bumpy trails.
4 allows sensitivity adjustment.
5 preserves the steering characteristics of the bike.
6 remains rigid during hard cornering.
7 is lightweight.
8 provides stiff mounting points for the brakes.
9 fits a wide variety of bikes, wheels, and tires.
10 is easy to install.
11 works with fenders.
12 instills pride.
13 is affordable for an amateur enthusiast.
14 is not contaminated by water.
15 is not contaminated by grunge.
16 can be easily accessed for maintenance.
17 allows easy replacement of worn parts.
18 can be maintained with readily available tools.
19 lasts a long time.
20 is safe in a crash.
Step 2: Collect Competitive Benchmarking
Information
The relationship between a new product and competitive products
is vital in determining commercial success.
Metrics Competitive
products
Rox Tahx Ti 21
ST Tritrack
Tonka Pro
Maniray 2
# NEED Imp
1 The suspension reduces vibration to the hands. 3
2 The suspension allows easy traversal of slow, difficult terrain. 2
3 The suspension enables high speed descents on bumpy trails. 5
4 The suspension allows sensitivity adjustment. 3
5 The suspension preserves the steering characteristics of the bike.4
6 The suspension remains rigid during hard cornering. 4
7 The suspension is lightweight. 4
8 The suspension provides stiff mounting points for the brakes. 2
9 The suspension fits a wide variety of bikes, wheels, and tires. 5
10 The suspension is easy to install. 1
11 The suspension works with fenders. 1
12 The suspension instills pride. 5
13 The suspension is affordable for an amateur enthusiast. 5
14 The suspension is not contaminated by water. 5
15 The suspension is not contaminated by grunge. 5
16 The suspension can be easily accessed for maintenance. 3
17 The suspension allows easy replacement of worn parts. 1
18 The suspension can be maintained with readily available tools. 3
19 The suspension lasts a long time. 5
20 The suspension is safe in a crash. 5
Gunhill Head Shox
Rox Tahx Quadra
Rox Tahx Ti 21
ST Tritrack
Tonka Pro
Maniray 2
Need #s
Metric #
Metric Imp Units
1 1,3 Attenuation from dropout to handlebar at 10hz 3 dB 8 15 10 15 9 13
2 2,6 Spring pre-load 3 N 550 760 500 710 480 680
3 1,3 Maximum value from the Monster 5 g 3.6 3.2 3.7 3.3 3.7 3.4
4 1,3 Minimum descent time on test track 5 s 13 11.3 12.6 11.2 13.2 11
5 4 Damping coefficient adjustment range 3 N-s/m 0 0 0 200 0 0
6 5 Maximum travel (26in w heel) 3 mm 28 48 43 46 33 38
7 5 Rake offset 3 mm 41.5 39 38 38 43.2 39
8 6 Lateral stiffness at the tip 3 kN/m 59 110 85 85 65 130
9 7 Total mass 4 kg 1.409 1.385 1.409 1.364 1.222 1.1
10 8 Lateral stiffness at brake pivots 2 kN/m 295 550 425 425 325 650
1.000 1.000
1.000 1.125 1.000 1.125 1.000
11 9 Headset sizes 5 in 1.125 1.250 1.125 1.250 1.125 NA
150 150
180 140 150 170 150
210 165 170 190 190
230 190 190 210 210
12 9 Steertube length 5 mm 255 215 210 230 220 NA
26in
13 9 Wheel sizes 5 list 26in 26in 26in 700C 26in 26in
14 9 Maximum tire w idth 5 in 1.5 1.75 1.5 1.75 1.5 1.5
15 10 Time to assemble to frame 1 s 35 35 45 45 35 85
16 11 Fender compatibility 1 list Zefal none none none none all
17 12 Instills pride 5 subj 1 4 3 5 3 5
18 13 Unit manufacturing cost 5 US$ 65 105 85 115 80 100
19 14 Time in spray chamber w /o w ater entry 5 s 1300 2900 >3600 >3600 2300 >3600
20 15 Cycles in mud chamber w /o contamination 5 k-cycles 15 19 15 25 18 35
21 16,17 Time to disassemble/assemble for maintenance 3 s 160 245 215 245 200 425
hex,
long pin
22 17,18 Special tools required for maintenance 3 list hex hex hex hex hex wrnch
23 19 UV test duration to degrade rubber parts 5 hours 400+ 250 400+ 400+ 400+ 250
24 19 Monster cycles to failure 5 cycles 500k+ 500k+ 500k+ 480k 500k+ 330k
25 20 Japan Industrial Standards test 5 binary pass pass pass pass pass pass
26 20 Bending strength (frontal loading) 5 MN 55 89 75 75 62 102
Step 3: Set Ideal And Marginally Acceptable
Target Values
2 types of target value for the metrics:
1. Ideal value the best result that the you can hope for.
2. Marginally acceptable value values that would just make
the product commercially viable.
MEM531
INTEGRATED PRODUCT DESIGN 1
4.2 SETTING THE FINAL
SPECIFICATIONS
How to set the final specifications?
Finalizing the specifications is difficult because of trade-offs
choosing how such trade-offs will be resolved.
Guidelines on how to set final specifications:
MEM531
INTEGRATED PRODUCT DESIGN 1
5.1 CONCEPT GENERATION
What is a concept?
A product concept is an approximate description of the technology,
working principles and form of the product.
It describe how the product will satisfy the customer needs.
Either sketched or a rough 3D model including a brief textual
description.
A Five-Step Method
Step 1: Clarify the Problem
Consist of developing a general understanding and then breaking
the problem into sub-problems if necessary.
Where to get inputs? mission statement, customer needs &
product specification.
How to break the problems? problem decomposition (physical or
functional decomposition).
2 approaches in functional decomposition:
Functional decomposition
Kerusi Kereta
1. Suspend judgment.
2. Generate a lot of ideas.
3. Welcome ideas that may seem infeasible.
4. Use graphical & physical media.
Hints for generating solution concepts:
Make analogies
Wish and wonder
Use related stimuli
Use unrelated stimuli
Set quantitative goals
Use the gallery method
Step 4: Explore Systematically
Aimed at navigating the space of possibilities by organizing and
synthesizing the solutions that had been gathered.
2 tools for managing and organizing the solutions:
Convert Electrical
Energy to Apply
Accumulate
Translational Translational
Energy
Energy Energy to Nail
rotary motor w/
transmission spring single impact
rail gun
Morphological chart
Representing and exploring all the relationships in
multidimensional problems regarding shape and form.
Faraday Toothbrush
Step 5: Reflect on the Solutions and the
Process
Questions to ask in the final step (reflection):
Has the solutions been fully explored?
Are there other alternatives?
Have external and internal sources been thoroughly looked into and
pursued?
Have all the ideas been considered, accepted and integrated in the
process?
Etc.
Generate at least 3 design concepts
for your product
MEM531
INTEGRATED PRODUCT DESIGN 1
5.2 CONCEPT SELECTION
Concept Evaluation & Selection
Concept selection is the process of evaluating concepts with
respect to customer needs and other criteria, comparing the relative
strengths and weaknesses of the concepts and selecting one or
more concepts for further investigation, testing or development.
Concept selection methods that may be used:
External decision
Product champion
Intuition
Multi-voting
Pros and cons
Prototype and test
Decision matrices
Concept Screening
Based on a method called Pugh Concept Selection.
Aimed to narrow down the number of concepts quickly and to
improve the concepts.
Steps in generating this Pugh Concept Selection:
1. Prepare the selection matrix
Choose the inputs (concepts and criteria) that the concepts will
be evaluated based on the criteria product specifications &
customer needs.
Arrange the criteria along the left-hand side and the concepts
along the top of the matrix table.
Choose a datum/reference concept.
C ON C EPT V A RIAN TS
S EL ECT IO N
C RITERIA A B C D E F G REF .
E a s e o f H a n d li n g 0 0 0 0 0
E as e o f U s e 0 0 0 + 0 0
N u m b e r R e a d a b i li ty 0 0 + 0 + 0 + 0
D o s e Me te ri n g + + + + + 0 + 0
L o a d H a n d l in g 0 0 0 0 0 + 0 0
Ma n u fa ctu rin g Ea s e + 0 0 0 0
P o rta b i li ty + + 0 0
P L U SE S 3 2 2 1 2 2 2
S AMES 4 3 1 5 5 2 3
MIN U S ES 0 2 4 1 0 3 2
N ET 3 0 2 0 2 1 0
R AN K 1 3 7 5 2 6 4
C O N T IN U E? Ye s Ye s No No Ye s No Ye s
Criteria Datum Concepts
Rate the
criteria
comparing
it with the
datum
Evaluate
the ratings
Concept Scoring
Also known as the Weighted Decision Matrix.
Used when increased resolution will better differentiate among
competing concepts.
Weighting factors:
A 5-point scale (0-4) knowledge of the criteria is not very
detailed.
An 11-point scale (0-10) the information is more detail.
A set of weighting factor that sum to 1 (%)
wi = 1.0 and 0 wi 1
MEM531
INTEGRATED PRODUCT DESIGN 1
5.3 CONCEPT TESTING
Why do we need concept testing?
Aimed to get response from potential customer regarding the
product concept.
May be used to select when more than one concept is available.
Can also gather information for improvement & estimate sales
potential of the product.
Concept testing process
A 7-step method for testing product concepts:
2. Sample population:
College students who live 1-3 km from campus
Factory transportation
3. Survey format:
Face-to-face interviews
Thank you.
6. Interpret the results:
Forecasting sales (the quantity of the product expected to be
sold during a time period)
Q=NxAxP
Q = sales (annual)
N = number of potential customer expected to purchase
A = awareness x availability (fractions)
P = probability of purchase (surveyed)
= Cdef x Fdef + Cprob x Fprob
Cdef and Cprob = constant ranging 0.10 < Cdef < 0.50 and 0 < Cprob < 0.25
(common use, Cdef = 0.4 and Cprob = 0.2)
Forecasting Example:
College Student Market
MEM531
INTEGRATED PRODUCT DESIGN 1
6.1 PRODUCT ARCHITECTURE
Definition of Product Architecture
The arrangement of functional elements into physical chunks which
become the building blocks for the product or family of products.
module
module
module
module
Product
module
module
module
module
Modular vs. Integral Architecture
A product consist of a functional and physical elements.
Functional elements
The individual operations and transformation that contribute to
the overall performance of the product.
Physical elements
The parts, components and subassemblies that implement the
products function.
Typically organized into several major physical building blocks
(chunks).
protect cargo
box
from weather
connect to
hitch
vehicle
minimize
fairing
air drag
support
bed
cargo loads
suspend
springs
trailer structure
transfer loads
wheels
to road
Types of Modularity
Integral Architecture
Example: Trailer
protect cargo
upper half
from weather
connect to
lower half
vehicle
minimize
nose piece
air drag
transfer loads
wheels
to road
Choosing the Product Architecture
Architecture decisions relate to product planning and concept
development decisions:
Product Change (copier toner, camera lenses)
Motives for product change upgrade, add-ons,
adaptation, wear, consumption, flexibility in use, reuse.
Provide
Structural Accept
Support Position Display
Cartridge User
Inputs Status
In X-Axis
Position
Store
Paper
Output In Y-Axis Control
Printer
Store Supply
Pick DC
Blank
Paper Paper Power
Communicate
Command
with
Host Printer
Flow of forces or energy
Functional
or Physical Flow of material
Elements Connect
Flow of signals or data
to
Host
2. Cluster the elements of the schematic
Example: DeskJet Printer
Enclosure
Enclose
Printer Print
Cartridge
Position
Store
Paper
Output In Y-Axis Control Power Cord
Printer and Brick
Store Supply
Pick DC
Blank
Paper Paper Power
Print
Paper Tray
Mechanism Communicate
Command
with
Host Printer
Host Driver
Functional Connect Software
or Physical Chunks to
Elements Host
Logic Board
3. Create a rough geometric layout
Example: DeskJet Printer
4. Identify the fundamental and incidental
interactions
Example: DeskJet Printer
Styling
Thermal
Vibration Distortion
Print Logic Host Driver
Paper Tray
Mechanism Board Software
RF
Thermal
RF Interference
Distortion
Shielding
Power Cord
Chassis
and Brick
Product Architecture Exercise
Example: Observatory Dome
Cluster & Identify the Chunks
Schematic of Product Elements
Structural
User Interface Support
Chassis Power Failure
Opening & System
Sensors
Azimuth Rotation
Displayer Encoder Manual
Actuator
Power
Supply Dome Dome
Dome
Power Controller Motor
Dome Component
Circuit Board
Sensors
Dome
Component
Power Failure
System
Sensors
Shutters
Thermal
Vibration/Noise
Distortion
Dome Electric Motors Circuit Board
Circulated Heat
MEM531
INTEGRATED PRODUCT DESIGN 1
7.1 INDUSTRIAL DESIGN
What is Industrial Design?
Definition based on the Industrial Designers Society of America
(IDSA) the professional service of creating and developing
concepts and specifications that optimize the function, value and
appearance of products and systems for the mutual benefit of both
user and manufacturer.
Two (2) important dimensions to characterize in ID:
1. Ergonomics
2. Aesthetics
Ergonomic Needs
How important is ease of use?
Extremely important for both frequently used products and
infrequently used products.
Braun GmbH
Audi
BMW
Adidas
SONY
Industrial Design Process
The Industrial Design (ID) process consist of the following phases:
Technology-driven products
Consumer most likely purchase the product because of its
technological performance.
User-driven products
It has a high degree of user interactions with this type of
product where functionality of its interface and/or its
aesthetic appeal is important.
Assessing the Quality of ID
Assessing the quality of ID in a finished product is very subjective.
Why?
Five (5) categories for evaluating a product:
MEM531
INTEGRATED PRODUCT DESIGN 1
9.1 PROTOTYPING
What is a prototype?
Prototype an approximation of the product along one or more
dimensions of interest.
Prototyping the process of developing such an approximation of
the product.
Types of prototype
Physical prototypes
A tangible product created to approximate the real product.
Analytical prototypes
A non-tangible product usually represent in terms of a
mathematical or visual.
Comprehensive prototypes
Implement most (if not all) of the products attributes.
Full-scale and fully operational version of the product.
Focused prototypes
Implement one or a few of the products attributes.
Two or more focused prototypes are used together to
investigate the overall performance of a product.
One with a looks-like prototype and another with a works-
like prototype.
Four uses of prototypes
1. Learning
Answering questions about performance or feasibility.
E.g. proof-of-concept model.
2. Communication
Demonstration of product for feedback
E.g. 3D physical models of style or function
3. Integration
Combination of sub-systems into system model
E.g. alpha or beta test models
4. Milestone
Goal for development teams schedule
E.g. first testable hardware
Prototyping strategy
Use prototypes to reduce uncertainty.
Make models with a defined purpose.
Consider multiple forms of prototypes.
Choose the timing of prototype cycles.
Many early models are used to validate concepts.
Relatively few comprehensive models are necessary to test
integration.
Plan time to learn from prototype cycles.
Avoid the hardware swamp a potential pitfall in product
development that is caused by misguided prototyping efforts,
that is building and debugging of prototypes (physical or
analytical) that dont substantially contribute to the goals of the
overall product development project.
Prototyping reduces risk & cost
Many comprehensive Some comprehensive
prototypes are built. prototypes build (and sold?)
High
Technical or Market Risk
Low High
Cost of Comprehensive Prototype
Prototyping technologies
Rapid prototyping methods
Most of these methods are additive, rather than subtractive,
processes.
Build parts in layers based on CAD model.
SLA Stereolithography Apparatus
SLS Selective Laser Sintering
3D Printing
LOM Laminated Object Manufacturing
Virtual prototyping
3D CAD models enable many kinds of analysis:
Fit and assembly
Manufacturability
Form and style
Kinematics
Finite element analysis (stress, thermal)
Crash testing
PROCESS
Technology-Push Products
Begins with a new proprietary technology and looks for an
appropriate market in which to apply this technology.
Involve basic materials or process technologies because they are
commonly deployed in many applications.
In the planning phase a given technology is matched with a
market opportunity followed by generic development process.
A technology-push product will only succeed if:
The technology used gives a clear competitive advantage in
meeting customer needs.
Suitable alternative technologies are unavailable for the
competitors to utilize.
Example of Technology-Push Products
Platform Products
The new product will be built around an established technological
subsystem (a technology platform).
Example: Tape transport mechanism in the Sony Walkman, the
Apple Macintosh operating system, Polaroid instant film.
Slightly similar to technology-push product development starts
with an assumption that the product concept will utilize a particular
technology.
The only difference is a technology platform has already being
used and proven useful in meeting customer needs.
Therefore much simpler to develop compared if the technology
were developed from scratch.
Example of Platform Products
Process-Intensive Products
Include semiconductors, foods, chemicals and paper.
Characteristics of the product are highly constrained by the
production process.
Certain production process will give different product characteristic.
In many cases the products are produced in very high volumes and
are bulk.
Either an existing production process must be specified from the
beginning, or both product and process must be developed
together from the beginning.
Example of Process-Intensive Products
Customized Products
Customized products have slight variations of existing
configurations.
Developed in response to a specific order by a customer.
Involves setting values of design variables such as physical
dimensions and materials.
Similarity of projects allows for a streamlined and highly structured
development process.
Example of Customized Products
High-Risk Products
Have big uncertainties of failure related to the technology or
market.
Technical risk will the product function properly?
Market risk will the customer like what the team develops?
Budget and schedule risk can the team complete the project on
time and within the budget?
Reducing these risks by addressing the risk at early product
development stages concept testing using prototypes.
These risks have to be monitored regularly expecting that the risk
will be reduced over time and not being postponed (wait and see).
Example of High-Risk Products
Quick-Build Products
Rapid modeling and prototyping enables many design-build-test
cycle to be made.
This allows rapid iteration (more flexible and responsive product
development process) a.k.a spiral product development process.
Detail design and testing phases are repeated a number of times
until the product is completed or time/budget runs out.
Customer may ne involved in the testing process after one or more
cycle trial version of software.
When this happen, normally all the expected detail design features
have been incorporated into the evolving product
Example of Quick-Build Products
Complex Systems
System must be decomposed into several subsystems and many
components.
These subsystems and components are developed by many teams
working in parallel.
Involves larger-scale products such as automobiles and airplanes.
Detail design of the components is a highly parallel process in
which the development teams work at once.
Example of Complex Systems
Products Development Process Flow