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Wizard 14/Fighter 2 Sage Griffin/Mar

Barry J. Bluejeans
CLASS & LEVEL BACKGROUND PLAYER NAME

Human Neutral Good 195,000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I've read every book in the world's
11 0 30'
STRENGTH
greatest libraries - or I like to say that I

+2 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
have. I am horribly, horribly awkward
in social situations.

14 PERSONALITY TRAITS

Hit Point Maximum 119


+2 Strength The path to power and
DEXTERITY
0 Dexterity self-improvement is through

0 +3 Constitution
knowledge.
CURRENT HIT POINTS IDEALS
+10 Intelligence
10 +7 Wisdom My life's work is preserving the
-1 Charisma knowledge from my home world and
CONSTITUTION protecting my family.
SAVING THROWS
TEMPORARY HIT POINTS

+3
BONDS

0 Acrobatics (Dex) Total 14/2 SUCCESSES I overlook obvious solutions


16



+2
+10
Animal Handling (Wis)
Arcana (Int)
d6/d10 FAILURES in favor of complicated ones.
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+2 Athletics (Str)

+5
-1 Deception (Cha)
+10 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Variant Human Racial
Unarmed 7 1d4+2/B Features:
20
+7 Insight (Wis)
-1 Intimidation (Cha) Observant (p 168)
WISDOM
+15 Investigation (Int)

+2 +2 Medicine (Wis)
+5 Nature (Int)
Arcane Focus: Oak Wand
Wizard Class Features:
Spellcasting (p 114)
+2 Perception (Wis) Arcane Recovery (p 115)
14
-1 Performance (Cha)
School of Necromancy
-1 Persuasion (Cha)
CHARISMA Features:
+10 Religion (Int)

-1

0 Sleight of Hand (Dex)


Grim Harvest (p 118)

0 Stealth (Dex)
Undead Thralls (p 119)

8
+2 Survival (Wis)
Inured to Undeath (p 119)
Command Undead (p 119)
SKILLS ATTACKS & SPELLCASTING

Fighter Class Features:


17 PASSIVE WISDOM (PERCEPTION) Spellbook
CP
Leather Armor Defensive Fighting Style (p 72)
Second Wind (p 72)
Light and Medium Armor SP
Action Surge (p 72)
Simple and Martial Weapons
Languages: Common EP
Sage Background Feature:
(English), Elvish Mongoose Researcher (p 138)
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard INT 13 10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Chill Touch (p 221) Animate Dead (p 212) Circle of Death (p 221)
Mage Hand (p 256) Bestow Curse (p 218) Create Undead (p 229)
Mending (p 259) Dispel Magic (p 234) Forbiddance (p 243)
Minor Illusion (p 260) Magic Circle (p 256)
Prestidigitation (p 267) Remove Curse (p 271)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 1
EPAR
SPELL NAME Finger of Death (p 241)
ED
PR

Command (p 223) Symbol (p 280)


Detect Magic (p 231)
False Life (p 239)
4 3
Feather Fall (p 239) Arcane Eye (p 214)
Identify (p 252) Banishment (p 217)
SPELLS KNOWN

Inflict Wounds (p 253) Blight (p 219)


Mage Armor (p 256) Confusion (p 224)

2 3
Blur (p 219)
Darkness (p 230)
Hold Person (p 251)
Ray of Enfeeblement (p 271)
5 2
Warding Bond (p 287) Circle of Power (p 221)
9
Hallow (p 249)
Planar Binding (p 265)

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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