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Breakfast, plain 5 cp
Breakfast, elaborate 2 sp
Dinner, plain 5 sp
Dinner, elaborate 8 sp
Dinner, 7 course 2 gp
Supper, plain 3sp
Supper, elaborate 7 sp
Elven Food
> Vegetables
Cress
Leek (also chives, hotwhips [spring onions], searshoots [wild Faernian vine onions]: These last
are a staple of elven cuisine, and if left to dry until fall, can grow as hot as garlic, but never give
elves "garlic breath")
Parsley
Coushoots (the green, growing "new" shoots of certain forest vines, such as Chokevine and
Thaelthorn)
Greenspear (asparagus, a staple with many elves, both raw and steamed with herbs)
Various ferns, from fiddleheads to stewed broadleaves
Brownbuds (brown Faernian wild forest radishes)
> Fruits
Many sorts of berries
Rhubarb
Roseapple (a mild-flavored apple-like fruit that grows at the thorny junctures of a particular
sort of forest vine, the "rosethorn," that grows abundantly in the Heartlands)
Aelfengrape Fruit (A handful of these provides the nourishment equivalent to an entire meal
> Meat and Fish Dishes (some elves eat flesh, some do not)
Seared Rabbit
Thaenwing (spiced-and-diced grouse, partridge, quail, and woodguth [wild turkey]; most elves
are revolted at the thought of eating owls, whom they deem "intelligent souls," and believe
dining on raptors brings misfortune on oneself and one's kin)
Silvereyes (fish stew, of silverflash and other small forest stream fish)
Sornstag (roasted hotspice [equivalent of curried] venison)
Surkyl (beaver: belly-slashed to insert leek and herbs, then rolled in clay and fire-baked, to
remove hide and quills with hardened mud shell)
Hooroun (moose, always marinated with particular herbs to counteract the natural seasonal
tastes of spruce in winter and spring [when moose have been eating evergreen tips] and
swamp in summer and fall [when moose have been grazing on swamp vegetation])
Lulleth (muskrat and equivalents [from shrews and voles to "branchcats," which are a tree-
climbing Faernian cross between a mink and a raccoon], usually simmered into a thick stew;
most elves dislike boar, but when they do eat it, treat it in this same way)
Groundsnake (beheaded and roasted on skewers over a fire)
> Deserts
Mint jelly
Tarts made of various berries, sweetened with a mash of berry juices
Cheap Drinks
Grog (rum with water, maybe with lemon or lime)
Dregs and water ("dregs" are defined as the sediment in a liquid, such as wine or coffee)
Goblin spit ale
Orc Kragg: Very powerful, nauseates non-goblinoids. Popular among orcs and goblinoids.
Goblin Thudrud: Has the "taste and smell of a rotting cow that caught fire." Goblinoids and
some barbarians like it.
Turnip wine
Millers moonshine
Non-Alcoholic Drinks
Willow tea
Black tupelo tea
Plum leaf tea
Crowberry cider
Apricot cider
Plum cider
Cranberry cider
Spiced apple cider
Underdark Food
Fluorescent fungus salad with cave grubs
Diced blind eel and deep salts
Amber lichen and softrock bread
Translucent crayfish stew
Crimson moss cakes and cave jelly
Crustacean broth with ironloaf
Roasted deep beetles with algae dip
Toasted salamander in mineral pepper
Arachnidumplings and fried fungus (Drow would not eat arachnidumplings, as they revere
spiders)
Toadstool steak tainted with myconid essence
Lobe of grell
Deep rothe steak
Underdark Drinks
Shadow stein
Softrock spirits
Lichen liqueur
Mineral mead
Moradin mead
Algae ale
Deeps ale
Mushroom Wine: There are many different types made by Underdark dwellers.
Drow Spiderblood: Mushroom wine with a dose of venom from poisonous spiders. To get
acclimated to this drink and not get poisoned, you need to drink a little bit each day for several
months.
Mushroom moonshine
Fungus wine
Darklake Stout: This drink is a signature ale brewed by the Muzgardt clan of Duergar that live in
the Underdark settlement of Gracklstugh in the Forgotten Realms
Planar Food
Feywine Raisins (15 gp) Fey grapes are so lush that even when they become raisins they retain
their essence. If you put these in a goblet and stir, they instantly become wine.
Carceri snails (7 sp)
Poached stirge eggs (5 sp)
Boiled shank of bebilith (5 gp)
Blood Pudding
Death Cheese (10 gp) Made from catoblepas milk.
Bytopian Cheese: (1 gp/pound) Made from goat's milk. There's three types - blue, red and
white. At night, the blue cheese glows in the dark and has a spicy flavor.
Fire Fruit: (2 sp) A fruit that is deadly to all but fire-resistant beings. This fruit comes from the
plane of fire and it burns with a soft flame. You blow out the flame and then eat it immediately.
Once extinguished, this fruit goes bad in minutes. Venders serve them with tongs.
Arborean Fireseeds: Snack foor from Arborea. Usually sold in sacks of a few dozen, when this
seed comes into contact with water, including saliva, it erupts into a soft, harmless flame. Not
enough to see by or burn, but it provides an interesting sensation in the mouth as it dissolves,
having a vague smoky flavor to it.
Gar-Bar Root: This small treat is a rubbery material usually sold in small cubes that, when
chewed, produce a strong, almost overpowering sweetness that quickly dulls over time. Gar-
bar root is slightly addictive, though controllably so in most people, and is not meant to be
swallowed.
Elysian Pears: The elysian pear is amongst the most flavorful breeds of pear in the planes, and
treasured by epicures throughout the Outer Planes.
Crimson Lotus Petals: Brownish0red flakes that melt on your tongu, leaving n odd aftertaste.
Makes some people a bit disriented.
Bytopian Shepherd's Bread: Aromatic, smells like carrots and almond. Sweet and light.
Shiftspice from Limbo: If you focus, you can modify the taste of the spice. If you don't, it tastes
different every time.
Sea-Plums: Pitless, blue-green fruit. The rind is sour, meat is sweet combining for a pleasant
meal.
Fiendspice: Known fiendspices include devilwort, goryenne, and mephosweat. These spices in
normal conditions can be quite hazardous to mortals, wreaking havoc on their digestive
processes and even causing damage in great enough quantities. However, in areas of natural
blandness, such as the Ethereal Plane, the effects of these spices are subdued enough that
they can be safely consumed by mortal beings.
Planar Drinks
Viperwine: A drink that demons enjoy, but is lethal to other humanoids. Sometimes
humanoids will take an antidote before drinking it to avoid the lethal effects.
Fekk: A strong githzerai liquor.
Razorvine Wine: Made from the sharp vines that grow in the city of Sigil .
Malefic Mead: Made in an Abyssal brewery, lethal to non-demons. On a successful saving
throw, the drinker will be violently ill or roaring drunk for extended periods of time.
Deva's Bile: Made in an Abyssal brewery, lethal to non-demons. On a successful saving throw,
the drinker will be violently ill or roaring drunk for extended periods of time.
Baatezu Blood Wine: Lethal to non-humans.
Greengage Cider: A potent brew from the orchard of the halfling goddess Sheela Peryroyl. It is
extremely powerful.
Starclear: A watered-down version of Sparkling Evermead (see "Assorted Other Drinks" list
above) originally sold in The Infinite Staircase.
Arborean Wine: (130 gp/bottle) Made from giant grapes from Arborea. This intoxicates people
twice as fast as normal wine.
Yellow Wurm Stout: Liquor made from soul larvae (worms with humanoid heads, they are what
evil people become when they die). This is sold in The Grand Larva Emporium on Oinos, first
layer of the Gray Waste of Hades.
Avner's Abyssal Ale: A heavy porter made in the Abyssal plane of Azzagrat.
Zelatar Zappf: A reddish lager made in the Abyssal plane of Azzagrat.
Abyss Alive and Kicking: A wheat brew with a live yeast made in the Abyssal plane of Azzagrat.
Firewine: (40 gold) Brewed from the Arborean fireseed, firewine is a strong, smoky-flavored
wine. It is often consumed alongside fireseeds, as each enhances the flavors of the other when
consumed together.
Ethereal Ale: This drink literally evaporates on the tongue of the one partaking of it, quenching
thirst and providing a delightful intoxicating effect. Ethereal ale can be found at most higher-
class taverns in Sigil.
Three-Ashes Tea: This beverage is a cold, bitter tea, said to aid in meditation. Popular with the
Dustmen in Sigil.
Magic Food
Sweetheart's Confection (10 gp) A heart-shaped fey confection that is split into two halves and shared
between lovers before they part company for a time. They gain an emotional bond until they see each
other again, sensing the other's emotions.
Feybread Biscuit: This is hard but nutritional, and gives you extra hit points when you heal for the next
12 hours.
Droth: Also known as demons blood, droth is a black, sticky substance made from the blood of
demons. When smeared on the eyes, it cures certain sorts of blindness in some individuals, and when
ingested, it can help to cure diseases. It is also effective in battling green slime.
Moonhoney: The dung of Abyssal groundworms, it is a smoky-tasting and delicious. Its name comes
from its consistency and appearance , and it gains sweetness in direct moonlight. It can neutralize
poisons and is an ideal trail food for wayfarers of all kinds, who can readily carve it into handy chunks.
Blood Apricots: These grow in Hell or in places where a lot of blood has been spilled. The fruit is a rich
orange-red and it grows darker if given a taste of blood. You can put your own blood in it (storing hit
dice). Within 12 hours, whoever eats the fruit gains hit points.
Fey Cherries: These grant protetion from evil to those who consume them. Once picked, it retains its
property for a single day. The spell gentle repose can lengthen this. Fey cherry trees only create
cherries once every decade, making these quite rare. A healthy sapling sells for 3,000 gold.
Flame Clove: (20 gp) A garlic herb infused with energy from the Elemental Plane of Fire. When
blended into food, it can keep a meal hot for d4 days.
Stone Cheese: This appears to be a yellow disc 2 inches in diameter. When placed in boiling water for
half a hour, the cheese swells to 14 inches in diameter and 5 inches thick. It tastes like sharp cheddar
and is fresh for one week.
Everloaf: An enchanted loaf of bread. It always remains fresh. If half of the loaf is intact and the other
half is eaten, it regenerates the missing bread in one hour. If you pour a liquid through a slice, the
bread will detect poison by turning black.
Magic Drinks
Burning Bronze Rye: This are made in the City of Brass (home to the fire genies/efreet). The bottles are
sold at three different ages: aged 15 years, 50 years and 500 years. The drink waters your eyes, chases
away cold feelings and imbues you with fire resistance for a short time
Ghost Ale: This drink is popular in the Shadowfell. It is a dark ale that smells of musty soil but it is rich
and inviting. When you drink it, you become slightly insubstantial (ignore difficult terrain and move
through occupied spaces). If you drink 3 ghost ales in 5 minutes, you become unconscious for an hour.
Your spirit leaves your body. It is invisible, has phasing and ignores damage (except radiant or fore). It
can't attack. If your spirit takes damage, you take that damage when you wake up.
Goodale: This gets its name from the fact that it is brewed in good-aligned monasteries. It reduces
fatigue (on the exhaustion chart in 5e, perhaps).
Astral Mead: A sweet sparkling beverage that restores the body. A flask has the nutritional value of
full day's worth of food and water. For 12 hours you have a +2 to endurance checks and gain extra hit
points when healing.
Gorgondy Wine: A gnomish wine that offers glimpses of the past to those who drink it.
Sonata Wine (fey): You cannot describe the scent or taste of this wine, which fills your head with
beautiful music. For 1 hour you have a beautiful singing voice
Sweet Water (20 gp) A small glob of white jelly that purifies toxic food and drink, removing any poison
or disease after one minute.
Firebelly (10 gp for a flagon) A harsh liquor distilled by the inhabitants of cold climates. It keeps you
from suffering the effects of the cold.
Burrfoot's Nut Brown Ale (20 gp for a flagon) A full-bodied ale originally created by a halfling named
Nedelmeir Burrfoot. It produces a mild euphoria in drinkers that will mellow even the most taciturn
dwarf.
Dwarven Grave Ale (50 gp for a flagon) When a great dwarven hero dies, skilled brewmasters are
commissioned to create a signature ale to commemorate his passing. It is stored in barrels that have
carvings of scenes of the dwarf's great deeds.
Mage's Brew (80 gp) A thick nutty liquor that increases one's concentration and has little to no
aftereffect.
Evermead (200 gp for a glass) This pale golden liquor is favored by elves. Those who drink it are
imbued with youthful vigor. It negates old age stat penalties for 12 hours.
Drowned Man Stout (300 gp) A full-bodied ale enjoyed by orcs and evil humanoids. The living enemies
of the orcs would be sealed into a barrel . The orcs find that the resulting beer acquires a heady
quality. This drink provides temporary hit points for 3 hours or until lost.
Beer of Eternity (750 gp) This beer is infused with radiant energy that actually would damage undead
if they drank it. Living creatures who drink it become invisible to undead for 1 hour. It can also help
with drained stats (in 3e terms it removes a negative level).
Oathbeer (3,000 gp) Dwarves drink this as part of a ceremony to seal a pact, or as a sign of friendship
and devotion. All involved swear an oath before a priest, shed blood into the beer, and the cup passed
around. Oathbeer binds the drinkers to the oath, as long as they partake of their own free will.
Violating the pact brings a curse upon the oathbreaker.