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It might seem odd to play retro games. After all, do people carry around old
Nokia brick cellphones instead of modern smartphones packed with features?
Are there die-hards out there who exclusively use the first version of Microsoft
Word and stick with their AOL email addresses?
We all have our reasons! Nostalgia is a part of the attraction of vintage games
these are tried and true titles that weve enjoyed for decades. Playing them is
like going home to old friends; we know well enjoy spending time with them,
regardless of our age. They carry a sense of familiarity, and yet we often discover
things about them that didnt strike us on our first play through way back when.
And whats more, there are no monthly fees and no micro-transactions. Theres
also no DLC, no patches, and no necessary hardware upgrades. You just plug
and play! You dont have to build your character, select a map, and youll never
need to download that 3 GB day one patch. And you probably wont even need to
spend time blowing on cartridges or cleaning CDs.
To me, retro gaming used to just be gaming I was playing all the
now-classic consoles when they first came out. But from a modern
perspective, retro gaming can be one of two things. For the older
fan, its nostalgia, a remembrance of our past, a simpler time when
we didnt have bills, mortgages or thinning hair, but for the young-
er fans its a gateway into an era they didnt get to experience, a
1980s simulator, if you will.
The cool part is that, either way, these games arent being
forgotten, or neglected simply because their graphics are out of
date. They have something to offer everybody, and still remain fun
decades later.
OXO
The first-ever example of a video game was a
fine example of hacked hardware. A graphical
version of tic-tac-toe was created in 1952
by British professor of computer science
Alexander Sandy Douglas at the University
of Cambridge on the institutions EDSAC
machine. Effectively a powerful calculator
used for academic research, the EDSAC was
successfully turned to frivolous use when
Douglas managed to display the game on the
systems low resolution CRT monitor.
SPACEWAR!
In what would become a rich tradition of
misusing expensive university computing
equipment, MIT student Steve Slug Russell
turned the massively expensive PDP-1 computer
into a sci-fi game epic called Spacewar!, in
1962. Ships battled it out on the round PDP-1
display as they circled a gravity well, and in one
of its earliest incarnation Spacewar! set the de
facto standard for the upright arcade cabinet
that we know and love.
PONG
In what would become a rich tradition of misusing expensive university computing equipment,
MIT student Steve Slug Russell turned the massively expensive PDP-1 computer into a sci-fi
game epic called Spacewar!, in 1962. Ships battled it out on the round PDP-1 display as they
circled a gravity well, and in one of its earliest incarnation Spacewar! set the de facto standard
for the upright arcade cabinet that we know and love.
MS. PACMAN
After causing coin shortages in Japan and the US, Pac-Man was quickly established as
a gaming phenomenon. More interesting, in terms of its hardware development, was the
sequel Ms. Pac-Man, which wasnt actually developed by Namco. The game, which boasted
a new character with a bow on her head, floating fruit and shifting mazes, was the result of a
hardware add-on to the original Pac-Man PCB, cobbled together by US electronics engineers
General Computer Corporation. To this day, Ms. Pac-Man is the best selling American arcade
game of all time, despite originally being Japanese built and based on a hacked
hardware platform.
Retro-Gaming in the Mainstream
Despite the accolades that the Playstations once again gave itself an avenue to re-sell
1 and 2 and the Xbox and Xbox 360 consoles its classic titles: the Classic Editions. The NES
received during their lifetimes, there was one Classic was released in early November 2016,
machine that ultimately reigned supreme in with the 2.3 million units shipped selling out
sales, and retro gaming had a part to play in almost immediately. Though initially intended
its success. The Nintendo Wii, with its massive as a limited release, the high demand for the
appeal to casual gamers, also benefited from NES Classic prompted Nintendo to announce
Nintendo embracing the nostalgia value of its that they would produce another batch to
back catalog. coincide with the September 2017 release of
its successor, the SNES Classic Edition.
As the Wii made its debut in November
2006, Nintendo launched an online service But the nostalgia appeal of retro gaming
known as the Virtual Console, a way to re- hasnt been the exclusive province of the
release classic games for a new generation major console makers. In the early 2000s,
of players using its current machine. With both Europe and North America saw the
over 10,000,000 downloads in its lifespan, emergence of amusement arcades with
the Virtual Consoles library included past bar-gaming hybrids, commonly known as
games from the NES, Super NES, Game Boy, beer-cades or game bars. And, as the
Gameboy Color, N64, and more. technology surrounding gaming has improved,
its actually become far easier for developers
Though Nintendo was arguably the first to to create their own titles. These games tend
embrace retro games on newer generation to bear a strong resemblance to retro titles,
consoles, it was by no means the last. Sony due to the simplicity of their production, and
soon followed suit, with PS1 Classics hitting theres still a strong desire for a new game
the PlayStation Store also in November 2006. that conjures the same feelings as a classic
And while it lacks some of the retro titles Mario or Metroid.
available to Nintendo and Sony due to its
shorter history in gaming, Microsoft has also
continued to support backwards compatibility
across its consoles. Finally, the popular digital
distribution platform Steam has 534 classic
titles available for PC gamers, and 359
tagged retro.
In the same way that the current crop of titles Perhaps there is a solution for this problem:
one day becomes the retro collection, does preserving the servers needed to run popular
the audience for vintage gaming change over titles. One example of a preservation effort
time as well? Is it older people who grew up is the Elysium Project, which endeavors to
with Nintendo and Atari, or is there a cohort of host servers for the outdated (and therefore
young folks who are curious about what the no longer supported) out-of-the-box World of
early Zelda titles were really like after they Warcraft. Unsurprisingly, The Elysium Project
played Breath of the Wild? Or, you could even has had to deal with the company that owns
be an old-school gamer who discovers new the IP trying to stop their efforts, but hopefully
titles through retro gaming, like element14 this issue becomes more apparent and more
member Dan Simmons, who won Ben Hecks archivists take up arms in preserving our
portable Atari 2600 in a giveaway. digital history.
With all of this in mind, what do YOU think the future of retro gaming will look like?