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Initialize engine version: 5.4.

0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1267]
Renderer: AMD Radeon HD 8670D
Vendor: ATI
VRAM: 749 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1
RESZ=1 SlowINTZ=1 ATOC=0
Begin MonoManager ReloadAssembly
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.dll
into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-
UnityScript-firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll
into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll
into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\DynamicText.dll (this
message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\DynamicText.dll
into Unity Child Domain
- Completed reload, in 0.070 seconds
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\System.dll (this message is
harmless)
OnLevelWasLoaded was found on MusicController
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on CapFPS


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on RemoveWhenSkinsLoaded


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on StatMaster


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on ReferenceMaster


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Boo.Lang.dll (this message
is harmless)
OnLevelWasLoaded was found on ExtraOptionsJS
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on BlockSkinLoader


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on InputManager


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initialized touch support.
Failed to load
'C:/Users/isaiahj21/Desktop/Besiege/Besiege_Data/Plugins/OVRPlugin.dll' with error
'The specified module could not be found.
'.

(Filename: Line: 117)

VR: Oculus could not be loaded: Failed to load symbol ovrp_PreInitialize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInitialized.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Initialize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Shutdown.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetVersion.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNativeSDKVersion.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNativeSDKPointer.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetDisplayAdapterId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAudioOutId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAudioInId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_DestroyDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupEyeTexture.


(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_DestroyEyeTexture.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureSize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureStageCount.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureFlippedY.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureFlippedY.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureShared.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureShared.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeViewportScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeViewportScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeOcclusionMesh.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetEyeOcclusionMeshEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetEyeOcclusionMeshEnabled.
(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyePreviewRect.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Update.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_BeginFrame.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_EndEye.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_EndFrame.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingOrientationSupported.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingOrientationEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetTrackingOrientationEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingPositionSupported.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingPositionEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetTrackingPositionEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingCalibratedOrigin.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetTrackingOriginType.


(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetTrackingOriginType.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_RecenterTrackingOrigin.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePresent.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetNodeOrientationTracked.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePositionTracked.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePose.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeVelocity.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeAcceleration.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeFrustum.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetSystemProductName.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppSRGB.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetAppSRGB.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppHasVrFocus.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppShouldQuit.

(Filename: Line: 114)


VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppShouldRecenter.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetAppShouldRecreateDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupDisplayObjects.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInputState.

(Filename: Line: 114)

Failed to load
'C:/Users/isaiahj21/Desktop/Besiege/Besiege_Data/Plugins/OVRPlugin.dll' with error
'The specified module could not be found.
'.

(Filename: Line: 117)

VR: Oculus could not be loaded: Failed to load symbol ovrp_PreInitialize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInitialized.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Initialize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Shutdown.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetVersion.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNativeSDKVersion.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNativeSDKPointer.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetDisplayAdapterId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAudioOutId.

(Filename: Line: 114)


VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAudioInId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_DestroyDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupEyeTexture.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_DestroyEyeTexture.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureSize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureStageCount.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureFlippedY.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureFlippedY.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureShared.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureShared.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeViewportScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeViewportScale.


(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeOcclusionMesh.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetEyeOcclusionMeshEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetEyeOcclusionMeshEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyePreviewRect.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Update.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_BeginFrame.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_EndEye.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_EndFrame.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingOrientationSupported.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingOrientationEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetTrackingOrientationEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingPositionSupported.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingPositionEnabled.
(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetTrackingPositionEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingCalibratedOrigin.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetTrackingOriginType.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetTrackingOriginType.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_RecenterTrackingOrigin.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePresent.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetNodeOrientationTracked.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePositionTracked.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePose.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeVelocity.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeAcceleration.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeFrustum.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetSystemProductName.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppSRGB.


(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetAppSRGB.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppHasVrFocus.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppShouldQuit.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppShouldRecenter.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetAppShouldRecreateDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupDisplayObjects.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInputState.

(Filename: Line: 114)

UnloadTime: 1.190260 ms
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityScript.Lang.dll (this
message is harmless)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[Steamworks.NET] Non Steam version or Steam is not running.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

UnloadTime: 0.402025 ms

Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 7861.
Total: 2.898243 ms (FindLiveObjects: 0.421169 ms CreateObjectMapping: 0.163140 ms
MarkObjects: 1.985432 ms DeleteObjects: 0.326836 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 1.295414 ms

Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 10365.
Total: 4.732188 ms (FindLiveObjects: 0.589303 ms CreateObjectMapping: 0.224734 ms
MarkObjects: 2.490946 ms DeleteObjects: 1.426093 ms)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.033986 ms
Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 22010.
Total: 16.401182 ms (FindLiveObjects: 1.289033 ms CreateObjectMapping: 0.448081 ms
MarkObjects: 6.489557 ms DeleteObjects: 8.173401 ms)

Loading machine in XML format: guided-missilelega

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\System.Xml.Linq.dll (this
message is harmless)
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\System.Xml.dll (this
message is harmless)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"

(Filename: Line: 0)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 241 unused Assets to reduce memory usage. Loaded Objects now: 40901.
Total: 30.476225 ms (FindLiveObjects: 3.934242 ms CreateObjectMapping: 1.569535 ms
MarkObjects: 23.319124 ms DeleteObjects: 1.651382 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 345 unused Assets to reduce memory usage. Loaded Objects now: 39518.
Total: 31.023634 ms (FindLiveObjects: 5.518482 ms CreateObjectMapping: 1.279322 ms
MarkObjects: 23.191496 ms DeleteObjects: 1.032114 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 38749.
Total: 39.214794 ms (FindLiveObjects: 6.057567 ms CreateObjectMapping: 1.581742 ms
MarkObjects: 30.213480 ms DeleteObjects: 1.360337 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 125.001801 ms

Unloading 1486 unused Assets to reduce memory usage. Loaded Objects now: 10752.
Total: 36.325150 ms (FindLiveObjects: 0.668099 ms CreateObjectMapping: 0.386487 ms
MarkObjects: 6.570017 ms DeleteObjects: 28.698881 ms)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.754871 ms

Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 35115.
Total: 29.208557 ms (FindLiveObjects: 2.353886 ms CreateObjectMapping: 0.852881 ms
MarkObjects: 16.994371 ms DeleteObjects: 9.005198 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"

(Filename: Line: 0)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 35483.
Total: 45.365028 ms (FindLiveObjects: 4.367341 ms CreateObjectMapping: 1.800373 ms
MarkObjects: 31.696449 ms DeleteObjects: 7.499198 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 35233.
Total: 36.127052 ms (FindLiveObjects: 5.095925 ms CreateObjectMapping: 1.548726 ms
MarkObjects: 29.036259 ms DeleteObjects: 0.444475 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 35232.
Total: 35.644844 ms (FindLiveObjects: 4.764927 ms CreateObjectMapping: 1.558714 ms
MarkObjects: 28.885326 ms DeleteObjects: 0.434486 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"

(Filename: Line: 0)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 35483.
Total: 39.146263 ms (FindLiveObjects: 4.918634 ms CreateObjectMapping: 1.943815 ms
MarkObjects: 30.505913 ms DeleteObjects: 1.775957 ms)

Initialize engine version: 5.4.0f3 (a6d8d714de6f)


GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1267]
Renderer: AMD Radeon HD 8670D
Vendor: ATI
VRAM: 749 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1
RESZ=1 SlowINTZ=1 ATOC=0
Begin MonoManager ReloadAssembly
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.dll
into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-
UnityScript-firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll
into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll
into Unity Child Domain
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\DynamicText.dll (this
message is harmless)
Loading C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\DynamicText.dll
into Unity Child Domain
- Completed reload, in 0.127 seconds
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\System.dll (this message is
harmless)
OnLevelWasLoaded was found on MusicController
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on CapFPS


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on RemoveWhenSkinsLoaded


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on StatMaster


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on ReferenceMaster


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\Boo.Lang.dll (this message
is harmless)
OnLevelWasLoaded was found on ExtraOptionsJS
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on BlockSkinLoader


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on InputManager


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initialized touch support.
Failed to load
'C:/Users/isaiahj21/Desktop/Besiege/Besiege_Data/Plugins/OVRPlugin.dll' with error
'The specified module could not be found.
'.

(Filename: Line: 117)

VR: Oculus could not be loaded: Failed to load symbol ovrp_PreInitialize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInitialized.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Initialize.

(Filename: Line: 114)


VR: Oculus could not be loaded: Failed to load symbol ovrp_Shutdown.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetVersion.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNativeSDKVersion.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNativeSDKPointer.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetDisplayAdapterId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAudioOutId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAudioInId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_DestroyDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupEyeTexture.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_DestroyEyeTexture.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureSize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureStageCount.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureFlippedY.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureFlippedY.


(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureShared.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureShared.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeViewportScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeViewportScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeOcclusionMesh.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetEyeOcclusionMeshEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetEyeOcclusionMeshEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyePreviewRect.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Update.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_BeginFrame.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_EndEye.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_EndFrame.

(Filename: Line: 114)


VR: Oculus could not be loaded: Failed to load symbol
ovrp_GetTrackingOrientationSupported.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingOrientationEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetTrackingOrientationEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingPositionSupported.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingPositionEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetTrackingPositionEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingCalibratedOrigin.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetTrackingOriginType.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetTrackingOriginType.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_RecenterTrackingOrigin.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePresent.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetNodeOrientationTracked.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePositionTracked.


(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePose.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeVelocity.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeAcceleration.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeFrustum.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetSystemProductName.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppSRGB.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetAppSRGB.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppHasVrFocus.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppShouldQuit.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppShouldRecenter.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetAppShouldRecreateDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupDisplayObjects.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInputState.

(Filename: Line: 114)

Failed to load
'C:/Users/isaiahj21/Desktop/Besiege/Besiege_Data/Plugins/OVRPlugin.dll' with error
'The specified module could not be found.
'.
(Filename: Line: 117)

VR: Oculus could not be loaded: Failed to load symbol ovrp_PreInitialize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInitialized.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Initialize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Shutdown.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetVersion.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNativeSDKVersion.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNativeSDKPointer.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetDisplayAdapterId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAudioOutId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAudioInId.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_DestroyDistortionWindow.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupEyeTexture.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_DestroyEyeTexture.

(Filename: Line: 114)


VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureSize.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureStageCount.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureFlippedY.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureFlippedY.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureShared.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureShared.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeTextureScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeTextureScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeViewportScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetEyeViewportScale.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyeOcclusionMesh.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetEyeOcclusionMeshEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetEyeOcclusionMeshEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetEyePreviewRect.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_Update.


(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_BeginFrame.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_EndEye.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_EndFrame.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingOrientationSupported.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingOrientationEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetTrackingOrientationEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingPositionSupported.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingPositionEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_SetTrackingPositionEnabled.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetTrackingCalibratedOrigin.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetTrackingOriginType.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetTrackingOriginType.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_RecenterTrackingOrigin.


(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePresent.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetNodeOrientationTracked.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePositionTracked.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodePose.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeVelocity.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeAcceleration.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetNodeFrustum.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetSystemProductName.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppSRGB.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetAppSRGB.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppHasVrFocus.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppShouldQuit.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetAppShouldRecenter.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol


ovrp_GetAppShouldRecreateDistortionWindow.
(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_SetupDisplayObjects.

(Filename: Line: 114)

VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInputState.

(Filename: Line: 114)

UnloadTime: 1.949364 ms
Platform assembly:
C:\Users\isaiahj21\Desktop\Besiege\Besiege_Data\Managed\UnityScript.Lang.dll (this
message is harmless)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[Steamworks.NET] Non Steam version or Steam is not running.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

UnloadTime: 0.444197 ms

Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 7861.
Total: 5.319272 ms (FindLiveObjects: 0.758825 ms CreateObjectMapping: 0.349032 ms
MarkObjects: 3.651243 ms DeleteObjects: 0.557397 ms)

Setting up 1 worker threads for Enlighten.


Thread -> id: f1c -> priority: 1
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 35232.
Total: 36.740494 ms (FindLiveObjects: 4.485535 ms CreateObjectMapping: 1.645278 ms
MarkObjects: 29.615297 ms DeleteObjects: 0.992438 ms)

Loading machine in XML format: a-bomb-legaql

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 622 unused Assets to reduce memory usage. Loaded Objects now: 69978.
Total: 66.958694 ms (FindLiveObjects: 9.790103 ms CreateObjectMapping: 2.136920 ms
MarkObjects: 47.324383 ms DeleteObjects: 7.705621 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 612 unused Assets to reduce memory usage. Loaded Objects now: 70016.
Total: 68.559021 ms (FindLiveObjects: 10.884089 ms CreateObjectMapping: 2.040367 ms
MarkObjects: 51.428146 ms DeleteObjects: 4.204201 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 70263.
Total: 65.999825 ms (FindLiveObjects: 11.078581 ms CreateObjectMapping: 2.010125 ms
MarkObjects: 50.662109 ms DeleteObjects: 2.246790 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 75879.
Total: 70.870735 ms (FindLiveObjects: 10.793917 ms CreateObjectMapping: 2.359990 ms
MarkObjects: 54.000938 ms DeleteObjects: 3.714224 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 515 unused Assets to reduce memory usage. Loaded Objects now: 75742.
Total: 64.955780 ms (FindLiveObjects: 7.772486 ms CreateObjectMapping: 2.146076 ms
MarkObjects: 53.348103 ms DeleteObjects: 1.686896 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 75628.
Total: 65.606949 ms (FindLiveObjects: 8.102374 ms CreateObjectMapping: 2.028437 ms
MarkObjects: 54.057262 ms DeleteObjects: 1.416660 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 455 unused Assets to reduce memory usage. Loaded Objects now: 75628.
Total: 58.930397 ms (FindLiveObjects: 7.890125 ms CreateObjectMapping: 2.035096 ms
MarkObjects: 47.802986 ms DeleteObjects: 1.200526 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 76033.
Total: 64.120377 ms (FindLiveObjects: 7.964481 ms CreateObjectMapping: 1.597002 ms
MarkObjects: 53.429390 ms DeleteObjects: 1.126724 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 914 unused Assets to reduce memory usage. Loaded Objects now: 69981.
Total: 70.004265 ms (FindLiveObjects: 10.841361 ms CreateObjectMapping: 2.113059 ms
MarkObjects: 51.605438 ms DeleteObjects: 5.441905 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 76152.
Total: 66.829956 ms (FindLiveObjects: 7.822427 ms CreateObjectMapping: 1.990426 ms
MarkObjects: 56.222485 ms DeleteObjects: 0.791565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 463 unused Assets to reduce memory usage. Loaded Objects now: 76589.
Total: 66.108864 ms (FindLiveObjects: 7.959210 ms CreateObjectMapping: 2.080320 ms
MarkObjects: 54.615768 ms DeleteObjects: 1.450509 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 75921.
Total: 66.810257 ms (FindLiveObjects: 8.114027 ms CreateObjectMapping: 2.079488 ms
MarkObjects: 54.709827 ms DeleteObjects: 1.905249 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 76171.
Total: 81.712654 ms (FindLiveObjects: 12.168682 ms CreateObjectMapping: 2.044529 ms
MarkObjects: 58.164635 ms DeleteObjects: 9.333420 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 590 unused Assets to reduce memory usage. Loaded Objects now: 76133.
Total: 75.427299 ms (FindLiveObjects: 7.433997 ms CreateObjectMapping: 2.478739 ms
MarkObjects: 59.102139 ms DeleteObjects: 6.410761 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"

(Filename: Line: 0)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 943 unused Assets to reduce memory usage. Loaded Objects now: 69980.
Total: 69.110046 ms (FindLiveObjects: 9.489070 ms CreateObjectMapping: 1.989039 ms
MarkObjects: 47.212292 ms DeleteObjects: 10.417695 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 75962.
Total: 74.155746 ms (FindLiveObjects: 6.487060 ms CreateObjectMapping: 1.921064 ms
MarkObjects: 55.821293 ms DeleteObjects: 9.924390 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 520 unused Assets to reduce memory usage. Loaded Objects now: 76141.
Total: 73.345596 ms (FindLiveObjects: 10.002353 ms CreateObjectMapping: 2.095025 ms
MarkObjects: 57.574501 ms DeleteObjects: 3.672884 ms)

Can not play a disabled audio source

(Filename: Line: 1715)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 76035.
Total: 67.410378 ms (FindLiveObjects: 7.973083 ms CreateObjectMapping: 2.002079 ms
MarkObjects: 55.902580 ms DeleteObjects: 1.530414 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 469 unused Assets to reduce memory usage. Loaded Objects now: 76050.
Total: 67.249741 ms (FindLiveObjects: 8.654222 ms CreateObjectMapping: 2.008461 ms
MarkObjects: 55.195915 ms DeleteObjects: 1.388637 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 76038.
Total: 66.897926 ms (FindLiveObjects: 8.076015 ms CreateObjectMapping: 2.016507 ms
MarkObjects: 55.135159 ms DeleteObjects: 1.667752 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 76072.
Total: 64.693031 ms (FindLiveObjects: 7.801896 ms CreateObjectMapping: 1.797599 ms
MarkObjects: 53.725433 ms DeleteObjects: 1.365331 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 545 unused Assets to reduce memory usage. Loaded Objects now: 76087.
Total: 66.307793 ms (FindLiveObjects: 8.106257 ms CreateObjectMapping: 1.988207 ms
MarkObjects: 54.568604 ms DeleteObjects: 1.641672 ms)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 951)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 76043.
Total: 67.751648 ms (FindLiveObjects: 8.249145 ms CreateObjectMapping: 2.143856 ms
MarkObjects: 55.820736 ms DeleteObjects: 1.535963 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 945 unused Assets to reduce memory usage. Loaded Objects now: 69980.
Total: 74.573036 ms (FindLiveObjects: 10.824714 ms CreateObjectMapping: 2.127487 ms
MarkObjects: 52.747974 ms DeleteObjects: 8.870633 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 69980.
Total: 72.181137 ms (FindLiveObjects: 10.350553 ms CreateObjectMapping: 2.346395 ms
MarkObjects: 51.809917 ms DeleteObjects: 7.672604 ms)

Loading machine in XML format: a-bomb2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 270 unused Assets to reduce memory usage. Loaded Objects now: 59042.
Total: 58.359684 ms (FindLiveObjects: 8.426991 ms CreateObjectMapping: 1.881943 ms
MarkObjects: 40.342075 ms DeleteObjects: 7.706453 ms)

Loading machine in XML format: the-cat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 27419.
Total: 22.173531 ms (FindLiveObjects: 3.997223 ms CreateObjectMapping: 1.566760 ms
MarkObjects: 16.310457 ms DeleteObjects: 0.297149 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 27419.
Total: 21.751530 ms (FindLiveObjects: 3.802175 ms CreateObjectMapping: 1.532079 ms
MarkObjects: 16.194206 ms DeleteObjects: 0.221405 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 27613.
Total: 22.270363 ms (FindLiveObjects: 3.750570 ms CreateObjectMapping: 1.625025 ms
MarkObjects: 16.677246 ms DeleteObjects: 0.215856 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 27480.
Total: 21.658030 ms (FindLiveObjects: 3.733923 ms CreateObjectMapping: 1.618643 ms
MarkObjects: 16.150646 ms DeleteObjects: 0.153152 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 27480.
Total: 21.322315 ms (FindLiveObjects: 3.519454 ms CreateObjectMapping: 1.469098 ms
MarkObjects: 16.155918 ms DeleteObjects: 0.172851 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 27484.
Total: 21.911898 ms (FindLiveObjects: 4.006101 ms CreateObjectMapping: 1.598389 ms
MarkObjects: 16.168957 ms DeleteObjects: 0.136782 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 27480.
Total: 22.004843 ms (FindLiveObjects: 4.051603 ms CreateObjectMapping: 1.584517 ms
MarkObjects: 16.204748 ms DeleteObjects: 0.162030 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 27514.
Total: 21.640551 ms (FindLiveObjects: 3.627659 ms CreateObjectMapping: 1.481860 ms
MarkObjects: 16.362064 ms DeleteObjects: 0.166470 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 27514.
Total: 21.790651 ms (FindLiveObjects: 3.777205 ms CreateObjectMapping: 1.595615 ms
MarkObjects: 16.233881 ms DeleteObjects: 0.180897 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 25.783159 ms

Unloading 1841 unused Assets to reduce memory usage. Loaded Objects now: 10793.
Total: 48.331524 ms (FindLiveObjects: 1.186376 ms CreateObjectMapping: 0.464451 ms
MarkObjects: 3.882913 ms DeleteObjects: 42.796394 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.809806 ms

Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 25281.
Total: 19.759161 ms (FindLiveObjects: 1.444127 ms CreateObjectMapping: 0.534091 ms
MarkObjects: 8.558780 ms DeleteObjects: 9.220498 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 25626.
Total: 22.017050 ms (FindLiveObjects: 3.991951 ms CreateObjectMapping: 1.115626 ms
MarkObjects: 15.941726 ms DeleteObjects: 0.966636 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 25625.
Total: 20.346802 ms (FindLiveObjects: 3.849897 ms CreateObjectMapping: 1.070124 ms
MarkObjects: 15.280285 ms DeleteObjects: 0.145106 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 25631.
Total: 19.752781 ms (FindLiveObjects: 3.414855 ms CreateObjectMapping: 0.994381 ms
MarkObjects: 15.091342 ms DeleteObjects: 0.251092 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 25633.
Total: 20.027733 ms (FindLiveObjects: 4.054655 ms CreateObjectMapping: 1.088991 ms
MarkObjects: 14.725108 ms DeleteObjects: 0.157314 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 25632.
Total: 19.799948 ms (FindLiveObjects: 3.744188 ms CreateObjectMapping: 1.042102 ms
MarkObjects: 14.882977 ms DeleteObjects: 0.129569 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 25633.
Total: 19.810768 ms (FindLiveObjects: 4.026078 ms CreateObjectMapping: 1.160573 ms
MarkObjects: 14.469852 ms DeleteObjects: 0.152874 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 25632.
Total: 19.894279 ms (FindLiveObjects: 3.900948 ms CreateObjectMapping: 1.092043 ms
MarkObjects: 14.757014 ms DeleteObjects: 0.143164 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 25632.
Total: 19.962532 ms (FindLiveObjects: 3.967258 ms CreateObjectMapping: 1.079835 ms
MarkObjects: 14.771997 ms DeleteObjects: 0.141776 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 25633.
Total: 19.960312 ms (FindLiveObjects: 3.964761 ms CreateObjectMapping: 1.085107 ms
MarkObjects: 14.746194 ms DeleteObjects: 0.162863 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 25632.
Total: 21.447723 ms (FindLiveObjects: 4.025800 ms CreateObjectMapping: 1.105083 ms
MarkObjects: 16.098484 ms DeleteObjects: 0.216688 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 25632.
Total: 20.094320 ms (FindLiveObjects: 3.998055 ms CreateObjectMapping: 1.080113 ms
MarkObjects: 14.890468 ms DeleteObjects: 0.124020 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 25633.
Total: 19.598242 ms (FindLiveObjects: 3.689531 ms CreateObjectMapping: 1.084274 ms
MarkObjects: 14.642426 ms DeleteObjects: 0.180897 ms)

Loading machine in XML format: a-bombille02


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 40616.
Total: 29.046249 ms (FindLiveObjects: 4.375942 ms CreateObjectMapping: 1.251299 ms
MarkObjects: 22.992565 ms DeleteObjects: 0.424776 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 40615.
Total: 38.762272 ms (FindLiveObjects: 5.258233 ms CreateObjectMapping: 1.582575 ms
MarkObjects: 31.071632 ms DeleteObjects: 0.847887 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 227 unused Assets to reduce memory usage. Loaded Objects now: 40615.
Total: 38.428226 ms (FindLiveObjects: 5.220500 ms CreateObjectMapping: 1.650550 ms
MarkObjects: 30.816935 ms DeleteObjects: 0.738849 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 40615.
Total: 28.489683 ms (FindLiveObjects: 4.046054 ms CreateObjectMapping: 1.288200 ms
MarkObjects: 22.793079 ms DeleteObjects: 0.360130 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 40904.
Total: 31.246983 ms (FindLiveObjects: 4.225009 ms CreateObjectMapping: 1.595615 ms
MarkObjects: 25.062344 ms DeleteObjects: 0.362349 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 40616.
Total: 37.144184 ms (FindLiveObjects: 4.590688 ms CreateObjectMapping: 1.536241 ms
MarkObjects: 29.030710 ms DeleteObjects: 1.984322 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 218 unused Assets to reduce memory usage. Loaded Objects now: 40615.
Total: 30.279791 ms (FindLiveObjects: 4.179785 ms CreateObjectMapping: 1.248802 ms
MarkObjects: 24.251080 ms DeleteObjects: 0.599014 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 40616.
Total: 43.231995 ms (FindLiveObjects: 5.459940 ms CreateObjectMapping: 1.928832 ms
MarkObjects: 32.501331 ms DeleteObjects: 3.340498 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 209 unused Assets to reduce memory usage. Loaded Objects now: 40615.
Total: 39.106033 ms (FindLiveObjects: 5.107023 ms CreateObjectMapping: 1.560101 ms
MarkObjects: 31.538858 ms DeleteObjects: 0.898383 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 40615.
Total: 32.385361 ms (FindLiveObjects: 4.372613 ms CreateObjectMapping: 1.398348 ms
MarkObjects: 24.374821 ms DeleteObjects: 2.237357 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 40615.
Total: 41.887470 ms (FindLiveObjects: 5.342301 ms CreateObjectMapping: 2.090031 ms
MarkObjects: 31.640963 ms DeleteObjects: 2.811956 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 40602.
Total: 32.581516 ms (FindLiveObjects: 4.293817 ms CreateObjectMapping: 1.350626 ms
MarkObjects: 26.523949 ms DeleteObjects: 0.411181 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 40853.
Total: 31.727802 ms (FindLiveObjects: 3.988622 ms CreateObjectMapping: 1.120065 ms
MarkObjects: 26.278685 ms DeleteObjects: 0.338766 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 40603.
Total: 42.218746 ms (FindLiveObjects: 5.396958 ms CreateObjectMapping: 1.705763 ms
MarkObjects: 34.323906 ms DeleteObjects: 0.790455 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 40603.
Total: 44.598988 ms (FindLiveObjects: 5.340914 ms CreateObjectMapping: 1.913850 ms
MarkObjects: 35.185387 ms DeleteObjects: 2.156896 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 76.482170 ms

Unloading 2033 unused Assets to reduce memory usage. Loaded Objects now: 10850.
Total: 50.390205 ms (FindLiveObjects: 0.791842 ms CreateObjectMapping: 0.425608 ms
MarkObjects: 8.511058 ms DeleteObjects: 40.660305 ms)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.903030 ms

Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 44875.
Total: 42.154930 ms (FindLiveObjects: 2.864117 ms CreateObjectMapping: 0.996878 ms
MarkObjects: 23.710052 ms DeleteObjects: 14.582776 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 45401.
Total: 42.689575 ms (FindLiveObjects: 3.726154 ms CreateObjectMapping: 1.507663 ms
MarkObjects: 29.874159 ms DeleteObjects: 7.579936 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 45401.
Total: 35.059147 ms (FindLiveObjects: 3.979189 ms CreateObjectMapping: 1.294027 ms
MarkObjects: 29.357824 ms DeleteObjects: 0.427273 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 45151.
Total: 41.737926 ms (FindLiveObjects: 5.226604 ms CreateObjectMapping: 1.547061 ms
MarkObjects: 29.776497 ms DeleteObjects: 5.186651 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 45401.
Total: 36.959679 ms (FindLiveObjects: 6.388288 ms CreateObjectMapping: 1.630296 ms
MarkObjects: 28.561264 ms DeleteObjects: 0.377332 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 45151.
Total: 41.056232 ms (FindLiveObjects: 6.769781 ms CreateObjectMapping: 1.346465 ms
MarkObjects: 29.544827 ms DeleteObjects: 3.393491 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 45152.
Total: 37.356155 ms (FindLiveObjects: 7.014770 ms CreateObjectMapping: 1.345632 ms
MarkObjects: 28.623138 ms DeleteObjects: 0.371505 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 47569.
Total: 37.884697 ms (FindLiveObjects: 5.891929 ms CreateObjectMapping: 1.308454 ms
MarkObjects: 30.250381 ms DeleteObjects: 0.431434 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 45401.
Total: 36.345684 ms (FindLiveObjects: 5.631404 ms CreateObjectMapping: 1.540402 ms
MarkObjects: 28.444181 ms DeleteObjects: 0.728029 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 45152.
Total: 39.983608 ms (FindLiveObjects: 7.216753 ms CreateObjectMapping: 1.534298 ms
MarkObjects: 29.099241 ms DeleteObjects: 2.130816 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 45151.
Total: 41.141407 ms (FindLiveObjects: 5.451061 ms CreateObjectMapping: 1.599777 ms
MarkObjects: 29.026548 ms DeleteObjects: 5.062631 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 45152.
Total: 34.294216 ms (FindLiveObjects: 4.153705 ms CreateObjectMapping: 1.433584 ms
MarkObjects: 28.183378 ms DeleteObjects: 0.521606 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 45153.
Total: 38.550301 ms (FindLiveObjects: 5.202466 ms CreateObjectMapping: 1.416660 ms
MarkObjects: 31.500015 ms DeleteObjects: 0.428937 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 45153.
Total: 38.093895 ms (FindLiveObjects: 5.384751 ms CreateObjectMapping: 1.302350 ms
MarkObjects: 30.977579 ms DeleteObjects: 0.426995 ms)

NullReferenceException: Object reference not set to an instance of an object


at FreighterBrokenMessage.OnJointBreak () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 238 unused Assets to reduce memory usage. Loaded Objects now: 45153.
Total: 47.791607 ms (FindLiveObjects: 7.121311 ms CreateObjectMapping: 1.427758 ms
MarkObjects: 36.490791 ms DeleteObjects: 2.750085 ms)

NullReferenceException: Object reference not set to an instance of an object


at FreighterBrokenMessage.OnJointBreak () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 45303.
Total: 51.706150 ms (FindLiveObjects: 7.377675 ms CreateObjectMapping: 1.544287 ms
MarkObjects: 38.907654 ms DeleteObjects: 3.875700 ms)

NullReferenceException: Object reference not set to an instance of an object


at FreighterBrokenMessage.OnJointBreak () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 45322.
Total: 53.161930 ms (FindLiveObjects: 5.585070 ms CreateObjectMapping: 1.451341 ms
MarkObjects: 39.047215 ms DeleteObjects: 7.077196 ms)

NullReferenceException: Object reference not set to an instance of an object


at FreighterBrokenMessage.OnJointBreak () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 45303.
Total: 50.719261 ms (FindLiveObjects: 7.025035 ms CreateObjectMapping: 1.568980 ms
MarkObjects: 38.857712 ms DeleteObjects: 3.265309 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 150.937561 ms

Unloading 2704 unused Assets to reduce memory usage. Loaded Objects now: 8471.
Total: 59.106022 ms (FindLiveObjects: 2.187971 ms CreateObjectMapping: 0.710272 ms
MarkObjects: 12.929451 ms DeleteObjects: 43.276665 ms)

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader


WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.063466 ms

Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 37011.
Total: 35.804375 ms (FindLiveObjects: 2.415202 ms CreateObjectMapping: 0.846777 ms
MarkObjects: 25.750696 ms DeleteObjects: 6.789480 ms)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "PHYSICS
GOAL/IplsilonWindmill/IpsilonWindmill_Broken(Clone)/MiddleRight/MiddleRight", Mesh
asset path "" Mesh name "Cube_004"

(Filename: Line: 0)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 37085.
Total: 47.622086 ms (FindLiveObjects: 5.628629 ms CreateObjectMapping: 1.699381 ms
MarkObjects: 33.613354 ms DeleteObjects: 6.679333 ms)

Loading machine in XML format: the-cat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 29219.
Total: 29.713238 ms (FindLiveObjects: 3.903445 ms CreateObjectMapping: 1.882221 ms
MarkObjects: 20.265509 ms DeleteObjects: 3.659843 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 29218.
Total: 27.218130 ms (FindLiveObjects: 4.591798 ms CreateObjectMapping: 1.572309 ms
MarkObjects: 19.030579 ms DeleteObjects: 2.020946 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 29390.
Total: 28.166454 ms (FindLiveObjects: 5.224939 ms CreateObjectMapping: 1.617533 ms
MarkObjects: 19.324398 ms DeleteObjects: 1.997918 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 29389.
Total: 27.026134 ms (FindLiveObjects: 4.735795 ms CreateObjectMapping: 1.606990 ms
MarkObjects: 19.190945 ms DeleteObjects: 1.491294 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 29390.
Total: 27.379606 ms (FindLiveObjects: 5.312336 ms CreateObjectMapping: 1.646111 ms
MarkObjects: 19.376837 ms DeleteObjects: 1.041825 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 29337.
Total: 28.154247 ms (FindLiveObjects: 5.285701 ms CreateObjectMapping: 1.642227 ms
MarkObjects: 19.266687 ms DeleteObjects: 1.958242 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 29263.
Total: 26.939291 ms (FindLiveObjects: 4.455848 ms CreateObjectMapping: 1.539847 ms
MarkObjects: 19.313023 ms DeleteObjects: 1.629741 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 28067.
Total: 24.650330 ms (FindLiveObjects: 3.983350 ms CreateObjectMapping: 2.174653 ms
MarkObjects: 18.309208 ms DeleteObjects: 0.181174 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"

(Filename: Line: 0)

Loading machine in XML format: nuke1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "PHYSICS
GOAL/IplsilonWindmill/IpsilonWindmill_Broken(Clone)/MiddleRight/MiddleRight", Mesh
asset path "" Mesh name "Cube_004"

(Filename: Line: 0)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 481 unused Assets to reduce memory usage. Loaded Objects now: 54454.
Total: 59.937817 ms (FindLiveObjects: 8.474157 ms CreateObjectMapping: 2.115556 ms
MarkObjects: 40.249958 ms DeleteObjects: 9.096200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 54455.
Total: 60.482731 ms (FindLiveObjects: 6.449881 ms CreateObjectMapping: 2.271483 ms
MarkObjects: 41.665508 ms DeleteObjects: 10.093910 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 54455.
Total: 51.673134 ms (FindLiveObjects: 7.246163 ms CreateObjectMapping: 2.017616 ms
MarkObjects: 40.338188 ms DeleteObjects: 2.070055 ms)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "PHYSICS
GOAL/IplsilonWindmill/IpsilonWindmill_Broken(Clone)/MiddleRight/MiddleRight", Mesh
asset path "" Mesh name "Cube_004"

(Filename: Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "PHYSICS
GOAL/IplsilonWindmill/IpsilonWindmill_Broken(Clone)/MiddleRight/MiddleRight", Mesh
asset path "" Mesh name "Cube_004"

(Filename: Line: 0)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 54528.
Total: 59.324932 ms (FindLiveObjects: 8.441419 ms CreateObjectMapping: 1.969895 ms
MarkObjects: 40.571800 ms DeleteObjects: 8.339594 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 54455.
Total: 61.310642 ms (FindLiveObjects: 13.936594 ms CreateObjectMapping: 2.259830 ms
MarkObjects: 39.857368 ms DeleteObjects: 5.255736 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 54655.
Total: 47.277214 ms (FindLiveObjects: 7.995001 ms CreateObjectMapping: 1.852811 ms
MarkObjects: 36.696659 ms DeleteObjects: 0.730803 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 54455.
Total: 53.625828 ms (FindLiveObjects: 8.838449 ms CreateObjectMapping: 2.113614 ms
MarkObjects: 39.109085 ms DeleteObjects: 3.563291 ms)

Loading machine in old format: alkarnurscataclysmcatapultc09

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "PHYSICS
GOAL/IplsilonWindmill/IpsilonWindmill_Broken(Clone)/MiddleRight/MiddleRight", Mesh
asset path "" Mesh name "Cube_004"

(Filename: Line: 0)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 46287.
Total: 35.452015 ms (FindLiveObjects: 4.307967 ms CreateObjectMapping: 1.424151 ms
MarkObjects: 27.035013 ms DeleteObjects: 2.684329 ms)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "PHYSICS
GOAL/IplsilonWindmill/IpsilonWindmill_Broken(Clone)/MiddleRight/MiddleRight", Mesh
asset path "" Mesh name "Cube_004"

(Filename: Line: 0)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 46267.
Total: 35.536915 ms (FindLiveObjects: 6.860785 ms CreateObjectMapping: 1.301795 ms
MarkObjects: 26.767828 ms DeleteObjects: 0.605118 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 46267.
Total: 33.930481 ms (FindLiveObjects: 6.047301 ms CreateObjectMapping: 1.334257 ms
MarkObjects: 26.045071 ms DeleteObjects: 0.503016 ms)

Loading machine in old format: batmobileconv

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Key ' ' () matches no known KeyCodes.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 43249.
Total: 34.363579 ms (FindLiveObjects: 4.463061 ms CreateObjectMapping: 1.504889 ms
MarkObjects: 28.112352 ms DeleteObjects: 0.281889 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 43249.
Total: 30.829975 ms (FindLiveObjects: 5.804533 ms CreateObjectMapping: 1.319552 ms
MarkObjects: 23.505293 ms DeleteObjects: 0.199486 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 42697.
Total: 34.245941 ms (FindLiveObjects: 4.382323 ms CreateObjectMapping: 1.337586 ms
MarkObjects: 26.346659 ms DeleteObjects: 2.178260 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 42593.
Total: 36.393681 ms (FindLiveObjects: 4.450576 ms CreateObjectMapping: 1.420266 ms
MarkObjects: 27.740290 ms DeleteObjects: 2.781159 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 42602.
Total: 37.298443 ms (FindLiveObjects: 4.587359 ms CreateObjectMapping: 1.284316 ms
MarkObjects: 26.602190 ms DeleteObjects: 4.822637 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 42606.
Total: 38.620220 ms (FindLiveObjects: 5.720743 ms CreateObjectMapping: 1.334257 ms
MarkObjects: 27.384321 ms DeleteObjects: 4.179785 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 42608.
Total: 36.306564 ms (FindLiveObjects: 4.461952 ms CreateObjectMapping: 1.287090 ms
MarkObjects: 26.369965 ms DeleteObjects: 4.185056 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 461 unused Assets to reduce memory usage. Loaded Objects now: 42615.
Total: 36.671131 ms (FindLiveObjects: 4.482206 ms CreateObjectMapping: 1.271831 ms
MarkObjects: 26.577497 ms DeleteObjects: 4.337654 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 42324.
Total: 35.867634 ms (FindLiveObjects: 5.696327 ms CreateObjectMapping: 1.247415 ms
MarkObjects: 28.575693 ms DeleteObjects: 0.345980 ms)

Can not play a disabled audio source

(Filename: Line: 432)

Loading machine in XML format: batmobile35

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 45710.
Total: 36.726898 ms (FindLiveObjects: 5.246026 ms CreateObjectMapping: 1.444960 ms
MarkObjects: 27.202591 ms DeleteObjects: 2.831932 ms)

Loading machine in old format: alkarnurscataclysmcatapultc09

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


Unloading 137 unused Assets to reduce memory usage. Loaded Objects now: 47702.
Total: 48.288521 ms (FindLiveObjects: 9.014353 ms CreateObjectMapping: 1.544564 ms
MarkObjects: 36.981319 ms DeleteObjects: 0.746618 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 47702.
Total: 53.805336 ms (FindLiveObjects: 8.724695 ms CreateObjectMapping: 1.683012 ms
MarkObjects: 42.763378 ms DeleteObjects: 0.632031 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 47752.
Total: 44.605652 ms (FindLiveObjects: 5.527083 ms CreateObjectMapping: 1.322327 ms
MarkObjects: 37.226032 ms DeleteObjects: 0.528264 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 48655.
Total: 46.444866 ms (FindLiveObjects: 5.642779 ms CreateObjectMapping: 1.720745 ms
MarkObjects: 38.625488 ms DeleteObjects: 0.454185 ms)

Loading machine in XML format: a-bombille02

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 44582.
Total: 34.322514 ms (FindLiveObjects: 4.422554 ms CreateObjectMapping: 1.475756 ms
MarkObjects: 27.591578 ms DeleteObjects: 0.831517 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 44582.
Total: 40.521030 ms (FindLiveObjects: 5.108965 ms CreateObjectMapping: 1.464104 ms
MarkObjects: 33.530952 ms DeleteObjects: 0.414510 ms)

Loading machine in XML format: a-bombille02

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Loading machine in XML format: the-cat

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 37698.
Total: 41.472126 ms (FindLiveObjects: 5.827283 ms CreateObjectMapping: 1.698549 ms
MarkObjects: 32.108463 ms DeleteObjects: 1.836719 ms)

Loading machine in XML format: armored-cart


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 38769.
Total: 40.551270 ms (FindLiveObjects: 5.389745 ms CreateObjectMapping: 2.066448 ms
MarkObjects: 28.590675 ms DeleteObjects: 4.502459 ms)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "PHYSICS
GOAL/IplsilonWindmill/IpsilonWindmill_Broken(Clone)/MiddleRight/MiddleRight", Mesh
asset path "" Mesh name "Cube_004"

(Filename: Line: 0)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 38770.
Total: 37.150566 ms (FindLiveObjects: 6.371363 ms CreateObjectMapping: 1.765137 ms
MarkObjects: 27.467836 ms DeleteObjects: 1.544009 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 38769.
Total: 33.854733 ms (FindLiveObjects: 4.472495 ms CreateObjectMapping: 1.572032 ms
MarkObjects: 27.447304 ms DeleteObjects: 0.360962 ms)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in


Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove
the Rigidbody component. Scene hierarchy path "PHYSICS
GOAL/IplsilonWindmill/IpsilonWindmill_Broken(Clone)/MiddleRight/MiddleRight", Mesh
asset path "" Mesh name "Cube_004"

(Filename: Line: 0)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 38835.
Total: 36.984093 ms (FindLiveObjects: 6.235967 ms CreateObjectMapping: 1.680237 ms
MarkObjects: 27.512505 ms DeleteObjects: 1.552888 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 38820.
Total: 36.400066 ms (FindLiveObjects: 6.022608 ms CreateObjectMapping: 1.784558 ms
MarkObjects: 27.297758 ms DeleteObjects: 1.293472 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 38769.
Total: 37.623894 ms (FindLiveObjects: 5.150583 ms CreateObjectMapping: 1.987097 ms
MarkObjects: 27.945604 ms DeleteObjects: 2.538390 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 38770.
Total: 35.712265 ms (FindLiveObjects: 6.331688 ms CreateObjectMapping: 1.654712 ms
MarkObjects: 27.139612 ms DeleteObjects: 0.584309 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 38769.
Total: 37.162220 ms (FindLiveObjects: 5.933824 ms CreateObjectMapping: 2.072552 ms
MarkObjects: 28.200857 ms DeleteObjects: 0.953595 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 38769.
Total: 36.738274 ms (FindLiveObjects: 6.292845 ms CreateObjectMapping: 1.700491 ms
MarkObjects: 27.221460 ms DeleteObjects: 1.521536 ms)

Setting up 1 worker threads for Enlighten.


Thread -> id: 124c -> priority: 1

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