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MeshMolder Beta v7.

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MeshMolder Beta 7.1 is a digital Sculpting and
Painting software created by Karlay M. de Souza in 2016.
This is result of evolution of older software Meta 3D
APRESENTATION
Modeller. MeshMolder emulates traditional sculpting
tools in the form of brushes and can even function as an
unlimited clay approach, with several toolsets.

Features:

* Subdivision with undo (unsubdivision);


* Reduction polygon tool, while maintaining the general shape;
* Painting by vertices, with the ability to undo;
* Saving files in * .PLY (Polygon File Format), which can be loaded
and used in Blender and OBJ format;
* New objects can be inserted and attached in Mesh;
* Increased modeling brushes, with improvements and more stable;
* Include Freeze tool, locking change in specific vertices;
* Unlimited additions of objects;
* Configurable selection of vertices;
* Symmetry axes control;
* Alpha Channels to for surface detailing;
*Automatic creation of the UV Coordinates;
*New tool Detail with subdivision in selected faces;
*New preference control with save capacity, zoom control, Shadows
and Specular control;
*New tool to used Reference Images to sculpting;
*Bugs in Undo control fixed;
*New models to begin yours sculptures;
*Faster sculpt brushs;
*Remesh Tool to unification and recreated triangles mesh
(Marching Cube Algorithm);
*Remesh Unification Only mesh without holes, to recreated mesh
(in development some bugs).
*Automatic Subdivision Uniform(slow and in development)
*40% faster version 7.0

*Remesh Tool Utilized Reconstruction of Solid Models


algorithm - Copyright (c) 2005 mkazhdan
The MIT License (MIT) and permission is included
in main directory.
Hotkeys and Functions

A - Adds the element portion in creation;


S - Subtract portion of the element in creation;
M - Moves the selected X and Y axis portion;
TAB - Enables and disables the circle radius modeling in
Rollover mouse, zoom by changing the radius;
Ctrl + Z - Undo last action;
Shift + Left Mouse - performs Smooth at the maximum
level;
Right Mouse Button - Rotates Objects;
Central Mouse Button - Performs movement's field of
view in X and Y (panning) axes;
Adding Objects consists of two steps. First frontally
positioned the ball with a click, then automatically the
main object is rotated to the lateral position to control the
axle with a new click of the mouse;
Vertex Painting save in Met Format and Ply Format;
To paint texture in object, paint in vertex and transfer to
textures;

Tools in Development

Some modeling tools are not with 100% functionality and


mistakes can happen. Read the license available in the
installation directory for more information.
Some important details:

- Bugs must exist and can be informed by email to


suporte@meshmolder.com;

Copyright 2016-2017 Karlay M.Souza. All Rights Reserved

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