Documente Academic
Documente Profesional
Documente Cultură
Bug Fixes
Price of Galaxy Dagger has been corrected to 35,000 (it was at 350,000)
The Artisan Perk description has been corrected to reflect the actual bonus
(it's 40% now, but the description still says 50%)
Weeds in the Mutant Bug Lair no longer change with the season (and no longer
turn to battery packs in the winter)
Monsters in the mutant bug lair will now always be mutant... not revert to the
standard grubfly after saving and reloading.
Meteorites can no longer land on top of stumps or boulders
You can once again place buildings in the little shaded strip right below
cliffs.
Fixes a crash that could occur while saving after seeing a town improvement
cutscene on the Wilderness farm.
Forage no longer spawns under stumps.
Spring onions and seasonal berries can be iridium quality with the botanist
perk
Truffles should no longer spawn in the water
Pets can no longer walk down the cellar stairs into the void.
The Outlaw boss in Journey Of The Prairie King will warp back to the center of
the map if he happens to run too far off screen in either direction
Coop animals can now actually produce higher quality produce, like they were
supposed to
You can no longer fill your watering can at a well that's in construction
The forage berry bushes are now affected by the botanist perk
Forage items shouldn't spawn in inaccessible places.
When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer
shows your new profession as Desperado
Fixed issue where lightning that struck an object on the farm would cause that
object to pop into the current map when the current map was not the farm.
Spouses will now speak to you when they come home on Friday nights.
Trees can no longer spread off the map into the void, causing the game to start
getting slower with each day.
Minor convenience adjustments and bug fixes.
Shane and Emily are now available to marry. They each have new events, music,
and more!
Spouses now have a unique outdoor area and behavior on the farm.
You can now choose from 5 different farm maps at character creation. Each map
is focused on a different skill area.
Standard Farm - The original Stardew Valley farm.
Riverland Farm - Lots of water, good for fishing.
Forest Farm - Foraging opportunities and a unique weed that always drops mixed
seeds.
Hill-top Farm - Has a small mineral deposit from which ores spawn, including a
unique geode-bearing ore.
Wilderness Farm - Monsters spawn at night.
Shed building... An empty room that can be decorated, filled with kegs, etc.
Mill building... Can be used to turn wheat into flour and beets into sugar
overnight.
A new quest that can be started after the Community Center or JojaMart quest
arc is complete. The new quest results in a new magical construction feature
available from the Wizard's Tower. The new quest is triggered when you enter the
Railroad area.
Added several new locations that are related to the above quest. Junimo Hut
building (Magical Construction). Junimos will harvest crops within a certain
distance of the hut, instantly transporting the harvest back to the hut for you to
gather at your convenience.
Earth Obelisk building (Magical Construction). A permanent warp totem to the
mountains.
Water Obelisk building (Magical Construction). A permanent warp totem to the
beach.
Gold Clock building (Magical Construction). Prevents weeds from spawning and
fences from decaying on your farm.
You can now move your buildings via Robin's construction menu.
New house upgrade from Robin that adds a cellar to your house and teaches you
the cask crafting recipe. In the cellar, you can use Casks to age cheese and
alcohol, increasing their quality.
Iridium-star level quality is now attainable for goods, fruit, and forage items
(if you have the botanist perk). Iridium-star level items have twice the value of
normal items. NPC's now appreciate quality level in gifts, but it only has an
effect on gifts they like or love.
Added Coffee, a springsummer crop, and Coffee Bean. The bean acts as the
produce and the seed, similar to sunflowers.
5 Coffee beans can be added to a Keg to make coffee.
Honey can be placed in a keg to make mead.
Void eggs can be placed in mayonnaise machines to make void mayonnaise.
2 new fish, Void Salmon and Slimejack
You can now choose to color your chests with one of 20 color options.
Evil Shrines, where you can make offerings in exchange for dark magic.
Divorce. You can file from a little book in mayor's house.
You can now wallpaper the little hallways in your upgraded house.
When you beat Journey Of The Prairie King, you can now start over in a harder
mode, keeping your upgrades and coins.
2 new Lost Books
Krobus now sells a Return Scepter... a tool which acts as a permanent warp
totem to the farm.
Giving someone a gift on their birthday will never make your spouse jealous.
Pierre now sells a Catalogue furniture item that can be used for unlimited free
access to all wallpapers and floors.
Robin now sells a Furniture Catalogue furniture item that can be used for
unlimited free access to nearly all furnitures.
If youve found the Galaxy Sword, you can now buy another from Marlon.
You can also buy the Galaxy Dagger and Galaxy Hammer.
Slime balls have a chance to drop petrified slime
Added a graphics option to display sharper stack number digits.
You can once again plant fruit trees around the edge of the Greenhouse
interior.
Balance changes
Bug Fixes
Note
The new balancing changes correct the values of a few outlier crops that were far
more valuable than all others by a huge margin. I don't want Stardew Valley to make
players feel forced into one particular way of making money. I think it's a lot
more fun to feel like there are many different options for success. However, I do
understand that growing blueberries and making ancient fruit wine is part of the
Stardew culture at this point, so I've made sure that they are still very lucrative
options. But these changes should help players feel like they have a few more
options.