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Patch 1.

11 (07 October 2016

Farm bulidings can now be placed in more areas, including on grass.


All the new farm maps now provide some kind of fishing opportunity, although
the Riverlands farm is still superior
The Riverlands farm now has the potential to spawn splashing fish nodes and ore
panning nodes.
On the Riverlands and Forest maps, some bushes can be destroyed with an
upgraded axe
Digging spots now appear on the Farm, although less frequent as elsewhere. The
Hill- Top farm quarry also has a chance of spawning them.
Slime Egg prices increased (green to 1000g, blue to 1750g, red to 2500g, purple
to 5000g)
Placing a Wicked Statue in a slime hutch prevents the witch from cursing it.
Mutant Bug Lair now replenishes itself a bit each day.
On the Forest map, forage items have a chance to spawn on any grassy area, not
just in the west.

Bug Fixes

Price of Galaxy Dagger has been corrected to 35,000 (it was at 350,000)
The Artisan Perk description has been corrected to reflect the actual bonus
(it's 40% now, but the description still says 50%)
Weeds in the Mutant Bug Lair no longer change with the season (and no longer
turn to battery packs in the winter)
Monsters in the mutant bug lair will now always be mutant... not revert to the
standard grubfly after saving and reloading.
Meteorites can no longer land on top of stumps or boulders
You can once again place buildings in the little shaded strip right below
cliffs.
Fixes a crash that could occur while saving after seeing a town improvement
cutscene on the Wilderness farm.
Forage no longer spawns under stumps.
Spring onions and seasonal berries can be iridium quality with the botanist
perk
Truffles should no longer spawn in the water
Pets can no longer walk down the cellar stairs into the void.
The Outlaw boss in Journey Of The Prairie King will warp back to the center of
the map if he happens to run too far off screen in either direction
Coop animals can now actually produce higher quality produce, like they were
supposed to
You can no longer fill your watering can at a well that's in construction
The forage berry bushes are now affected by the botanist perk
Forage items shouldn't spawn in inaccessible places.
When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer
shows your new profession as Desperado
Fixed issue where lightning that struck an object on the farm would cause that
object to pop into the current map when the current map was not the farm.
Spouses will now speak to you when they come home on Friday nights.
Trees can no longer spread off the map into the void, causing the game to start
getting slower with each day.
Minor convenience adjustments and bug fixes.

Patch 1.1 (04 October 2016)

Shane and Emily are now available to marry. They each have new events, music,
and more!
Spouses now have a unique outdoor area and behavior on the farm.
You can now choose from 5 different farm maps at character creation. Each map
is focused on a different skill area.
Standard Farm - The original Stardew Valley farm.
Riverland Farm - Lots of water, good for fishing.
Forest Farm - Foraging opportunities and a unique weed that always drops mixed
seeds.
Hill-top Farm - Has a small mineral deposit from which ores spawn, including a
unique geode-bearing ore.
Wilderness Farm - Monsters spawn at night.
Shed building... An empty room that can be decorated, filled with kegs, etc.
Mill building... Can be used to turn wheat into flour and beets into sugar
overnight.
A new quest that can be started after the Community Center or JojaMart quest
arc is complete. The new quest results in a new magical construction feature
available from the Wizard's Tower. The new quest is triggered when you enter the
Railroad area.
Added several new locations that are related to the above quest. Junimo Hut
building (Magical Construction). Junimos will harvest crops within a certain
distance of the hut, instantly transporting the harvest back to the hut for you to
gather at your convenience.
Earth Obelisk building (Magical Construction). A permanent warp totem to the
mountains.
Water Obelisk building (Magical Construction). A permanent warp totem to the
beach.
Gold Clock building (Magical Construction). Prevents weeds from spawning and
fences from decaying on your farm.
You can now move your buildings via Robin's construction menu.
New house upgrade from Robin that adds a cellar to your house and teaches you
the cask crafting recipe. In the cellar, you can use Casks to age cheese and
alcohol, increasing their quality.
Iridium-star level quality is now attainable for goods, fruit, and forage items
(if you have the botanist perk). Iridium-star level items have twice the value of
normal items. NPC's now appreciate quality level in gifts, but it only has an
effect on gifts they like or love.
Added Coffee, a springsummer crop, and Coffee Bean. The bean acts as the
produce and the seed, similar to sunflowers.
5 Coffee beans can be added to a Keg to make coffee.
Honey can be placed in a keg to make mead.
Void eggs can be placed in mayonnaise machines to make void mayonnaise.
2 new fish, Void Salmon and Slimejack
You can now choose to color your chests with one of 20 color options.
Evil Shrines, where you can make offerings in exchange for dark magic.
Divorce. You can file from a little book in mayor's house.
You can now wallpaper the little hallways in your upgraded house.
When you beat Journey Of The Prairie King, you can now start over in a harder
mode, keeping your upgrades and coins.
2 new Lost Books
Krobus now sells a Return Scepter... a tool which acts as a permanent warp
totem to the farm.
Giving someone a gift on their birthday will never make your spouse jealous.
Pierre now sells a Catalogue furniture item that can be used for unlimited free
access to all wallpapers and floors.
Robin now sells a Furniture Catalogue furniture item that can be used for
unlimited free access to nearly all furnitures.
If youve found the Galaxy Sword, you can now buy another from Marlon.
You can also buy the Galaxy Dagger and Galaxy Hammer.
Slime balls have a chance to drop petrified slime
Added a graphics option to display sharper stack number digits.
You can once again plant fruit trees around the edge of the Greenhouse
interior.

Balance changes

All animal products are increased in value by 25%


The Rancher profession now increases the value of animal products by 20%, up
from 10%
The Artisan profession now increases the value of Artisan goods by 40%, down
from 50%
The Blacksmith profession now increases the value of metal bars by 50%, up from
25%
The value of Blueberry is now 50g, down from 80g
The value of Starfruit is now 750g, down from 800g
The value of Cranberry is now 75g, down from 130g
The value of Ancient Fruit is now 550g, down from 750g Cranberry Seeds now sell
for 60g, down from 120g (The price to buy them from the store is the same)
Fences take twice as long to decay

Bug Fixes

Wild plums are now labeled as fruit.


Grandpa's Shrine should now always properly give the reward for reaching 4
candles.
Fixed issue where gathering an item with the botanist profession would fail if
the inventory was full, even though the gold-level item was present in the
inventory.
Slime charmer ring should now protect against giant slimes
You can no longer tap a stump
Fixed Joja Warehouse graphic issue in winter
Check action-mapped keys should now work to attach bait to a rod.
Rain ambient sound should no longer play in Sandy's Oasis under any conditions.
Your baby should now be properly born, even if you pass out in the mines on the
eve of the birth.
Moonlight Jellies engagement crash
Galaxy sword should now be truly unloseable
You can no longer lose hay to a hopper because you have no silo.
You can no longer plant fruit trees off the farm.
Attack foods now properly give an attack buff.
Clay can no longer always be found one tile above a previously discovered clay
spot.
Blue Jazz flowers in the refrigerator are now properly consumed in cooking
recipes.
Fruit that drops when you chop a tree now properly stacks with fruit that drops
when you shake a tree
Worm bins no longer continue to produce worms every 10 minutes after midnight
Jack-o-lanterns properly glow
Torches and other light sources held by player are now properly lit after
savingreloading
You will now see the final Joja cutscene if you switched to Joja after starting
with the community center.
When retrieving the cave carrot for Marnie, she will only take one from you.
Fixed strange behaviors when picking up certain items with a full inventory.
When a bomb is placed and then the player leaves the area, the resulting debris
will no longer erroneously appear in the new area.
Watering a trough in a slime hutch will now have no effect on the troughs in
other slime hutches.
Using the rain totem and then quickly entering your house no longer causes you
to become stuck in the wall.
The stone floor now look correct in any configuration.
Numerous minor bug fixes.
Typo fixes

Note

The new balancing changes correct the values of a few outlier crops that were far
more valuable than all others by a huge margin. I don't want Stardew Valley to make
players feel forced into one particular way of making money. I think it's a lot
more fun to feel like there are many different options for success. However, I do
understand that growing blueberries and making ancient fruit wine is part of the
Stardew culture at this point, so I've made sure that they are still very lucrative
options. But these changes should help players feel like they have a few more
options.

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