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INSTRUMENTS
In these days of sampling, DSP and physical modelling, you might think that
building your own electronic instruments would be a daunting prospect.
According to Reed Ghazala, however, it's a piece of cake -- you don't even
need to know how they work. Sam Inglis finds out more...
Starting Points
Ghazala's first 'circuit-bent' instrument was created in 1967, as a result of an
accident: "I had left a toy 9-Volt transistor amplifier amidst the clutter of my
desk drawer, with the back of its housing missing and the power turned on.
When I closed the drawer, to my amazement, there suddenly came from
within my desk miniature versions of the sounds I associated with the massive
synthesizers of the day. While they're everywhere now, sound synthesizers at
that time were still quite a mystery to most folks, and weren't that easy to
come by. When I realised that the sounds I heard were the result of the toy
amplifier's electronics accidentally shorting out against something metallic it
was resting on, two ideas immediately struck: if
these sounds are being created by accident, what
could be done by purpose? And if this can be
done to an amplifier, meant to amplify a sound but
to make no sound itself, what would happen
to sound-making electronics when purposely
shorted out in the same way?"
Developing Worlds
Given that electronic music was in its infancy in 1967, and has since
developed enormously, one might wonder whether the same techniques that
apply to the modification of toys and instruments from that era are still
applicable today -- but a part of the beauty of circuit-bending, Ghazala insists,
is that its methods and philosophy are largely independent of changes in
instrument design. "Due to the very standard process of circuit-bending, the
changing technology of target circuits alters things very little as far as the
actual approach goes," he explains. "An occasional drawback I run into might
be the 'epoxy dot'-style ICs found now and then, offering little for the
experimenter to explore. But this event is far outweighed by the other
electronic advancements resulting in more and more complex circuits
appearing at lower and lower prices in the second-hand marketplace."
Surface Noise
"Along with many complex surface-finishing techniques -- layers of reactive paints, fluorescent dusts,
laser-etched flake, tinted final glosses, and so on -- I often embed eyes into the instruments, the case
material bulged out as though the eye were a real growth. These might be actual blown-glass prosthetic
human eyes, backlit by pulsating multi-colored LEDs and serving as envelope peak pilots, or they might
be accurate glass animal eyes with light sensors behind them, to be covered by the hands for playing."
Rather than taming the inherent instability and unpredictability of his circuit-
bent creations, Ghazala's control surfaces often seem designed to emphasise
these qualities. A key role for circuit-bent instruments is in the production of
'aleatoric' (chance-based) music, and for adding such elements to more
traditional forms. The radical user interfaces help the player achieve this, both
by diverting him or her from applying conventional instrument-playing
techniques, and by providing new ways of triggering and modifying the
chance-based sounds. As an example, Ghazala explains the design of the
Trigon Incantor, based on a heavily modified Touch & Tell toy, which is spray-
painted, adorned with switches, and -- most remarkably -- on which rest a
number of enormous steel ball-bearings: "The Trigon Incantor's playing stage
requires pressure to trigger a sound sequence; a continuous sound requires
continual pressure. This continuous pressure is needed when creating
aleatoric music to keep things going. While a player can use a fingertip to
initiate a sound, and use constant pressure to keep the sound going, the steel
balls rolled about make this continuous pressure (and sound production)
much easier. But they're round, and unless the Trigon Incantor is sitting
perfectly level, a round steel ball won't stay in place on the original smooth
stage. This suggested a textured surface; the stage material was researched.
In turn, a new playing technique was established.
"This instrument also looks to a single body contact for pitch-bend: a tiny
brass ball is simply touched with the fingertip to impart a nice vibrato in rhythm
with the finger pressure -- the way a violinist rocks a finger on the string. But
the randomness of the Trigon's output is furthered by the eclipsing of the
original graphics over the 36-zone stage, extending the alien nature of the
whole instrument and asking the musician to rely upon a sense of spontaneity
within the musical scheme at hand. However, it's not hard to visualise the
matrix of zones if repeatability is of the essence during other of the Trigon
Incantor's operations.
"Standard Incantors, made from the now-extinct Speak & Spell series, are
more straightforward. With the exception of body contacts, pitch dial and
hand-shadow loop incrementing, the instrument is still primarily actuated as
usual by pressing the 'keys' of the membrane keyboard. Unlike the Trigon, the
design of the membrane keyboard presented no problems and is still used
with original graphics evident. True, waving a hand over the instrument to step
through different loops is an odd user interface, and is a much finer loop-
control system than the alternate push-button switch, also installed in the
bending process.
"First, clip the smallest two screwdrivers in the alligator clips at the ends of a lead to give you a wire
with a probe at each end. This is your most important circuit-bending tool. (Obviously, a custom test
lead with a permanent probe at each end can be made for this job). Remove the back from the
game or toy to expose the circuitry. Turn the device on and activate the sounds (press
keys/buttons, or tape/wedge them in place to sustain sound production).
"With the device making a noise, press the tip of one of the test lead's screwdrivers to a printed
circuit trace, component lead or integrated circuit pin. Keep this screwdriver tip in place for the next
step. Now, with the other screwdriver at the opposite end of the test lead, begin touching various
parts of the circuitry while listening for interesting changes in sound. Electricity will follow the new
course you've provided with the lead. This may have no effect on the sound at all. On the other
hand, the audio effect may be outrageous. Each time an interesting sound is created, note with a
marker directly on the circuit board the pair of points that were connected to each other to create
the sound.
"Once the travelling end of the test lead has explored the circuit's corners and all interesting
connections have been noted, place the stationary screwdriver tip on a new circuit point. Again, the
travelling end of the test lead explores the rest of the circuit; interesting sound-changing
connections are marked. This process is repeated until the entire circuit has been searched in such
a manner. Given a bit of luck, the circuit will soon be marked with a number of potential connections
discovered with the test lead.
"At this point, various choices face the explorer in implementing the creative short-circuits
discovered:
Direct Wiring
"Wires can be soldered directly between the points marked as pairs on the circuit board. In the
middle of these wires would be soldered toggle switches so that these new sound-activating
connections can be turned on and off at will. The wiring procedure begins with counting how many
pairs of connections you'll need switches for. Next, decide how the switches will be mounted on the
device's case (remember to check for internal clearances so that the backs of the new switches
don't hit the device's internal parts when the unit is reassembled). Holes are drilled, the switches
are mounted, the pairs of circuit-bending connections are then soldered through their respective
switches and the device is reassembled.
Potentiometers
"Instead of switches, potentiometers (variable resistors) can be soldered in the middle of the pairs
of connections. In many cases this will allow the adjusting of the new effect with the turn of a dial.
Switches can be used along with potentiometers between the pair of circuit-bending connections as
well. In this way, effects can be preset with the potentiometer's knob and turned on and off with the
switch. A wire would be soldered to one of the points in a circuit-bending pair, through the toggle
switch, then through the potentiometer and back into the circuit-board to the other point of the pair.
This switched-component wiring may be used with any components, including the following:
Capacitors
"Capacitors, again available in a wide range of values, can be wired between the pairs of points.
These may change the tone of the effect produced or pulse the sound in differing ways.
Photo Resistors
"These are light-sensitive potentiometers (sometimes called 'cadmium sulphide cells'): instead of
turning a dial to vary the resistance and thereby the sound, hand shadows are allowed to fall upon
the photo-resistors.
Solar Cells
"These are light-sensitive wafers that convert light into electrical energy. They can be used to inject
their small voltage (or resistance in some situations) into the circuit between the paired bending
points and thereby change the sound.
LEDs
"Light-emitting diodes are usually, for the sake of circuit-bending, used to provide low-voltage light
sources. You may find points on the circuit you're bending between which LEDs will glow or pulse.
These can serve as function indicators or pilot lights. An LED wired to the speaker leads may work
as an envelope light also, flashing with the intensity of the sound waves.
Humidity Sensors
"These are sensors that convert airborne moisture into electrical resistance. This can give a breath-
control function to an instrument -- changing pitch, perhaps, as the sensor is blown upon.
"There are many other components that can be wired into the path of the pairs of circuit-bending
points, but the above will launch hundreds of possibilities as well as pave the way towards the
understanding of wider concepts."
Making Music