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Challenge other players to DUELS and DO THINGS to get rid of your cards. The first player with no more cards in
their hand, wins the game. Be sneaky, act crazy, manipulate the group and get creative if you want to win!
We recommend playing DEER LORD! with 4 to 8 players. (9+ is possible but results in longer rounds)
-- GAMEPLAY --
Each player draws 5 cards (7 for a lengthier game). The game starts as soon as any player challenges another player to
a Duel. If nobody has a Duel card in their hand, reshuffle the deck and start over. After the first Duel, players take
turns clockwise.
DURING YOUR TURN YOU MAY:
- challenge 1 player to 1 Duel - confess whatever it is you did - skip your turn if you have no
(no limits) and keep those cards Duels and nothing to confess
as jokers (face-up on the table)
-- THE CARDS --
DUELS DO SOMETHING
DUELS are fought between 2 players. The one who DO SOMETHING cards are instructions you have to
plays the Duel card chooses an opponent. If that carry out during the other players turns. Afterwards,
opponent refuses to battle, the challenger gets to during your own turn, you may reveal whatever it was
keep the Duel card. The group decides who wins the you did. If the group agrees you actually did it, keep
Duel and gets to keep the card as joker (face-up on that card as joker (face-up on the table). If the group
the table). decides you did not really do the thing, or did not do
it well enough, discard that card and draw a new one.
IF YOU SUSPECT A PLAYER IS DOING SOMETHING, YELL DEER LORD!
- If you were INCORRECT, you have to draw a card from the deck or remove one of your jokers from the table.
- If you were CORRECT, as a reward, you get to swap any card from your hand with one from the deck.
The player who was doing something discards that card and draws a new one.
IMPORTANT - THE GROUP DECIDES IN ANY CASE OF DOUBT
- whether or not a player did - who the winner is in a Duel - what the penalty is for cheating
something (well enough) - how the game proceeds - which rules need tweaking
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who can do the best
who can do the best who can beg the most who can jump
imitation of watching
air guitar solo? convincingly? the highest?
an intense sporting event?
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winner may winner may change
discard a card places with the loser
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players have to hug
winner may refuse a duel winner may refuse a duel
the winner if he/she asks
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players have to return
players have to pull a crazy face players have to agree
compliments the winner
when the winner asks whenever the winner brags
gives them
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BASIC 17 BASIC BASIC 18 BASIC BASIC 19 BASIC BASIC 20 BASIC
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winner may take a joker winner may take a joker
players applaud when the winner loser acts out everything in slo-mo
from the loser from the loser
starts his/her turn until the next duel
(rewards do not reapply) (rewards do not reapply)
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BASIC 21 BASIC BASIC 22 BASIC BASIC 23 BASIC BASIC 24 BASIC
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who can win a who can scream who can keep gargling who can stand on his/her hands
cowboy gunfight? the loudest? the longest? the longest?
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winner may take a joker
winner assigns the opponent
from the loser
for the next duel
(rewards do not reapply)
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BASIC 25 BASIC BASIC 26 BASIC BASIC 27 BASIC BASIC 28 BASIC
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who can find the
who can open his/her who will lick the most disgusting who can do the best celebrity
smallest object in the room
mouth the widest? object? impersonation?
in 30 seconds?
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winner can try again next duel
if he/she is not satisfied
with his/her performance
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BASIC 29 BASIC BASIC 30 BASIC BASIC 31 BASIC BASIC 32 BASIC
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who is the best at
who can balance who can do the best imitation who is the best at
pretending there is
on one leg the longest? of a famous landmark? doing the worm?
no gravity?
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players laugh when the winner
loser draws 1 card
snaps his/her fingers
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describe how it smelled
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you may choose
you have earned 1 drink
another place to sit
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deny something untie another
touch another player hit yourself
that is obviously true players shoelaces
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you may only say busted ---
you may no longer choose a player,
and 3 other words your victim draws 3 cards
touch other players he/she has to hit him/herself
of your choice ---
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BASIC 53 BASIC BASIC 54 BASIC BASIC 55 BASIC BASIC 56 BASIC
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organize the next time you are
shuffle the deck tickle another player applaud
going to play this game
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choose a player,
choose a player, players have to join in
he/she has to agree
he/she draws 1 card when you applaud
with everything you say
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BASIC 57 BASIC BASIC 58 BASIC BASIC 59 BASIC BASIC 60 BASIC
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laugh at something
slow clap after a duel open 3 things start a game of tag
that is not funny
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players have to laugh you decide the winner
choose something to close
when you snap your fingers of the next duel
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when the group has to decide
yell out how fun you can keep whatever sing out loud what
something,you get 2 votes
this game is you gained from cheating you were humming
instead of 1
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BASIC 65 BASIC BASIC 66 BASIC BASIC 67 BASIC BASIC 68 BASIC
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poke another player with
give yourself a compliment cough yawn conspicuously
an object from the table
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touch the floor
turn the lights off and on make farm animal noises climb onto something
with both hands
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the player you imitated
draws 1 card
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players call you by choose a player,
you may take a joker card from
a name of your choice he/she has to stand up
the player you stared at
from now on until his/her next duel
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BASIC 93 BASIC BASIC 94 BASIC BASIC 95 BASIC BASIC 96 BASIC
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sit on something give the opposite answer pretend you forgot
breathe very loudly
other than your chair to 3 questions the game rules
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you may discard your hand
and draw that many cards
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BASIC 101 BASIC BASIC 102 BASIC BASIC 103 BASIC BASIC 104 BASIC
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make another player
fetch you a drink
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during your turn, you may reveal during your turn, you may reveal during your turn, you may reveal during your turn, you may reveal
whatever you did & declare 1 duel whatever you did & declare 1 duel whatever you did & declare 1 duel whatever you did & declare 1 duel
if the accusation is correct, if the accusation is correct, if the accusation is correct, if the accusation is correct,
accuser may swap any card & accuser may swap any card & accuser may swap any card & accuser may swap any card &
accused swaps exposed card accused swaps exposed card accused swaps exposed card accused swaps exposed card
if the accusation is incorrect, if the accusation is incorrect, if the accusation is incorrect, if the accusation is incorrect,
accuser draws a card accuser draws a card accuser draws a card accuser draws a card