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True (*)
False
Correct
True (*)
False
Correct
4. From your Alice lessons, random numbers are set in the distance
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and duration arguments in a procedure. True or false?
(1) Points
True (*)
False
Correct
roll Left 1
Which of
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the
(1) Points
following
is not one
of the
positioning
axes used
in Alice 3?
w (*)
x
Correct
True (*)
False
Correct
True (*)
False
Correct
True (*)
False
Correct
11.In Alice,
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which
(1) Points
function
is used
to move
an
object
directly
to the
center
point of
another
object?
getObject
getDistance (*)
getDepth
getDuration
Correct
12. From your Alice lessons, which programming instruction represents
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the following movement: A turtle moves forward half the distance
(1) Points
to the flower.
Do In Order
Do Together (*)
Count
Variable
While
Correct
True
False (*)
15. Which button is selected in the Alice file menu to save a different
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version of an animation?
(1) Points
Open
New
File
Correct
Which of
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the
(1) Points
following
are ways
to open
an
existing
Alice
project
file after
launching
Alice?
Browse for the project using the File System tab. (*)
Click and drag the file from your computer into Alice 3.
Incorrect. Refer to Section 2 Lesson 2.
True
False (*)
While
Count
Move (*)
Do In Order
Correct
Textual (*)
Actual
Visual (*)
Fictional
Factual
6.In Alice,
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new
(1) Points
procedures
are
declared in
the Scene
editor.
True or
false?
True
False (*)
True (*)
False
True
False (*)
10. Alice 3 will periodically remind you to save your project. True or
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false?
(1) Points
True
False (*)
11.Which of
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the
(1) Points
following
is not a
reason for
why
comments
are helpful
in an Alice
program?
True
False (*)
True (*)
False
14. In Alice, you can use a function to get the current color of the
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object. True or false?
(1) Points
True (*)
False
Correct
15. In Alice, functions are dragged into the control statement, not
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the procedure. True or false?
(1) Points
True
False (*)
1.Which option
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copies a
(1) Points
programming
instruction to
the
clipboard?
Copy to Clipboard (*)
Paste
Clipboard
Is Enabled
Correct
True
False (*)
Each class has its own methods and properties that are
non-transferable to any other class.
Class chart
Scene editor
Visual storyboard
Pie chart
Correct
Amount (*)
Object
Text
Direction (*)
6.When you
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disable a
(1) Points
programming
instruction, it
is still
executed
when you run
the Alice
animation.
True or false?
True
False (*)
Correct
True (*)
False
Correct
Class
Image
Amount (*)
Procedure (*)
Direction (*)
Correct
10. In Alice, how would you get the length of a fish object?
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(1) Points
getHeight
getLength
getDepth (*)
getWidth
11.From
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your
(1) Points
Alice
lessons,
built-in
functions
provide
precise
property
details
for the
following
areas:
12. Which of the following are ways to open an existing Alice project
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file after launching Alice?
(1) Points
Browse for the project using the File System tab. (*)
Click and drag the file from your computer into Alice 3.
x (*)
y (*)
z (*)
Correct
14. In Alice, which control statement is used to invoke simultaneous
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movement?
(1) Points
Count
Do Together (*)
Variable
Do In Order
While
Correct
In Alice,
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where
(1) Points
you
would
you get
access
to the
specific
joints of
an
object
that are
not
available
through
the
object
drop
down
menu?
code editor
scene editor
procedures tab
2. In Alice, functions are dragged into the control statement, not the
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procedure. True or false?
(1) Points
True
False (*)
True (*)
False
Correct
4. Defining the scenario, and the Alice animation to represent the
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scenario, is the first step to programming your animation. True or
(1) Points
false?
True (*)
False
Correct
Textual (*)
Actual
Factual
Visual (*)
Fictional
Correct
6.In Alice,
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which of
(1) Points
the
following
arguments
could be
replaced
with a
random
number?
(Choose all correct answers)
Distance (*)
Procedure name
Duration (*)
Direction
Object name
Correct
To add text to your program that tells the viewer what the
code does.
x (*)
y (*)
z (*)
w
Correct
True (*)
False
Correct
True
False (*)
11.The
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Alice
(1) Points
Scene
editor
contains
tools to
rotate
the
camera
view.
True or
false?
True (*)
False
Correct
True (*)
False
Correct
While
Do In Order
Count
Move (*)
Correct
14. In Alice, which procedure is used to assign one object as the vehicle
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of another?
(1) Points
setVehicle (*)
setClassVehicle
setObjectVehicle
Vehicle
Correct
True (*)
False
Correct