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Perveniet Calix
Series Pitch
Credits
dramasystem illustration
writer/designer/ Christian Knutsson
producer
Robin D. Laws layout
Cathriona Tobin
Dracula Dossier
writer/designers based on a layout
kenneth hite theme by
gareth ryder- Christian Knutsson
hanrahan
series pitch
author
RYAN MACKLIN
Thanks to our Kickstarter backers, without whom this would not be possible.
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Perveniet Calix
Ryan Macklin
Rejoice and be glad, O daughter of Edom, What separates the Dukes of Edom from
that dwellest in the land of Uz; to you also, rabble-rousing burned agents is simple but
the cup shall be passed. fundamental: the Dukes know that Dracula cant
-Lamentations 4:21 be destroyed. The destruction of Dracula is a
ruse; the fiend always comes back. Trying to
Nutshell end him is folly that will get good and innocent
The Dukes of Edom, chief operatives of a people killed, all the while risking the truth
deep conspiracy within MI6, are tasked with being revealed to an unprepared world.
the impossible: harness a medieval vampire for Let that sink in for a moment: You know
the 21st Centurys shadow wars. Now rogue Dracula is real. You know what he can do.
agentsand your fellow Dukesare making the And you know he cant be killed. What else can
impossible even worse. you do but try to steer him, no matter how
This DramaSystem pitch is based on the impossible that might be? To every Duke of
opposition force in the Dracula Dossier known Edom, it is utterly irresponsible to not take up
as Edom. You can play this alongside a Dracula this heavy mantle once you know the truth. To
Dossier campaign or as an entirely separate shirk this duty and pursue some quixotic dream
storyline. of staking the king of vampires isnt just follyit
actively invites the death of everyone you love.
Setting Welcome to MI6s proudest and most secret
The Dracula Dossier Directors Handbook tradition. Welcome to Edom.
provides considerable details on Edom and its
operatives; pages 4954 in that book give you Characters
plenty of information from a Nights Black The eleven Dukes of Edom are, as detailed
Agents point of view. But to its Dukes, this isnt on p. 50 of the Directors Handbook: Elvis, Fort,
a sinister conspiracy -- its a necessary duty and Hound, Ian, Nails, Oakes, Osprey, Pearl, Prince,
burden: protecting the world from the revelation Tinman, and Tyler.
of supernatural terror, while fighting to coax the
devastating force that is Dracula toward Britains Other Characters
enemies. The 1894 vampire (p. 54 of the Directors
Nights Black Agents protagonists burned Handbook)
spies and other shadow players -- consider this A burned Edom agent trying to get back
treason against all humanity. But to Edom, those into Edoms graces
rogue agents are a threat to every man, woman, An MI6 agent in the dark, poking around
and child on the planet. The only sensible option where they shouldnt
is to manipulate Draculas power structure to A high-value asset who knows enough
steer him away from Britain and Edoms other about the conspiracy to be dangerous,
self-appointed charges, while handling vampiric but is also valuable and (at least initially)
rampages as quickly and quietly as possible. The reliable
ends justify the means when the ends involve A friendly NPC from your Dracula
preserving life, freedom, and prosperity. Dossier game, who is playing both sides
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for their own reasons or is trying to play virtual Prince as central cast members.
Edom to help the Dracula Dossier PCs. The Edom Cell mode works for a longer-
A personal relationshipfamily, friend, term campaign, especially if interwoven back
loverwhos in the dark about vampires and forth with an ongoing Dracula Dossier
game, but it also works as a stand-alone dark
Three Cast Modes conspiracy thriller. In this mode, youre playing
Perveniet Calix centers on the Dukes of an Edom cell with a broad mandate or specific
Edom, described in some detail in p. 5053 of objective, which is just the narrative vehicle
the Directors Handbook. There are three modes for characters in constrained relationships to
of casting your Perveniet Calix game: have challenging needs and wants with each
No Pawns: Every player character is a Duke. other. Start by choosing your Duke, and build
Edom Cell: One or two PCs are Dukes. The the network around them: subordinates, assets,
others are assets, different conspirators, or civilians, or wildcards like ex-Edom agents or
significant players in their own right. the Edomites lover leading a double life. Look at
A Hard Life: One PC is a Duke, and others the Asset versions in the Directors Handbook
are people in the Dukes lifeassets, foils, People section (1977 and 2011 especially: pp.
or family and friends in the dark. 89-101 and 102-137) for possible characters or
recurring GMCs.
The No Pawns mode works best either as a A Hard Life works off of DramaSystems
one- or two-session interlude, or as a reaction strengths as a system for tight-focus stories of
to a major victory the Dracula Dossier PCs interpersonal drama. Edom doesnt consume
just made against Edom. No Pawns is difficult 100% of every Dukes life, though it does come
as a sustained campaign, since DramaSystem close. Maybe Oakes remarried a few years ago
needs PCs to keep being in scenes with each and now has a toddler, or Hounds brother is
other, and the Dukes of Edom arent a team of constantly getting into trouble with gambling
field agents. They have discrete operational or debts. Dukes arent always solely driven by
geographic mandates. Also keep in mind that a idealism or antisocial urgesthey can have
DramaSystem game thrives on inter-PC conflict personal, living reasons for fighting this dark
and need, which could also cause Edom to but necessary war. And of course, everyone in
drift apart or become frayed beyond what your a Dukes life is a potential target for Dracula or
Dracula Dossier PCs do. for the Nights Black Agents PCs. This mode
For example, Elvis might appear in scenes plays on those pressures, and is the mode most
outside of the Balkans, but spending several disconnected from the events of going on in
sessions away from his network is counter to his your Dracula Dossier campaign.
duty. Fort and Tinman may travel somewhere to Or mix the Edom Cell and A Hard Life
oversee an experimental device theyve built, but modes by blending those cast ideas into one
D will want them back to doing their core job game.
rather than playing field agent for long. The most
mobile Dukeslike Ian, Nails, and Pearlwont Themes
stay in one place for too long, as Edoms needs Loyalty: Edom demands loyalty. Nations
span Europe and beyond. And Prince doesnt demand loyalty. Your cover demands
leave her home or have natural reasons to be in loyalties. You demand loyalty of your
a scene with others (except perhaps via video assets and subordinates, and hope for
conferencing). That said, Elvis, Hound, Oakes, loyalty among the other Dukes. The web
Osprey, and Tyler could all operate out of a of loyalties stretches everyone thin. What
Bucharest safe house with guest appearances by loyalties do you have that pull at you?
other Dukes, or a Perveniet Calix series could Hunger: The literal hunger of vampires
center on Ring or Carfax (Directors Handbook, is matched by the metaphorical hunger
pp. 172-176 and pp. 185-188) with Oakes, of mortals. Dukes are ambitiousthey
Tinman, Fort, Osprey, and a Skype-or-text seek power, thrills, or to leave a lasting
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