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Setup: No changes. Players should feel free to experiment with a variety of missions and
forces.
Measurement: Many players may prefer to allow free measurement. If both opponents agree,
this is perfectly acceptable. In that case “guess” weapons are placed to cover the most models.
The defending player may adjust the template if it targets specific characters/special weapon
troopers so long as the same number of models are affected.
Movement: No major changes, but we have simplified how some wargear works in relation to
movement.
1. Unengaged models (that is, those not in base-to-base) may disengage without penalty, but
must retreat and are counted as BROKEN.
2. Unless unengaged models choose to disengage (and are broken), they may not otherwise
move away from an enemy engaged in hand to hand combat with their squad.
Psykers: Not even close to being finished. For the short run, use the simplified rules in the
basic rule book.
1. Passengers on board a transport that is destroyed are automatically wounded but may make an
unmodified armor save. If they pass, they are placed adjacent to the wrecked vehicle.
Army Lists: Lots of possibilities for changes, but these are the most important.
1. Eldar are not required to take an avatar or farseer. Any character can be the army
commander.
Wargear: As mentioned above, many of these have been restricted by general rules.