Sunteți pe pagina 1din 2

Warhammer 40,000 2nd edition players revision summary

Setup: No changes. Players should feel free to experiment with a variety of missions and
forces.

Measurement: Many players may prefer to allow free measurement. If both opponents agree,
this is perfectly acceptable. In that case “guess” weapons are placed to cover the most models.
The defending player may adjust the template if it targets specific characters/special weapon
troopers so long as the same number of models are affected.

Movement: No major changes, but we have simplified how some wargear works in relation to
movement.

1. Models may charge squads they cannot see.


2. Models in transports may only charge if the transport has not moved. They do NOT count as
charging from cover unless the transport itself is in cover.
3. Jump packs do not roll for scatter. Ork jump packs roll a d6 for each model every time they
jump: on a 1, consult the malfunction table in the ork codex.

Shooting: Only a few minor clarifications and changes.

1. Sustained fire must be directed at a single squad.


2. To resolve shooting against a squad with varying levels of cover, the shooting player simply
declares which modifier he wishes to use; his hits may then only be applied to models to which
that modifier is appropriate. For example, a squad of five models has two in the open, one is soft
cover, and two in hard cover. If the player applies no modifier, he may only apply hits at the two
models in the open. If he applies the -1 soft cover modifier, he may apply hits to the model in
soft cover as well. If he applies the -2 hard cover modifier, shooting may affect all models in the
squad.
3. A reminder that Overwatch uses normal targeting restrictions (closest or easiest target).
4. Template missile weapons are placed to cover the most models. The defending player may
adjust the template if it targets specific characters/special weapon troopers so long as the same
number of models are affected.
5. Except for web guns, no template stays in effect past the turn in which it is used. Specifically
plasma, vortex grenades and the like do not remain on the tabletop. Once the attack is resolved,
the template is removed.
6. Similarly flamers and flame-using devices do NOT set models on fire. Models that save are
assumed to have put the fire out.
Optional Rule: Some players prefer to roll sustained fire BEFORE rolling to hit. This takes
more dice rolling, but means sustained fire hits are more evenly distributed.

Close Combat: No changes, but some clarifications.

1. Unengaged models (that is, those not in base-to-base) may disengage without penalty, but
must retreat and are counted as BROKEN.
2. Unless unengaged models choose to disengage (and are broken), they may not otherwise
move away from an enemy engaged in hand to hand combat with their squad.

Psykers: Not even close to being finished. For the short run, use the simplified rules in the
basic rule book.

Vehicles: Not much here. Only one change regarding transports.

1. Passengers on board a transport that is destroyed are automatically wounded but may make an
unmodified armor save. If they pass, they are placed adjacent to the wrecked vehicle.

Army Lists: Lots of possibilities for changes, but these are the most important.

1. Eldar are not required to take an avatar or farseer. Any character can be the army
commander.

Wargear: As mentioned above, many of these have been restricted by general rules.

1. Virus-based weapons are no longer used.


2. Vortex grenades may only be used in games where a single character costs more than 250
points.

S-ar putea să vă placă și