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In this lecture
How a static can help us here.
Watch Unitys short video*
Introducing Static Variables
Preventing duplicate music players.
http://unity3d.com/learn/tutorials/modules/
intermediate/scripting/statics
In this video
Introducing Script Execution Order*
Exactly when do scripts get called?
Script Execution Order
Debugging & explaining our music glitch
A simple fix using the Awake() method
*http://docs.unity3d.com/Manual/ExecutionOrder.html
Sprite
Camera Camera
z = 0.0
z = -10.0 z = -10.0
Z Axis Z Axis
Sprite
Camera Camera
z = 0.0
z = -10.0 z = -10.0
Z Axis Z Axis
Setting Up Your Play Space Ball + Gravity + Colliders = Fun
In this lecture
Turning an image into a sprite.
Pixels Per Unit explained.
Using Unitys 2D Sprite Editor
Understanding the pivot point.
Pixels Per Unit explained Add the half-bricks
Pixels To Units = 128. Import your half-brick images.
This means 128 pixels equals one world unit. Set same pixels to world units as full brick.
World units arbitrary, but think of as 1 meter. Build a small wall (2 full, 2 half bricks).
Test against the grid size.
In this lecture
Delete Music Player on Level_01 scene.
Setting Game window to 800 x 600.
Tidying Up Before Moving On
Two handy keyboard shortcuts.
Remove Canvas and Event System from Level_01.
Make lose collider load next level.
Lose collider loads next level
Ball falls off the screen.
Triggers the Lose Collider.
Choosing The Right Collider
The Win Screen scene loads.
Music plays throughout.
Ball
In this lecture
What is a physics material.
Add a bouncy material.
Using Physics Materials For Bounce
Observe funky physics.
Physics Materials How bounciness works
The Physics Material is used to adjust friction and 0 = No energy conserved in collision.
bouncing effects of colliding objects. 1 = 100% of energy conserved in collision.
Use square root to convert to COR*
http://docs.unity3d.com/Manual/class-PhysicMaterial.html For 1/2 height bounce Sqrt(0.500) = 0.707.
http://en.wikipedia.org/wiki/Coefficient_of_restitution
In this lecture
Using Input.MousePosition.x
* https://msdn.microsoft.com/en-us/library/b1e65aza.aspx
In this lecture
Start the ball sitting on the paddle.
Capture the relative position from the editor.
Launching Ball On Mouse Click
Respond to Input.GetMouseButtonDown(0).
http://en.wikipedia.org/wiki/Acceleration#Uniform_acceleration
In this lecture
What is a prefab.
Why prefabs are useful.
Creating & Using Unity Prefabs
Setting up your prefabs.
How prefab linking works.
In this lecture
Why linking prefabs programmatically helps.
Unity doesnt support nested prefabs.
Using GameObject.FindObjectOfType
How to use GameObject.FindObjectOfType< >
Link the ball to the paddle programatically.
Challenge: do this for LevelManager
Do the same for LooseCollider.cs*
Make the public instance variable private.
Find the LevelManager in Start().
Level Management & Build Order
Test that levels still load properly.
89
What is an array?
http://en.wikipedia.org/wiki/Array#In_computer_science
In this lecture
What are tags?*
Why tags are useful for keeping track.
Statics To Detect Win Condition
Tagging unbreakable bricks.
Use tags to decide when level is won.
http://docs.unity3d.com/Manual/Tags.html
Write Correct Method in Ball.cs Why NOT work this out now?
OnCollisionEnter2D() or OnTriggerEnter2D()? Truly superior pilots are those who use their
Write the method signature. superior judgment to avoid those situations where
Play the attached audio every time (for now). they might have to use their superior skills.
In this video
How to reproduce the problem?
Debug to find the root cause.
Fixing User Reported Bugs
Make the fix, and re-test.
Remove debug code.
Example Bug Report Challenge: Fix The Bug
I've noticed an odd behaviour it works up until I When fixed Brick.breakableCount will correctly
start a new game then it duplicate itself like a loop. reset to the number of breakable bricks, even after
you have died and tried again.
Thanks to Daniel, Nathan and Marko You will be able to tell this by checking the
console and / or playing the level.
In this lecture
Whats a polygon collider.
Why it can help us improve our game.
More Complex Collider Shapes
How to manipulate polygon colliders.
Challenge: Chamfer your paddle.
Chamfer Your Paddle
Create a paddle sprite with chamfered edges.
Adjust the collider to match the sprite.
Making Code Extendable
Ensure paddle is constrained properly to walls.
Check bounce control by play testing.
Thanks to John for spotting this Thanks to Ole for the code.
In this video
Create a simple particle system.
Make brick look like it goes up in smoke.
An Introduction To Particle Systems
Write code to trigger smoke puffs.
Tweak the smoke prefab while play testing.
Particle Systems Instantiate At Runtime
For effects like moving liquids, smoke, clouds, Instantiate smoke prefab as GameObject.
flames and magic spells particle systems can be Its position should be the bricks position.
used to capture the inherent fluidity and energy. Use Quaternion.identity for rotation.
Test you get white smoke puffs on destroy.
http://docs.unity3d.com/Manual/ParticleSystems.html http://docs.unity3d.com/ScriptReference/Object.Instantiate.html