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SPRINGFIELD COLLEGE - DAILY LESSON PLAN

NAME: Oscar Esposito DATE: __September 14, 2017_____ TIME: 1:19p- 2:08
SCHOOL: ___Chicopee High School____ LESSON#: __3__ FACILITIES: Football field
CLASS SIZE: _30_ GRADE: _9-10___ UNIT/THEME: _Recreational games GENERIC
LEVEL: __Utilization____
EQUIPMENT: 1._2 Bocce set___2._2 Diskbok set___
3. _2 Washer set___4._2 Ladder ball set__5._2 corn hole set___
FOCUS OF LESSON: _Learn and understand the rules of the game
STUDENT PERFORMANCE OBJECTIVES (SPO):
By the end of the lesson, students should be able to:

Psychomotor: Students will be able to apply the rules of the game to be able to participate in a number
of recreational games (National #:S2.H2.L1, MACF#2.17,2.19, Activity # during activity)

Cognitive: Students will understand and be able to explain to the teacher, when asked, what the goals
of each activity is (National# S2.H3L1, MACF#2.25, Activity# during activity)

Affective: Students will be able to work together and create a competitive yet safe environment during
the entire lesson (National # S4.H3.L1,S4.H5.L1, MACF#2.26, Activity#, Whole activity)

Check each objective: Is it specific? Is it achievable? Is it developmentally appropriate?

TEACHER PERFORMANCE OBJECTIVES - During the lesson the teacher will:

1. The teacher will keep all students safe at all times during the lesson and will address any unsafe
behavior exhibited by the student appropriately
2. The teacher will maintain the student's attention during the entire lesson by keeping all activities
developmentally appropriate and engaging
3. Reflect on the lesson to make improvements on further lessons
4. Give specific and general feedback

SPECIAL CONSIDERATIONS - What are the safety concerns? What is unique about the students
in this class?
1. First time playing some of the games
2. Large class
3. Students off task pose a risk if using the implements incorrectly

REFERENCES :

Colvin, A., & Markos, N. (2008). Teaching the nuts and bolts of physical education: Ages 5 to 12 (2nd
ed.). Champaign, IL: Human Kinetics.
Couturier, L., Chepko, S., & Holt/Hale, S. (2014). Elementary School-Level Outcomes. In National
Standards & Grade-Level Outcomes for K-12 Physical Education. Champaign, Illinois: Human Kinetics.

http://gophersport.com/pe/activities/yard-games/rules

LESSON PLAN FORM

TIME SEQUENCE OF LESSON ORGANIZATION REFLECTIONS


Students are given time to -Decided there was no real
0-5 change. Once changed students need to change as long as
enter the gym and begin walking students had appropriate
warm up laps. footwear. This would allow
A Z for more activity time as time
5-8 Students will line up in the gym at the end of class is cut short
by alphabetical order for SSSSSSSSSS due to it being last period
attendance and to check if they and the students need to pick
changed for participation. T up the games.
-Attendance took long
Objectives of the day are gone because students didnt get in
over at the white board in the alphabetical order and moved
gym around a lot to talk with
friends. A good idea for next
8-10 Transition: Students are moved time is to have them sit on
outside in an orderly fashion the bleachers.
-I didnt go to the board
The activities will be set up because I wanted to ask
outside with instructions to each questions about the
game. objectives. This did not go
very well as students did not
The students will be broken up pay attention to what I was
into groups by student choice saying and I spent a lot of
and set up at different time waiting for students to
recreational games. It will be stop talking. Next time I will
the students responsibility to try sitting them down in front
read the rules and begin play. of the white board.
The teacher will assist as -The set up outside worked
needed. very well. All students were
safe at all times from the
Transition other games and there was
Every 10 minutes the groups easy transition between the
will rotate in a clockwise activities.
manner. This will be signaled by -Should rotate the students
the teacher blowing the whistle. more often, some got bored
early and started to go off
Activity 1 (Washer toss) task.
(G1) Rules S S S S -Washer toss was a hard
10-20 1 point if washer lands in the activity to be successful as
box the washers bounced easily
3 points if washer lands inside out of the boxes. Moving the
(G2) cup boxes closer would create
20-30 Automatic win if washer lands more chances to succeed. I
on top of any ledge also placed the boxes in
S S S S proximity of the track
Player A tosses all 4 of his/her drainage grate and lost a
washers, followed by player B. washer. Moving the game
closer to the middle of the
Only one player may score per football field would of
round avoided that. Students also
did not find this game
Scores are canceling with the appealing and I can do a
first team to reach 21 wins the better job of creating
game. competition between the
groups.
A skunk may be called at 11-0

A whitewash may be called at


17-2

Activity 2 (Bocce) SSSS


Rules -Bocce was a success. I
The object of the game is to roll should of mentioned not to
your bocce balls closer to the bang the bocce balls together
pallino ball than your opponent as that is what the students
kept doing. This was also a
Four players per team with each good game to start uneven
player throwing one bocce numbered teams because of
the nature of the game allows
The game starts by one team for it while other games
throwing the pallino. modifications to the rules
had to be set in place.
After the pallino teams will take -Can make the game more
alternating turns throwing their competitive by introducing
ball towards the pallino in order strategy
to;
1) Get their ball closer to
pallino
2) Move pallino closer to
ball
3) Move opponents ball
Winning team begins the next
frame.

In each frame only one team


scores.

1 point is awarded for each


bocce ball that is closer to the
pallino than the opposing teams
bocce balls.

Games are played to 12 points.

Safety
Bocce balls are heavy and hard,
teacher must reiterate the
importance of all players paying
attention.

All players must be behind the


throwing player.

No overhand throwing of the


bocce.

Activity 3 (DiskBonk)
Rules
The objective of the game is to SS SS
score 21 points by knocking the
opponents wiffle ball to the -I should have spent more
ground and having them miss time with skill cues on how
the Frisbee. to throw a frisbee. This game
also became difficult when
Players must stand behing their the wind picked up I could of
pole at all times rotated it so as not to have a
strong cross wind. I also
Starting team will throw the disc SS SS placed the game further away
and aim for the opponents stick. because I didnt want the
frisbee to hit students playing
The receiving team must wait a different game, this worked
until the disk is past their pole well as there were throws
before attempting to catch it. that were far off task but
other students were at a safe
Every throw of the disk must be distance. The rules became a
catchable. If thrown too high or bit complicated and I can do
wide it is declared a scratch and a better job of demonstrating
no points are awarded. how the points system works.

If the disk is caught the


receiving team scores 1 point. If
the disk is dropped the throwing
team scores 1 point.

If the ball hits the ground 3


points for throwing team.

Both the ball and disk hit the


ground 4 points.

If the disc is caught before


reaching the pole, automatic 1
point for throwing team.

Safety
Disk may cause injury to face or
fingers.

All players must pay attention to


game and disks.

No hard throwing or tomahawk


throws.

Activity 4 (Insta toss/ corn SS SS


hole)

Rules -Need to reinforce the


The goal is to reach 21 points. underhand toss only. Many
students wanted to throw the
The teams will alternate beanbags overhand.
throwing the beanbags towards Also, reinforcing throwing
the opposing board. skill cues would help many
students not throwing in
1 point is awarded for landing a opposition.
bag on the board.
SS SS
3 points are awarded for getting
the bean bag in the hole.

0 points are awarded for missing


Safety:
Boundaries will be set by the
teacher before the activity
begins

Projectiles from other games


may enter another playing field
students must be alert at all
times. -Again reinforcing
Activity 5 (Ladder ball) underhand toss only would
Rules SS SS help students stay safe and
Underhand toss only play by the game rules.
There was a lot of trouble
Teammates stand on opposing with the bolos getting twisted
sides up. Telling students not to
hold the bolos in a bunch or
All the bolos start on the same spin them might help.
side. Alternate tosses until all
the bolos are on the other side
SS SS
Tally the score

3 for the top


2 for the middle
1 for the bottom -Can be more stern about
what I expect. Spent more
42-44 Closure time addressing safety then I
The teacher will talk about what did skill.
skills are involved with SSSS
recreational games. . SSS T
44-46 Clean up -Clean-up was efficient and
Students will pick up all games quick
neatly and put them away in the
shed before being dismissed
Transition
45-50 Students will walk back inside
in an orderly fashion.

Students will be given time to


change.

Handouts are at each station;


Corn Hole
Underhand only
Teammates stand on opposing sides
All beanbags start on the same side
Opponents take turn throwing the beanbags until they are

all on the other side, tally the score


3 points if the beanbag lands in the hole , 1 if it lands on the

board, 0 if it bounces off the turf


Scores are canceling ie. One blue on the board and one red

on the board = zero points

Washer toss
Underhand toss only
Teammates stand on opposing sides
All washers start on the same side
One player tosses all his/her washers one at a time

followed by the opponent, tally scores.


3 for in the cup, 1 for in the box. Scores are canceling ie.

Both teams get one in the cup= 0 points

DiskBonk
Opponents stand on opposing sides
Offensive goal is to knock the ball off the stick
Defensive goal is to not let anything hit the ground
Must stay behind the poles at all times, no reaching
3 points if the ball hits the ground, 1 point if the frisbee hits

the ground, 0 if the frisbee is uncatchable


No hard throws, keep frisbee in the playing area to best

ability

Ladder ball
Underhand toss only
Teammates stand on opposing sides
All the balls start on the same side, alternate between

opponents until all balls are on the other side. Tally the

score
3 point for the top, 2 for the middle, 1 for the bottom
Bocce ball
Underhand toss only
One team tosses the white ball, the other team then

goes first trying to get as close to the white ball as they

can players alternate turns


Only one team scores per round
Team will score points for every ball that is closer than

the opponents

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