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Table of Contents

Gaming Introducation/Schedule.............................................................................. 2
Mechcorps at Dragon*Con..................................................................................... 3
Board Gaming...................................................................................................... 3
Collectible Card Games (CCG)................................................................................ 7
Digital Gaming.................................................................................................... 12
Gaming Programiming......................................................................................... 13
Live Action Role Playing (LARP)........................................................................... 14
Miniatures.......................................................................................................... 16
MMORPGs......................................................................................................... 21
Role Playing Games (Non-Campaign).................................................................... 23
Role Playing Games (Campaign)........................................................................... 37
Campaign RPGs Grid........................................................................................... 42
Hotel Floor Level Quick Reference......................................................................... 43
Maps................................................................................................................. 44
Hilton: Lower Level......................................................................................... 44
Hilton: Second Floor....................................................................................... 45
Hilton: Third Floor.......................................................................................... 46
Hilton: Forth Floor.......................................................................................... 47
Downtown Atlanta: Plus Courtesy Buses & Parade Route.................................... 48

Credits
Senior Director of Gaming.........................Dave Cody Director of Gaming Registration..............Shy Aberman
gaming@dragoncon.org gamingreg@dragoncon.org

Director of Board Games...........................Phil Collins Director of Live Action Role Playing...... Wayne Melnick
boardgames@dragoncon.org larps@dragoncon.org

Director of Campaign RPG’s.................. Brooks Banks Director of Miniatures Games............ Steve McFarland
campaignrpgs@dragoncon.org miniatures@dragoncon.org

Director of Collectable Card Games............ Jim Colson Director of Online Gaming..................... Kevin Stallard
cardgames@dragoncon.org mmorpgs@dragoncon.org

Director of Digital Gaming....................... Don Stauffer Director of Non-Campaign RPG’s......... Mark Liberman
computergaming@dragoncon.org noncampaignrpgs@dragoncon.org

Director of Game Programming.............Rucht Lilavivat Gaming Consigliore.......................... John Richardson


gameprogramming@dragoncon.org
She Who Must be Obeyed..........................Gail Reese

2 Dragon*Con Tournament Gaming


tournament gaming Introduction and Schedule
We remain in the Atlanta Hilton minus the Massively Multiplayer Online Role-Playing Gaming
section we call “Online Gaming” or “MMOs.” They are down in the Sheraton again. Really, it’s just
one block south and the fresh air and short walk will do you good.
We’ve even included maps, detailing which floor and what not various gaming events are being
held on. We’ve got signs as well to help direct you to the proper floor and room.
Most games, not all, run under our four hour session system. It’s worked for years and years and
since we’ve ALL memorized the session times, it is too late to change now. If a given event shows
no duration assume it is three and a half or four hours. If there is no cost listed, assume it is free.
Session numbers:
Friday Saturday Sunday Monday Time
1 5 9 13 9:00 AM–1:00 PM
2 6 10 14 1:00 PM–5:00 PM
3 7 11 Go 6:00 PM–10:00 PM
4 8 12 Home! 10:00 PM–2:00 AM

Ideally tournament judges will manage their time so that each game is finished with fifteen
minutes left in the session allowing everyone time to get to the next game. Large tournaments in
some of the gaming areas do not follow this pattern, and some games run over one and a half or
two sessions which is usually noted in the description area for that event. When you are looking
at events in the listings, you will see that events are typically referred to by their session numbers
and not the day or time.
The friendly staff at Gaming Registration should also be able to answer any questions you might
have or help you find the answers you need. Gaming Registration will be open Thursday evening for
you early birds, we’re thinking eightish, dress is informal, gifts of food and beverage welcome, and
at 8:00 AM every morning of the convention. Gaming Registration is located in the Galleria in the
Atlanta Hilton. After you descend the stairs into the Galleria level, hang a left and look straight ahead.
In order to play in most events you will need an event ticket. Most event tickets cost $3.00, but
there are some free demonstration games and a few are more expensive. There are also Collectable
Card Games that charge more but that ticket usually includes the cards you will use in your game.
You can also purchase generic tickets that are usable at any event. If an event is sold out you can
show up for that event with a generic ticket and if anyone with a “real” ticket for that event does
not show up you will be able to step in. This is particularly true for the larger events where there is
more of a chance of a no show or cancellation.
People often ask why Dragon*Con charges for tickets, and we answer this question the same way
we have for years and years (it’s kind of a tradition) and there are two major reasons. The first is
to fund prizes for the events. We award “Dealer Coins” to the winners of some events that can be
used as money in the Exhibition Hall in the Marriott. For some of the major events we have plaques
and awards made. The second reason is to insure attendance of events. We’ve learned that players
are much more likely to show up for a game if they’ve already spent $3.00 on a ticket. We tried
not charging for events and signed up players on registration sheets in the past. However, many
players signed up for everything they were remotely interested in, and then only showed up for
the games they truly were interested in playing. This was unfair to fellow gamers and judges who
would never know if all the names on a given registration sheet would show up. We recommend
that gamers arrive at their event 10 minutes before the scheduled start time. At 10 minutes after
an events scheduled start time you may lose your spot to someone with a generic ticket. We try to
be accommodating to people running late but it’s not always possible.
We have the Walk of Fame on the 2nd floor plus other tracks that share common interests with
gaming. Remember, the MMO track is just one block south at the Atlanta Sheraton. No, you don’t
need to ride the shuttle bus there but you could if you wanted.

2010 Pocket Guidebook 3


MECHCORPS at Dragon*Con
MechCorps is place to let off steam by beating on your friends in a virtual arena by driving Giant
Robots loaded to the teeth with guns, lasers, missiles and all types of weaponry. Eight players at a
time enter the cockpit simulator pods after a short training session. Each player uses seven display
screens, over fifty controls, foot pedals, throttle and joystick to take on all others.
The game is easy to learn, but hard to master. Adjustable skill levels allow the novice to enjoy the
game, but can also give the veterans a challenge. Mechcorps is located on the Galleria level in the
northeast corner, just look for the Pods.

Sunmesa Events
Sunmesa Events has partnered with Dragon*Con to host more Magic: the Gathering events than
you can possibly play. This year’s schedule will include a one of a kind Rochester Draft of all the
cards found in Zendikar, Worldwake, and The Rise of the Eldrazi sets. Endless drafts, tournaments
for complete sets of foils. Dozens of free, casual and learn to play events, all supported by expert
judges and staff.

The Score at Dragon*Con


Joining the fun this year is Nashville’s own, The Score. They are bringing over thirty consoles
including Xbox, Wii, and Playstation 3. There will be Rock Band, Dance Dance Revolution and
other tournaments throughout the weekend.

Settlers of Catan North American Catan Championship Qualifier


Mayfair Games is proud to announce The North American Catan Championship What is North
American Catan Championship (NACC)? See page 7 for details!

Board Games

Advanced Civilization Arkham Horror: Cinema Suicide


System: Advanced This game has a huge System: Arkham Horror It is the roaring 20s, and
Civilization, Avalon Hill following and is widely Difficulty: Detailed while there’s electricity in
Difficulty: Detailed regarded as one of the Req. Exp.: None
the air, unnatural storms are
Req. Exp.: Some best games about ancient brewing as well. Strange
Sessions: Fri 9 AM
Sessions: Sat 6 PM civilizations. Each player things are happening in the
Duration: 6 Hr(s)
Duration: 7 Hr(s)
takes on the role of leader small Massachusetts town
Cost: Free
of an ancient civilization, of Arkham; people have
Cost: $2.00
such as the Illyrians or gone missing, sightings of indescribable creatures grow
Babylonians. Your task is to guide your people through more and more frequent. And the very air thickens
the ages by expanding your empire and using its with a sense of foreboding that roils like an acrid mist
proceeds to finance new technological advances, such through the streets.
as Literacy, Metalworking, or Law.
This game takes over six hours, but it is one you will
enjoy every minute!

4 Dragon*Con Tournament Gaming


Arkham Horror: The Compassion of the Master Comb the Catacombs
System: Arkham Horror It is the roaring 20?s, and System: Catacombs Catacombs is a dungeon
Difficulty: Detailed while there?s electricity in Difficulty: Basic crawl/dexterity game. The
Req. Exp.: Some the air, unnatural storms are Req. Exp.: None heroes and monsters are
Sessions: Sat 5 PM brewing as well. Strange Sessions: Fri 6 PM represented by wooden
Duration: 5 Hr(s) things are happening in the Duration: 4 Hr(s) disks that are flicked by the
Cost: Free
small Massachusetts town Cost: Free
players. The Mage has a
of Arkham; people have powerful spell deck, the Elf
GM: Caleb Wynn
gone missing, sightings of indescribable creatures grow uses her bow to take down
more and more frequent. And the very air thickens enemies from afar, the Barbarian rages, and the Thief
with a sense of foreboding that roils like an acrid mist has extra mobility and can gain some extra dough for
through the streets. the crew. Do you have what it takes to make it out of
The Ancient Ones are stirring... the catacombs alive?

Arkham Horror is a cooperative adventure game of


survival, horror, and investigation. Players take on Cosmic Encounter: The Warp Is With You
the role of an investigator, each with his own unique System: Cosmic Players represent alien races
backstory, abilities, and equipment. On their own, Encounter that are seeking to spread
it’s likely they won’t make it through the night. But Difficulty: Easy themselves onto five foreign
together, these unlikely heroes might stand in the very Req. Exp.: None worlds. To accomplish this,
presence of an Ancient One and live to tell the tale...if Sessions: Sat 6 PM they make challenges against
they can retain their sanity! Duration: 4 Hr(s) other players and enlist the
Cost: $2.00 aid of interested parties.
Arkham Horror: The Lonely Publican But alien powers, which are unique to each race,
give players ways to bend or outright break some rule
System: Arkham Horror It is the roaring 20s, and in the game. Cosmic Encounter is a very dynamic
Difficulty: Detailed while there’s electricity in
the air, unnatural storms are and social game, with players being encouraged to
Req. Exp.: None interact, argue, form alliances, make deals, double-
brewing as well. Strange
Sessions: Fri 9 AM cross, and occasionally work together to protect the
things are happening in the
Duration: 6 Hr(s) common good.
small Massachusetts town
Cost: $3.00 of Arkham; people have
gone missing, sightings of indescribable creatures grow Descent Tag Team Marathon
more and more frequent. And the very air thickens
System: Descent: Descent: Journeys In The
with a sense of foreboding that roils like an acrid mist
Journeys in the Dark Dark is a board game
through the streets.
Difficulty: Basic of Dungeon Delving
Req. Exp.: None Adventure. With this game
Axis and Allies: The Consequence of the Sessions: Fri 7 PM session, we’ll have several
Miracle Duration: 8 Hr(s) “Overlords” engage players
Cost: Free in a complex quest of epic
System: Axis and Allies Axis And Allies depicts
proportions. Players are free
WWII Board Game WWII on a grand scale,
to come and go, as long as they don’t get attached
Difficulty: Detailed full global level. Up to five
to the character they’re playing—because when they
Req. Exp.: None players can play on two
leave, someone else is free to pick up the mantle! No
Sessions: Sun 10 AM different teams. Up to five
experience is necessary to play—this session is for
Duration: 4 Hr(s) players can play on two
newcomers wanting to learn the game as well as “old
Cost: Free different teams. The Axis
salts” who want a challenge.
which has Germany and
Japan, and the Allies which has the USA, the United
Kingdom, and the USSR. It’s ok if you don’t know the Diplomacy
rules.
System: Various In the game, players
Difficulty: Basic represent one of the seven
Board Games Sticker Req. Exp.: None
“Great Powers of Europe”
Dragon*Con gaming’s All (Great Britain, France,
System: Board Gaming Sessions: Fri 6 PM
access pass to board gaming Austria, Germany, Italy,
Ribbon Duration: 6 Hr(s)
fun. Buy once play all Russia or Turkey) in the
Difficulty: Easy Cost: $2.00
weekend. The Dragon*Con years prior to World War I.
Req. Exp.: None
Board Games Ribbon allows Play begins in the Spring of 1901, and players make
Sessions: Fri 8 AM
you to check out games from both Spring and Autumn moves each year. There are
Duration: 72 Hr(s)
the Dragon*Con board game only two kinds of military units: armies and fleets.
Cost: $5.00
library and unlimited play in
all non-tournament games.

2010 Pocket Guidebook 5


Dominion Late Night Cosmic Encounter
System: Dominion You are a monarch, like your System: Cosmic Welcome to the late night
Difficulty: Easy parents before you, a ruler Encounter Cosmic Encounter! We will
Req. Exp.: None of a small pleasant kingdom Difficulty: Basic be playing Cosmic for four
Sessions: Fri 4 PM-Fri of rivers and evergreens. Req. Exp.: None hours straight. Stay for as
9 PM, Sat 10 AM-Sat 2 Unlike your parents, Sessions: Fri 10 PM,
many games as you’d like.
PM, Sat 6 PM-Sat 10 however, you have hopes No experience necessary as
Sat 10 PM, Sun 10 PM
PM, Sun 10 AM-Sun and dreams! You want a the game is easily learned
Duration: 4 Hr(s)
2 PM, Sun 6 PM-Sun bigger and more pleasant and taught. Come and try
Cost: Free
10 PM kingdom, with more rivers the game with so much
Duration: 1.5 Hr(s) and a wider variety of trees. variation it’s never the same. Prepare to be invaded!
Cost: $3.00 You want a Dominion! In all
GM: Dragon*Con directions lie fiefs, freeholds,
and feodums. All are small
Le Havre
bits of land, controlled by petty lords and verging on System: Board Games In Le Havre, a player’s turn
anarchy. You will bring civilization to these people, Difficulty: Basic consists of two parts: First,
uniting them under your banner. Req. Exp.: None distribute newly supplied
Sessions: Fri 1 PM goods onto the offer spaces;
Duration: 4 Hr(s) then take an action. As an
Formula De action, players may choose
Cost: $2.00
System: Formula De Try your hand at Formula either to take all goods
Difficulty: Easy 1 racing on tracks from of one type from an offer space or to use one of the
Req. Exp.: None around the world. Old available buildings. Building actions allow players to
Sessions: Fri 6 PM-Fri favorites and new variations upgrade goods, sell them or use them to build their
10 PM, Sat 10 AM-Sat will be available for the own buildings and ships.
2 PM, Sat 6 PM-Sat 10 veteran racer to the newest
PM, Sun 1 PM-Sun 5 rookie. Enter in up to 3
PM, Sun 6 PM-Sun 10 qualifiers to make the finals.
Middle Earth Quest
PM, Mon 10 AM-Mon No experience necessary! Elf Lords, Dwarves,
System: Middle Earth
2 PM Rohirrim and Dunedain
Quest
Duration: 3 Hr(s) wanted!—foil the evil plots
Difficulty: Basic
Cost: $1.00 of Sauron in Middle Earth.
Req. Exp.: None
The Eye is searching...
Sessions: Fri 9 AM
don’t let him find the One
Duration: 4 Hr(s)
Ring. Board game play is
Games Galore Cost: $2.00
set in the time between the
System: Gloom Gloom, On the Edge, Hobbit and the Lord of the Rings.
Difficulty: Easy Mad Scientist University,
Req. Exp.: None Lunch Money, Beer Money,
Abduction, SJG’s Car Wars.
Midnight Cosmic Encounter
Sessions: Fri 9 AM,
Fri 1 PM, Sat 9 AM Lots of non-CCGs by Atlas System: Cosmic This is IT! The game that
Duration: 4 Hr(s) Games, Steve Jackson Encounter broke it’s own rules—
Cost: $2.00 Games, Eden Studios. Difficulty: Easy inspiration to countless other
Req. Exp.: None games over the past two
Sessions: Fri Midnight, decades. Now, you can play
GOA Sat Midnight it late night, when your brain
Goa is a strategy game Duration: 1 (Hr) is fried and all you want to
System: Goa
of auctions and resource Cost: Free do is laugh and have fun.
Difficulty: Basic
Req. Exp.: None management. Each turn Oh, and colonize other people’s planets and wreak
Sessions: Sat 9 AM begins with an auction mayhem on the known universe. Depending on the
Duration: 3 Hr(s) phase, where each player stamina of the gamemasters for this event, it could
Cost: $2.00
gets to auction one item. go indefinitely.
After the auction, players
get three actions to improve their plantations. Goa
is a game that gives plenty of opportunity for tough
decisions, since a player always has at least one
action too few.

6 Dragon*Con Tournament Gaming


Munchkin Gauntlet Settlers of Catan North American Catan
Are you the most Championship Qualifier
System: Munchkin
Difficulty: Easy munchkinly of all? Mayfair Games is
System: Settlers of
Req. Exp.: None Then prove your Catan proud to announce The
Sessions: Fri 6 PM, Fri munchkinlyness by playing Difficulty: Detailed North American Catan
8 PM, Fri 10 PM, Sat all the versions over the Req. Exp.: Extensive Championship What is
Noon, Sat 2 PM, Sat 4 weekend. Sessions: Fri 6 PM–11 North American Catan
PM, Sat 8 PM, Sat 10 PM, Sat 11 AM–4 PM, Championship (NACC)?
PM, Sun Noon, Sun 2 Accumulate points for
Sat 6 PM–11 PM, Sun It is a tournament process
PM, Sun 4 PM, Sun 8 each time you play a new 11 AM–4 PM, Sun 6
PM, Mon 11 AM version. He or she with the whereby one skillful and
PM–11 PM
Duration: 2 Hr(s) most points is the most lucky individual will claim
Duration: 5 Hr(s)
Cost: Free munchkinly. the title of North American
Cost: $10.00
Catan Champion. That
GM: Mayfair Games
person shall represent North
Nuclear War: Will You Build the house? America at the World Wide Catan Championships to
Close out Sunday Night at be held in the U.S. in 2012, in addition to the two
System: Nuc War
Dragon*Con 2010 with an seats allocated per nation. Dragon*Con is proud to
Difficulty: Easy
apocalypse ! Nuclear War sponsor this North American Catan Championship
Req. Exp.: None
is a satirical game in which Qualifier 2011. Winner of tournament to travels to
Sessions: Sun 10 PM
each player represents a compete in the NACC Finals.
Duration: 2 Hr(s)
Cost: $3.00 “major world power” and
attempts to gain global
Twilight Imperium Oversized Galaxy
domination (or annihilation) through the strategic use
of propaganda or nuclear weapons... if you’ve never Twilight Imperium is an
System: Twilight epic board game of galactic
played before it is easy to learn! Imperium conquest, politics, and
Difficulty: Detailed
trade. In this version, we
Railroad Tycoon Req. Exp.: Some
make it EPIC in all caps,
Sessions: Sat Noon,
It’s the early days of the with an overd “spiral arm”
System: Railroad Sun Noon
Age of Steam. Build your Duration: 8 Hr(s) galaxy. Assume one of many
Tycoon
rail empire! Beat the other Cost: $3.00 galactic populaces and
Difficulty: Basic
players to the goods! fight to make your people
Req. Exp.: None
“Gentlemen: You have under- the controlling power in the universe. Pax magnifica,
Sessions: Sat 9 AM
taken to cheat me. I won’t sue bellum gloriosum!
Duration: 4 Hr(s)
you, for the law is too slow. I’ll
Cost: $2.00
ruin you.” —Cornelius Vanderbilt

Collectible Card Games

Abbot: Atlanta Battle Spirits


System: Vampire: The Friday 9/03/10 Session System: Battle Spirits Come out and play for a
Eternal Struggle three Difficulty: Easy chance to win a box of
Difficulty: Detailed (7 PM–1 AM) Vampire: Req. Exp.: Some Ascension of Dragons for
Req. Exp.: Some The Eternal Struggle. Sessions: Fri Sat Sun your collection! Everyone
Sessions: Fri 7 PM Sanctioned Standard 2PM entering will get promos and
Duration: 4 Hr(s) Constructed Tournament: Duration: 4 Hr(s) at least one entrance pack.
Cost: $3.00 two preliminary rounds Cost: $5.00 Top place finishers will be
(players play both rounds) getting mats!
and a final round for the top five players. The event
will be multi-judged and if there are twelve or less
players this will be a multi-deck event (may change
Battle Spirits
decks between each round). Booster packs and System: Battle Spirits Dawn of Ancients Sealed
promos for all, additional prizes for the winner. Difficulty: Basic Event
Req. Exp.: Some Come out and play in our
Sessions: Sat 4 PM sealed event for Battle
Duration: 4 Hr(s) Spirits Set 5, Dawn of
Cost: $20.00
Ancients a week before it
releases. You get six packs to build a 30-card deck
from to play in a swiss-style tournament. Prizes
dependent on how many show up.

2010 Pocket Guidebook 7


Battle Spirits Duffin Draft: Atlanta
System: Battle Spirits Players can enter in Draft Duffin Draft: Atlanta.
tournaments throughout the System: Vampire: The Vampire: The Eternal
Difficulty: Basic
day. Dawn of Ancients— Eternal Struggle Struggle. Non-Sanctioned
Req. Exp.: Some
Draft Events. All players Difficulty: Detailed draft event. five Rounds
Sessions: Fri Sat Sun
will begin by sitting in a Req. Exp.: Some of Duffin Draft (one new
at Noon
Sessions: Mon 10 AM
Duration: 8 Hr(s) circle. Each player will be booster pack drafted each
Duration: 4 Hr(s)
Cost: $15.00 given one pack to begin round, start w/12 pool,
Cost: $3.00
with. Each player will open unlimited transfers, four
their first pack simultaneously, choose a card from pool for an oust) followed by one round of recursion
that pack to keep, place the chosen card face down in format (min. five crypt/twenty-five library/one
front of them, and pass the remaining cards to the left. recursion) using cards drafted in preliminary rounds.
Players will continue to pickup, choose a card, and $7.00 for five booster packs.
then pass the remaining cards they receive from the
player to their left until all cards in the pack have been
chosen. Then we repeat this so everyone will have
M:TG 8 Player for a Box Constructed
opened a total of four packs. You will then construct a System: Magic: the Sanctioned single
25-card deck to play in a swiss-style tournament. Gathering elimination constructed
Difficulty: Basic format for eight players.
Req. Exp.: Some Prizes: 36 Boosters to 1st
Battle Spirits—Core championship Sessions: Fri 10 AM place.
System: Battle Spirits Georgia’s 3rd Quarter Core Duration: 3 Hr(s)
Difficulty: Basic Championship Play in Cost: $16.00
Req. Exp.: Some the biggest tournament in GM/Judge: Sunmesa
Sessions: Fri Sat Sun Georgia to win a lot of prizes. Events
3PM Cost is free to everyone
Duration: 4 Hr(s) entering. Everyone will get
Cost: Free free promos for entering. M:TG Complete Set Rise of the Eldrazi
Rotisserie Draft
Dominion Win a Box Game Prizes: Complete Set of
System: Magic: the Rise of the Eldrazi including
System: Dominion CCG The most popular deck Gathering
Mythics, boosters. Yes, you
Difficulty: Easy building game comes Difficulty: Basic
read that right. We lay out
Req. Exp.: None to Dragon*Con in a Req. Exp.: Some
a complete set of Rise of
Sessions: Continuous tournament format! four Sessions: Sat 3 PM
the Eldrazi Block face up
Duration: 1 hr. person sign up. Winner Duration: 3 Hr(s)
Cost: $15.00 to be drafted. That’s every
Cost: $10.00 keeps the game! Choice of
GM/Judge: Sunmesa one of Rise of the Eldrazi,
Dominion, Intrigue, Seaside,
Events cards. For every player
or Alchemy! Collect all four! Multiple formats for
beyond twelve we open
beginners and advanced players. Additional prizes will
and add three boosters. Draft 45 cards add lands and
be awarded.
play. Number of rounds based on players. Not Single
Elimination. This event is sanctioned.
Dragon’s Breath: SE Regional Qualifier
Dragon’s Breath: SE M:TG Dragon*Con Convention League
System: Vampire: The Regional Qualifier
Eternal Struggle System: Magic: the Get a Random Intro Deck,
Vampire: The Eternal
Difficulty: Detailed Gathering Play any League Player.
Struggle. Qualifying Event
Req. Exp.: Some Difficulty: Basic Both players receive random
for the North American
Sessions: Sun Noon Req. Exp.: Some cards to add to their decks.
Championships: three
Duration: 8 Hr(s) Sessions: Contuouisly Play all weekend long for
Cost: $3.00 preliminary rounds (players
starting at Friday Noon, just $10. Non-sanctioned.
play all rounds) and a final
Sat 9 AM, Sun 9 AM,
round for the top five players. Those players finishing
Mon 9 AM
in the top 25% are qualified to play in the NAC in
Duration: 2 Hr(s)
New Orleans 9/23-26/10. Booster packs and promos Cost: $10.00
for all, additional prizes for the winner. GM/Judge: Sunmesa
Events

8 Dragon*Con Tournament Gaming


M:TG Dragon*Con Elder Dragon Highlander M:TG Magic 2011 Sealed Tournament
League Prizes: TBD. Each player
System: Magic: the
Prizes: Magic Cards to Gathering receives six Magic 2011
System: Magic: the
Gathering Both Players. Elder Dragon Difficulty: Basic Boosters. Construct a
Difficulty: Basic Highlander format, Play any Req. Exp.: Some Minimum 40 card deck.
Req. Exp.: Some League Player. Both players Sessions: Mon Noon Number of rounds based
Sessions: Fri Noon, Sat receive random cards. Play Duration: 2 Hr(s) on players. Not Single
9 AM, Sun 9 AM, Mon all weekend long for just Cost: $20.00 Elimination.
9 AM $10. Non-sanctioned. GM/Judge: Sunmesa
Duration: 2 Hr(s) Events
Cost: $10.00
GM/Judge: Sunmesa
Events
M:TG Magic 2011 Super Friday Night Magic
Sealed
Prizes: Promo Foils. Each
M:TG From the Vault: Dragons Standard System: Magic: the player receives six Magic
Gathering
System: Magic: the Prizes: From the Vault: 2011 Boosters. Construct
Difficulty: Basic
Gathering Dragons Sanction Standard a Minimum 40 card deck.
Req. Exp.: Some
Difficulty: Basic Format Constructed Event. All players each receive
Sessions: Sat 7 PM
Req. Exp.: Some Not Single Elimination. a September FNM promo
Duration: 2 Hr(s)
Sessions: Sun 7 PM, Cost: $20.00 card, Prizes based on points
Mon 1 PM GM/Judge: Sunmesa after four Swiss rounds.
Duration: 2 Hr(s) Events 12pts receives three FNM
Cost: $16.00 promo cards (no duplicates)
GM/Judge: Sunmesa and four Boosters. 9-11pts receives two FNM promo
Events cards (no duplicates) and two Boosters. 6-8pts
receives one FNM promo cards (no duplicates) and
one Booster. Number of rounds based on players. Not
M:TG Grand Melee Tournament Single Elimination.
System: Magic: the Prizes: Win a booster
Gathering for each player you
eliminate! Standard Format
M:TG Magic 2011 Team Trios
Difficulty: Basic
Req. Exp.: Some Constructed Event. Each System: Magic: the Prizes: TBD. Sealed Magic
Sessions: Sun Noon Player can only attack Gathering 2011 Team Event 12 packs
Duration: 4 Hr(s) to their left. Spells affect Difficulty: Basic per team, construct three
Cost: $10.00 players to a limit of two Req. Exp.: Some decks and play matches
GM/Judge: Sunmesa player on your left or right. Sessions: Sun 3 PM against your opponents.
Events Single Elimination, non- Duration: 2 Hr(s) First team to win two
sanctioned, multiplayer. Cost: $15.00 matches wins. Not Single
GM/Judge: Sunmesa Elimination. This event is
Events sanctioned.
M:TG King of The Hill
System: Magic: the Prizes: Booster Pack to
Winner. Play any format
M:TG Match-maker
Gathering
Difficulty: Basic you and your opponent System: Magic: the Prizes: Booster Pack to
Req. Exp.: Some agrees upon. First player Gathering Winner. Play any format you
Sessions: Fri Noon, to win two games receives Difficulty: Basic and your opponent agrees
Sat 9 AM, Sun 9 AM, one booster. Winner plays Req. Exp.: Some on. First player to win two
Mon 9 AM again and doesn’t pay. Any Sessions: Fri Noon, Sat games receives one booster.
Duration: 2 Hr(s) winner of ten matches is a 9 AM, Sun 9 AM, Mon Non-sanctioned.
Cost: $4.00 King, retired, and awarded 9 AM
GM/Judge: Sunmesa a Foil Promo Card. Non- Duration: 2 Hr(s)
Events sanctioned. Cost: $2.00
GM/Judge: Sunmesa
Events

2010 Pocket Guidebook 9


M:TG Pick Your Prize Standard M:TG Two Headed Giant Sealed
System: Magic: the Prizes: Select from on System: Magic: the Prizes: TBD. Sanctioned
Gathering Hand Complete Foil Sets. Gathering Rise of the Eldrazi Sealed
Difficulty: Basic Sanction Standard Format Difficulty: Basic format. Each team receives
Req. Exp.: Some Constructed Event. Not Req. Exp.: Some eight Boosters (2 each Rise
Sessions: Sat 7 PM Single Elimination. Sessions: Fri Noon of the Eldrazi) and builds
Duration: 2 Hr(s) Duration: 2 Hr(s) two decks. Number of
Cost: $16.00 Cost: $20, $40 per rounds based on players.
GM/Judge: Sunmesa team Not Single Elimination,
Events GM/Judge: Sunmesa Team Tournament.
Events

M:TG Rise of the Eldrazi Star Tournament


Prizes: TBD. Each Player Magic: the Gathering—Learn to Play
System: Magic: the
Gathering is seated randomly with System: Magic: the Prizes: None. Players
Difficulty: Basic a Rise of the Eldrazi Gathering receive a free demo deck
Req. Exp.: Some Theme Deck and other Difficulty: Easy and learn to play Magic:
Sessions: Sat Noon players. Your mission is Req. Exp.: None the Gathering. Complete
Duration: 2 Hr(s) to kill the two opposite Sessions: Fri Noon, Sat the demo and enter a
Cost: $12.00 shard players before dying 9 AM, Sun 9 AM, Mon four player “Learn to Play
GM/Judge: Sunmesa yourself. Good Luck! Not 9 AM Event”. Non-sanctioned.
Events Single Elimination, Non- Duration: 45 minutes
sanctioned, Multiplayer. Cost: Free
GM/Judge: Sunmesa
Events
M:TG Single Elimination Booster Draft
System: Magic: the Prizes: six Boosters to 1st/4
Boosters to 2nd/1 each 3rd Marvel Ultimate Battles
Gathering
Difficulty: Basic and 4th. Sanctioned single System: Marvel Learn this fun Superhero
Req. Exp.: Some elimination drafts for eight Ultimate Battles game featuring Marvel
Sessions: Fri 9 AM, Sat players. Difficulty: Easy characters.
9 AM, Sun 9 AM, Mon Req. Exp.: None
9 AM Sessions: Fri 9 AM
Duration: 2 Hr(s) Duration: 1 hr.
Cost: $16.00 Cost: Free
GM/Judge: Sunmesa
Events
Marvel Ultimate Battles
System: Marvel Learn how to play this
M:TG Swiss Style Booster Draft game featuring Marvel
Ultimate Battles
System: Magic: the Prizes: six Boosters to 1 /4
st
Difficulty: Easy Superheroes.
Gathering Boosters to 2nd/1 each 3rd Req. Exp.: None
Difficulty: Basic and 4th. Sanctioned three Sessions: Sat 9 AM
Req. Exp.: Some round swiss drafts for eight Duration: 1 hr.
Sessions: Fri 9 AM, Sat players. Cost: Free
9 AM, Sun 9 AM, Mon
9 AM
Duration: 2 Hr(s)
Cost: $16.00 Marvel Ultimate Battles
GM/Judge: Sunmesa System: Marvel Play this game featuring
Events Ultimate Battles Marvel Superheroes. We’ll
Difficulty: Easy teach you everything you
Req. Exp.: None need to learn this fun game.
M:TG Theme Deck Tournament Sessions: Sun 9 AM
System: Magic: the Prizes: TBD. Each player Duration: 1 hr.
Gathering receives a random theme Cost: Free
Difficulty: Basic deck. Number of rounds
Req. Exp.: Some based on players. Not Single
Sessions: Fri 3 PM Elimination.
Duration: 2 Hr(s)
Cost: $12.00
GM/Judge: Sunmesa
Events

10 Dragon*Con Tournament Gaming


Poke’mon Constructed Wider View: Atlanta
System: Pokemon CCG Constructed Poke’mon play. System: Vampire: The Vampire: The Eternal
Difficulty: Easy Eternal Struggle Struggle. Sanctioned
Req. Exp.: Some Difficulty: Detailed Standard Constructed
Sessions: Sat 9 AM Req. Exp.: Some Tournament: two
Duration: 2 Hr(s) Sessions: Sat Noon preliminary rounds (players
Cost: $2.00 Duration: 6 Hr(s) play both rounds) and a
Cost: $3.00 final round for the top five
players. The event will
Star Trek CCG 2E Constructed be multi-judged. Booster packs and promos for all,
System: Star Trek: CCG Explore the final frontier additional prizes for the winner.
Difficulty: Easy with the Star Trek
Req. Exp.: Some Customizable Card Game
Second Edition. This will World of Warcraft
Sessions: Fri 6 PM,
Sun 10 AM, Sun 2 PM, be a standard constructed System: World of Saturday: 3 PM–12 PM
Sun 7 PM, Mon 10 AM tournament with players Warcraft: TCG Registration starts at 3 PM.
Duration: 4 Hr(s) bringing a draw deck and a Difficulty: Basic 4 PM—Classic Constructed
Cost: $8.00 dilemma pile. Don’t know Req. Exp.: Some Tournament $5 entry. Packs
how to play but love Star Sessions: Sat 3 PM and Extended Arts to top
Trek? Come join us anyway and a demo deck can be Duration: 4 Hr(s) finishers. 8 PM—Draft:
provided! Cost: $15.00 Scourgewar. Block $15 entry.
Prize packs to all participants.
SWCCG Dragon*Con Cube
System: Star Wars: Cube format. World of Warcraft
CCG 4 PM—Two Headed Ogre
System: World of
Difficulty: Detailed Tournament—Bring a
Warcraft: TCG
Req. Exp.: Extensive friend and play against
Difficulty: Basic
Sessions: Sun 7 PM other two-man teams! $5
Req. Exp.: Some
Duration: 8 Hr(s) per team entry. Teams
Sessions: Sun 3 PM
Cost: $3.00 must be of the same
Duration: 4 Hr(s)
Cost: $5.00 faction. Prize packs to top
SWCCG Dragon*Con Mini Open teams. 8 PM—Raiding
Event! Up to four players challenge the Raid Bosses!
System: Star Wars: “Dragon*Con Mini Open”
Purchase a Raid deck and play as a team to beat it!
CCG Saturday at 10 AM. It
Raid decks come with rare cards!
Difficulty: Detailed will be six games of swiss
Req. Exp.: Extensive constructed with a final
Sessions: Sat 10 AM confrontation. World of Warcraft All Day Play
Duration: 8 Hr(s) World of Warcraft CCG All
Cost: $3.00 System: World of
Warcraft: TCG Day!
Difficulty: Basic 4 PM—Class Starter Deck
SWCCG Dragon*Con Sealed Req. Exp.: Some Tournament Entry: $15.
Sessions: Fri 3 PM Class decks provided and
System: Star Wars: Sealed tournament. Either
Duration: 10 Hr(s) packs awarded to top
CCG Cube (if we can borrow
Cost: $15.00 finishers. 8 PM—two Pack
Difficulty: Detailed an extra cube) or Sealed
Req. Exp.: Extensive product. Sealed Event $7 entry.
Sessions: Sat 9 PM Extended Art to all participants.
Duration: 8 Hr(s)
Cost: $3.00 Yugioh!
System: Yu-Gi-Oh! Constructed Swiss
Difficulty: Detailed tournament. Turbo three
Req. Exp.: Extensive packs. Play mats and
Sessions: Fri, Sat, Sun additional foils will be
9 AM awarded.
Duration: 4 Hr(s)
Cost: $5.00

2010 Pocket Guidebook 11


Yugioh! Yugioh!
System: Yu-Gi-Oh! “Duelist Revolution” swiss System: Yu-Gi-Oh! Constructed Swiss
Difficulty: Detailed 5-pk booster tournament. Difficulty: Detailed tournament. Turbo three
Req. Exp.: Extensive Play mats and additional Req. Exp.: Extensive packs. Additional foils will
Sessions: Fri, Sat, Sun packs will be awarded. Sessions: Fri, Sat, Sun be awarded.
3 PM 6 PM
Duration: 4 Hr(s) Duration: 4 Hr(s)
Cost: $20.00 Cost: $5.00

Digital Games
Digital Gaming will be open for twenty hours a day during the course of the con from 9 AM–5 AM. Featuring
sixteen XBOX-360’s, eight PS3’s, two Wii’s, a “retro” console featuring SNES, NES, and Genesis games,
dedicated Rock Band two and Dance Dance Revolution Areas.

Battlefield 2: Bad Company 6v6 Conquest Left 4 Dead 2 Versus


System: Battlefield 2: Bring your Battlefield System: Left 4 Dead 2 Join us for a midnight
Bad Company experiences to the con in a Difficulty: Basic tournament featuring 4v4
Difficulty: Basic 6v6 conquest tournament. Req. Exp.: Some teams of survivors vs.
Req. Exp.: Some Sessions: 4 zombies. Will your team win
Sessions: 12 (Midnight–5 AM) or will your opponent?
(Midnight–5 AM) Duration: 5 Hr(s)
Duration: 5 Hr(s) Cost: $5.00
Cost: $5.00

Bioshock 2 1v1 Metal Gear Solid 4 Deathmatch


System: Bioshock 2 Go head to head in System: Metal Gear Metal Gear Solid four
Difficulty: Easy Bioshock two for the PS3. Solid 4 Deathmatch Tournament.
Req. Exp.: None Show the world whose the Difficulty: Basic What more needs to be said
Sessions: 3 (6 PM– big daddy! Req. Exp.: Some really?
Midnight) Sessions: 7 (6 PM–
Duration: 6 Hr(s) Midnight)
Cost: $5.00 Duration: 6 Hr(s)
Cost: $3.00

BlazBlue: Continuum Shift


Bring your A-game to this Red Dead Redemption Shootout
System: BlazBlue:
Continuum Shift double elimination style System: Red Dead Test your shooting skills out
Difficulty: Easy tournament and be the Redemption on your fellow players. You
Req. Exp.: None winner and earn some Difficulty: Easy get an hour. Rack up the
Sessions: 10 (1 PM–6 serious bragging rights. Req. Exp.: None most kills and you’ll be the
PM) Sessions: 6 (1 PM–6 shootout king!
Duration: 5 Hr(s) PM)
Cost: $5.00 Duration: 5 Hr(s)
Cost: $5.00

Charity Rock Band Tournament


Bring out the beast in you Split Second Racing
System: Rock Band 2
Difficulty: Basic and show the world that you System: Split Second Try out Disney’s new racing
Req. Exp.: Some can be a rock star! Difficulty: Basic game that is sure to redefine
Sessions: 8 (9 PM–It This year’s proceeds will go Req. Exp.: Some the genre. Compete against
Ends) to the Dragon*Con official Sessions: 6 (1 PM–6 seven fellow players to
Duration: 8 Hr(s) charity, the Georgia Chapter PM) determine who the ultimate
Cost: $5.00 of the Lupus Foundation. Duration: 5 Hr(s) race.
Come out in costume and Cost: $3.00
prepare to be judged by your peers.

12 Dragon*Con Tournament Gaming


Street Fighter 4 Tekken 6 1v1
System: Street Fighter One of our most popular System: Tekken 6 Become the first ever
4 for the XBOX-360 tournaments makes a Console Game Dragon*Con Tekken six
Difficulty: Basic comeback this year. Fight Difficulty: Detailed master with this double
Req. Exp.: Some to have fun, fight to win. Req. Exp.: None elimination tournament
Sessions: 11 (6 PM– FIGHT! Sessions: 3 (6 PM– scheduled over a six hour
Midnight) Midnight) period.
Duration: 6 Hr(s) Duration: 6 Hr(s)
Cost: $5.00 Cost: $5.00

Game Programming
All Game Programming panels are located in the Grand Salon B at the Hilton Atlanta, unless otherwise noted. All
panels are one hour in length unless otherwise stated.

Friday, September 3 LARP Character Workshop


Saturday 11:30 AM
Indie RPG Game Panel-Part 1 LARPs are known for being communal art forms—your
Friday, 11:30 AM character’s contribution to the overall story is just as
Is there a bigger world out there besides D&D? Join us much a part of the experience as the designer’s. What
in discussing the latest developments in pulp gaming! makes a good LARP character? How can you design
The Gaming Renaissance is now! a character to work well in a LARP setting? How can
you take your character concept and make it live and
breathe, using improv techniques and costuming/props.
Dungeons and Dragons 4th Edition This panel will cover basic design and techniques and
Friday, 1:00 PM will also touch upon more advanced concepts.
A panel for all of your 4E questions with Rob Schwalb.
Getting into the Gaming Business
Horror in Gaming Saturday, 1:00 PM
Friday, 2:30 PM A panel on getting into the gaming business-both table
top and computer/console. Dr. Michael Capps
An exploration of horror games-both table top and
computer/console.
Indie RPG Game Panel-Part 2
The Geek Shall Inherit the Earth Saturday, 2:30 PM
Friday, 4:00 PM Part 2 of our discussion of the Indie RPG market.
Featuring discussion of all kinds of revolutionary pulp
How gaming is transforming society into a geek-
games. The Games Renaissance is now!
friendlier place.

The Future of Electronic Gaming


Introduction to DragonCon LARPS
Saturday, 4:00 PM
Friday 5:00 PM
Where is electronic gaming headed? What will the
Welcome to LARPing at DragonCon 2010! We
next greatest trends be for both console and computer?
will take a look at the LARPs presenting games at
Dr. Michael Capps
DragonCon this year, as well as the LARPs on display.
We will review basic LARP concepts and help new
players find the best match for them! LARP Rules Systems: Binary Only?
Saturday, 7:00 PM
Saturday, September 4 Group discussion with noted LARP designers: LARP
gameplay often hinges around conflict resolution,
The Pathfinder Roleplaying Game which in most systems ultimately comes to a binary
success/fail matrix, for ease of play. Is there any
Saturday, 10:00 AM
alternative? Are there no “shades of grey” or “partial
Taking the world by storm, it’s Paizo’s Pathfinder success” results possible in a LARP? How can LARP
roleplaying game! Jason Bulmahn, lead designer systems accommodate these elements, or how should
they be designed around the limitation?

2010 Pocket Guidebook 13


Fear and LARPing Dungeon Design 101
Saturday, 8:30 PM Sunday, 1:00 PM
Most LARPs eventually stage a scene intended to Talk with published game designers about the nature
produce a fear or horror response in the participants, of dungeons, what makes them cool, our love affair
but can often run afoul of “game mindset,” where with them, and great design techniques.
players are detached from the experience by the
abstraction layer of the game system and are thus
“fearless.” On the other hand, how do you preserve
The Future of the Pen and Paper RPG
players freedom of action? Are “emotional effect” Sunday, 2:30 PM
rules a good compromise? How can LARPs generate Has World of Warcraft slain the pen and paper RPG?
the visceral response they crave while balancing What will the pen and paper RPG look like in the next
gameplay concerns? ten years?

Sunday, September 5 LARP Costuming and Props Exhibition


Sunday, 7:00 PM
Storytellers’ Round Table
LARP costume designers and players will come
Sunday, 10:00 AM forward to show off some of their latest creations!
Group discussion with Storytellers from a variety Audience members encouraged to come in costume,
of LARPs. Free-form discussion which will include as well. This panel will include a roundtable
planned topics and audience Q/A. Our starting topic: discussion about costume and prop design in a LARP
LARP size, is there such a thing as too big? Too small? including budget concerns, the differences between
What constraints does the player population size put show costumes and game costuming, and suggestions
on your stories? for different genre costuming.
Bring any design ideas you may be working on and our
Boardgaming! panel of experts will be happy to offer advice!
Sunday, 11:30 AM
Learn everything having to do with board gaming. We
cover its history, its evolution, and the hottest board
games on the market.

Live-Action Games
Hatboy Studios presents its first live action event, AIR Steampunk, the Maelstrom. Join the crew aboard the
airship Harmonia as they explore this dangerous new world.
We are also welcoming back some old friends. Sunday night will also see the Georgia-based LARP Legynds return
to Dragon*Con with an in-game event that can be played both by veteran players and those looking for their first
experience in Legynds’ high-fantasy world. Come join Legynds on Sunday night at 7 PM for A Night at the Lion
and Crown.
Sunday afternoon from 1 PM–6 PM, Belegarth will once again put on a demonstration of their boffer-combat,
shield-bashing LARP system. This is an observation that is something to behold!
Xadune and TALAN will be also be returning with display-only tables to provide you information on these Georgia-
based, year-round LARPs.
We are also pleased to welcome a display table for The Coral Gate. Come by TCG’s table to see what they are
all about, and consider this in advance: What is The Coral Gate all about? First, we are new! This is a low level
game that is just getting started, which makes this a great time to get involved. We have a nice mixture of veteran
LARPers, as well as actors who are brand new to this type of game. We are a very story driven, not just pure
hack and slash, with combat that makes sense within the story. We don’t just call our participants players; they
are actors and our staff members are producers and directors. There are many creative people involved, but we
always have room for more.
The game setting is an old shantytown on the outskirts of a bustling city. The city has been recently ravaged by an
unnatural plague, casting suspicion everywhere. This has brought out the hero or villain in many of the residents,
while others simply fight to survive each day.
Our game was created with influences from high fantasy books, tabletop games, and even MMORPG online
games. You will see elements of each in the rules, how the combat mechanics are and the general feel of the
game. If you are a reader or player of these types of games, then The Coral Gate might be right for you. Come
check us out, you won’t be disappointed!

14 Dragon*Con Tournament Gaming


Below, you will find all the information you need to know to get you started Live Action Role-Playing (“LARPing”)
at Dragon*Con 2010. The registration tables for all games listed below are located in the second floor lobby of
The Hilton. Come by any of the registration table for any of the Dragon*Con 2010 LARP games listed below for
more information and to sign up for LARPing at Dragon*Con 2010.

Dark ConFrontation The Goblin Market


Dreams Do Come True... Date and Time: Sunday, September 5th at 7:00 PM
Date and Time: All Convention The Goblin Warrens, a bustling settlement founded by
Dark ConFrontation, the only game where the expatriates from the subterranean steampunk realm
monsters under your bed mingle with affable androids, of Goblin City, is holding its High Market Day. Part
where Men In Black barter with Interstellar Raccoons, festival, part trade show, and dedicated to commerce
and where nothing is too silly or too sinister to join in and the emergence of new technology, High Market
the fun. Dark ConFrontation is a multi-genre live-action Day is the high point of the year for many Goblins.
role-playing game, set at the Convention itself. With Players are guests from other worlds or settlements,
Dark ConFrontation you don’t have to pretend you are who have been invited to share in the festivities and
in some mystical forest or ancient dungeon; this game present new discoveries of their own. The Warrens can
is a convention within the convention. Your character be a dangerous place however, and political scheming,
is attending a Dragon*Con just like you. Play as much gang warfare and industrial espionage lurk around
or as little as you like; you can even play while doing every corner. Even the most innocent visitor might be
other things around the Con. So please join us for our caught up in the struggle.
2010 Scenario “Dreams Do Come True...”. Come by
our registration table located on the 2nd floor of the Morely Games Company presents V.I.L.E.
Hilton to register to play. Dark ConFrontation... it’s so
Date and Time: Friday, September 3rd at 7 PM
much better in the dark.
V.I.L.E.: The Villainous International League
of Evil
Forest of Doors
So you’ve developed a pretty good death ray. Maybe
A multi-genre live action role-playing game, Forest of you’ve used it to stick up a bank or two and humiliate
Doors has been running one, two and three-day events one of those dim-witted heroes. You think that you’re
in the Atlanta area since 2006. This year marks the ready for the big time. You think you’re ready to join
fifth time Forest of Doors will be bringing its particular V.I.L.E.. Come join us for a conference on joining the
brand of interactive gaming to Dragon*Con, and we world’s premier organization for super villains in our
are running not one, but two demo games set in the secret volcano base Friday night. You can prove that
Forest of Doors game world. Each game will take place you are one of the most despicable masterminds in the
in a specific setting, independent of the other, and world, because only the best of the worst get to join
players may participate in one or both games during the Villainous International League of Evil.
the convention. Players may create characters from
one of eight different homeworlds: everything from the Because you demanded it! Super Villain LARPing
Dickensian, steampunk realm of Goblin City, to the comes to Dragon*Con! Come join the Morley Games
fantasy Arabian world of the Desert of Brass, to the Company for an evening of tongue-cheek-evil,
whimsical fairies of the Enchanted Glade—and many treachery, pranks and all things dastardly for a one
more—and Forest of Doors staff will be there to help shot LARP on Friday evening. Play will be from 7 PM
them with every step along the way. Please visit the to 12 Midnight.
Forest of Doors booth in the gaming concourse area for We suggest that you bring either a digital camera or
more information. a cell phone with a camera, a villainous name and
costumes are encouraged, but otherwise no other
preparation is required. This is an adult only game as
The Gallery of Forgotten Delights
a certain amount of crass humor is to be expected.
Date and Time: Saturday, September 4th at 7 PM Visit our website at: www.morleygamescompany.com.
Ounish civilization once flourished in the Forest of
Doors, producing untold wonders of technomagical
ingenuity. Ten thousand years after its demise, the
Merchant Prince, a survivor of this once great people,
has invited the residents of the Forest of Doors to
meet in the ruins of an Ounish gallery to celebrate
the cultural achievements of the now-extinct nation.
This is the Merchant Prince’s first fete in nearly
three years, and it promises to be a spectacle of
remarkable delights.

2010 Pocket Guidebook 15


The largest eyots boast complex ecosystems and many
Hatboy Productions Welcomes You Aboard AIR of them are home to human settlements, whether
Steampunk minor towns, great cities or the far-flung colonies of
Date and Time: Saturday, September 4th at 7 PM major nations.
The Maelstrom Like the empires of old, new nations and factions
vie against one another for control of countless eyots
On June 30, 1908, the world as we know it ended.
spread out over vast tracks of open sky. Petroleum
Beginning in the frozen wastes of central Siberia and
fuel and the internal combustion engine are unknown
radiating outward, a cataclysmic event shattered the
in this world, the planet’s oil reserves having been
earth’s surface into fragments, evaporated the seas,
consumed during the Great Upheaval. Instead, a
and collapsed the innermost recesses of the planet into
greater refinement of steam engine technology has
the vast molten core. With this Great Upheaval, the
stepped in to take its place, powered by coal, wood
mysterious material known as aether was released back
and flammable gas.
into reality from millennia of dormancy, bringing with it
all manner of fantastic possibilities, gods and monsters. At the Heart of the mysterious source of the Great
Upheaval is now a great storm known simply as the
What remains of the world are floating islands in the
Maelstrom. Brave explorers have gone forth to learn
sky, known as eyots. Most eyots are pieces of earth
what they can, only to discover that one may fly into
that were not consumed by the earth’s core during the
the storm but may not leave. Inside the storm the
Great Upheaval, although new eyots routinely form as
survivors have discovered many dangers and strange
fragments of land are thrown up into the sky from the
aetheric phenomena—but also inhabited eyots.
depths below.

Miniatures Games

Axis & Allies War at Sea—Clash in the BattleTech Clan Grand Melee
Mediterranean Sea Players will either be teamed together or pick a
WWI Naval Game, British separate Clan force to play for themselves. Units will
System: Axis & Allies:
Naval Minis vs. Italians. Each side will be premade into Star groups. Each Clan force will
Difficulty: Easy have equal 150 pt forces to be able to use the special rules found in Historical:
Req. Exp.: None fight their battles. Operation Klondike. Last Clan group standing wins!
Sessions: 1
Duration: 4 Hr(s) BattleTech Jaguars in the Swamp
Cost: Free
GM: Ray Becker System: BattleTech Clan Smoke Jaguar is
Difficulty: Detailed advancing through the
Req. Exp.: Some Racice River Delta on
BattleTech Battle for Luthien Sessions: 10 Tukayyid towards one of
Clan Nova Cat is making a Duration: 8 Hr(s) their Clan objectives. Will
System: BattleTech
Difficulty: Basic drive on Luthien. Can the Cost: $3.00 the Jaguars be slain in the
Req. Exp.: Some Draconis Combine troops GM: Roy Carl swamp, or will the Com
Sessions: 2 stop them in time? Guards be pushed aside?
Duration: 8 Hr(s)
Cost: $3.00 Giant Monster Rampage
GM: Roy Carl
System: Giant Monster CRUSH! STOMP! DESTROY!
Rampage Have you ever wondered
BattleTech Boot Camp Difficulty: Easy what it would be like to
Learn to play the basic level Req. Exp.: None step into one of those
System: BattleTech
Difficulty: Easy of Battletech. All supplies Sessions: 5-6, 9-10 giant monster suits used in
Req. Exp.: None and gaming pieces will be Duration: 4 Hr(s) popular kaiju movies and go
Sessions: 2-3, 6-7, provided during the boot Cost: Free on a rampage? Well now’s
10-11 camp. GM: Ken Lewis your chance! Come join in
Duration: 1 hr. the destructive fun of the
Cost: Free Toy Battle System game Giant Monster Rampage from
GM: Roy Carl Radioactive Press! All you need to do is show up and
bring your inner monster.

16 Dragon*Con Tournament Gaming


HeroClix “Dragon*Con 2010 Golden Age Main HeroClix “The Night Comes ALIVE!”
Event”
System: WizKids/NECA Cost: $3.00
Cost: $3.00 HeroClix GM: Charlie Tuna Cates
System: WizKids/NECA
GM: Charlie Tuna Cates Difficulty: Basic Format: Golden Age
HeroClix
Format: Golden Age Req. Exp.: Some Points: 700
Difficulty: Basic
Points: 300 Sessions: 4 Scenario: “The Night
Req. Exp.: Some
Scenario: “Dragon*Con Duration: 4 Hr(s) Comes Alive”
Sessions: 10
Duration: 4 Hr(s) 2010 Golden Age Main
Event” No Restrictions. This event will start at midnight. Build a team using
only seven figures and using seven different keywords
from the keyword list provided. Keywords Available:
HeroClix “Dragon*Con 2010 Modern Age Main Brute, Celebrity, Danger Girls, Midnight Sons,
Event” Monsters, Nightstalkers, Outlaws Police, Reporters,
Runaways, Seven Soldiers, Shadowpact, Spirit.
System: WizKids/NECA Cost: $3.00
HeroClix GM: Charlie Tuna Cates
Difficulty: Basic Format: Modern Age HeroClix “The Trials of Dragon*Con”
Req. Exp.: Some Points: 300
Scenario: “Dragon*Con System: WizKids/NECA Cost: $3.00
Sessions: 6
2010 Modern Age Main HeroClix GM: Charlie Tuna Cates
Duration: 4 Hr(s)
Event” No Restrictions. Difficulty: Basic Format: Golden Age
Req. Exp.: Some Scenario: “The Trials of
Sessions: 13 Dragon*Con”
HeroClix “Let the Games Begin!” Duration: 4 Hr(s)

System: WizKids/NECA Cost: $3.00 Bring a six figure team with no point limit. All figures
HeroClix GM: Charlie Tuna Cates must have a single or double base. You can only bring
Difficulty: Basic Format: Modern Age ONE (1) figure from each of the following point ranges:
Req. Exp.: Some Points: 400
Sessions: 3 Scenario: “Let the Games 1. Up to 25 Pts 4. 101-150 Pts
Duration: 4 Hr(s) Begin!” 2. 26-50 Pts 5. 151-200 Pts
3. 51-100 Pts 6. 201 Pts or more
Build a theme team using only non-generic keywords.
You will begin the game with your lowest point figure
on the map. When the dial turns for any reason, you
HeroClix “Old Skool FTW!” will roll 1D6 and swap out the corresponding figure. If
Cost: $3.00
the corresponding figure has been eliminated you will
System: WizKids/NECA bring in the next lowest figure.
HeroClix GM: Charlie Tuna Cates
Difficulty: Basic Format: Golden Age The new figure swapping in must be in a legal square
Req. Exp.: Some Points: 500 it can occupy. No feats or BFC’s.
Sessions: 5 Scenario: “Old Skool
Duration: 4 Hr(s) FTW!”
HeroClix—Battle Royales
Build a team using figures that have no Special System: WizKids/NECA Battle Royales, purchase
Powers on their dial. HeroClix one Booster and Draft your
Difficulty: Basic team.
Req. Exp.: None
HeroClix “The Color or Powers” Sessions: 3, 5-7, 9-11,
13-14
System: WizKids/NECA Cost: $3.00
Duration: 2 Hr(s)
HeroClix GM: Charlie Tuna Cates
Cost: Free
Difficulty: Basic Format: Modern Age
GM: Charlie Tuna Cates
Req. Exp.: Some Points: 800
Sessions: 9 Scenario: “The Color of
Duration: 4 Hr(s) Powers”

Build a team using figures that have a power matching


one of the colors listed below. The power must be on
their starting click. Every figure on your team must
start with a power that matches one of the colors.
Powers and abilities provided by “Special Powers” do
not count towards the color match requirements. Color
Matches: Purple, Yellow, Orange, Light Blue.

2010 Pocket Guidebook 17


Heroscape Free Play & Demos Invaded by The Clan
System: WotC Come join us for open System: FASA: Our planet has been
Heroscape games of Scape and BattleTroops invaded by an unknown,
Difficulty: Easy free play. We will also Difficulty: Easy all-destroying enemy of
Req. Exp.: None be conducting Demo’s Req. Exp.: None aliens called The Clan. Our
Sessions: 3, 5-6, 9-10 throughout the day for any Sessions: 2-4, 5-7, traditional Mech forces have
Duration: 1 hr. newcomers who want to 9-11 been ruthlessly slaughtered,
Cost: Free learn this easy fast paced Duration: 4 Hr(s) and it is now up to us to
GM: Andrew “Auggie” fun game. No materials are Cost: Free defend our beloved city from
Vianey required for the Demo and GM: Chris Bicknell these things. We call on all
we’ll have a few armies put able bodied persons (bring
together if you don’t bring your scape stuff but you are your own Mechwarrior if you like) to join with what
encouraged to do so if you have it. few tanks and guns we can scrape together to save
our women and children. If we can buy enough time
to evacuate them, at least then our sacrifice will not
Heroscape Keep What You Kill be for nothing. Yes we know its little people vs the big
System: WotC You control the four machine, but enough ants can bring down an elephant
Heroscape heroes from the Herscape so best of luck to all, and glory to the little fellow for
Difficulty: Easy D&D master set, Erevan once. All gaming materials provided, so stop by and
Req. Exp.: None Sunshadow, Ana Karithon, learn how to play. Games will begin when two or more
Sessions: 6, 10 Derrak Amershard, and players are ready to go.
Duration: 4 Hr(s) Thandros and set forth to
Cost: $3.00 explore a dungeon and seek
GM: Andrew “Auggie” treasure. How far in will MageKnight Dungeons—Open Gaming
Vianey you make it? Each unit you System: WizKids Mage Scenario: “Dragon*Con
kill along the way you get Knight 2010 Mageknight Dungeons
to keep! There will be some custom rules and units to Difficulty: Easy Gaming” Bring your favorite
keep you on your toes and a few cool surprises along Req. Exp.: None Mageknight Dungeons pieces
the way as well and this is meant to be light and fun. Sessions: 10 and challenge an opponent!
No matter what happens you get to keep the four Duration: 4 Hr(s)
heroes as well. You can’t lose! Cost: Free
GM: Charlie Tuna Cates

Heroscape: 5th Annual Tournament


System: WotC 1 vs 1, 500 Point Army Mechwarrior—Open Gaming
Heroscape (no customs, Marvel or Scenario: “Dragon*Con 2010
Difficulty: Easy substitutions) four rounds System: WizKids Mechwarrior Gaming” Bring
Req. Exp.: Some with one tie-breaker round if Mechwarrior your favorite Mechwarrior
Sessions: 9-10 necessary. Difficulty: Easy pieces and challenge an
Duration: 5 Hr(s) Req. Exp.: None opponent!
Cost: $3.00 Sessions: 9
GM: Rod Wrenchzo Duration: 4 Hr(s)
Cost: Free
GM: Charlie Tuna Cates
HorrorClix—Open Gaming
Scenario: “Dragon*Con 2010
System: WizKids HorrorClix Gaming” Bring your Monsterpocalypse—Monster’s Brawl
HorrorClix favorite Horrorclix pieces and
System: Privateer Bring your factions
Difficulty: Basic challenge an opponent!
Req. Exp.: None Press: Monsterpocalypse and get ready for the
Sessions: 5 Difficulty: Detailed Monsterpocalypse. Players
Duration: 4 Hr(s) Req. Exp.: Some will be allowed to bring two
Cost: Free Sessions: 2 lists and choose which one
GM: Charlie Tuna Cates Duration: 4 Hr(s) to play after the map has
Cost: $3.00 been determined. Forces
GM: David Kelley may consist of up to 15
units and 12 buildings per
list. There will be a four minute per turn limit with hour
long rounds.

18 Dragon*Con Tournament Gaming


Spend as much or as little time as you like in the
Pirates CSG—Open Gaming game. Prizes, drama and occasionally romance! Join
Scenario: “Dragon*Con 2010
System: WizKids the “in crowd” and win your wings! (Please note:
Pirates CSG Gaming” Bring
Pirates Children under 14 will have to have a parent playing
your favorite Pirates pieces
Difficulty: Easy with them.) The game can accommodate up to 30
and challenge an opponent!
Req. Exp.: None players at any one time.
Sessions: 6
Duration: 4 Hr(s)
Cost: Free
Tour of Duty
GM: Charlie Tuna Cates System: RAFM: Charlie You are a Squad Sergeant,
Company or Plt Leader, leading small
Difficulty: Easy patrols in your sector to
Quickfire 2.0 Embers of the Imperium—Redux Req. Exp.: None deny its use to the enemy
Free Play Sessions: 2-4, 5-7, and gather the highest body
Check your six! I can’t 9-11 count for a two week R&R.
System: Quickfire 2: Duration: 4 Hr(s) All you have to do is survive
Sci-fi Miniature Combat shake him! It is a time of
chaos and conflict. The Cost: Free 12 months to complete your
Difficulty: Basic GM: Asa Thompson
dark force of the Emperor Tour of Duty.
Req. Exp.: Some
Sessions: 2, 3, 5, 6 is no more, yet the entities All gaming materials provided, so stop by and learn
Duration: 16 Hr(s) he kept in check are now how to play. Games will begin when two or more
Cost: Free free to work their own will. players are ready to go.
GM: Jonathan Jett- The former Galactic Empire
Parmer has been plunged into civil
war. A third Death Star has Victory at Sea—Operation Harpoon
been discovered, yet its commander remains neutral System: Victory at Sea WWI Naval Game, British
pending the outcome of this next battle. You are a Difficulty: Easy Convoy vs. Italians. Harpoon
critical participant in a battle for civilization. Pilot your Req. Exp.: None left Gibraltar on the 12th
Star Fighter well, and live. Join the Quickfire Group Sessions: 3, 5, 11 June 1942, comprising
for another gaming extravaganza as you take control Duration: 4 Hr(s) six merchantmen (Troilus,
of your craft and pilot it on harrowing missions across Cost: Free Burdwan and Orari from
the vast 6’ by 18’ Death Star surface against an GM: Ray Becker Britain; Tanimbar from
enemy Star Destroyer. Watch out for those gun towers! Holland and the Chant and
No skill necessary. All miniatures and gaming material the tanker Kentucky from the USA) carrying a total of
provided! Spend as much or as little time as you like 43,000 tons of cargo and oil.
in the game. Prizes, drama and occasionally romance!
Join the “in crowd” and win your wings! (Please note:
Children under 14 will have to have a parent playing
Victory at Sea—Attack on Espero, June 28th,
with them.) The game can accommodate up to 30 1940
players at any one time. System: Victory at Sea The British Naval Group has
Difficulty: Easy found an Italian Convoy with
Req. Exp.: None intent to stop or destroy it.
Quickfire 2.0 Embers of the Imperium— Can the Italians get there
Sessions: 2, 7, 10
Tournament Duration: 4 Hr(s) supplies to Africa or will
System: Quickfire 2: Check your six! I can’t Cost: $3.00 they lose.
Sci-fi Miniature Combat shake him! It is a time of GM: Ray Becker
Difficulty: Detailed chaos and conflict. The
Req. Exp.: Extensive dark force of the Emperor
is no more, yet the entities
WarEngine—Assault on the Twin Stills of
Sessions: 9
Duration: 4 Hr(s) he kept in check are now Redneck Valley
Cost: $3.00 free to work their own will. System: The Archnids bugs attack
GM: Jonathan Jett- The former Galactic Empire WarEngine a hillbilly outpost on a
Parmer has been plunged into civil Difficulty: Easy newly colonized planet.
war. A third Death Star has Req. Exp.: None 25mm mini’s and supplies
been discovered, yet its commander remains neutral Sessions: 2, 7, 10 provided.
pending the outcome of this next battle. You are a Duration: 4 Hr(s)
critical participant in a battle for civilization. Pilot Cost: $3.00
your Star Fighter well, and live. Join the Quickfire GM: Ray Becker
Group for another gaming extravaganza as you
take control of your craft and pilot it on harrowing
missions across the vast 6’ by 18’ Death Star surface
against an enemy Star Destroyer. Watch out for those
gun towers! No skill necessary. All miniatures and
gaming material provided!

2010 Pocket Guidebook 19


WarEngine—Mechanized War Warhammer 40K Free Paint A Miniature
System: The It’s Mechanized Warfare in System: Games Work- The Tower Game Center
WarEngine the Desert with combined shop Warhammer 40K will have a selection of
Difficulty: Easy forces of Mechs, Armor, and Difficulty: Easy prebuilt, primed figures and
Req. Exp.: None Infantry. The sands will be Req. Exp.: None every Dragon*Con guest is
Sessions: 9 controlled. Sessions: 5-6, 9-10 allowed to paint and keep
Duration: 4 Hr(s) Duration: 8 Hr(s) one figure for free! Paint,
Cost: Free Cost: Free brushes, and everything
GM: Ray Becker GM: Andrew Phillips you’ll need will be supplied
for you!
WarEngine—Star War’s Rebel Defense
Imperials attack a Rebel Warhammer 40K Warband Tournament
System: The
WarEngine Outpost on a Desert Planet. System: Games Work- Players will construct their
Difficulty: Easy shop Warhammer 40K armies using the combat
Req. Exp.: None Difficulty: Detailed patrol rules found in the
Sessions: 1, 6, 11 Req. Exp.: Extensive Warhammer rulebook.
Duration: 4 Hr(s) Sessions: 4 Players will be required to
Cost: Free Duration: 4 Hr(s) have four complete lists
GM: George Tucker Cost: $3.00 of their armies. Prizes
GM: Andrew Phillips will be awarded based on
attendance.
Warhammer and Warhammer 40K Demos
System: Games Work- Ever wanted to learn a
miniature game but don’t Warmachine/Hordes 35 Point Tournament
shop Warhammer 40K
Difficulty: Detailed have a few hours to learn it? System: Privateer Players will construct their
Req. Exp.: None Our experienced staff will be Press: Warmachine battlegroups as per the
Sessions: 5-12 able to teach you the basics Difficulty: Detailed rules of the army force.
Duration: 1 hr. and have you playing within Req. Exp.: Extensive Each player will have two
Cost: Free fifteen minutes! Stop by and Sessions: 11 lists and choose one to play
GM: Andrew Phillips learn to play some of the top Duration: 4 Hr(s) with. Both players will have
miniature games. Cost: $10.00 the opportunity to view their
GM: Andrew Phillips opponent’s battlegroup lists
and then choose one of their
Warhammer 40K 2K Tournament own lists to play against their opponent. Prizes will be
System: Games Work- Players will construct awarded based on attendance.
shop Warhammer 40K armies up to 2,000 points
Difficulty: Detailed using the FOC of their
respective codex. Each Warmachine Demos
Req. Exp.: Extensive
Sessions: 10-11 round will consist of one of System: Privateer Ever wanted to learn a
Duration: 8 Hr(s) the missions found in the Press: Warmachine miniature game but don’t
Cost: $20.00 rulebook along with the Difficulty: Detailed have a few hours to learn it?
GM: Andrew Phillips deployments also found in Req. Exp.: Extensive Our experienced staff will be
the rulebook. Players will Sessions: 5-12 able to teach you the basics
be required to have four complete lists of their armies Duration: 4 Hr(s) and have you playing within
and all models must conform to WYSIWYG Prizes will Cost: Free fifteen minutes! Stop by and
be awarded based on attendance. GM: Andrew Phillips learn to play some of the top
miniature games.
Warhammer 40K 500 point Combat Patrol
Tournament Warmachine Mangled Metal/Tooth and Claw
Players will construct their Tournament
System: Games Work-
shop Warhammer 40K armies using the combat System: Privateer The tournament format
Difficulty: Detailed patrol rules found in the Press: Warmachine allows only a warcaster/
Req. Exp.: Extensive Warhammer 40,000 Difficulty: Detailed warlock figure and warjacks/
Sessions: 3, 7 rulebook. Players will Req. Exp.: Extensive warbeasts to be used. The
Duration: 4 Hr(s) be required to have four Sessions: 3, 6 point limit is 15 pts. Prizes
Cost: $3.00 complete lists of their Duration: 4 Hr(s) will be awarded based on
GM: Andrew Phillips armies and all models must Cost: $3.00 attendance.
conform to WYSIWYG. GM: Andrew Phillips
Prizes will be awarded based on attendance.

20 Dragon*Con Tournament Gaming


We Are Legion! WoW 3x3 Constructed Tournament
System: FGU: Legion You’re the commander of System: World of Players will construct their
Difficulty: Easy either a Roman legion of Warcraft Minis armies (3 on 3) and be
Req. Exp.: None 10,000 men or a barbarian Difficulty: Basic paired up using the Swiss
Sessions: 2-4, 5-7, horde of countless numbers Req. Exp.: Some Round-style tournament
9-11 out to conquer a new empire Sessions: 2, 6, 10 play. Prizes will be awarded
Duration: 4 Hr(s) The enemy lies before Duration: 4 Hr(s) based on attendance.
Cost: Free you all you must do is out Cost: $3.00
GM: Chris Gearhart deploy him and let your GM: Dennis Boylan
men fight for victory with
the utmost confidence for they believe in your ability to
lead them to nothing but victory. All gaming materials
WoW Demos
provided, so stop by and learn how to play. Games will System: World of Come and learn how to play
begin when two or more players are ready to go. Warcraft Minis World of Warcraft minis!
Difficulty: Easy This is a free option for any
Req. Exp.: None Dragon*Con attendee.
WoW 5x5 Constructed Tournament Sessions: 2-3, 6-7,
System: World of Players will construct their 10-11
Warcraft Minis armies (5 on 5) and be Duration: 1 hr.
Difficulty: Basic paired up using the Swiss Cost: Free
Req. Exp.: Some Round-style tournament GM: Dennis Boylan
Sessions: 3, 7, 11 play. Prizes will be awarded
Duration: 4 Hr(s) based on attendance.
Cost: $3.00
GM: Dennis Boylan

MMORPG
All MMORPG panels are located in one of the Savannah Ballrooms at the Sheraton Atlanta, unless otherwise
noted. All panels are one hour in length unless otherwise stated.

Friday, September 3 Kid-Friendly MMOs


Friday, 1:00 PM; Savannah 3, Sheraton
Kickoff Gathering & Coffee Roast Krystalle Voecks from Massively.com will present
Friday, 10:00 AM; Savannah 1-2, Sheraton trailers and demonstrations for games suitable for
youngsters.
Grab your coffee and come roast the last year’s MMO
shenanigans and find out what new shenanigans are
in store for this year. New MMO Showcase
Friday, 2:30 PM; Savannah 1-2, Sheraton
MMO Roundtable Massively.com’s Krystalle Voecks will present
Friday, 11:30 AM; Savannah 1-2, Sheraton trailers and demos of some of the new and exciting
MMORPGs slated to hit the shelves soon.
Join our panel of industry insiders as we discuss
issues important to all MMO gamers. Brian Green
Free Realms
Star Wars Combine Q&A Friday, 2:30 PM; Savannah 3, Sheraton
Friday, 11:30 AM; Savannah 3, Sheraton What other game lets you race cars, fight monsters,
and play mini-games all in a kid-friendly setting? 12
This is a browser based MMORPG designed and run million accounts and still growing!
by fans. After being around for more than a decade,
the game is still attracting new fans and growing.
MMO Failures and Flops
Funcom 101 Friday, 4:00 PM; Savannah 1-2, Sheraton
Friday, 1:00 PM; Savannah 1-2, Sheraton Join our Snarkmeisters are we toast and roast the Not-
So-Greatest moments in MMO gaming.
Whether it’s past (Anarchy Online), present (Age of
Conan), or future (The Secret World), come and share
your stories with your Fellow Funcom Fanatics.

2010 Pocket Guidebook 21


EverQuest Old Timer’s Gathering The Legend of Neil-Q&A with Sandeep Parikh
Friday, 4:00 PM; Savannah 3, Sheraton Saturday, 2:30 PM; Capitol Ballroom, Sheraton
Our oldest MMO panel at Dragon*Con. SOE is back, The Legend of Neil, written and directed by Sandeep
once again, to help us celebrate the 11th year of life Parikh, is a web-based series about a real-life slacker
on Norrath. who gets sucked into a video game.

The Guild-Q&A w/Vork and Zaboo World of Warcraft-Addon Kung-Fu


Friday, 5:30 PM; Grand Ballroom A-F, Sheraton Saturday, 4:00 PM; Savannah 1-3, Sheraton
Want to know what it’s like to star in an Internet We’ll show you which ones to use, how to use them,
smash hit? Come and spend an hour with Vork and and why. ckknight
Zaboo and find out as they answer your questions.
Sandeep Parikh, Jeff Lewis
World of Warcraft-It’s All Fun and Games
Until...
Kingdom of Loathing Q&A
Saturday, 5:30 PM; Capitol Ballroom, Sheraton; 2.5
Friday, 5:30 PM; Savannah 1-2, Sheraton Hours
An adventurer is you! Join the developers as they Our annual cornucopia of contests, sing-alongs, and
discuss their experience taking a home-grown satirical other goings on from the world of Azeroth. Gnomes
browser-based MMO from hobby to profession. will fly!

Breaking into the MMO Industry Everquest 2


Friday, 7:00 PM; Savannah 1-2, Sheraton Saturday, 5:30 PM; Savannah 1-3, Sheraton
Ever wished you could get a job creating worlds for The SOE Community Relations Team will be on hand
people to play in? Meet the folks who can show you to answer your questions and tell you about what’s
how it’s done. coming up in EQ2.

Machinima DC Universe Online


Friday, 8:30 PM; Savannah 1-2, Sheraton Saturday, 7:00 PM; Savannah 1-3, Sheraton
Romily presents popular Machinima from around Talk with SOE representatives and see a preview
the world. See what is blazing new trails for future where players can enter the DC Universe and do battle
Machinimists! in locations like Gotham City and Metropolis.

Saturday, September 4 Machinima


Saturday, 8:30 PM; Savannah 1-3, Sheraton
Morning Coffee featuring Live Snarkcast Presenting the lighter side of Machinima. Romily
Saturday, 10:00 AM; Savannah 1-3, Sheraton; 2.5 presents the finest comedic films using characters
Hours from your favorite MMO games.
Join our Professors of Snark as we record a live
podcast while refueling for the day ahead. Jeff Lewis MMO Gathering of Heroes
Saturday, 10:00 PM; Capitol Ballroom, Sheraton;
World of Warcraft-Q&A 5.5 Hours
Saturday, 1:00 PM; Capitol Ballroom, Sheraton Come and party with your fellow intrepid adventurers.
We have DJ’s spinning dance music, and NPCs who
Everything you wanted to know about World of
will send you on a quest for the perfect party.
Warcraft, but were afraid to ask. (Yes, that includes
information on Cataclysm). ckknight
Sunday, September 5
AQ Worlds Meet and Greet
Saturday, 1:00 PM; Savannah 1-3, Sheraton; 2.5 Morning Refueling
Hours Sunday, 10:00 AM; Savannah 1-3, Sheraton
Meet the team who make this flash-animation role Refresh your caffeine buff, recap the previous day’s
playing game while winning prizes, punting Moglins, shenanigans, and make plans for the shenanigans of
watching never-before-seen movies, and more! the day ahead.

22 Dragon*Con Tournament Gaming


Watch The Guild with Vork and Zaboo All About EVE Online
Sunday, 11:30 AM; Capitol Ballroom, Sheraton Sunday, 5:30 PM; Savannah 1-3, Sheraton
Watch the latest episodes from Season 4 of the award Whether you’re a solo prospector, or a deep-space
winning web series featuring Q&A with Vork and combat vet, come share tips, tricks, and questions
Zaboo. Sandeep Parikh, Jeff Lewis about EVE with the guys from CCP Games.

Free (and Freemium) MMOs City of Heroes-Gimme Spandex or Gimme Death


Sunday, 11:30 AM; Savannah 1-3, Sheraton Sunday, 7:00 PM; Savannah 1-3, Sheraton
Massively.com’s Krystalle Voecks will give you a Come and share your tales of heroism (or villainy) with
guided tour of MMO’s that are free to play. D&D Massively.com’s Sera Brennan. Bricks-on-sticks are
Online, Lord of the Rings Online, and many more. optional.

Global Agenda Kingdom of Loathing Party


Sunday, 1:00 PM; Savannah 1-3, Sheraton Sunday, 10:00 PM; Savannah 1-3, Sheraton;
Come and meet the folks at Hi-Rez Studios, creators 5.5 Hours
of Global Agenda. Come see what happens when FPS Calling all Accordion Thieves! Show up for the KoL
and MMO meet head-to-head. costume contest, stick around for nerdy music, games,
and a chance to meet the developers!
World of Warcraft-The Story So Far
Sunday, 2:30 PM; Savannah 1-3, Sheraton Monday, September 6
Find yourself wondering who Bolvar Fordragon is?
We will tell you who’s who, what’s what, and why it Legal Issues in MMO Gaming
matters in the World of Warcraft. Monday, 10:00 AM; Savannah 1-3, Sheraton
Gold farming, scams, hacked accounts, and just
Guildie as Charged who owns all of that virtual bling, anyway? You have
Sunday, 4:00 PM; Savannah 1-3, Sheraton questions, we have answers.
Want to run a successful raiding guild? Want to squash
drama before it starts? Want to learn how to manage Guild Wars/Guild Wars 2
any size guild? We can show you how. Monday, 11:30 AM; Savannah 1-3, Sheraton
Massively.com’s Shawn Schuster will answer your
MMO Trivia Contest questions about all things Guild Wars.
Sunday, 5:30 PM; Capitol Ballroom, Sheraton; 2.5
Hours Post MMOrtem Survivor’s Gathering
The Third Annual Quest for the Bling Gnome Trophy. Monday, 1:00 PM; Savannah 1-3, Sheraton;
Everyone can play. Teams of up to 10 players will 2.5 Hours
compete!
Join us as we give 2010 a rousing send-off, and help
us start plotting our mayhem for next year.

Role-Playing Games (Non-Campaign)

A Gail Storm A Piece of the Action


System: Savage Worlds On an irregular but all too System: D&D Version It was inevitable. The
Difficulty: Basic frequent stormy morning, 3.5 riverfront had grown too
Req. Exp.: None there is a knock on the Difficulty: Complex much. The wealth of the
Sessions: 6 door of your residence. It is Req. Exp.: Expert Empire now flowed through
Duration: 4 Hr(s) King Ellis. With the look of Sessions: 6-7 the harbor. The criminal
Cost: $3.00 fear and urgency, King Ellis Duration: 8 Hr(s) element was drawn to it.
GM: Tillotson, Jeff reveals the news that his Cost: $3.00 Silks from the Far East,
daughter, Princess Gail, is GM: Campbell, J. Kip ambergris plucked from the
missing and needs you to find her. Why you? Why the northern seas, rare tropical
secrecy? Does the missing Princess have anything to spices; no cargo was too exotic.Even the illicit trades
do with the recent weather conditions? in slaves and poisons flourished.

2010 Pocket Guidebook 23


Now four rival “families” vie for control. With the
latest rounds of assassinations, intercede fighting has And He Built a Crooked House: 2010
turned into open warfare. Gangs roam the streets in System: Spirit of the Ghost Hunters
search of each other. All are slowly converging on the Century International™ is filming
riverfront. Bloodletting is imminent. One thing is for Difficulty: Easy a pilot for a new reality
certain. After today, there will be only one family in Req. Exp.: None show called Haunted House
control of the docks. A Piece of the Action is a team Sessions: 12 Academy. Luckily for GHI, a
PvP (Player verses Player) event that emphasizes Duration: 3.75 Hr(s) home in Inverness, Scotland
cooperative play. Set on the riverfront in the city of Cost: $3.00 has become available—the
Tiers, teams of three players will strive to kill other GM: Ditto, Ken and Escher House.
teams for control of the riverfront. Whoever controls Cassell, Arnold
It has everything an
the docks, wins the game. If three players are willing, unscripted, elimination-style, paranormal com-petition
a team may be formed in advance. (Remember to by show could hope for—twisting passageways, doors
a ticket for each player!) Remaining single players that lead to nowhere, legends of ghosts, a mysterious
and partial teams will be grouped together at time of past, affordable rent, and a coincidentally timed
game. Awards for the top team. astrological conjunction.
Now all they have to do is scare the snot out of the
Ain’t Got a CLUE six investigators-in-training, catch it on film, and take
You are cordially invited to it to the bank. Easy, peasy. Too bad you’re one of the
System: Pathfinder
the glamorous Tudor Castle six contestants. This is a paired adventure with “And
Difficulty: Basic
to attend a ball held by the He Built a Crooked House: 1897”. That’s right—two
Req. Exp.: None
Sessions: 1 great Duke Boddy. Several tables, two Storytellers, two teams, two time frames
Duration: 4 Hr(s) well known personages and only one House. It’ll be twice the mayhem, twice
Cost: $3.00 of the land will also be the magic, twice the monsters, and twice the mystery.
GM: Coker, Adam in attendance, including Whose Team will leave the scene?
General Mustard and Lady
Scarlett. The banquet will begin at seven sharp. And, Athas: Blood and Sand
please disregard any rumor of a cuse upon the castle.
Such hearsay should be looked upon as rubbish. We System: D&D 4.0 Do you have what it
look forward to seeing you there. Difficulty: Basic takes to survive the harsh
Req. Exp.: Some and unforgiving world of
Sessions: 4 Athas? Perhaps glorious
And He Built a Crooked House: 1897 Duration: 4 Hr(s) battle in the arena awaits
The eccentric Laird Francis Cost: $3.00 you. Perhaps you choose
System: Spirit of the
MacTavish, taking the family GM: Link, Jessie to explore the dangerous
Century
motto (“Do Not Forget Me wasteland instead. Or
Difficulty: Easy
Req. Exp.: None After Death”) perhaps a perhaps the only fate you’ll meet is being eaten
Sessions: 12 bit too far, built a rather alive slowly by hungry halflings. This will be a four
Duration: 3.75 Hr(s) odd home in Inverness, hour D&D adventure set in the world of Dark Sun.
Cost: $3.00 Scotland, to facilitate his Familiarity with 4e rules is a plus, but isn’t required.
GM: Ditto, Ken and communication with his This adventure should be a decent mix of role-playing,
Cassell, Arnold dearly departed ancestors. skill challenges and exciting battles. Bring paper, a pen
Tonight, the Eve of the and a set of dice. Characters will be provided, but you
Extra-solar Equinox, Laird MacTavish wishes to contact can bring your own level one character, as long as they
someone, or something, that he refers to only as the meet the RPGA standard.
Dragon of Clan MacTavish. Thus, he has hired you,
the Mysterious Sphinx Society (Séances a Specialty!), Avengers 1871: The Secret Invasion
to assist him in his endeavor. What could possibly go
wrong? This is a paired adventure with “And He Built a System: Marvel Super It is 1871. The Civil War
Crooked House: 2010”. That’s right - two tables, two Heroes RPG (d100) has ended and Manifest
Storytellers, two teams, two time frames and only one Difficulty: Easy Destiny is the rule of the
House. It’ll be twice the mayhem, twice the magic, Req. Exp.: None age. Young Men have gone
twice the monsters, and twice the mystery. Whose Sessions: 2, 5, 11 into the Wild, Wild West.
Team will leave the scene? Duration: 4 Hr(s) It would seem that all is
Cost: $3.00 well with the United States.
GM: Kennedy, David Or is it? Strange things are
afoot upon the Rio Grande. Cattle Mutilations! Strange
flying discs have been seen in the night sky, Strange
insect creatures! Only The Avengers can save the day!

24 Dragon*Con Tournament Gaming


Away in the Night Bureau 13: Beach Bunny Bimbos with
Not far from the borders of Blasters—Terror at the Mall
System: Fate
Difficulty: Easy Furauto and Calamedris, Bureau 13 the most covert
System: d20 Modern
Req. Exp.: None broods Xantacle’s undying Difficulty: Easy supernatural elimination
Sessions: 1, 7 capital of the wasteland. Req. Exp.: None agency in world has to get
Duration: 4 Hr(s) Doomed beneath a curse Sessions: 10 its agents somewhere. Play
Cost: $3.00 of stone, the nation sleeps. Duration: 4 Hr(s) a group of friends (with a
GM: Brooks, A. J. Yet rivers still flow amid Cost: $3.00 very special friend) who may
the gardens and statues, GM: Sheffer, Bruce save their neighborhood
while from rich countries on every side others come from alien takeover in this
to barter beneath walls, beneath towers and spires, light-hearted origin adventure. Prizes Provided.
and beneath the eyes of all in shadows and caverns,
for the city joins not the marches of time and man.
A provisional ruler grips a cold throne. The guilds Bureau 13: Urban Decay
and their merchants scheme to usurp him now that System: d20 Modern Is the latest outbreak of
no army marches toward their home. As these two Difficulty: Easy violence in a poor Tennessee
factions bicker with embargoes and riots, witch Req. Exp.: None neighborhood just another
hunters find and slay the heralds of the covert threat Sessions: 2 billy-bob blockhead
that intends to infiltrate and subordinate the city-state. Duration: 4 Hr(s) party or have these folks
Although the ruler and the guilds fear occupation, both Cost: $3.00 finally stopped circling
seek any means of advantage—including striking deals GM: Sheffer, Bruce the drain and taken the
with this threat. Your group draws close as bidden, plunge. Agents against the
ready to beguile, to subvert, and to turn the world supernatural don’t care as long as they didn’t get the
upside down without provoking the slightest tremor. wrong sort of help. Prizes will be provided.

Big Damn Heroes Candle Time


Want to role play a game in System: Little Fears A local kids show has
System: Serenity
the Firefly universe? You and Difficulty: Easy become quite popular
Difficulty: Detailed
your party will be starting Req. Exp.: None among young children.
Req. Exp.: None
out as Big Damn Heroes for Sessions: 4 You and your friends glue
Sessions: 7, 8
Duration: 4 Hr(s) some epic level role-playing. Duration: 4 Hr(s) yourselves to the screen
Cost: $3.00 No experience with the Cost: $3.00 every weekday afternoon
GM: Scott, Saxony game is required! Character GM: Hubbird, Tobes for the funny characters
sheets will be provided for and bright-colored puppets,
you, or you can bring your own. There will not be any songs and stories and lessons to be learned. And it’s
character creation before the game as this takes too never, ever scary. Watch. Check out Regret Games and
much time, so come prepared! There will be a brief www.littlefears.com for more information.
introduction to the game rules. Writing utensils are not
required, but please bring your own dice! No D20s are Cave of Wanders: Desire Itself
used in this system. Prizes will be provided by me, the
game master as well as the usual Dragon*Con coin to System: Unending I came most recently from
the best role player! There may be general prizes for River remote Eudora, a village
everyone if my budget allows. Difficulty: Easy where everything is perfect.
Req. Exp.: None Food is plentiful; work is
Sessions: 2 had by any who wish it. Not
Bulgarian Rhapsody—Necessary Evil Duration: 4 Hr(s) a desire goes unmet. Had I
Players will use pre- Cost: $3.00 not a wife waiting at home,
System: Savage Worlds
generated super-powered GM: Hubbird, Tobes I might never have left.
Difficulty: Easy
Req. Exp.: None characters created in the But, as the Teachings say, “perfect” is not the same
Sessions: 1, 11, 12 Savage Worlds system using as “flawless.” For there is a man in Eudora, and his
Duration: 3.75 Hr(s) rules from Necessary Evil. desires are dark indeed. When he leaves the village to
Cost: $3.00 No knowledge of Savage visit a nearby cavern, he always emerges taller than
GM: Geddings, Tommy Worlds or Necessary Evil is before, and the weak-willed of the village have begun
necessary, just a good sense to follow the stooping giant. So I implore you, monks
of humor and adventure and a willingness to role play. of the Thousand Lotus Petals. Will you discover what
is happening to the people of Eudora? Will you decide
if Imbalance lies in the granting of a thousand wishes?
If happiness needs a cure? This is part two of a seven-
part saga spanning fifteen centuries. Players don’t
have to play every game. Learn more at
www.regretgames.com.

2010 Pocket Guidebook 25


Cave of Wanders: Field Trips Are Dumb, I Want Cave of Wanders: Pro Volo Vicis
a Pizza Party Out city is in crisis. The
System: Ingenuous
So lame! I keep hearing Difficulty: Easy wondrous contraptions
System: Little Fears
Difficulty: Easy about the new expansion Req. Exp.: None which make us great rely on
Req. Exp.: None to the Usagi CCG, but we Sessions: 6 our ubiquitous public steam
Sessions: 7 have to go on an overnight Duration: 4 Hr(s) power—indeed, Steam City
Duration: 4 Hr(s) field trip for Natural History. Cost: $3.00 is named for it—but the
Cost: $3.00 Blargus! I almost “lost” GM: Hubbird, Tobes coal mines are empty, and
GM: Hubbird, Tobes my permission slip just so our reserves are getting
I wouldn’t have to go. We dangerously low. We’ve decided to send a crew of...
have to go panning for minerals... hey, do you think specialists... into the oldest tunnels of the mountain
that means gold? to find us a new source of fuel. This is part four of a
seven-part saga spanning fifteen centuries. Players
Oh man, if I found gold I would totally buy a million
don’t have to play every game. Learn more at www.
booster packs. And what if there’s, like, rubies and
regretgames.com.
rhinestones and jewels and stuff? We have to go on
this field trip! C’mon, are you gonna? This is part
five of a seven-part saga spanning fifteen centuries. Cave of Wanders: The Riddle of Desire
Players don’t have to play every game. Learn more at
System: Dogs in the The children are sick, but
www.regretgames.com.
Vineyard there is always death among
Difficulty: Easy the weak when the Bear
Cave of Wanders: Isolated Incident Req. Exp.: None comes. The women lament
Sessions: 3 their lot: chained to men of
System: Misspent The Man has it coming.
Duration: 4 Hr(s) the earth, who drive tools
Youth Government sent some
Cost: $3.00 into the dirt to make it give
Difficulty: Basic kind of “special team” to
GM: Hubbird, Tobes up the plants it holds so
Req. Exp.: None Kana island, on some kind
greedily. Men forced always
Sessions: 9 of secret mission, and
to obey the will of the Lords and Gentry, whose gold
Duration: 4 Hr(s) now they’re missing. Our
could buy a man’s life a thousand times over. It is
Cost: $3.00 contacts have gotten us
cold, and there is no hope.
GM: Cassell, Arnold picked for the search and
rescue. Now’s our chance. This is part three of a seven-part saga spanning fifteen
I’m sure what they’ve done to Kana will bring more centuries. Players don’t have to play every game.
people to our cause. Fight the power! This is part Learn more at www.regretgames.com.
six of a seven-part saga spanning fifteen centuries.
Players don’t have to play every game—they can each
Cave of Wanders: Unrequited Desire
be enjoyed individually. Choices made in earlier games
will influence the events of the following sessions, System: My Life With Ah, trusted, precious
and players will see how their decisions reverberate Master minion. I see you have
throughout the passage of time. Learn more at www. Difficulty: Basic returned from your duties. If
regretgames.com. Req. Exp.: None only you had acted sooner,
Sessions: 2 perhaps that other incident
Duration: 4 Hr(s) could have been... avoided.
Cave of Wanders: Netsubou no Shiro Cost: $3.00 And you really are my best
Jeremy’s friends have found GM: Cassell, Arnold minion. Such a shame you
System: Usagi Yojimbo
Difficulty: Detailed a cool new way to play have let me down so. But I
Req. Exp.: None their favorite game: Usagi have more to do, so much more. I can count on you,
Sessions: 7 Yojimbo. This time it’s in I know. I have divined a most auspicious location for
Duration: 4 Hr(s) a super-real virtual world. new operations, and if only you can... continue to
Cost: $3.00 But something in the digital provide for us. This is part two of a seven-part saga
GM: Cassell, Arnold landscape has changed, and spanning fifteen centuries. Players don’t have to play
two new characters have every Learn more at
appeared. It can’t be coincidence that things in the www.regretgames.com.
real world started getting strange at the same time.
This is part five of a seven-part saga spanning fifteen
centuries. Players don’t have to play every game.
Learn more at www.regretgames.com.

26 Dragon*Con Tournament Gaming


Cave of Wanders: Winter’s Desperate Desire CMP01-01 Manhunt
System: Kagematsu Our valley is covered System: Shadowrun 4th Fifteen years ago Seattle
Difficulty: Basic with ice. A great evil has Edition was plagued by a number of
Req. Exp.: None settled here, and if it is not Difficulty: Basic vicious animal attacks.
Sessions: 1 overcome it will spell the Req. Exp.: None These attacks seem to be
Duration: 4 Hr(s) end for us all. The elders of Sessions: 2, 11, 12 on the rise again but Knight
Cost: $3.00 this village have chosen you Duration: 4 Hr(s) Errant is not taking them
GM: Cassell, Arnold to make a plea to a divine Cost: $3.00 seriously, a retired Lone Star
oracle. It is said he can GM: Catalyst Demo cop takes matters into his
grant our desire and drive off this sacred beast of cold. Team
own hands. Is this just a
You must win that promise from him, using whatever coincidence or is Seattle about to repeat history?
wiles you possess. Other villages have no doubt sent
other maidens as well, so you must win his heart
quickly. This is part one of a seven-part saga spanning CMP01-02 Copycat Killer?
fifteen centuries. Players don’t have to play every The Mayan Cutter and
System: Shadowrun 4th
game. Learn more at www.regretgames.com. Tempo were two of the
Edition
Difficulty: Basic causes that the Star lost
Cave of Wanders: You Can’t Always Get What Req. Exp.: None its Seattle contract. Shortly
Sessions: 4, 8, 10 after Knight Errant took
You Want
Duration: 4 Hr(s) over, the killings stopped.
System: Garage Band We are, as you know, the Cost: $3.00 Conspiracy theorists
Difficulty: Easy makers of the most powerful GM: Catalyst Demo believed the Cutter was a
Req. Exp.: None and influential television Team ploy by KE to bring the Star
Sessions: 10 shows in the world. Our down but now the killings
Duration: 4 Hr(s) network logo is synonymous have started again. Is it a copycat or the real deal?
Cost: $3.00 with quality, and we’ve
GM: Hubbird, Tobes decided to earn that reputation
again with a miniseries on the CMP01-03 Ashes
Cave of Wanders. Yes, of course, you know the stories— Six decades after the
System: Shadowrun 4th
everyone does—but our adaptation will be the seminal Edition Awakening Seattle’s Ork
version, I assure you. That’s where you and your friends Difficulty: Basic Underground stands at the
come in. An epic like this deserves a worthy soundtrack, Req. Exp.: None very threshold of mainstream
and we’ve heard some of your work to date. Not bad, but Sessions: 4, 6, 12 endorsement. But with
we believe you can do better—no, that you are better. Duration: 4 Hr(s) Governor Brackhaven’s
Better than the small potatoes life you’ve made for Cost: $3.00 election , can this safe haven
yourselves on this Mickey Mouse tourist trap island. GM: Catalyst Demo for metahumanity hope to
We believe you could be of Our caliber. This is part Team weather the coming political
one of a seven-part saga spanning fifteen centuries. storm?
Players don’t have to play every game. Learn more at
www.regretgames.com. CMP01-04 Humanitarian Aid
System: Shadowrun 4th Horizon’s community clinic
Circus Maximus IV Edition was robbed, days before
Does high speed driving Difficulty: Basic their scheduled outreach
System: D&D Version
excite you? Have you ever Req. Exp.: None program. When 3,000
3.5
wished to kill the person Sessions: 8, 13 people are at risk of dying,
Difficulty: Basic
Req. Exp.: None in front of you? Do you Duration: 4 Hr(s) even the good guys will call
Sessions: 2 have utter disregard for the Cost: $3.00 you to go and hurt some
Duration: 4 Hr(s) vehicles around you? If the GM: Catalyst Demo bad guys.
Cost: $3.00 answers are yes then you Team
GM: Campbell, J. Kip might have what it takes to
beat your fellow gladiators CMP01-05 Lost Islands Found
in a no-holds-barred chariot race. Come journey back
to the Rome that never was and participate in the System: Shadowrun 4th When news of ruins
spectacle of Roman blood sports. Set in the Circus Edition appearing on an island
Maximus, this game offers an unusual Player-versus- Difficulty: Basic comes up, several groups
Player opportunity using the D&D v.3.5 rules. Players Req. Exp.: None want to have exclusive
will choose the characters that best suit their playing Sessions: 3, 11 rights. Now you need
styles from a list of pre-gens. (Most classes are Duration: 4 Hr(s) to remove some of the
available.) They will then be pitted against each other Cost: $3.00 competition.
in a deadly chariot race. Drive well and you may live GM: Catalyst Demo
to be freed; drive poorly and you most surely will die. Team

2010 Pocket Guidebook 27


CMP01-06 Deconstructing Patriots CSI: The Demons of Disneyland
System: Shadowrun 4th The New Revolution came a System: Dresden Files Kids go missing in
Edition hair’s breadth from success. RPG theme parks all the time.
Difficulty: Basic In the fallout, many of their Difficulty: Easy Something loud, colorful, or
Req. Exp.: None supporters went to ground. Req. Exp.: None shiny attracts their attention
Sessions: 8, 14 It’s time to bring a few of Sessions: 1, 2 and they wander off. Usually
Duration: 4 Hr(s) them into the light. Duration: 3.75 Hr(s) they return to Mom, Dad,
Cost: $3.00 Cost: $3.00 and a pair of customized
GM: Catalyst Demo GM: Ditto, Ken mouse-ears. So why would
Team Anaheim PD call California
Supernatural Investigations in to consult on some
missing kid in the Magic Kingdom? They just call it the
CMP01-07 Congressional Conspiracies Magic Kingdom for marketing purposes, right?
System: Shadowrun 4th Unification. That one
Edition word could destroy the
CAS or start another war. Curse of Xanathon: Session 1
Difficulty: Basic
Req. Exp.: None With conflicts simmering From the guys who ran Chateau
System: Basic D&D
throughout the world, d’ Amberville in 09. Something
Sessions: 7, 10 Difficulty: Easy is rotten in Rhoona...
Duration: 4 Hr(s) there can be profit in war Req. Exp.: None
Cost: $3.00 and even more profit in Sessions: 1 When the grotesque
GM: Catalyst Demo rearmament before hand. Duration: 4 Hr(s) god, Cretia, casts his
Team Cost: $3.00 ugly shadow over the
GM: Hurd, Anthony/ town, strange things start
Calloway, James happening. First, Duke
CMP01-08 Stormcrow Undone Stephen vanishes.
System: Shadowrun 4th If you provide the pictures, Then bizarre proclamations begin coming out of the
Edition I’ll provide the war. When Ducal Palace... dwarves are outlawed... taxes must
Difficulty: Basic pictures come out that the be paid in beer... horses must be ridden backwards.
Req. Exp.: None war is being supported for Soon the entire town is in an uproar and a dwarven
Sessions: 4, 11 the wrong reasons, the army is marching on Rhoona. This is the situation
Duration: 4 Hr(s) media needs to find a new when you and your party of valiant adventurers arrive
Cost: $3.00 way to spin. in the suffering town. Note: This is a Session #1 of a
GM: Catalyst Demo two session event. You must sign up for both sessions
Team
to play.

The Cross World Shadow Curse Of Xanathon: Session 2


System: Wu Shu In the city of Manifest there From the guys who ran Chateau
is a planal rift around the System: Basic D&D
Renegades d’ Amberville in 09...
city and every night, the rift Difficulty: Easy
Difficulty: Easy Req. Exp.: None Something is rotten in
Req. Exp.: None opens and the citizens find
Sessions: 11 Rhoona...
Sessions: 10, 11 themselves in the Shadow
Duration: 4 Hr(s) When the grotesque
Duration: 4 Hr(s) Realm. The buildings—
Cost: $3.00 god, Cretia, casts his
Cost: $3.00 everything is there—all in GM: Hurd, Anthony/
GM: Palmer, Jonathan ghostly form. But what’s ugly shadow over the
Calloway, James
even more disturbing is that town, strange things
there are creatures on the other side that have been start happening. First,
snatching people. Duke Stephen vanishes. Then bizarre proclamations
begin coming out of the Ducal Palace... dwarves are
They seem to be looking for someone in particular,
outlawed... taxes must be paid in beer... horses must
but haven’t found him yet. The dimensional creatures
be ridden backwards. Soon the entire town is in an
have been known to torture citizens trying to find
uproar and a dwarven army is marching on Rhoona.
the one they are looking for, then blanking out their
This is the situation when you and your party of
memories so that when they awake the next day, all
valiant adventurers arrive in the suffering town. Note:
they remember is having a really bad nightmare and
This is a Session #2 of a two session event. You must
sometimes unexplainable wounds. No one believes
sign up for both sessions to play.
there’s a problem there, aside from the citizens, and
people who ask too many questions vanish.

28 Dragon*Con Tournament Gaming


D-Team—No Good Deed... Deutschland Über Alles
System: Savage Worlds D-Team are non-standard System: Savage Worlds What if Hitler got the
Difficulty: Easy adven-turers such as a Difficulty: Easy bomb before the US? It’s
Req. Exp.: None
Half-Orc Sorcerer, Kobold Req. Exp.: None 1944 and Hitler’s iron
Warlock and so on. Sessions: 3, 7, 11 fist has a firm grip on the
Sessions: 5, 13
Originally in D&D 3.5 but Duration: 4 Hr(s) entirety of Europe. Pearl
Duration: 4 Hr(s)
now using Savage Worlds, Cost: $3.00 Harbor was never attacked
Cost: $3.00
it should be all the fun but GM: Bryant, Peter and the US, entered the
GM: Geddings, Tommy
even smoother. D-Team has war far too late. Germany
done a lot of good in the last few Dragon*Cons but has developed the atomic bomb and has used it to
as we all know, No Good Deed Goes Unpunished! paralyze the world into submission. Nations not under
Modified Savage Worlds rules, no experience the direct control of the Third Reich or their lap dogs,
necessary and just have a sense of humor and fun Japan and Italy, are powerless to do anything for fear
adventure. of another V2 A-Bomb strike. New York, Moscow,
and Beijing already lie in radioactive ruins as a sign
of what happens to those who oppose the “Master
Dawn of the Crusade Race”. All seems lost but a new hope has arisen.
The sword, Ashbringer, French resistance spies have uncovered a vital secret.
System: World
has been reforged. The The Germans only have enough plutonium to power
of Warcraft d20 three bombs and they only have one facility that can
Roleplaying Game Alliance and Horde march
on Northrend while Arthas, produce more plutonium. Best of all, they have found
Difficulty: Easy its secret location. Your mission, should you choose to
The Lich King marshals his
Req. Exp.: None accept it: Infiltrate the factory, liberate the scientists,
forces to welcome them
Sessions: 2, 3, 6, 7 steal the remaining plutonium, and blow the factory.
with open arms. The battle
Duration: 4 Hr(s)
against the frozen throne is This is a Savage Worlds adventure using the new
Cost: $3.00
beginning. But before either Fringeworthy setting. Fast, fun, and furious! Don’t miss
GM: Palmer, Jonathan
force can marshal its forces your chance to stick it to the Nazis and save the world!
the independent army of paladins and heroes named
the Argent Crusade have arrived to drive a blinding
spear of light into the darkness. Down from the Mountain
System: HeroQuest Meeting with the Dragon
Difficulty: Basic People is always perilous,
Death Comes Knocking but the Lord of Horns has
Req. Exp.: None
System: Dresden Files A funeral for a friend is Sessions: 5, 10 declared it is time to do
RPG never a pleasant thing, but Duration: 3.5 Hr(s) so. Call the ancestors and
Difficulty: Basic it’s more annoying when Cost: $3.00 gather the spears! This is
Req. Exp.: None it’s crashed by a bunch of GM: Millians, David an introductory Heroquest
Sessions: 5, 6, 12 necromancer goons. It’s Glorantha game.
Duration: 4 Hr(s) time to teach these guys
Cost: $3.00 some manners. This is a
Dresden RPG game using Dr. Doom Needs Help??
GM: Chandler, Timothy
the Fate dice system and is System: Marvel Super While answering a police
intended for people new to the Dresden RPG universe, Heroes RPG (d100) ban radio call... A car with
though experienced players are welcomed. Difficulty: Easy diplomatic plates from
Characters will be provided. Req. Exp.: None Latvaria is spotted going
Sessions: 2 south into a rural area...
Duration: 3.5 Hr(s) On the off chance that
Demon’s Doom Cost: $3.00 this involves Dr. Doom,
You’re a group of adventurers GM: Henderson, Jason you decide to follow the
System: D&D Version
that have been summoned directions to find the car...
3.5
by the king to find out what’s What do you do next...? This is an advanced rules
Difficulty: Easy
going on in a town seemingly game. Pre-Gens provided.
Req. Exp.: None
Sessions: 1, 5, 11, overrun by zombies as you
12, 13 go on you will find a far
Duration: 4 Hr(s) more evil character, gain
Cost: $3.00 super powers and hopefully
GM: Geddings, Will beat him. Pre-generated
characters will be provided.

2010 Pocket Guidebook 29


Dr. Horrible: Sing Along Game False Dilemma
System: Original Game Can you make it into the System: Stargate SG1 SG-12 gets trapped in
System Evil League of Evil? They d20 the control room during a
Difficulty: Basic have asked your team to Difficulty: Basic lockdown when the SGC is
Req. Exp.: None prove as a group that you Req. Exp.: Some attacked, but then find that
Sessions: 10
are good bad enough to join. Sessions: 8 the alien attack isn’t their
It’s all or nothing so you Duration: 3.75 Hr(s) only problem. Can a group
Duration: 4 Hr(s)
have to work together! Cost: $3.00 of doctors and nurses save
Cost: $3.00
Better watch out for Captain GM: Ruocco, Peter the day?
GM: Scott, Saxony
Hammer though, he’ll be
there to foil you at every turn. You have a man inside, Fractured Kingdom: Escape!
Dr. Horrible who you can consult for help. Original
System: Open Action The world has grown cold
gaming system based on several RPGs and dice are
System under the ashes of the Great
required. Character sheets will be provided. No actual
Difficulty: Easy War. Divided across political,
singing required, but it wouldn’t hurt.
Req. Exp.: None
industrial and religious lines,
Extra prizes will be provided by me for the best even the fabric of the world
role-playing. Sessions: 2
has begun to unravel.
Duration: 4 Hr(s)
Cost: $3.00 Overpopulation, cramped
Enter the Pygmy Dragon IX: It’s Taboo! GM: Silva, Dave quarters, people stacked on
After years of whispers and top of each other with only
System: D&D Version thin walls separating them. This is where the average
3.5 rumors, the Dread Dragon
Yuan-Ti Ninjas are back with man has been abandoned. Down below the run off
Difficulty: Easy
a vengeance. Armed with of the industrial plans, out of sight of those with real
Req. Exp.: None
a new Forbidden Word Jut- power, this is where you were taken. Abducted in the
Sessions: 5, 6, 7,
su, these sinister serpents night masks and shields like the police they snatched
13(F)
Duration: 3.75 Hr(s) are raining havoc upon from your home or off the street. Drugged and taken
Cost: $3.00 all who dwell in the Great to a fortress of stone they’ve poked, prodded and
GM: Ditto, Ken Jungle. Only you, the Pygmy experimented on you. Strange visions, nightmares and
Monks of the Five-Fold Way, inhuman sounds echoing through your cell; in the days
Masters of the Long-Tailed Hamster Kung-Fu, can that passed you were changed. Clinging to the visions,
possibly defeat them. You have done it before, but can hiding in nightmare, the person you were faded reborn
you do it again when the mere utterance of a single into something new. When the doors are locked and
word can bring down devastation and destruction the scientists look away you can feel them. Others like
upon you and those around you? Return to the Great you, trapped. Through dreams or a gateway you have
Jungle, the mystical world of the Pygmy Monks, all experienced one of four Outer Realms: the Dark, the
Masters of the Long-Tailed Hamster Kung Fu! We’ll Grave, the Slumber or the Verdant. They call you Lucid,
be using a slightly modified version of D&D v.3.5, so and keep you sedated. They fear you now, but why?
experience with the system is nice but is not required. Trapped within mysteries and hidden truths, you have
What is required is a sense of whimsy, a penchant for not stumbled into some plot. You are the conspiracy.
high-flying kung fu adventure, the ability to laugh at
yourself, other players and the GM, plus a tolerance for Fractured Kingdom: Song of Silence
corny jokes and the occasional bad pun.
System: Open Action The world has grown cold
System under the ashes of the Great
Epsilon Terra Overload Difficulty: Easy War. Divided across political,
Welcome to Epsilon Terra, Req. Exp.: None industrial and religious
System: All Flesh Must lines, even the fabric of the
Be Eaten the greatest accomplishment Sessions: 3
of Mankind and its allies. world has begun to unravel.
Difficulty: Easy Duration: 4 Hr(s)
Through dreams or a gateway
The mission for today is Cost: $3.00
Req. Exp.: None you have experienced one of
to prevent Epsilon Terra’s GM: Silva, Dave
Sessions: 1, 14 four Outer Realms: the Dark,
Duration: 4 Hr(s) destruction at the hands of the Grave, the Slumber or the Verdant. Take the reins as
Cost: $3.00 a dangerous terrorist group a member of the Outsiders, a coven of Lucids who refuse
GM: Billings, Randy
that has turned Epsilon to bow to anyone. They have made a home in the city of
Terra’s residents against Tiergarten, a post war megalopolis.
it! Its a race against time and a horde of the techno-
turned. It’s science fiction using the Unisystem, the Struggling not only to survive, they aid others like
core system for All Flesh Must Be Eaten, Angel, and themselves, in the unending games of intrigue that
the Buffy the Vampire Slayer RPGs. consumes all Lucids. Chaz, Laila, Margaret, Grigori and
Nico, each from different paths, thrown together by fate
and the forces of the Realms they live in secrecy.
Can you survive this night?

30 Dragon*Con Tournament Gaming


The game uses the FATE system from the Dresden
Free Fall Files RPG, but is not set in the Dresden Files universe.
System: Shadowrun 4th Runners are usually most Characters will be pre-generated. All players need is a
Edition comfortable with their feet sense of adventure. When trapped on a cursed cruise
Difficulty: Basic on the ground. But when liner, who shalt thou summon?
Req. Exp.: Extensive the job and the conditions
Sessions: 6 are wrong, and you are
placed out of your element... Head Case
Duration: 4 Hr(s)
Cost: $3.00 Free Fall is an advanced System: Dresden Files Everyone knows it’s going
GM: Catalyst Demo module recommended for RPG to be a rough week when
Team advanced teams, bring your Difficulty: Easy the regulars of the Holy
own character. Req. Exp.: None Grounds coffee shop in
Sessions: 1, 5, 10 Little Five Points find a box
Duration: 3.75 Hr(s) of shrunken heads on their
Fringworthy: Escape from Gilligan’s Pocketstop doorstep. With the local
Cost: $3.00
System: d20 Modern Interdimensional explorers GM: Thompson, Warden too busy to really do
Difficulty: Easy struggle to explain how all Michael his job, the Scooby gang of
Req. Exp.: None these people got into this regulars spring into action to
Sessions: 6 world? Have they discovered get to the bottom of the mess. Are Atlanta’s hometown
Duration: 4 Hr(s) the elusive method of making mystics and do-gooders up to the challenge, or will
Cost: $3.00 anyone Fringeworthy? they find themselves in over their heads? This is an
GM: Sheffer, Bruce Why does the co-pilot urban fantasy adventure using the Dresden Files RPG.
keep breaking things? D20 Characters will be pregenerated, no knowledge of the
experience a plus but not required. Prizes provided. rules or the Dresden Files universe is required to play.

Garden of Bone Hunted or Haunted


System: Dresden Files In the mountains south System: Call of Cthulhu The Churchill Estate
RPG of Tibet, a remote temple d100 cordially invites you
Difficulty: Basic is all that guards one of Difficulty: Easy to a wonderful night’s
Req. Exp.: None
the outer gates protecting Req. Exp.: None entertainment. There will be
mankind from unnamable, Sessions: 4, 7 a play, boating on the lake,
Sessions: 2, 7, 10
unknowable, undulating Duration: 4 Hr(s) and fun for all in the hedge
Duration: 4 Hr(s)
Things slithering beyond Cost: $3.00 maze. And death. Is it the
Cost: $3.00
sanity - and the temple’s GM: Billings, Randy ghost of Elwood Churchill?
GM: Thompson,
guardians are dying. Or is it something more
Stephen
Your team of modern-day sinister? Can you solve the puzzle before it solves you?
wizards, were-creatures, and other super-naturals will For more about me and my games check my blog for
attempt to protect the temple in an action-packed descriptions/audio:http://heroiceffort.blogspot.com/ I’ve
conflict where you will face the vampire courts, local run Call of Cthulhu for a few years now at Dragon*Con
spirits, and all out war at the edge of madness. This and its one of my faves. Hope you’ll sign up and have
is one of two stand-alone modules revolving around a good time.
a single cast of pre-generated characters in the urban
fantasy world of the Dresden Files novels that will be
accessible to Dresden fans and newcomers alike. Hysteresis
System: Stargate SG1 SG-15 must travel to
d20 Pegasus to investigate an
Ghostbusters 1885: The Case of the Unquiet Ancient research facility,
Difficulty: Basic
Seas Req. Exp.: Some but end up questioning
A series of unexplained Sessions: 4 everything they know about
System: Fate
Difficulty: Easy occurrences aboard the Duration: 3.75 Hr(s) the Ancients.
Req. Exp.: None Cunard Line’s latest Cost: $3.00
Sessions: 6, 9 acquisition leads to the GM: Ruocco, Peter
Duration: 3.75 Hr(s) members of The Society
Cost: $3.00 of St. Demetrius being
GM: Thompson, invited for an all-expenses-
Michael paid voyage across the
Atlantic. Will the Society
unveil the cause of the trouble, or will they be
powerless to halt the dark machinations plaguing the
troubled liner? This is a steampunk adventure in a
London that could have existed in the universe of the
Ghostbusters movie series.

2010 Pocket Guidebook 31


I See A [CLASSIFIED] Door And I Want It Loki’s Wager
Painted [CLASSIFIED] SG-23 is sent on a mission
System: Stargate SG1
System: Paranoia A Troubleshooter’s life is d20 to rescue some Asgard when
Difficulty: Basic fraught with danger. Traitors, Difficulty: Basic sabotage lands them in the
Req. Exp.: None mutants, commies... who Req. Exp.: Some southwestern United States
Sessions: 2 could want anything more? Sessions: 2 in the summer of 1947.
Duration: 4 Hr(s) Your Friend the Computer Duration: 3.75 Hr(s)
Cost: $3.00 wishes a simple task to be Cost: $3.00
GM: Coker, Adam performed. GM: Ruocco, Peter
There is a door which must be repainted. Simple, eh?
There’s no way you could fail in such a simple task. MLG001 Golden Liberation Society
Heck, you’ll be done before you finish that first cup
Mongoose Living Glorantha.
of soy-coffee in the morning. What could possibly go System: Rune Quest II
Difficulty: Easy MLG001 Golden Liberation
wrong?
Req. Exp.: None Society (a Scenario for
Sessions: 6, 13 God Learners, Malkionists
Ignorance is Bliss Duration: 4 Hr(s) and General Adventurers).
Cost: $3.00 Find high adventure in
System: HeroQuest High in the Dead Hills
GM: Maxwell, Robert the magical rich world of
Difficulty: Basic stands a remote fortress.
Glorantha with the world
Req. Exp.: None Your mission, enter a land
famous Golden Liberation Society. This band of
Sessions: 6, 11 of horror and confusion and
doughty heroes has made it their personal quest to
Duration: 3.5 Hr(s) return with the knowledge
liberate God Learner souls from the perilous clutches
Cost: $3.00 to save the empire. This is
of heathen barbarians.
GM: Millians, David an introductory Heroquest
Glorantha game.
MLG002 Summons of the Wyter
Into the Nexus System: Rune Quest II Mongoose Living Glorantha
Difficulty: Easy game. (A Scenario for
System: D&D Version Embrace the possibilities
Req. Exp.: None EWF/Draconised Orlanthi
3.5 This is my game based on
Sessions: 2, 9 Characters.)
Difficulty: Easy Margaret Weis and Tracy
Duration: 4 Hr(s) The stead has been
Req. Exp.: Some Hickman’s books The
Cost: $3.00
Sessions: 4, 7, 8, Death Gate Cycle. Enter destroyed; the carnage is
GM: Maxwell, Robert
11, 12 the Air realm and escape terrible. Yet the wyter calls
Duration: 4 Hr(s) the slave ship, Plan the to you for aid against those who assailed the stead
Cost: $3.00 castle onslaught, and over and injured the spirit of the dragon. Will you, the
GM: Conboy, Joshua throw the baroness, who clan’s heroes, be able to exact vengeance and honor?
may or may be the most Pre-gen characters will be provided.
powerful fire magicka you have ever encountered. Lots
of combat and role playing. Games are continual but
Myrmidon: Operation Gravedigger
anyone can jump in at any time. DnD 3.5 Rules. with
some variations. All skill levels welcome. Characters System: d20 Modern When hired by a
provided. Level five For more info twitter.com/ Difficulty: Easy government you have to be
intothenexu. Req. Exp.: None careful. The upside is they
Sessions: 2 pay well. The downside is
Duration: 4 Hr(s) they should have people
Legendary Missions Cost: $3.00 already on the payrolls that
Twilight’s River: Legendary GM: Peck, Ryan can do these kinds of jobs
System: Twilight’s River
Difficulty: Easy Missions is an introduction but are afraid to use them.
Req. Exp.: None to the setting, story, and The British have hired you saying only “You will be
Sessions: 1, 2, 4, 6, rules of the Twilight’s in a very unpleasant part of the world dealing with
10, 12 River game system by very unpleasant people.” When you arrive in Cyprus
Duration: 3.5 Hr(s) Azure Dragon Press. The to stage they begin to hand you Israeli weapons. This
Cost: $3.00 Legendary Missions are the should be interesting.
GM: Hillman, Sean most memorable of the play
test missions played out
during design of the game and now they have been
edited to provide a handy introduction to the game.
All that is needed is pen, paper, d10 and d6 dice, and
imagination.

32 Dragon*Con Tournament Gaming


Myrmidon: Operation Snow Cat Post Hoc
System: d20 Modern An accident at Research System: Stargate SG1 SG-3 is sent a bewildering
Difficulty: Easy Station Byrd has left several d20 cry for assistance from SG-
Req. Exp.: None dead, and more injured and Difficulty: Basic 23. It apparently involves
Sessions: 3 all contact with them has Req. Exp.: Some some Asgard and a Goa’uld
Duration: 4 Hr(s) been lost. The team has Sessions: 10 infiltrator but quizzically
Cost: $3.00 been hired to rescue any Duration: 3.75 Hr(s) the message is dated from
GM: Peck, Ryan survivors and extract them Cost: $3.00 July, 1947.
back to the submarine. GM: Ruocco, Peter
These last minute jobs are always tough to plan for,
but so long as you get them out before the pending
storm hits it should be a cakewalk.
Propter Hoc
System: Stargate SG1 SG-28 is sent to scout a
d20 planet controlled by the
Nevernever Nightmares Lucian Alliance to gain
Difficulty: Basic
System: Dresden Files Join a team of modern day Req. Exp.: Some some intelligence into their
RPG wizards, were-creatures and Sessions: 11 operations.
Difficulty: Basic other urban fantasy staples Duration: 3.75 Hr(s)
Req. Exp.: None who’ve just stumbled back Cost: $3.00
Sessions: 3, 5, 11 from the Faerie realms and GM: Ruocco, Peter
Duration: 4 Hr(s) into a game of Frogger on
Cost: $3.00 I-85. You’re on the run,
GM: Thompson, exhausted, and in desperate
Reification
Stephen need of a shower, but the System: Stargate SG1 SG-10 is sent on a routine
polite British voice on your d20 exploration mission to a
cell doesn’t seem to care. “Sorry sir, you’re the least Difficulty: Basic new world and gets caught
engaged Warden we have. The poltergeist started Req. Exp.: Some in a nightmarish conflict
killing tonight, and you know what that means. How Sessions: 6 between two societies bent
soon can you be there?” Five lanes over, the first of Duration: 3.75 Hr(s) of wiping each other out, at
your pursuers materializes. The vampire tests the air, Cost: $3.00 any cost.
turns and vaults toward you, barely pausing as she GM: Ruocco, Peter
backhands a Honda into the median wall. “We’ll be on
our way in 10.”
Road Trip
System: Monsters and You and your friends (both
Orc Hunting in the Grey Mountains human and monster) are
Other Childish Things
Orcs have been spotted in Difficulty: Easy traveling the USA to save
System: D&D Version
the Napshoman frontier. The Req. Exp.: None the world! From the farms of
3.5
army is busy to the south, Sessions: 3, 7, 10, 13 New England (where talking
Difficulty: Basic
so the governor of Khar has Duration: 4 Hr(s) animals plot revolution), to a
Req. Exp.: None
asked you to track down their Cost: $3.00 Las Vegas theme park where
Sessions: 2, 10
Duration: 4 Hr(s) nest. He hopes that your GM: Payton, Ross nothing is as seems, to the
Cost: $3.00 unprofessional appearance kingdom of Oz (found via
GM: Ciaffone, Charles does not reflect your abilities Kansas twister), to Area 51 itself, you’ll be exploring
or your loyalty to the crown. the stranges places America has to offer! Who knows
This adventure uses the D&D 3.5 rules with minor where you’ll wind up?
modifications. 4th level characters are provided.
Secrets of the Golden Palace
Pirates of the Asteroid Belt The court of the Golden
System: HeroQuest
System: FUDGE It’s AD 2125 and you Difficulty: Basic Emperor is a place of power
Difficulty: Easy are the crew of the space Req. Exp.: None and mystery, none greater
freighter SS Upskadaska Sessions: 7, 13 than the emperor himself.
Req. Exp.: None
City. You’ve been hired Duration: 3.5 Hr(s) The exarchs and officials
Sessions: 5
to escort the daughter of Cost: $3.00 can do little to alter destiny,
Duration: 4 Hr(s)
the President of the Ceres GM: Millians, David so perhaps a small band
Cost: $3.00
Collective to Mars for of noble souls can succeed
GM: Skirvin, Ted
University. But, will you where others have failed. This is an introductory
even make it out of the Belt? All materials provided. Heroquest Glorantha game.

2010 Pocket Guidebook 33


Sex, Drugs, and Rock and Roll SRM02-03: The Grab
System: Shadowrun 4th “The Horseless Headsmen” System: Shadowrun 4th The shadows can be a dirty
Edition are the hottest band to hit Edition place to make a living,
Difficulty: Basic the ‘trids in years! Now Difficulty: Easy but a runner’s got to make
Req. Exp.: Some that they’ve made it big Req. Exp.: None end’s meet somehow.
Sessions: 5 time, they want out of their Sessions: 6 When opportunity calls, you
Duration: 4 Hr(s) current record contract. Duration: 4 Hr(s) answer. But when answering
Cost: $3.00 That’s where you come in. Cost: $3.00 that call involves extracting
GM: Catalyst Demo They’ve got a show in the GM: Russell, Timm an eleven-year-old girl as
Team part of an elaborate and
city tonight, so all you have
to do is get into the show, get past 25,000 crazed bizarre extortion scheme, the shadows can get much
fans and get out with the main act. Should be a dirtier... and some stains can never be washed out.
breeze... if you can survive the show...
SRM02-04: Thrash the Body Electric
Shadowrun Character Workshop System: Shadowrun 4th The fewer strings attached
Have some Missions Edition to a job, the better. At
System: Shadowrun 4th least that’s what you’ve
purchases you want Difficulty: Easy
Edition
certified? Want some Req. Exp.: None been telling yourself. Now
Difficulty: Easy
advice on where to take Sessions: 10 you’ll find out if having the
Req. Exp.: None
a character? New to Duration: 4 Hr(s) power in your hands will be
Sessions: 2, 6, 10
Shadowrun and want to Cost: $3.00 everything you expected,
Duration: 4 Hr(s)
Cost: $3.00 make a character before GM: Russell, Timm or just a shortcut to
GM: Catalyst Demo jumping in feet first? Sign electrocution.
Team up for a Character Workshop
where an experienced GM or SRM02-05: Through a Rose Colored Display
two can help you out with character details or specific Link
game systems, as well as other players.
System: Shadowrun 4th When a ranking hacker of
Edition the Mob becomes prime
SRM03-09 Something Completely Different Difficulty: Easy suspect in a crime he didn’t
The runners awaken in the Req. Exp.: None commit (this time), putting
System: Shadowrun 4th
lobby coat closet of the Sessions: 13 heat on the business, you
Edition
Guggenheim museum with Duration: 4 Hr(s) are called in to deliver some
Difficulty: Basic
Req. Exp.: None no memory of how they Cost: $3.00 family justice against those
Sessions: 1, 7 arrived. Outside, they find a GM: Russell, Timm who framed him.
Duration: 4 Hr(s) party going in full swing.
Cost: $3.00 SRM03-10 Spin Control
GM: Catalyst Demo
Team System: Shadowrun 4th Mr. Johnson hires the
Edition runners to locate a shadow
Difficulty: Basic project being conducted in
SRM02-01: Parliament of Thieves Req. Exp.: None Manhattan.
A simple smuggling job. Get Sessions: 3, 9
System: Shadowrun 4th
the goods from the Koshari. Duration: 4 Hr(s)
Edition
Deliver it to the Mafia. Avoid Cost: $3.00
Difficulty: Easy
the Yakuza, the Triads, the GM: Catalyst Demo
Req. Exp.: None
UCAS border patrol, and the Team
Sessions: 2
Duration: 4 Hr(s) Zone Defense Force. Just
Cost: $3.00 another day in the Front SRM03-11 Food Poisoning
GM: Russell, Timm Range Free Zone.
System: Shadowrun 4th Saying, “Business in the City
Edition is cutthroat” is like saying
SRM02-02: Best Served Cold Difficulty: Basic “Russian roulette can cause
Revenge, corporate Req. Exp.: None headaches.” You get the
System: Shadowrun 4th
interference and dealings Sessions: 5, 9 point, just not the severity.
Edition
Difficulty: Easy with the mafia, it’s all part Duration: 4 Hr(s)
Req. Exp.: None of the day to day life of Cost: $3.00
Sessions: 3 shadowrunners. When a GM: Catalyst Demo
Duration: 4 Hr(s) high-ranking executive gets Team
Cost: $3.00 involuntarily extracted though,
GM: Russell, Timm it’s time for a team of deniable
assets to bring him back.

34 Dragon*Con Tournament Gaming


SRM03-12 Elevator Ride to Hell The Cheese Grinder 8: Pioneering Pathfinder’s
Because a basket isn’t big Provolone
System: Shadowrun 4th
Edition enough. The infamous Cheese
System: Pathfinder
Difficulty: Basic Difficulty: Basic Grinder returns for its 8th
Req. Exp.: None Req. Exp.: Some year! Players create their
Sessions: 3, 7 Sessions: 1, 2, 3, 4, 5, biggest cheesiest 11th level
Duration: 4 Hr(s) 6, 7, 8, 11 Pathfinder character using
Cost: $3.00 our rule set and are thrown
Duration: 4 Hr(s)
GM: Catalyst Demo into a dungeon of death
Cost: $1.00
Team to see how long they can
GM: Lee, Wesley and
Company survive. This is a round
robin style play tournament.
Star Legends, The Explorer Saga
Six players sit down and play begins. When one
System: d20 Modern By the dawn of the 26th character is killed, the next player takes that person’s
Difficulty: Easy century, humanity has left seat at the table and the game never stops. The party
Req. Exp.: None Earth and moved out among will change often. One minute a balanced party, the
Sessions: 1, 5, 9 the stars. It is a time where next all bards (but who takes a bard to a Cheese
Duration: 4 Hr(s) corporations, nation states, Grinder?).
Cost: $3.00 and powerful individuals
You may last ten hours you may only last ten seconds.
GM: Lester, Brad vie for control of resources
The Cheese Grinder starts Friday morning and does
contained in the numerous
not stop till Sunday morning. That’s right 48 hours
star systems where millions of people live. A savvy
non-stop. Six (or more) players will be chosen for
individual can do well during this time. However, dark
the finals Sunday night to fight it out in an arena of
forces lurk everywhere, seeking to isolate the weak
death to be crowned the King of Cheese. It could be
and destroy them. Star Legends, The Explorer’s Saga”
you! Prepare yourself to fight creatures of legend, and
is a d20 Modern rules based futuristic campaign
become a legend yourself. Stumble through traps of
that explores this setting. Intrepid adventurers seek
true brutality. Wrack your brain on puzzles, riddles and
answers in a universe where humanity’s past may
questions that would try any hero young and old. So
condemn its future. Pre-generated characters provided
brush up on your tactics, ready your reflexes, recall
if needed. For more information see
your Monty Python, and beware of Trogdore. Pregens
www.starlegendsonline.com.
available.

Streets of Blood II
The Dwarven Bridge
System: D&D Version “Just kill him and take the
System: D&D Version The dwarves of Mundburg
3.5 stone.” your mysterious
3.5 Cunereich have requested
Difficulty: Complex patron had said, “He’ll
Difficulty: Basic your services to reclaim an
Req. Exp.: Expert never be expecting to be hit
Req. Exp.: None old outpost. The location
Sessions: 10-11 there.” It sounded plausible
was once a patrol post
Duration: 8 Hr(s) at the time, but you knew Sessions: 6, 11
during the height of the
Cost: $3.00 it was a bad idea to hit Duration: 4 Hr(s)
southern Ferin thanedom.
GM: Campbell, J. Kip your mark in the Square Cost: $3.00
Now the dwarves want it
of Saint Cuthbert. It was a GM: Ciaffone, Charles
back, but first they want you
busy marketplace with ample guards always stationed
to clear out any squatters who may have moved in. 5th
nearby. To make matters worse, the blessing on Saint
level characters provided.
Cuthbert’s statue negated any invisibility from magic.
This made it very popular with merchants and very
dangerous for thieves. Only a fool would attempt an The Lost Levels
assassination in this place...but the money was too
System: D&D Version The Lost Levels is a level
good. Now it is obvious that you were double-crossed.
3.5 5 adventure with pre
Two of the city guards lie dead, the mark is gone and
Difficulty: Basic generated characters
the other hired assassins have seen your face. You
Req. Exp.: Some provided. Players will
have roughly two minutes to kill the people who can
Sessions: 3 receive the miniature for
identify you before the entire garrison arrives. Can you
Duration: 4 Hr(s) their character as well as a
do it? Streets of Blood is a PVP (Player versus Player)
Cost: $3.00 special D20. Please bring
event set in the marketplace of the city of Tiers.
GM: Beach, Jim your own dice and players
Victory is simple. Kill all your fellow players.
handbook 3.5.

2010 Pocket Guidebook 35


The Price of Power Trouble on the Docks
System: ICONS RPG When a known super villain System: D&D Version The local constabulary of
Difficulty: Basic comes to the PCs with a 3.5 Calsor has requested your
Req. Exp.: None revelational confession, Difficulty: Detailed assistance in an ongoing
Sessions: 1, 6 what will the heroes do with Req. Exp.: Some investigation. An organized
Duration: 4 Hr(s) the startling information? Sessions: 3, 14 crime ring is stealing
Cost: $3.00 This adventure is run using Duration: 4 Hr(s) goods from the docks, and
GM: Frazier, Ron ICONS Superpowered Cost: $3.00 the Merchant League is
Roleplaying, by Steve GM: Ciaffone, Charles demanding action. Since
Kenson. ICONS is inspired by the FATE 3.0/Spirit of the city watch fears inside
the Century and the Classic Marvel Superheroes RPG. involvement, they have requested your assistance
in the investigation. d20 CR one adventure with
characters provided
The Sorcerer’s Impediments and His Unknown
Benefactor
Uni is Gone and Dianna is Poisoned
System: In Nomine You are a Soldier of God
Difficulty: Easy and the angel who is your System: D&D 3d That’s right folks.. D&D 3.0
Req. Exp.: None patron has contacted you. Edition has stats on the old gang
Sessions: 13 There is a disturbance in the Difficulty: Easy from the TV series. They are
Duration: 4 Hr(s) Symphony at an old house Req. Exp.: None pre- gened so its show up
Cost: $3.00 in a run down part of town. Sessions: 4 and play (Bring your favorite
GM: Skirvin, Ted You must find out what is Duration: 3.75 Hr(s) dice because Venger is here
going on and deal with any Cost: $3.00 too.)
Infernal shenanigans you encounter. GM: Henderson, Jason

The Tithonian Error Unnatural Selection


SG-14 decides to celebrate System: Stargate SG1 SG-17 is sent to explore
System: Stargate SG1
d20 a mission completed in d20 a high technology world
Difficulty: Basic Colorado Springs when a Difficulty: Basic but discovers a new and
Req. Exp.: Some series of grizzly incidents Req. Exp.: Some terrifying enemy.
Sessions: 3 leads them to an interstellar Sessions: 12
Duration: 3.75 Hr(s) conspiracy against Earth. Duration: 3.75 Hr(s)
Cost: $3.00 Cost: $3.00
GM: Ruocco, Peter GM: Ruocco, Peter

The Way of the Dragon: God Learners in Unofficial Venture Bros. RPG
Kra Lor System: Original Game The writters of the show
Make your fortune in the Far System (at last years panel) have
System: HeroQuest
East! Discover the secrets Difficulty: Easy given me a chance to get
Difficulty: Basic
of an ancient land! Become Req. Exp.: None this game up and running
Req. Exp.: None
a dragon warrior! What? Sessions: 3 and here it is with a D20
Sessions: 9, 14
Duration: 3.5 Hr(s) Rebellious natives? This is Duration: 3.5 Hr(s) system...
Cost: $3.00 an introductory Heroquest Cost: $3.00 Malitov makes her move...
GM: Millians, David Glorantha game. GM: Henderson, Jason She wants Sampson bad...
Since he’s no longer with
OSI she wants him... Any questions...
The Wrong Direction
System: Stargate SG1 SG-26 must deal with an
d20 off world medical crisis,
Difficulty: Basic but finds a more sinister
Req. Exp.: Some problem.
Sessions: 7
Duration: 3.75 Hr(s)
Cost: $3.00
GM: Ruocco, Peter

36 Dragon*Con Tournament Gaming


deep into the fabric of magic. Its primary life form is a
Untold CBRPG race of intelligent mystical creatures that understand
System: Original Game Untold is a revolutionary and command the ways of magic from birth.
System new role-playing game Now imagine an Event so unbelievably destructive
Difficulty: Easy (RPG) from Wandering Men that the barriers between these three dimensions are
Req. Exp.: None Studios designed to combine sundered and slammed together. Imagine an Event
Sessions: 2, 3, 5, 6, 7, all the best elements of that no one of these three races can even begin to
9, 10, 11, 13 Role Playing Games (RPG’s) understand, and yet threatens all of their very lives.
Duration: 4 Hr(s) and Collectible Card Games Imagine this as the backdrop for the world into which
Cost: $3.00 (CCG’s) and toss the rest. you inject your characters: a shattered universe of
GM: Hunsinger, Untold is a CBRPG (™): endless potential, possibility and problems—the
Raulston Card-Based Role Playing worlds of Splintered Serenity™!
Game. It is exactly the same
as any other RPG, but the primary physical “tools”
of the game are different. Instead of rulebooks and War Breaks Out
character sheets, the only “tools” you need in Untold Battle between the faerie
are cards! System: Dresden Files
RPG can never be good.
Imagine if you will three separate universes: each Difficulty: Basic Someone is stirring the
composed of countless galaxies, worlds, stars, and Req. Exp.: None cauldron on this though,
suns of their own. Each universe is filled with deep Sessions: 7, 10, 11 as magic runs rampant
histories and tales to tell. One universe is much Duration: 4 Hr(s) throughout town, making a
like our own: populated with human-like creatures, Cost: $3.00 bad situation even worse.
struggling to survive in clashes with one another over GM: Chandler, Timothy Blood will flow, people will
resources and ideals. Another dimension is populated die, and why the hell is it so
with unusual clockwork beings, striving together to damned hot? This is a Dresden RPG game using the
survive and understand their purpose and place in the Fate dice system and is intended for people new to the
universe. Still yet another universe has its roots buried Dresden RPG universe. Characters Provided.

Role-Playing Games (Campaign)


Important participation requirements:
Pathfinder Society Events participation requires Heroes of Rokugan Events participation requires
membership in Paizo’s Pathfinder Society a character created using the Character Creation
and a character created using the Character Guidelines available at:
Creation Guidelines available at: heroes-of-rokugan.com/index.html.
paizo.com/pathfinderSociety. Chronicles of Shattered Empires Events and Witch
LFR Events participation requires membership in the Hunter: Dark Providence Events participation requires
RPGA/DCI and a character created using the Character a character created using the Character Creation
Creation Guidelines available at: Guidelines available at: paradigmconcepts.com. Pre-
wizards.com/default.asp?x=rpga. generated characters will be available at Gaming HQ
upon request.

Refer to the websites listed for additional information.

ADCP 2-1: “The Paladins’ Plague” offers adventurers the chance to make a name for
themselves by braving one of the most dangerous
System: Living The leaders of Elturel
and least understood threats in all of Faerun: an
Forgotten Realms are concerned about the
active plagueland. The Paladins’ Plague is a two-
Difficulty: Basic plagueland a few miles
round continuous-play Living Forgotten Realms Battle
Req. Exp.: Some outside the city, which has
Interactive set in Elturgard for characters levels 1-17.
Sessions: 6-7 recently begun spewing
This adventure is combat-intensive. Players who do
Duration: 8 Hr(s) out even more twisted
not enjoy combat encounters are less likely to enjoy
Cost: $6.00 monstrosities than usual.
this adventure. All of the characters in the party must
GM: Staff The paladins have put
be within a single level band (1-4, 4-7, 7-10, 11-14,
Written by: M. Sean out a call for adventuring
Molley or 14-17). It is recommended that at least three of
companies to send their
the characters be members of the same Adventuring
best and bravest explorers
Company. This adventure takes place after the events
to venture to the border, if not into the plagueland
of the various SPEC2-1 adventures, but playing the
itself. The expedition’s charter is to bring back any
adventures in order is not required. Not recommended
information about the horrors within and what might
for new players. LFR participation requirements on
be causing the increase in Spellplague activity. This
page 37.
is a very dangerous assignment, but also one that

2010 Pocket Guidebook 37


ADCP 2-2H1: “Heart of the Desert: Race ADCP 2-2P1: “Heart of the Desert: Clash of
Against Time” the Titans”
System: Living A great race has been called System: Living A great race has been called
Forgotten Realms in the desert of Calimshan. Forgotten Realms in the desert of Calimshan.
Difficulty: Easy The genasi and humans of Difficulty: Detailed The genasi and humans of
Req. Exp.: None Memnon, Calimport and Req. Exp.: Extensive
Memnon, Calimport and
Sessions: 1, 8, 13 Almraiven are competing Almraiven are competing
Sessions: 2, 5, 12
Duration: 4 Hr(s) to see which one can finish in a race through Calim
Duration: 4 Hr(s)
Cost: $3.00 first in a race through the Desert. That race is just one
Cost: $3.00
GM: Staff desolate Calim Desert, match; another, much more
GM: Staff
Written by: Pieter and they’re looking for dangerous, takes place in
Sleijpen and Renout adventuring companies to the Elemental Chaos. It is a match that requires truly
van Rijn do the racing. Are you and powerful and resourceful champions. Are you and your
your companions up to the companions up to the challenge? A Living Forgotten
challenge? A Living Forgotten Realms adventure set in Realms adventure set in Calimshan for characters
Calimshan for characters levels 1-4. levels 11-14. Not recommended for new players.

ADCP 2-2H2: “Heart of the Desert: Race ADCP 2-2P2: “Heart of the Desert: Clash of
Against Time” the Titans”
System: Living A great race has been called System: Living A great race has been called
Forgotten Realms in the desert of Calimshan. Forgotten Realms in the desert of Calimshan.
Difficulty: Basic The genasi and humans of Difficulty: Detailed The genasi and humans of
Req. Exp.: Some Memnon, Calimport and Req. Exp.: Extensive Memnon, Calimport and
Sessions: 3, 10, 13 Almraiven are competing Sessions: 1, 8, 14 Almraiven are competing
Duration: 4 Hr(s) to see which one can finish Duration: 4 Hr(s) in a race through Calim
Cost: $3.00 first in a race through the Cost: $3.00 Desert. That race is just one
GM: Staff desolate Calim Desert, GM: Staff match; another, much more
Written by: Pieter and they’re looking for dangerous, takes place in
Sleijpen and Renout adventuring companies to the Elemental Chaos. It is a match that requires truly
van Rijn do the racing. Are you and powerful and resourceful champions. Are you and your
your companions up to companions up to the challenge? A Living Forgotten
the challenge? A Living Forgotten Realms adventure Realms adventure set in Calimshan for characters
set in Calimshan for characters levels 4-7. Not levels 14-17. Can NOT be played by new players.
recommended for new players.
CSE A1, HP1: “Desperate Measures”
ADCP 2-2H3: “Heart of the Desert: Race “Our hearts must be pure;
System: Campaign of
Against Time” the Shattered Empires our actions unblemished
A great race has been called Difficulty: Easy - only then may our noble
System: Living
Forgotten Realms in the desert of Calimshan. Req. Exp.: None purpose find the grace of
Difficulty: Detailed The genasi and humans of Sessions: 2, 6, 10 the Gods”—Primus Sabinus
Req. Exp.: Extensive Memnon, Calimport and Duration: 4 Hr(s) val’Assante’, spiritual head
Sessions: 5, 11, 13 Almraiven are competing Cost: $3.00 of the Milandic Church
Duration: 4 Hr(s) to see which one can finish GM: Staff addressing the first Calling
Cost: $3.00 first in a race through the of the 6th Crusade of Light.
GM: Staff desolate Calim Desert, The 6th Crusade of Light has been Called by noble King
Written by: Pieter and they’re looking for Osric IV of Milandir as rumblings from the infernal
Sleijpen and Renout adventuring companies to hordes have the entirety of the Hinterlands in a panic.
van Rijn do the racing. Are you and But before they may test their courage against fetid
your companions up to demons, the heroes must uncover a plot just as foul
the challenge? A Living Forgotten Realms adventure in the staging township of Mil Takara, if they have any
set in Calimshan for characters levels 7-10. Not hope in preserving the honor of Milandir and the purity
recommended for new players. of the Crusade itself!

38 Dragon*Con Tournament Gaming


CSE A1, HP2: “Desperate Times” PFS #51: “The Shadow Gambit” , Part I: The
Having discovered and Shadow Gambit
System: Campaign of
the Shattered Empires defeated the person The Pathfinder Society
System: Paizo’s
Difficulty: Easy responsible for the bloody sends you to Kaer Maga,
Pathfinder Society
Req. Exp.: None murder in the rebuilding the City of Strangers, where
Campaign
Sessions: 3, 7, 11 Mil Takara, the Heroes you are ordered to find a
Difficulty: Easy
Duration: 4 Hr(s) are beginning to learn that local Pathfinder associate
Req. Exp.: None
Cost: $3.00 there may be more to this who sent a strange letter
Sessions: 1, 3, 6, 8,
GM: Staff than a simple “madman” to Venture-Captain Drandle
10, 13
on a rampage. “Everything Dreng in Absalom. When
Duration: 4 Hr(s)
Wicked May Come From Canceri” as the saying the local associate turns
goes, but something very foul is brewing here in the Cost: $3.00
up dead and you find
Milandisian staging grounds for the Crusade. GM: Staff
evidence linking his death
Written by: Joshua
to a mysterious organization
J. Frost
called The Shadow Lodge,
Mini 2-1H1: “A Mourning of Ravens”
it’s up to you to track them down and solve the man’s
System: Living Ravens Bluff has long murder. The Shadow Gambit is the first scenario
Forgotten Realms been known as the City of in the two-part The City of Strangers campaign
Difficulty: Easy Adventurers. In spite of the arc. Pathfinder Society Scenario #52: The City of
Req. Exp.: None changes to the city wrought Strangers—Part II: The Twofold Demise is the sequel.
Sessions: 2, 5, 9 by the Spellplague, Ravens Designed for 1st to 7th level characters (Tiers: 1–2,
Duration: 4 Hr(s)
Bluff still offers untold 3–4, and 6–7).
Cost: $3.00
opportunities for adventurers
hoping to make a name for
GM: Staff PFS #52: “The Twofold Demise” Part II: The
themselves. A new group
Written by: Keith and
of heroes are about to get Twofold Demise
Claire Hoffman
their chance, when dangers A powerful local gang in
System: Paizo’s
from the city’s past collide with the intrigue, greed, Kaer Maga demands that
Pathfinder Society
and pride of the present. A Living Forgotten Realms you end the threat of the
Campaign
adventure set in Ravens Bluff for character levels 1-4. Shadow Lodge at once as
Difficulty: Easy
Req. Exp.: None the Lodge’s very existence
Mini 2-2H1: “Ravens Under the Midday Sun” Sessions: 2, 4, 7, 9, upsets the delicate local
11, 14 balance of power. Refusal
System: Living The tale of Ravens Bluff Duration: 4 Hr(s) means both the expulsion of
Forgotten Realms continues as a new generation Cost: $3.00 the Pathfinder Society from
Difficulty: Easy of heroes find themselves GM: Staff Kaer Maga forever and your
Req. Exp.: None caught in the whirl of intrigue Written by: Joshua untimely deaths. The choice
Sessions: 3, 6, 10 and menace that only the City J. Frost is yours.
Duration: 4 Hr(s) of Adventurers can provide.
Cost: $3.00 A Living Forgotten Realms The Twofold Demise is the second and final scenario
GM: Staff adventure set in Ravens Bluff in the The City of Strangers campaign arc and is the
Written by: Gary Affeldt for characters levels 1-4. sequel to Pathfinder Society Scenario #51: The City of
This is the second part of the Strangers—Part I: The Shadow Gambit. Designed for
three-part “Return to Ravens Bluff” mini-campaign. It is 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
recommended (but not required) that you play the mini-
campaign adventures in order, using the same character. PFS #57: “The Bloodcove Disguise”, Part I:
The Bloodcove Disguise
Mini 2-3H1: “Raven Knights” You are sent to Aspis
System: Paizo’s
An ancient threat has Pathfinder Society Consortium-infested
System: Living
returned, and the fate of Campaign Bloodcove to gather supplies
Forgotten Realms
Ravens Bluff hangs in the Difficulty: Easy for a nearly doomed
Difficulty: Easy
balance. Only a handful of Req. Exp.: None Pathfinder mission nearby.
Req. Exp.: None
heroes know the truth and Sessions: 2, 4, 6, 7,
Disguised as ordinary
Sessions: 4, 7, 11
they have the opportunity to 10, 12
merchants, you have little
Duration: 4 Hr(s)
save the city. But are they time to gather what you
Cost: $3.00 Duration: 4 Hr(s)
up to the challenge? A LFR need and get out before the
GM: Staff Cost: $3.00
adventure for character levels Consortium discovers and
Written by: Sean GM: Staff
1-4. This is the third and final destroys you. Designed for
Merwin 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
part of the three-part “Return
to Ravens Bluff” mini-campaign. It is recommended (but
not required) that you play the mini-campaign adventures
in order, using the same character.

2010 Pocket Guidebook 39


PFS #58: “Rescue at Azlant Ridge”, Part II: Spec 2-1H3: “The Morninglord’s Laughter”
Rescue at Azlant Ridge Three years ago the
System: Living
With supplies in hand, you Forgotten Realms outpost of Fort Morninglord
System: Paizo’s
Pathfinder Society rush from Bloodcove to the Difficulty: Detailed underwent a terrible
Campaign Pathfinder expedition site at Req. Exp.: Extensive catastrophe, and the leaders
Difficulty: Easy Azlant Ridge only to find it Sessions: 4, 9, 14 of Elturgard proclaimed that
Req. Exp.: None under siege. You must brave Duration: 4 Hr(s) any who even approached
Sessions: 3, 5, 6, 8, the newly discovered halls Cost: $3.00 the haunted place would
11, 13 beneath the ridge in order to GM: Staff be arrested. Now it appears
Duration: 4 Hr(s) find the key that might save that something locked inside
Cost: $3.00 everyone. Designed for 1st the sealed fortress might be needed for an upcoming
GM: Staff to 7th level characters (Tiers: battle. A Living Forgotten Realmsadventure set in
1–2, 3–4, and 6–7). Elturgard for character levels 7-10. Not recommended
for new players.

PFS #59: “The Rebel’s Ransom”


Spec 2-2P1: “Tyranny’s Bleak Depths”
System: Paizo’s The Ruby Prince of Osirion
sends you to the Parched System: Living Rumors of an alliance
Pathfinder Society
Dunes to find what became Forgotten Realms between the Council of
Campaign
of a secret Pathfinder Blades in Mulmaster and
Difficulty: Detailed Difficulty: Detailed
expedition sent there to a group of Banite Warlock
Req. Exp.: Some Req. Exp.: Extensive
recover artifacts for the Knights of Vaasa portend
Sessions: 3, 5, 7, 9, Sessions: 3, 8, 11
Ruby Prince himself. What evil for the entire Moonsea
12, 14 Duration: 4 Hr(s) region.
you find there may very well
Duration: n/a Cost: $3.00
end the Pathfinder Society Your patron has asked you
Cost: $3.00 as you know it. Designed for GM: Staff
to join an expedition to the
GM: Staff 5th to 9th level characters Delhalls, a mine rich in gems and copper where a
Written by: Jason (Tiers: 5-6, 8-9). This recent earthquake has revealed new passages. The
Bulmahn scenario can not be played miners say that strange, haunting melodies resound
by new characters. in the depths, luring men to their deaths. A LFR
Special adventure for character levels 11-14. Not
PFS #60: “Shadows Fall on Absalom” recommended for new players.

System: Paizo’s One of the Pathfinder


Pathfinder Society Society’s most beloved Spec 2-2P2: “Tyranny’s Bitter Frost”
Campaign venture-captains, Drandle Rumors of an alliance
System: Living
Difficulty: Detailed Dreng, is nearly killed in a between the Council of
Forgotten Realms
Req. Exp.: Extensive failed assassination attempt Blades in Mulmaster and
Difficulty: Complex
Sessions: 4, 6, 8, 10, on the grounds of the Grand a group of Banite Warlock
Req. Exp.: Expert
11, 13 Lodge itself. Your mission Knights of Vaasa portend
Sessions: 3, 5, 10
Duration: n/a to catch the assassin is evil for the entire region.
complicated when you Duration: 4 Hr(s)
Cost: $3.00 Your patron has learned
learn he is the son of an Cost: $3.00
GM: Staff that a weapon of power, lost
influential Pathfinder. Can GM: Staff
since the long-ago death
you catch the assassin before his blade strikes again of the Ice Queen Iyraclea, may be up for grabs, and
while avoiding the outrage of your peers? Designed for the Warlock Knights have dispatched an expedition to
7th to 11th level characters (Tiers: 7-8, 10-11). This retrieve it. A LFR Special adventure for character levels
scenario can not be played by new characters. 14-17. Can NOT be played by new players.

Spec 2-1H2: “Dogs of War”


System: Living The paladins of Elturgard
Forgotten Realms cannot tolerate a threat
Difficulty: Basic from the gnolls of the
Req. Exp.: Some Reaching Woods at this
Sessions: 5, 9, 12 time. Will heroes step
Duration: 4 Hr(s) forward to undertake a risky
Cost: $3.00 mission to foil the gnolls
GM: Staff and their demon allies? A
Living Forgotten Realms
adventure set in Elturgard for characters levels 4-7.
Not recommended for new players.

40 Dragon*Con Tournament Gaming


Spec 2-2P3: “Tyranny’s Perilous Bastion” WHDP 3-4: “Green Seas and Grey Skies”
System: Living Rumors of an alliance System: Witch Hunter: A roman shipwreck off the
Forgotten Realms between the Council of Dark Providence shores of Crete raises more
Difficulty: Complex Blades in Mulmaster and Difficulty: Easy questions than questions.
Req. Exp.: Expert a group of Banite Warlock Req. Exp.: None The Seekers of Emet and
Sessions: 4, 9, 11 Knights of Vaasa portend Sessions: 1, 4, 7, 8, the Lightbringers seek the
Duration: 4 Hr(s) evil for the entire Moonsea 10, 11 Witch Hunters’ assistance
Cost: $3.00 region. Two years ago, a Duration: 4 Hr(s) defending this mysterious
GM: Staff great earthquake rattled Cost: $3.00 discovery.
northern Vaasa and Damara. GM: Staff
The ruined Castle Perilous sloughed off crumbling
stone and the marks of age, revealing a sleek and dark
edifice beneath, covered with shimmering black runes
WHDP 3-5: “Faith Lost is a Dangerous
of unknown purpose. sWeapon”
A LFR Special adventure for character levels 17-20. System: Witch Hunter: Omens of death draw the
Can NOT be played by new players. Dark Providence Witch Hunters to Egypt after
Difficulty: Easy the ancient book of Isis falls
Req. Exp.: None into the nefarious hands
ST71: “Fate of the Assassin” Sessions: 2, 5, 6, 9, of a wicked Voodoo priest.
A letter from a long- 12, 14 Can the heroes prevent the
System: Heroes of
forgotten ally may hold the Duration: 4 Hr(s) birth of a new menace even
Rokugan
key to the Empire’s future. Cost: $3.00 more frightful than the Grey
Difficulty: Easy
An all-Ranks adventure GM: Staff Pilgrim?
Req. Exp.: None
Sessions: 1, 9 for the Heroes of Rokugan
Duration: 4 Hr(s) campaign.
Cost: $3.00
GM: Staff
Written by: Rob Hobart

ST72: “March Unto Death”


System: Heroes of The Steel Lion marches to
Rokugan save the Empire from the
Difficulty: Easy Shadowlands, and calls
Req. Exp.: None on all true samurai to join
Sessions: 2, 10 him. A low-Rank adventure
Duration: n/a for the Heroes of Rokugan
Cost: $3.00 campaign. Characters who
GM: Staff play this adventure cannot
Written by: Rob Hobart play “Celestial Journey.”

ST73: “Celestial Journey”


System: Heroes of Under a blood-soaked
Rokugan darkness, as armies of
Difficulty: Detailed terror converge on the
Req. Exp.: Extensive Imperial City, the voice of
Sessions: 3, 11 Sin calls you to a quest
Duration: n/a which may have no hope
Cost: $3.00 and no ending. A high-Rank
GM: Staff adventure for the Heroes
Written by: Rob Hobart of Rokugan campaign.
Characters who play this
adventure cannot play “March Unto Death.” This event
can not be played by new characters.

2010 Pocket Guidebook 41


Friday, September 3 Saturday, September 4 Sunday, September 5 Mon., September 6

42
9:00 AM 1:00 PM 6:00 PM 10:00 PM 9:00 AM 1:00 PM 6:00 PM 10:00 PM 9:00 AM 1:00 PM 6:00 PM 10:00 PM 9:00 AM 1:00 PM
Pathfinder Society (Level Requirements) 1 2 3 4 5 6 7 8 9 10 11 12 13 14
PFS #51: "The Shadow Gambit" , Part I of The City of Strangers (Lvl 1-7)
PFS #52: "The Twofold Demise", Part II of The City of Strangers (Lvl 1-7)
PFS #2-01: "The Bloodcove Disguise", Part I of Before the Dawn (Lvl 1-7)
PFS #2-02: "Rescue at Azlant Ridge", Part II of Before the Dawn (Lvl 1-7)
PFS #2-03: "The Rebel's Ransom" (Lvl 5-9*)
PFS #2-04: "Shadows Fall on Absalom" (Lvl 7-11*)
Heroes of Rokugan (Rank Requirements) 1 2 3 4 5 6 7 8 9 10 11 12 13 14
ST71: "Fate of the Assassin" (All Ranks)
ST72: "March Unto Death" (Low Rank)
ST73: "Celestial Journey" (High Rank**)
Chronicles of Shattered Empires (Tier Requirements) 1 2 3 4 5 6 7 8 9 10 11 12 13 14
CSE A1,HP1: "Desperate Measures" (All Tiers)
CSE A1,HP2: "Desperate Times" (All Tiers)
Witch Hunter: Dark Providence (Tier Requirements) 1 2 3 4 5 6 7 8 9 10 11 12 13 14
WHDP 3-4: "Green Seas and Grey Skies" (All Tiers)
WHDP 3-5: "Faith Lost is a Dangerous Weapon" (All Tiers)
Living Forgotten Realms (Level Requirements) 1 2 3 4 5 6 7 8 9 10 11 12 13 14
ADCP 2-2H1: "Heart of the Desert: Race Against Time" (Lvl 1-4)
ADCP 2-2H2: "Heart of the Desert: Race Against Time" (Lvl 4-7*)
ADCP 2-2H3: "Heart of the Desert: Race Against Time" (Lvl 7-10*)
Campaign RPGs–Grid

ADCP 2-2P1: "Heart of the Desert: Clash of the Titans" (Lvl 11-14*)
ADCP 2-2P2: "Heart of the Desert: Clash of the Titans"s (Lvl 14-17**)
ADCP 2-1: "The Paladins' Plague" (Lvl 1-17*)
Mini 2-1: "A Mourning of Ravens" (Lvl 1-4)
Mini 2-2: "Ravens Under the Midday Sun" (Lvl 1-4)
Mini 2-3: "Raven Knights" (Lvl 1-4)
Spec 2-1H2: "Dogs of War" (Lvl 4-7*)
Spec 2-1H3: "The Morninglord's Laughter" (Lvl 7-10*)
Spec 2-2P1: "Tyranny's Bleak Depths" (Lvl 11-14*)
Spec 2-2P2: "Tyranny's Bitter Frost" (Lvl 14-17**)
Spec 2-2P3: "Tyranny's Perilous Bastion" (Lvl 17-20**)

* These events are not recommended for new players (either because starting levels are above 1st, or because they are much tougher events designed for those with plenty of experience with the CampaignRPG in question. Key:

Dragon*Con Tournament Gaming


** These events can NOT be played by new players because characters for this CampaignRPG are not allowed to be created at the minimum level required for playing the event. Scheduled Event Time--
Hotel floor level reference

Note: page numbers indicate the location of the map for that floor in this booklet. Page
numbers in [brackets], indicate location in the Pocket Program-pullout section.

Hyatt Regency Atlanta


Hyatt, Ballroom Level:
CONC, FILM, LIVE, MAIN .................................................................................................[31]
Hyatt, International Level:
Dealer Room, MAIN..........................................................................................................[32]
Hyatt, Exhibit Level:
ART, COMX, WWS............................................................................................................[33]
Hyatt, Conference Level:
Armory, Video Rooms, ANIME, FILK, READ, SILK, SFLIT, TOON, WEYR, WOT, WWS...............[34]
Hyatt, Embassy Hall:
DFH, WRIT......................................................................................................................[35]
Hyatt, Second Floor:
Security, ConSuite..........................................................................................map not available

Marriott Marquis
Marriott, Marquis Level:
D*C Store, Exhibit Halls, AUTO, CSTM, X............................................................................[37]
Marriott, Lobby Level:
AR, SW, TOLK..................................................................................................................[37]
Marriott, Atrium Level:
Blood Drive, AMSF, CLSF, MAIN, SGW, YA...........................................................................[39]

Hilton Atlanta
Hilton Lower Level:
Gaming Registration, Mechcorps, Board Gaming, CCGs, Miniatures, Open Gaming................[41]
Hilton, Second Floor:
Computer Gaming, Walk of Fame, EFF, GAME, POD, ROBOT, RPGs, SCI, SKEP, SPACE............[43]
Hilton, Third Floor:
RPGs..............................................................................................................................[44]
Hilton, Fourth Floor:
LARPs.............................................................................................................................[45]

Sheraton Atlanta
Sheraton, First Floor:
Convention Registration.....................................................................................................[47]
Sheraton, Second Floor:
Childcare, BRIT, PN, MMO, TREK.......................................................................................[48]
Sheraton, Third Floor:
MAIN..............................................................................................................................[49]

Westin Peachtree
Westin, Sixth Floor:
ALT, WU..........................................................................................................................[50]
Westin, Eighth Floor:
MAIN..............................................................................................................................[51]

2010 Pocket Guidebook 43


44
Hilton Atlanta: Lower Level

mEcHcORpS

ramp
GALLERIA EXHIBIT HALL

collectible
Open Gaming card Games

ramp
Harris Street

Baker Street
m loading dock
Hilton: Lower Level

food
prep board
Games miniatures

Gaming
Registration
Dragon*Con 2010 Pocket Program Special Pull-out Section PullOut-41

Dragon*Con Tournament Gaming


Hilton Atlanta: 2nd Floor

EXIT EXIT SALON EAST Game Programming


(GAME)
SALON
BALLROOM EAST SALON A B SALON C
Campaign
BALLROOM B BALLROOM A Role-Playing
Walk of Fame
GRAND SALON

GRAND BALLROOM
PRE-FUNCTION AREA SALON E SALON D
Walk of Fame
BALLROOM C BALLROOM D
SALON WEST

WEST BALLROOM

201 Electronic Frontiers


Hilton: Second Floor

201 Forum (EFF)


214
202 202 Science (SCI)
213
212 203 203 Space (SPACE)
212-214 Digital Gaming 208 207 204 Podcasting (POD)
209 Skywalk 206
208-209 Robotics (ROBOT) 205-206 Skeptics (SKEP)
210 Marriott 205
Marquis
211 204
NORTH WING SOUTH WING

Dragon*Con 2010 Pocket Program Special Pull-out Section PullOut-43

2010 Pocket Guidebook 45


46
Hilton Atlanta: 3rd Floor

305
306
304 photography area
307 (available times may vary)
non-campaign Role-
playing (301-305) 303
308
302
w m
301

craig Damon photos


Hilton: Third Floor

(313-314) 315

314
313
309
310
311
312

PullOut-44 Dragon*Con 2010 Pocket Program Special Pull-out Section

Dragon*Con Tournament Gaming


Hilton Atlanta: 4th Floor

404

403 405
LaRpS (401-407)
402 406

401 407
Hilton: Forth Floor

408

410 409

Dragon*Con 2010 Pocket Program Special Pull-out Section PullOut-45

2010 Pocket Guidebook 47


48
Downtown Atlanta Map: Courtesy Bus Stops & parade Route Include
MAp kEy
a. Hyatt Regency Hotel
(404-577-1234)
b. marriott marquis
(404-521-0000)
c. atlanta Hilton
(404-659-2000)
D. Sheraton atlanta
(404-659-6500)
Hampton inn
(404-589-1111)
Days inn
(404-523-1144)
Renaissance Hotel
(404-881-6000)
the W Hotel
(404-582-5820)
Westin-peachtree Hotel
(404-659-1400

courtsey bus
Stops

Event buses

Wheelchair Only
bus Stop

parade Route

PullOut-52 Dragon*Con 2010 Pocket Program Special Pull-out Section


Downtown Atlanta Map: Plus Courtesy Bus Stops & Parade Route

Dragon*Con Tournament Gaming

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