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Paulo Andrade GD44 Level Design 1 Assignment 3

gd44paulo@vfs.com

Level Design Document

Bloodborne
Level: Pthumerian Tower

Table of Contents
1. Level Overview: Pthumerian Tower....2
2. Level Flow Chart....3
3. Level Beat Chart....4
3.1. Critical Path beat chart.
3.2. Critical and Optional Path beat chart.....
4. Level Layout, Objectives and Challenges......5
5. Asset List.......13
1. Level Overview

Narrative and Gameplay

The Pthumerian Chalice Dungeon is one of many dungeons the player can visit by
performing rituals outside of the house in Hunters Dream. Pthumeru is the first location
the player can visit with this process, and its known to be a superhuman civilization that
existed long ago on the underground, bellow Yharnam, the main area in the game.

Pthumerian Tower is the last of the Pthumerian Dungeons. Full of difficult enemies
and very dark, this level would challenge the player in many different ways until he defeats
the boss Phtumerian Knight, harder than the Pthumerian Descendant, Elder and Queen,
from previous levels.

This level is very big, making the player explore and wander up and down the
Tower in order to find the lever that opens the boss door. As the other dungeons, the
Tower also hides good loots and treasures, such as gems and equipment. The level is
also full of enemies, some of them will attack alone, but some will always attack as a
pack. There are also three Bell Ringers that will be reviving the monsters through the
level, making the Tower extra hard to beat.
2. Level Flow Chart

Legend

Doing
Exploring the
Puzzle something to Explore
area
unlock a door

X XX:XX
Difficulty level
Fighting with (1 10) and
Combat
enemies duration

OP Optional path

Ground Floor: Arrive at Pthumerian Tower Basement


1 00:10 1 00:05 6 02:00 1 01:00 OP 4 01:00
Open Door Climb
Arrive at the Downstairs/ Explore dark
to Round Explore
2 enemies 3 enemies
level basement
Area Ground Floor
OP
1 00:05
1 00:20
Use lantern 4 00:50 1 00:15
Go to room at
north/
loot
2 enemies/
1 00:05 North Room
Bell Ringer
OP
1 00:10 10 08:00 1 1 00:10
Defeat 00:10 5 01:00
Open Boss Treasure
Boss/ Go upstairs 2 enemies /
Door Chest/
Finish level to First Floor 1 trap
Weapon
OP

First Floor 1 00:00 Second Floor


2 00:20 5 00:40
Reach 6 03:00
Go to the Second Floor
north room / 3 enemies
Rite Keeper /
Avoid hole 2 enemies
5 01:00 5 00:40 1 00:10
OP
Cross
2 enemies /
support Go upstairs
6 00:30 1 00:05 Bell Ringer
beams
2 enemies /
Climb ladder
Bell Ringer

Third Floor
1 02:30 1 00:05
Go back to
Reach Third
Ground
Floor
Floor

1 00:10 5 01:30 7 03:40


Pull Lever to
Labyrinth
open Boss 5 enemies
Watcher
door
3. Level Beat Chart

Critical Path Only

Critical Path
Objective Ground Level First Floor Second Floor Third Floor Boss Room
Element Explore Combat Explore Combat Explore Combat Explore Combat Explore Combat Puzzle Explore Puzzle Combat
Difficulty 1 4 1 5 2 6 1 5 5 7 1 5 1 10
Duration 0:30 2:00 0:05 0:40 0:20 0:30 0:05 1:00 0:40 5:10 0:10 2:30 0:10 8:00
Total Duration 0:30 2:30 2:35 3:15 3:35 4:05 4:10 5:10 5:50 11:00 11:10 13:30 13:10 21:10
Enemies 2 3 3 2 6
Boss 1
Items/Loot 1 1 2

Difficulty/Time
12

10

0
0:30 2:30 2:35 3:15 3:35 4:05 4:10 5:10 5:50 11:00 11:10 13:30 13:10 21:10
Critical Path and Optional Path

Critical Path + Optional Path


Objective Ground Level Basement First Floor Second Floor Third Floor Boss Room
Element Explore Combat Explore Combat Explore Combat Explore Combat Explore Combat Explore Combat Explore Combat Combat Puzzle Explore Puzzle Combat
Difficulty 1 4 1 5 3 6 1 5 2 6 1 5 5 6 7 1 5 1 10
Duration 0:30 2:00 0:05 2:00 1:00 1:50 0:35 0:40 0:20 0:30 0:05 1:00 0:40 3:00 5:10 0:10 2:30 0:10 8:00
Total Duration0:30 2:30 3:35 5:35 6:35 8:25 9:00 9:40 10:00 10:30 10:35 11:35 12:15 15:15 20:25 20:35 23:05 23:15 31m15s
Enemies 2 2 6 3 3 3 3 6
Boss 1
Items/Loot 1 1 2 1 2 2

Difficulty/Time
12

10

0
4. Layout Plan, Objectives and Challenges
Ground Floor

Overview

The Hunter will enter the level through (the elevator) the ritual and appear in the
hall before a room with the lantern (save point). From there forward, the player is inside
the Phtumerian Tower, where the Hunter will have to climb down a small ladder to get to
the first area of the level: the Ground Floor.

On the Ground Floor, the player will be in a big open circular area, where a monster
will immediately attack the Hunter. After the first surprise, the player can understand
better the map and see a round platform in the middle where is located a Labyrinth Warrior
the player can kill.

In case the player desires to explore, there is a room in the Ground Floor where
there will be two monsters protecting some loot. In this room, there is one trap on the floor
that will activate some fire arrows to damage the player. After that, there isnt much more
to do in ground level. The player can go up to First Floor or down the main stairs to reach
the Basement.
The Basement

Overview

The Basement is the darkest place in the Tower, a torch would really help the
player in this floor. The player will reach another open circled area where some Labyrinth
Watchers will be positioned behind some crates, ready to attack. If the player go north,
there will be another room with more Watchers and a Bell Ringer that will be resuscitating
the Watchers around her. After killing all of them, there will be a chest holding a powerful
sword the player can use.
First Floor

Overview

After exploring the Basement and the Ground Floor, player will have to go upstairs
to the First Floor. This floor has the same round area but with a huge hole in the middle
that the player have to be careful not to fall. Falling in the hole will take the player back to
the Ground Floor and do some impact damage.

In this Floor, the stairs to go up is destroyed, so the player has to find another way
reaching up. On the way to the room up north, there will be a huntsmen and two Madman
protecting some loot. They are fast and strong, so the player should watch for them. On
the entrance of the room there will be another Madman that will surprise the player with
a sudden attack. Inside the room there will be another Huntsman and also another Bell
Ringer. Killing her will make the player feel that the monsters should stay dead, but
surprisingly they will keep coming back. There is still one more Bell Ringer left upstairs.
The player has to climb up the ladder to reach the Second Floor.
Second Floor

Overview

Entering the Second Floor, there will be yet another Huntsman and the player will
find the last Bell Ringer in position. Killing her will finally stop monsters from coming back.
Next, the player will have to leave the room and enter the big round area of this floor. It
has the same hole as the First Floor, but now the floor around the hole is broken in some
parts and there are support beams so the player can cross the area, falling down will now
kill the Hunter. Walking on the beams doesnt look so hard at first, but there is a Rite
Keeper throwing fire balls at the player and a huntsman at the other side shooting with
his gun. If they hit, its almost guaranteed that the player will fall and die. Killing the Rite
Keeper and the Watcher next to her will open the way to some good loot, and killing the
Shooter Huntsman will open the way to the Third Floor upstairs.

Third Floor

Overview

The Third Floor is the highest area in the level and also where the lever to open
the boss door is, but its also surrounded by Watchers and Huntsmen, killing them will
open the way to the Merciless Watcher that guards the lever. The Merciless Watcher is
big, strong and it takes too many hits, but its attacks are very slow. Killing the Merciless
Watcher will be one of the last challenges of the level, if the player has killed every
monster already. Now its time to go back to Ground Floor and reach for the Boss Area
that is now opened.

Back to Ground Floor, the player will meet the Pthumerian Knight and fight it to
death. After defeating it and getting yet another precious item, the new lantern will appear
and the player can lit it and proceed to the exit, finishing the Pthumerian Tower.
5. Asset List

Asset Department Notes General


or exotic
Tower model Environmental art Old destroyed tower Exotic
Wall Texture Environmental art General
Floor Texture Environmental art General
Ladder Environmental art General
Lantern Environmental art Same used in other maps General
Lever Environmental art/ General
programming
Crate A Environmental art General
Crate B Environmental art General
Crate C Environmental art General
Fire Arrows Environmental art/ General
programming
Stairs Environmental art General
Chest Environmental art General
Support Environmental art Thin yet thick enough so the Exotic
Beams player can walk on them
Fire Balls Environmental art/ General
programming
Door Environmental art Door to boss room General
Loot Environmental art General
Huntsmen A Character art General
model
Huntsmen B Character art General
model
Huntsmen Audio General
sound
Huntsmen AI Programming General
Madman Character art General
model
Madman Audio General
Sound
Madman AI Programming General
Bell Ringer Character art General
Model
Bell Ringer Audio General
Sound
Bell Ringer AI Programming General
Watcher Character art General
Model
Watcher Audio General
Sound
Watcher AI Programming General
Merciless Character art General
Watcher
Model
Merciless Audio General
Watcher
Sound
Merciless Programming General
Watcher Ai
Kidnaper Character art General
Model
Kidnaper Audio General
Sound
Kidnaper AI Programming General
Boss Model Character art Original Boss for this level Exotic
Boss Sounds Audio Exotic
Boss AI Programming Original move set Exotic
Background Audio Dark music Exotic
Music
Boss Music Audio As other bosses in this game, Exotic
some intense original music

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