Ardent Scholarship Scholarly Insight (4 Points): Sometimes
the flashes of intuition among the sages The libraries of the Uldish guild of are so oblique and obscure that the sages, scholars draw students from all over the themselves, dont understand their known world (and sometimes farther). understanding. Not that they let on. Whether they realize it or not, many leave with not only an expanded set of Once per session, you can roll Lore. If the facts, but with expanded tools of thought. roll succeeds, the GM gives you some form of clue, hint or advice to move the Ardent Scholarship is used with plot (or her characters fortunes) forward. Knowledge+Lore. General Specialist (5 Points): Scholars False Scholarship (1 Point): Its a shame, seem to pick up a bit of expertise in a but often the first thing a student learns is huge variety of fields, and its hard to tell how to alloy some knowledge and truth when any given piece could come in to a bluff or lie in order to seem more handy. That ancient generals learned still. motivational speech, the forgotten After spending a day studying a subject manual of swordplay, the obscure of written or spoken knowledge, you can volume of love poems recalling them at roll Lore. If the Lore roll succeeds, the just the right time can make a scholar next time the character tells a lie relating inspiring, fascinating, or deadly. to that field, he can add a +1d bonus. Once per session, the player may Intellectual Diversion (2 Points): When substitute Lore for any Skill as long as he this Discipline is bought, pick a narrow can come up with some justification for subject of study (such as herbalism, how obscure knowledge allows (for geography, history anything that example) a bedridden old scholar to would qualify for a Student of ______ suddenly apply his Lore MD to swinging Skill). Thereafter, the character can use a battleaxe or climbing a tree. Lore for that subject as if it was a Student Skill. Only one subject can be an Intellectual Diversion, and once picked it cant be changed. Structure of Curiosity (3 Points): Learning gets to be a habit, and then an instinct. If your character has a Structure of Curiosity, you can roll his Lore pool once per session. If you get a set, you get a free XP. New Esoteric Disciplines
Autumn Warfare was used, unless its an action that necessarily makes noise. Conflict is rife among the Ussient Tribes, and given the unusual terrain on which The bonus set cannot exceed your Stealth their battles occur (up and down the pool in Width. If, however, you declared sides, and along the massive branches, of multiple actions and got two sets, you trees with trunks up to an acre in can scrub one of the declared actions to diameter) big head-on assaults are move quietly instead. Stalker Foot cant uncommon. Stealth, ambush and be used when theres only one set, sabotage are far more favored, and the period. challenging season for it is autumn, when Utmost Stillness (5 Points): If the the dry bark underfoot combines with the character has a round to prepare and crackling debris of giant leaves to make a remains still, he cannot be detected by silent tread almost impossible. hearing. He is simply making no Almost. discernible sound whatsoever. No roll is required. Autumn Warfare is used when making Coordination+Stealth rolls specifically to Against those with truly supernal remain unheard. Hearing (10d+ pool or a Master Die) the character can only use Utmost Stillness if Feather Tread (1 Point): If the characters there is ambient sound, or if wearing a declared action is to use Stealth special undergarment to keep the sound specifically to remain unheard, you get a of his heartbeat from betraying him. +1d bonus (or can offset a -1d penalty). Beloved Dignity Quickstep Grace (2 Points): All Stealth sets for silent movement are timed as if The behavior of a foreign dignitary is their Width was one greater. often stiff and formal, since she is (no matter how charming) foreign and alien. Dusts Fall (3 Points): Anyone attempting A different set of talents and techniques to locate someone with Dusts Fall by ear are needed to govern a populace from suffers a -1d penalty to their Hearing within. It requires empathy, respect and pool. Dusts Fall can be combined with sincerity. Or else really good manners. all the other techniques of this path, but not with other Martial Paths or Esoteric Beloved Dignity is used by making Disciplines. Charm+Graces rolls. You can use these techniques only in the context of trying to Stalker Foot (4 Points): Any time you permanently improve your Companys declare an action and roll a second set for Sovereignty. That is, you can use them a character with Stalker Foot you can only when involved with a Territory apply the extra set as a silent move +Treasure roll against a Difficulty. Stealth set. It doesnt matter which Skill New Esoteric Disciplines
Laying Groundwork (1 Point): Spend a someone worth fighting to defend. month chatting pleasantly with opinion The Burdens of the Visionary (5 Points): makers in the lands or social structure of After a failed roll to improve Sovereignty, your Company. With a successful Graces you can make a Graces roll. If it roll, the Difficulty to permanently raise succeeds, your character impressed or Sovereignty next month is one less. made a friend of someone else who was Fascinating Anecdote (2 Points): In the hoping that her proposed measures process of greasing the wheels, the would succeed. Sharing the character either hears a good story or disappointment of the failure with her, lives through one. Thereafter, you have the pair bond even tighter. The character three chances to use that story to your permanently gains the Patron advantage advantage. With a Graces roll, you can at half your Companys Sovereignty level change a Jest or Fascinate die into an MD. (round down, minimum 1). (You choose which the first time you use The Courtiers Legendary Appeal the Discipline, depending on whether or not its a funny story.) After the third Diplomatic training takes years and, time you attempt to use the story (even if despite what some soldiers might think, the roll fails), it gets old enough to lose its its not just manners and dancing. A juice. Characters can only experience one good emissary does not only speak for Fascinating Anecdote per month. his queen, he sees and listens as well. To ensure that his nation is listened to, he Obligation is a Privilege (3 Points): must first listen to others. Through the characters gracious modeling, she teaches patriotism and Legendary Appeal is used when you loyalty. When you make your Territory make Charm+Fascinate rolls as part of an +Treasure roll, make a Graces roll as well. attempt to raise your Companys If the Graces roll succeeds, your Territory Influence through a Sovereignty does not drop from use after that +Territory roll. It can only be used when particular roll. The people are inspired to you are attempting temporary Influence give and keep giving. enhancements.
Personal Loyalty (4 Points): After Eight Ears Open (1 Point): Diplomats
successfully raising Sovereignty, make a meet many people and spend endless Graces roll. If it succeeds as well, any hours talking, talking, talking. Many of Followers who fight at your side for the them also listen. By training oneself to next month gain the Morale bonus to pay attention to facts and retain them, their Threat. (That is, they behave as if what started as an interesting youd just made a successful Inspire roll.) conversational tidbit can become a piece Theyve become convinced youre of lifesaving information. With a New Esoteric Disciplines
successful Fascinate roll while chatting Unworthy Opponents of Threat 2 or less with dignitaries, the character can (quite attack the character while hes while coincidentally) learn something that is or raising his companys Influence, make a becomes relevant to his life. The next Fascinate roll before combat starts. If it Lore you make gets a +1 bonus because succeeds, five of the Unworthies refuse to of this datum. fight against him. This doesnt have to represent a sudden change of heart. Dashing Confidence (2 Points): It could be that he met them Presenting a pleasant air of earlier and treated them imperturbable urbanity well, or they heard his makes anyone more reputation and are too confident. While frightened to attack, plying wiles to or that theyve improve been so Influence, your misinformed character gets about him in the benefits of various ways the 1 point that theyre too Beauty confused to act. Advantage (all In some way, Fascinate or however, his Graces rolls of presence as a Height less than public figure 3 have their makes them Height raised to unwilling to 3). If he already attack. This only has that Advantage works if they werent at that level, it rises to specifically sent after the 3 point Advantage him by name. (Fascinate or Graces rolls less than 7 rise to 7). If he has Knowledgeable Discourse the 3 point Advantage, it operates on Geography and Architecture like the 5 point Beauty (all Fascinate or (4 Points): Getting the lay of the land can Graces rolls get Height 10). If hes be crucial, and the next best thing to already a 5 point Beauty, enjoy it, because spending years roaming around a region this Discipline wont help you further. It or rattling around a castle yourself is does not affect the Gruesome problem. knowing how to draw the interesting information out of people who have it. In The Benefits of a Strong First this case, the interesting information is Impression (3 Points): If human New Esoteric Disciplines
how to find good hiding places, and the from one area of concealment to the next. knowledge is how to frame questions These disciplines are used with that sound completely innocent on the Coordination+Stealth. They apply only to topic. (Abandoned cider house, you remaining unseen. say? Sounds very picturesque!) If, in the course of glad-handing and reception Dance of the Burglar (1 Point): When attendance, he speaks to someone who you use Stealth with one other skill, or knows the surrounding region well, you attempt to do two stealthy things can make a Fascinate roll. If it succeeds, simultaneously (such as remain both you can add a free Gobble Die 10 to your unseen and unheard) you may roll next Stealth roll in that area. (This die without the usual one-die multiple action can be used regardless of timing.) penalty.
Name Drop (5 Points): By referencing the Shadows, Haze And Undergrowth (2
right impressive dignitary, the character Points): When the character has some cloak himself in reflected honor. Make a form of cover, or something that obscures successful Fascinate roll before mangling or interrupts vision, he can either remove the truth, and your Lie roll can be all Penalties and Difficulties from his squished up to 2 points in either Stealth roll, or he can add a +1d bonus to direction. his pool.
Dancing Unseen Dancing Without An Audience (3
Points): When your character masters Depending on the rumors one hears, this technique, her sense of where people these techniques were developed by are looking is so refined that she can Opetkan assassins, by long-defeated dodge and weave out of their way insurgents against the rulers of Upunzi, contorting herself to forever be out of by sadistic natives in the Lightless Jungle, their visual field. To someone unaffected or by the sinister nobles from the dark by the technique, she appears to be side of the Empire. (Generally, the farther frantically ducking, stepping and away one is from the nation in question, twisting away from her oblivious targets. the more likely the techniques are to be Heres how the mechanics work. You roll credited to its natives.) your Coordination+Stealth pool, but your Dancing Unseen is the result of a study of successes do not become gobble dice light, shadow, how the eye moves and against Sense rolls. Instead, you can pick what catches it, and the myriad tricks of a number of persons in your presence, a human attention and consciousness. Its number equal to the Width of your roll. adherents practice to improve their Those people cannot see you. Period. No quickness, balance and flexibility, so that they can more smoothly and silently flow New Esoteric Disciplines
more than they could see you if you were opponent may not dodge or parry. behind a brick wall. They dont get rolls Essentially, your character has ducked to detect you because youve placed out of his vision in the middle of the yourself outside their visual field. Other fight, so she can strike him from his blind people can see you with any successful side. This combines with Dance of the Sense+Sight roll, so this isnt a genius Burglar. idea against a dozen searchers, but Example: Luovis is in a fight with someone against one or two it works wonderfully. whos got a barrel full of damn tricky Dodge Of course, its difficult to keep vigorously and Parry techniques. Sick of seeing his dodging away from someones eyes, so every attack blocked, Luovis uses Dance of the shes only protected for a number of Assassin. His Coordination+Stealth pool is 8 rounds equal to the Height of the roll +MD, but his highest attack is Body+Fight and then, only if she doesnt choose to a less impressive 7d. He doesnt have to take attack anyone. However, she can use the usual multiple action penalty, so he rolls those rounds to look for good hiding the lower pool, hoping to get two pairs. If he places, possibly giving you bonus dice on doesnt get at least two pairs, he doesnt get your next Stealth roll. the benefit from Dance of the Assassin. If he does get both sets, he can use his slower set as Instinct For Distraction (4 Points): If an attack that cant be blocked or avoided shes under observation, and something assuming, of course, that his enemy doesnt startling happens, she may take hit him first and ruin one of the sets. advantage of her observers momentary distraction to duck out of the way and Ear of the Bards Guild begin Dancing Unseen. She may do this To be accorded the title of Uldish Bard, if she creates the distraction or if shes as one must not only be literate in several surprised as anyone else. The only languages and able to play several restrictions are that (1) she must be able instruments. One must also satisfy the to move and (2) the distraction is other members of the guild that one is something that makes them look away worthy. This is easy for descendants of from her or that gets between her and influential bards, less simple for others. him, even for a moment. No roll is In many cases, it helps to attend a bardic required to use an Instinct For college and master its heavily codified Distraction. It just lets characters use curriculum. Dancing Unseen when they normally couldnt. Ear of the Bards Guild is based on the Hearing Skill and helps use trained pitch Assassins Dance (5 Points): If you and a ruthlessly disciplined sense of successfully combine a Coordination rhythm to aid performance. +Stealth roll with any attack action, your New Esoteric Disciplines
Follow Your Own Beat (1 Point): When A Masters Performance (5 Points): No performing tasks that require rhythmic matter how much they despise him, the synchrony, the bard can combine a bards who listen to a Masters number of Skills equal to his Hearing Performance are forced to admit Skill without penalty. For instance, to virtuosity. This discipline combines the mix Perform (Dance) and Flame Dance previous four and allows them to be used Sorcery into a single roll without the simultaneously. usual -1d penalty, the bard would need Eloquence and Elocution Hearing 2 to align the two Skills. When the diplomat nobles of the Western Flawless Tone (2 Points): The character Marches were slowly (but surely) can combine Sense+Hearing with any supplanted by those who succeeded on musical or dance Perform Skill without the battlefield, they had two choices. penalty. If the Hearing roll succeeds, he They could pursue arms and hope to can raise the Width of the Perform roll by augment their blood with bloodshed for one. their flag, as many did. But those with no Technique Without Inspiration (3 innate martial talent, who had gained Points): The name refers to the Bard their position through craft and Guilds official disdain for relying on persuasion, found a new niche as inborn talent or (worse) intense emotion advisors and figureheads. Or they to fuel a performance. They like training simply stole the victories from their ill- and craft, and if you dont have that, all spoken generals, usually as a prelude to your native power is going to come out prosecuting them for slander or sedition. flawed. Naturally, once the Marches joined The When using a rhythmic Perform Skill (not Empire, these secrets didnt stay confined Flame Dancing, but possibly the dance in the land of their birth. that accompanies it) the character can Eloquence and Elocution is used with squish the Perform set a number of steps Knowledge+Language rolls. equal to his Hearing Skill. Dextrous Tongue (1 Point): Jests about Technique Without Thought (4 Points): the lurid methods used to produce such Similar to the above, but described and agile mouths aside, this is the ability to taught with a vocabulary that approaches seamlessly combine an acute awareness the mystic. of the general power of word choice, with When rolling a rhythmic Perform Skill the specific goal of any specific speech. (again, not Flame Dancing but possibly In other words, they always speak as if the dance that goes with it), any Height theyd written it out beforehand. lower than your Hearing Skill is raised to equal it. New Esoteric Disciplines
With Dextrous Tongue one can use Heart Chaining (5 Points): Any time the Language for multiple actions without character rolls Inspire and has more penalty. It combines with all the other successful sets than she needs, she can Disciplines in the path, except Beyond dispose of one set to give the remaining Formality. set +2W, +2H, or +1 to each. This doesnt need to be declared beforehand. Beyond Formality (2 Points): The diplomats and courtesans schooled The Eyes of the Crown of Salck Beyond Formality elevate manners The crown of the librarian-kings of Salck beyond correctness into an intensely is ornamented with eyes of ivory and personal realm. Its quite a trick. ruby. It is passed from head to head Any time you rolls a second set on a situationally as the Salck family of priests Graces roll, you can apply it as a free and experts exchange authority. Since Fascinate set. This cant be part of a each is expected to be a master scholar, multiple action or combined with any their memories are trained from infancy other Discipline. The Width of the free for sharpness of recall, even as their eyes Fascinate set cant exceed the characters are taught quick focus. Language Skill, and its Height cant be These techniques are used with Sense greater than his Language pool. +Sight. Lashing Tongue (3 Points): Being fearful Diplomats Glance (1 Point): As rulers, it is often more a matter of circumstance behooves the Salcks to remember the than ability, but ability counts too. people with whom they negotiate. When To use Lashing Tongue, the character a character with Diplomats Glance meets rolls Language to set up the threat. If the someone, you can make a Sense+Sight Language roll succeeds, she can add the roll. With any set, that face is indelibly lower of her own Knowledge Stat, or her etched in his memory. For the rest of his opponents Knowledge, to her Intimidate life, he can remember the face and (if he pool. (This means it works better the knows it) the name. smarter both threatener and listener are. Scholars Gaze (2 Points): When The subtleties require a certain degree of studying a document, you can make a intellect to grasp.) Sight roll to drive the letters or diagrams Mesmerizing Raconteur (4 Points): firmly into the characters mind. Using Dextrous Tongue, the character can Thereafter, with a Knowledge+Lore roll roll a penalty-free multiple action the character can recall the document between Language and Fascinate. If both with perfect fidelity. rolls succeed, he can use the best Height Library Of The Eye (3 Points): As with of either with the best Width of either as the Scholars Gaze, the character can use his Fascinate set. New Esoteric Disciplines
Sight roll to memorize a document. behavior, of course.) However, he can now remember it The Donkey Rides the Man (2 Points): without a roll. This works like Mankind Unbridled, with Painter Of The Mind (4 Points): The nuance. Not only does the character character can regard a scene, a person, a recognize impassioned action, he can tell document or anything else she sees and, what kind of Passion was used and how with with a Sense+Sight success, seal the many are going off simultaneously. image in recollection. Its like Library Of The Enemy of Disquiet (3 Points): The The Eye for anything seen, not only name of this technique arises from an documents. ambiguous section of a Golden Monk Reliving Sight (5 Points): The character dialogue. From context, its unclear can, without a roll, remember anything whether he refers to disquiet as the he has seen since mastering Reliving enemy, or whether he means he is the Sight. enemy (of disquiet). Golden Insight Diligent study of this passage allows the disciple a chance to master himself The followers of the Golden Monks whenever he takes an action that would philosophy try to emulate their master in give him a penalty for transgressing surpassing their innate desires and Passions. Roll Sense+Empathy. If the roll deceptiveness in pursuit of transcendent succeeds, he can decrease his penalty by truth. The process of unveiling their own the rolls Width. minds often gives insight into the minds of others, of course. Choose Your Own Disaster (4 Points): So many of us choose our own disasters, Golden Insight is used by making Sense and so few have the presence of mind to +Empathy rolls. decline our chosen poison when it is Mankind Unbridled (1 Point): The offered. So said the monk. Those who disciples of the Golden Monk warily understand the nature of human lust, study lost control, which is the shadow of dread, obligation and compulsion can intense emotion. Recognizing the signs read others with a precision that seems in others is the first step to understanding supernatural. Its not. Theyll tell you its the dangers within themselves. not that theyre so perceptive, but that To use Mankind Unbridled, roll Sense most are so willfully blind. +Empathy and choose a person to To use this ability, the monk observes observe. If the roll succeeds, any time someone who is in the throes of a Passion thereafter that the person gains a bonus Roll Empathy. With a success, he knows from a Passion, the character recognizes what the relevant Passions are. it. (This assumes he observes the New Esoteric Disciplines
Profound Honesty (5 Points): The I And Those Behind Me (2 Points): deepest level of empathy is When the priest verbally intimidates understanding of self. With Profound someone, you can squish his Intimidate Honesty, a character can rid himself of his set a number of steps equal to one of his Duty, Craving or Mission. No roll is Companys Qualities. The threat must required, but once the Passion is involve the Company and the relevant eliminated, it can never be regained, nor Quality, however. If he wants to use can another Passion of the same type take Might to squish, he has to threaten its place. military action. If its Sovereignty, he Heart Stealing have to work in the loyalty of his followers. This practice is a closely kept secret of the Mortal Silence (3 Points): The priestess Sect of the Gravedigger Queen. Many no longer has to speak to make an who have felt its icy grip have assumed Intimidate attempt. Simply her gaze and they were under some sort of sorcerous demeanor is enough to shorten breath assault, and some sorcerers and sensitives and shake knees. When making a silent whove realized it wasnt any magic they threat, add a +1d bonus to the pool. She knew have come to suspect that the has to be visible, and Mortal Silence Gravedigger Queen is more active in the cannot be used if she has just been world than other so-called gods. But in embarrassed or humiliated. fact, there is nothing supernatural involve. It is simply the yield of years of Hail to the Queen (4 Points): Battle is, of practical interactions with terrified course, terror-prone already. It is possible people. Gravedigger Priests believe for the higher initiates of the Queen to terror is their blessing, that they are owed incorporate their knowledge of fear- fear as their due by all they meet. Their mongering into actual combat confidence and zealotry often make it so. maneuvers. Thus, every time the priest kills someone in combat (even an Heart Stealing requires Command Unworthy Opponent) he creates a free +Intimidate rolls. Morale Attack equal to his Intimidate The Devils Shout (1 Point): Through Skill. This doesnt need to be declared, posture, gesture, expression and tone, the but it cant be activated if any other heart stealer projects aggression so Martial Techniques or Esoteric forcefully that most people instinctively Disciplines were used that round. The flinch. This discipline allows the Morale Attack is resolved at the character to make the Feint maneuver beginning of the next rounds Resolve with his Intimidate pool instead of an phase. attack Skill. New Esoteric Disciplines
Grave Triumphalism (5 Points): To use give your opponent a temporary 1 Grave Triumphalism, the priestess must Might penalty for the rest of the season. visibly kill (or disable) an enemy leader. This can only be used for one season, and (Specifically, it cant be used after taking it has to be the most unforgiving and out an Unworthy.) As with Hail to the dangerous season in the country. Thus, Queen, it can produce a Morale Attack its General Winter in the cold fields of after the fact. The Morale Attack is equal the Heluso Confederacy, but it could be to the killers Command+Intimidate pool. General Summer in the deserts of This can be combined with other Martial Milonda. Techniques and Esoteric Disciplines. The Liars Gambit (2 Points): This risky Morale Attack is resolved immediately. maneuver involves getting deliberately Military Deceit captured and interrogated by the enemy. If you do not lose any Lie contests while Even with magic, its not easy to get an being questioned, the enemys Treasure overhead view of a battlefield, or pass drops by 1 for the rest of the month and messages from one military squad to for all the next month. (This represents another, or figure out where the enemy is his misplaced efforts to compensate for and what hes doing. The chaos and what he thinks he learned.) Escape is, of uncertainty of warfare can drive weaker course, always desirable after the Liars generals mad, no matter how brilliant Gambit is complete. their insights. Whirlpool Lure (3 Points): Relying on a But to a strong general, confusion is just superior knowledge of the terrain, the another arrow in his quiver. Whirlpool Lure lets you instigate a Military Deceit is used when you make contested roll your Charm+Lie against Charm+Lie rolls during a defensive the enemy generals Sense+Direction as situation (that is, when your Company is you travel around leaving false maps for rolling Might+Territory). him to find, letting peasants see General Winter (1 Point): This is the misleading troop maneuvers or tactic of pulling back while burning overhear plans, and tearing down or fields, fouling wells and collapsing re-arranging signposts. If your roll wins bridges. Its meant to lure in the enemy the contest, he takes a 1 Treasure penalty with seemingly easy pickings, then trap for the rest of the month. him in a hostile environment and let cruel Gamblers Assault (4 Points): In nature do the dirty work. With a desperate straits, the final charge of an successful Charm+Lie roll while setting army on the verge of being overwhelmed this up, you can temporarily drop can (if properly managed) look like just Territory by 1 for a month, in order to the first in a series of vicious assaults. No New Esoteric Disciplines
roll is required to make a Gamblers absolute requirement is that the character Assault. It gives you +1 Might for one spend at least a month traveling through roll, at the cost of taking an additional 1 and studying the appropriate terrain. A Might penalty for the rest of the month. Hunter King who never left his kingdom (Thats in addition to the usual 1 would have limited use of these degradation of Might as a Quality. techniques outside his domain, even if Usually youd make an attack and take a hed learned up to Unveil Like a Lover. standard 1 penalty. With Gamblers Assault you make an attack with +1 and then get a total of a 2 penalty.) Seek and Survive False Failure (5 Points): To use this technique, you must plan and execute a Finding some general category of thing deliberate defeat. After that battle, your on a stretch of land shelter, water Might and Territory do not decrease from and the like can be done with an use. Next month, his Might and Treasure ordinary Sense+Direction roll. The do not recover from use. goal must, of course, be something that is of the land or that leaves traces One With the Land through its presence. Finding The Hunter Kings are masters of their jewelry is hopeless, but knowing lands in a very literal way that few other which mountain is most likely to monarchs can approach. Most kings contain gold is certainly possible. know the map, but by the time he takes the crown, a Hunter King has traveled First Need (1 Point): When seeking fresh each province, scouted each forest and water, the character either gains a +2d walked each border. The Hunter Kings, bonus or reduces all Difficulties by 5 and their chosen scouts and trackers, points. If this is the only level of One know how to read the land and listen to With the Land known, it can only be used it. In return, the land surrenders to them in the characters home terrain (that is, its secrets. the one in which she was raised). One With the Land is used by making Second Need (2 Points): This functions Sense+Direction rolls. As it grows, the like First Need, except that it relies on user can apply its benefits to additional finding game and edible plants. At this terrains. The terrains which can be level, the character can use all these studied are: Shoreline, forest, plains, abilities in one terrain besides her native. hills/mountains, desert, jungle and tundra. If a player suggests a terrain Sheltering Embrace (3 Points): This thats not on this list (city?) its up to functions like First Need, except that it the GM to decide if its all right. But an helps find the best locations to shelter New Esoteric Disciplines
from the elements. The character can Soul Armor only protects against cuts, now use One With the Land in her home bruises, abrasion, impact and the like. It terrain and two others. wont protect against fire or poison or magic, unless its a magical punch or Cloak of the Land (4 Points): Its like magically thrown rock. It helps if you First Need, except that it helps in finding fall, though. hiding places. The location may not be as warm, dry or secure from animals as the Brace for the Blow (1 Point): If the places found by Sheltering Embrace, but character takes no other action in a it is definitely harder to spot. The combat round than to brace for impact, character can use this path in her home you can roll his Endurance pool and terrain and three others. ignore W+1S damage. Note that timing matters on this: If the attack goes off Unveil Like a Lover (5 Points): This before his action, hes hurt as usual. gives the bonuses of First Need, but each time its used, the character can designate Move With the Strike (2 Points): As a goal that either occurs in nature (a comfort with the techniques grows, the particular moss) or that significantly tribesman learns how to redirect the changes the landscape (such as a road or impacts so they do less harm. Now you building). By the time the character has can roll Endurance as part of a multiple mastered this final technique, she can use action, without penalties, and ignore WS the path anywhere on her home continent, damage after getting the set. and in three terrains beside. Lizard Trance (3 Points): By a process of Soul Armor thinking no thoughts, very hard (a phrase that was never translated to any One tribe of Lightless Jungle savages Ulds satisfaction after they captured a developed a set of physical and mental Lizard tribe exile) the warrior simply conditioning exercises to help them ignores pain. At least, some pain. survive the near-constant violence they face from their rivals and from their With an Endurance success, he can ignore fellow tribesmen. Their totem is the a point of Shock every round for a lizard, but even those who fail to attune number of rounds equal to the rolls and develop tough scales are still Height. This takes effect the round after entertainingly hard to kill, at least the roll. according to the Sunless Plains Shield from the Light-Bearers (4 Points): defenders. The Ulds were both distressed and Soul Armor is used by making Body flattered to learn the Lizard tribe had +Endurance rolls. Unless otherwise developed a specific countermeasure for noted, these disciplines can be part of a their advanced weaponry. With an multiple action, with the usual penalty. Endurance set, the tribesman can convert New Esoteric Disciplines
Killing damage to Shock. Specifically, he environment. But instead of building a can change points equal to the Width of wall, the Wronged observe and avoid his Endurance roll. This ability only unwanted mystic changes, rather than works on one attack made either the flatly resisting them. My Power Is My round its rolled or the next round. Own can be combined with all the other elements of Spiritual Escutcheon. Unbruising Flesh (5 Points): An Endurance roll (which can be The character can use Sense with piggybacked onto another action with no Counterspell instead of Knowledge. multiple-action penalty) produces a Defense Before Thought (2 Points): Get number of Soak Points equal to its targeted with spells often enough, and Width. By spending a Soak Point, the avoidance becomes second nature. character can either ignore a point of Shock or change a point of Killing If a Sense+Eerie roll produces a second damage to Shock. The Soak Points set, and detects a spell targeting the persist until the end of combat. character, the later set can be applied as a Counterspell, as long as its Width isnt Spiritual Escutcheon larger than the characters Counterspell In the Ruhini, there is a subculture of pool. criminals who call themselves The No Chains (3 Points): The character can Wronged. Believing they are survivors use Counterspell to break lingering of a people conquered and mostly enchantments upon herself. forgotten, they hold themselves above the Community Oath (4 Points): The laws of the Ruhinis cities. (The cities characters awareness of the mystic dont quite see it that way.) landscape is significant enough that he One argument that supports their origin can not only perform the equivalent of myth is the practice called ruhui hanal, ducking out of the way of a baneful spell: which roughly translates as Spiritual He can shove his friends aside too. Escutcheon. Whether theyre wronged The character can counter spells that revolutionaries or just self-righteous target anyone within ten or fifteen feet, as crooks, their study of foiling magic long as hes aware of the enchantment. indisputably works. This works exactly like a character using Spiritual Escutcheon is used with the Parry to defend someone else. Counterspell Skill. Reclaiming What Is Mine (5 Points): The My Power Is My Own (1 Point): Most character can break ongoing spells, not counterspelling works through a mental only on himself, but on his friends or process of reinforcing ones personal even on objects. He has to be touching energies and separating them from the the object or person hes disenchanting. New Esoteric Disciplines
Suuldru Mount spear heads, and copper pipes, which they use as snorkels for sneaking up on The Shvani tribes dwell on the unsuspecting ships. Milondese coast south of the desert. They are primitive, having failed to even Suuldru Mount is used with cast bronze. But their one unique Coordination+Ride rolls while on the accomplishment is taming a large aquatic creature. predator called the suuldru. A suuldru Suuldru Friend (1 Point): The character looks like a manta ray, with a pair of can ride a suuldru without penalty. stout, rending arms underneath, flanking Travel From Beneath (2 Points): The a round toothy maw like an eel. In the character can make multiple actions wild, suuldru combining hunt in Swim and groups of Ride without seven to penalty, fifteen, usually to surrounding remain schools of underwater fish to so they for an cant escape, extended ganging up period. on small whales or Suuldru even Battle (3 attacking Points): The large sharks. character can make The Shvani have improved on suuldru multiple action Ride and Fight rolls instinct with human cunning. They dont without penalty. ride them astride (of course) but the back of the animal has two lines of Victory From Beneath (4 Points): Instead indentations into which knees and hands of a penalty, the character gets a +2d can fit. Lying along the creatures back bonus when combining Swim and Ride, with arms around its shoulders, the or Ride and Endurance to remain Shvani range out to sea, spearing large underwater. fish or towing nets between paired Whelm And Destroy (5 Points): Instead steeds. of a penalty, the character gets a +3d Trading with Ob-lobs over the decades, bonus when combining Ride with either the Shvani have acquired javelins, heavy Fight or with any Weapon skill.