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New Esoteric Disciplines

Ardent Scholarship Scholarly Insight (4 Points): Sometimes


the flashes of intuition among the sages
The libraries of the Uldish guild of
are so oblique and obscure that the sages,
scholars draw students from all over the
themselves, dont understand their
known world (and sometimes farther).
understanding. Not that they let on.
Whether they realize it or not, many
leave with not only an expanded set of Once per session, you can roll Lore. If the
facts, but with expanded tools of thought. roll succeeds, the GM gives you some
form of clue, hint or advice to move the
Ardent Scholarship is used with
plot (or her characters fortunes) forward.
Knowledge+Lore.
General Specialist (5 Points): Scholars
False Scholarship (1 Point): Its a shame,
seem to pick up a bit of expertise in a
but often the first thing a student learns is
huge variety of fields, and its hard to tell
how to alloy some knowledge and truth
when any given piece could come in
to a bluff or lie in order to seem more
handy. That ancient generals
learned still.
motivational speech, the forgotten
After spending a day studying a subject manual of swordplay, the obscure
of written or spoken knowledge, you can volume of love poems recalling them at
roll Lore. If the Lore roll succeeds, the just the right time can make a scholar
next time the character tells a lie relating inspiring, fascinating, or deadly.
to that field, he can add a +1d bonus.
Once per session, the player may
Intellectual Diversion (2 Points): When substitute Lore for any Skill as long as he
this Discipline is bought, pick a narrow can come up with some justification for
subject of study (such as herbalism, how obscure knowledge allows (for
geography, history anything that example) a bedridden old scholar to
would qualify for a Student of ______ suddenly apply his Lore MD to swinging
Skill). Thereafter, the character can use a battleaxe or climbing a tree.
Lore for that subject as if it was a Student
Skill. Only one subject can be an
Intellectual Diversion, and once picked it
cant be changed.
Structure of Curiosity (3 Points):
Learning gets to be a habit, and then an
instinct. If your character has a Structure
of Curiosity, you can roll his Lore pool
once per session. If you get a set, you get
a free XP.
New Esoteric Disciplines

Autumn Warfare was used, unless its an action that
necessarily makes noise.
Conflict is rife among the Ussient Tribes,
and given the unusual terrain on which The bonus set cannot exceed your Stealth
their battles occur (up and down the pool in Width. If, however, you declared
sides, and along the massive branches, of multiple actions and got two sets, you
trees with trunks up to an acre in can scrub one of the declared actions to
diameter) big head-on assaults are move quietly instead. Stalker Foot cant
uncommon. Stealth, ambush and be used when theres only one set,
sabotage are far more favored, and the period.
challenging season for it is autumn, when Utmost Stillness (5 Points): If the
the dry bark underfoot combines with the character has a round to prepare and
crackling debris of giant leaves to make a remains still, he cannot be detected by
silent tread almost impossible. hearing. He is simply making no
Almost. discernible sound whatsoever. No roll is
required.
Autumn Warfare is used when making
Coordination+Stealth rolls specifically to Against those with truly supernal
remain unheard. Hearing (10d+ pool or a Master Die) the
character can only use Utmost Stillness if
Feather Tread (1 Point): If the characters
there is ambient sound, or if wearing a
declared action is to use Stealth
special undergarment to keep the sound
specifically to remain unheard, you get a
of his heartbeat from betraying him.
+1d bonus (or can offset a -1d penalty).
Beloved Dignity
Quickstep Grace (2 Points): All Stealth
sets for silent movement are timed as if The behavior of a foreign dignitary is
their Width was one greater. often stiff and formal, since she is (no
matter how charming) foreign and alien.
Dusts Fall (3 Points): Anyone attempting
A different set of talents and techniques
to locate someone with Dusts Fall by ear
are needed to govern a populace from
suffers a -1d penalty to their Hearing
within. It requires empathy, respect and
pool. Dusts Fall can be combined with
sincerity. Or else really good manners.
all the other techniques of this path, but
not with other Martial Paths or Esoteric Beloved Dignity is used by making
Disciplines. Charm+Graces rolls. You can use these
techniques only in the context of trying to
Stalker Foot (4 Points): Any time you
permanently improve your Companys
declare an action and roll a second set for
Sovereignty. That is, you can use them
a character with Stalker Foot you can
only when involved with a Territory
apply the extra set as a silent move
+Treasure roll against a Difficulty.
Stealth set. It doesnt matter which Skill
New Esoteric Disciplines

Laying Groundwork (1 Point): Spend a someone worth fighting to defend.
month chatting pleasantly with opinion The Burdens of the Visionary (5 Points):
makers in the lands or social structure of After a failed roll to improve Sovereignty,
your Company. With a successful Graces you can make a Graces roll. If it
roll, the Difficulty to permanently raise succeeds, your character impressed or
Sovereignty next month is one less. made a friend of someone else who was
Fascinating Anecdote (2 Points): In the hoping that her proposed measures
process of greasing the wheels, the would succeed. Sharing the
character either hears a good story or disappointment of the failure with her,
lives through one. Thereafter, you have the pair bond even tighter. The character
three chances to use that story to your permanently gains the Patron advantage
advantage. With a Graces roll, you can at half your Companys Sovereignty level
change a Jest or Fascinate die into an MD. (round down, minimum 1).
(You choose which the first time you use The Courtiers Legendary Appeal
the Discipline, depending on whether or
not its a funny story.) After the third Diplomatic training takes years and,
time you attempt to use the story (even if despite what some soldiers might think,
the roll fails), it gets old enough to lose its its not just manners and dancing. A
juice. Characters can only experience one good emissary does not only speak for
Fascinating Anecdote per month. his queen, he sees and listens as well. To
ensure that his nation is listened to, he
Obligation is a Privilege (3 Points):
must first listen to others.
Through the characters gracious
modeling, she teaches patriotism and Legendary Appeal is used when you
loyalty. When you make your Territory make Charm+Fascinate rolls as part of an
+Treasure roll, make a Graces roll as well. attempt to raise your Companys
If the Graces roll succeeds, your Territory Influence through a Sovereignty
does not drop from use after that +Territory roll. It can only be used when
particular roll. The people are inspired to you are attempting temporary Influence
give and keep giving. enhancements.

Personal Loyalty (4 Points): After Eight Ears Open (1 Point): Diplomats


successfully raising Sovereignty, make a meet many people and spend endless
Graces roll. If it succeeds as well, any hours talking, talking, talking. Many of
Followers who fight at your side for the them also listen. By training oneself to
next month gain the Morale bonus to pay attention to facts and retain them,
their Threat. (That is, they behave as if what started as an interesting
youd just made a successful Inspire roll.) conversational tidbit can become a piece
Theyve become convinced youre of lifesaving information. With a
New Esoteric Disciplines

successful Fascinate roll while chatting Unworthy Opponents of Threat 2 or less
with dignitaries, the character can (quite attack the character while hes while
coincidentally) learn something that is or raising his companys Influence, make a
becomes relevant to his life. The next Fascinate roll before combat starts. If it
Lore you make gets a +1 bonus because succeeds, five of the Unworthies refuse to
of this datum. fight against him. This doesnt have to
represent a sudden change of heart.
Dashing Confidence (2 Points):
It could be that he met them
Presenting a pleasant air of
earlier and treated them
imperturbable urbanity
well, or they heard his
makes anyone more
reputation and are too
confident. While
frightened to attack,
plying wiles to
or that theyve
improve
been so
Influence, your
misinformed
character gets
about him in
the benefits of
various ways
the 1 point
that theyre too
Beauty
confused to act.
Advantage (all
In some way,
Fascinate or
however, his
Graces rolls of
presence as a
Height less than
public figure
3 have their
makes them
Height raised to
unwilling to
3). If he already
attack. This only
has that Advantage
works if they werent
at that level, it rises to
specifically sent after
the 3 point Advantage
him by name.
(Fascinate or Graces rolls
less than 7 rise to 7). If he has Knowledgeable Discourse
the 3 point Advantage, it operates on Geography and Architecture
like the 5 point Beauty (all Fascinate or (4 Points): Getting the lay of the land can
Graces rolls get Height 10). If hes be crucial, and the next best thing to
already a 5 point Beauty, enjoy it, because spending years roaming around a region
this Discipline wont help you further. It or rattling around a castle yourself is
does not affect the Gruesome problem. knowing how to draw the interesting
information out of people who have it. In
The Benefits of a Strong First
this case, the interesting information is
Impression (3 Points): If human
New Esoteric Disciplines

how to find good hiding places, and the from one area of concealment to the next.
knowledge is how to frame questions These disciplines are used with
that sound completely innocent on the Coordination+Stealth. They apply only to
topic. (Abandoned cider house, you remaining unseen.
say? Sounds very picturesque!) If, in
the course of glad-handing and reception Dance of the Burglar (1 Point): When
attendance, he speaks to someone who you use Stealth with one other skill, or
knows the surrounding region well, you attempt to do two stealthy things
can make a Fascinate roll. If it succeeds, simultaneously (such as remain both
you can add a free Gobble Die 10 to your unseen and unheard) you may roll
next Stealth roll in that area. (This die without the usual one-die multiple action
can be used regardless of timing.) penalty.

Name Drop (5 Points): By referencing the Shadows, Haze And Undergrowth (2


right impressive dignitary, the character Points): When the character has some
cloak himself in reflected honor. Make a form of cover, or something that obscures
successful Fascinate roll before mangling or interrupts vision, he can either remove
the truth, and your Lie roll can be all Penalties and Difficulties from his
squished up to 2 points in either Stealth roll, or he can add a +1d bonus to
direction. his pool.

Dancing Unseen Dancing Without An Audience (3


Points): When your character masters
Depending on the rumors one hears, this technique, her sense of where people
these techniques were developed by are looking is so refined that she can
Opetkan assassins, by long-defeated dodge and weave out of their way
insurgents against the rulers of Upunzi, contorting herself to forever be out of
by sadistic natives in the Lightless Jungle, their visual field. To someone unaffected
or by the sinister nobles from the dark by the technique, she appears to be
side of the Empire. (Generally, the farther frantically ducking, stepping and
away one is from the nation in question, twisting away from her oblivious targets.
the more likely the techniques are to be
Heres how the mechanics work. You roll
credited to its natives.)
your Coordination+Stealth pool, but your
Dancing Unseen is the result of a study of successes do not become gobble dice
light, shadow, how the eye moves and against Sense rolls. Instead, you can pick
what catches it, and the myriad tricks of a number of persons in your presence, a
human attention and consciousness. Its number equal to the Width of your roll.
adherents practice to improve their Those people cannot see you. Period. No
quickness, balance and flexibility, so that
they can more smoothly and silently flow
New Esoteric Disciplines

more than they could see you if you were opponent may not dodge or parry.
behind a brick wall. They dont get rolls Essentially, your character has ducked
to detect you because youve placed out of his vision in the middle of the
yourself outside their visual field. Other fight, so she can strike him from his blind
people can see you with any successful side. This combines with Dance of the
Sense+Sight roll, so this isnt a genius Burglar.
idea against a dozen searchers, but Example: Luovis is in a fight with someone
against one or two it works wonderfully. whos got a barrel full of damn tricky Dodge
Of course, its difficult to keep vigorously and Parry techniques. Sick of seeing his
dodging away from someones eyes, so every attack blocked, Luovis uses Dance of the
shes only protected for a number of Assassin. His Coordination+Stealth pool is 8
rounds equal to the Height of the roll +MD, but his highest attack is Body+Fight
and then, only if she doesnt choose to a less impressive 7d. He doesnt have to take
attack anyone. However, she can use the usual multiple action penalty, so he rolls
those rounds to look for good hiding the lower pool, hoping to get two pairs. If he
places, possibly giving you bonus dice on doesnt get at least two pairs, he doesnt get
your next Stealth roll. the benefit from Dance of the Assassin. If he
does get both sets, he can use his slower set as
Instinct For Distraction (4 Points): If
an attack that cant be blocked or avoided
shes under observation, and something
assuming, of course, that his enemy doesnt
startling happens, she may take
hit him first and ruin one of the sets.
advantage of her observers momentary
distraction to duck out of the way and Ear of the Bards Guild
begin Dancing Unseen. She may do this
To be accorded the title of Uldish Bard,
if she creates the distraction or if shes as
one must not only be literate in several
surprised as anyone else. The only
languages and able to play several
restrictions are that (1) she must be able
instruments. One must also satisfy the
to move and (2) the distraction is
other members of the guild that one is
something that makes them look away
worthy. This is easy for descendants of
from her or that gets between her and
influential bards, less simple for others.
him, even for a moment. No roll is
In many cases, it helps to attend a bardic
required to use an Instinct For
college and master its heavily codified
Distraction. It just lets characters use
curriculum.
Dancing Unseen when they normally
couldnt. Ear of the Bards Guild is based on the
Hearing Skill and helps use trained pitch
Assassins Dance (5 Points): If you
and a ruthlessly disciplined sense of
successfully combine a Coordination
rhythm to aid performance.
+Stealth roll with any attack action, your
New Esoteric Disciplines

Follow Your Own Beat (1 Point): When A Masters Performance (5 Points): No
performing tasks that require rhythmic matter how much they despise him, the
synchrony, the bard can combine a bards who listen to a Masters
number of Skills equal to his Hearing Performance are forced to admit
Skill without penalty. For instance, to virtuosity. This discipline combines the
mix Perform (Dance) and Flame Dance previous four and allows them to be used
Sorcery into a single roll without the simultaneously.
usual -1d penalty, the bard would need Eloquence and Elocution
Hearing 2 to align the two Skills.
When the diplomat nobles of the Western
Flawless Tone (2 Points): The character
Marches were slowly (but surely)
can combine Sense+Hearing with any
supplanted by those who succeeded on
musical or dance Perform Skill without
the battlefield, they had two choices.
penalty. If the Hearing roll succeeds, he
They could pursue arms and hope to
can raise the Width of the Perform roll by
augment their blood with bloodshed for
one.
their flag, as many did. But those with no
Technique Without Inspiration (3 innate martial talent, who had gained
Points): The name refers to the Bard their position through craft and
Guilds official disdain for relying on persuasion, found a new niche as
inborn talent or (worse) intense emotion advisors and figureheads. Or they
to fuel a performance. They like training simply stole the victories from their ill-
and craft, and if you dont have that, all spoken generals, usually as a prelude to
your native power is going to come out prosecuting them for slander or sedition.
flawed.
Naturally, once the Marches joined The
When using a rhythmic Perform Skill (not Empire, these secrets didnt stay confined
Flame Dancing, but possibly the dance in the land of their birth.
that accompanies it) the character can
Eloquence and Elocution is used with
squish the Perform set a number of steps
Knowledge+Language rolls.
equal to his Hearing Skill.
Dextrous Tongue (1 Point): Jests about
Technique Without Thought (4 Points):
the lurid methods used to produce such
Similar to the above, but described and
agile mouths aside, this is the ability to
taught with a vocabulary that approaches
seamlessly combine an acute awareness
the mystic.
of the general power of word choice, with
When rolling a rhythmic Perform Skill the specific goal of any specific speech.
(again, not Flame Dancing but possibly In other words, they always speak as if
the dance that goes with it), any Height theyd written it out beforehand.
lower than your Hearing Skill is raised to
equal it.
New Esoteric Disciplines

With Dextrous Tongue one can use Heart Chaining (5 Points): Any time the
Language for multiple actions without character rolls Inspire and has more
penalty. It combines with all the other successful sets than she needs, she can
Disciplines in the path, except Beyond dispose of one set to give the remaining
Formality. set +2W, +2H, or +1 to each. This doesnt
need to be declared beforehand.
Beyond Formality (2 Points): The
diplomats and courtesans schooled The Eyes of the Crown of Salck
Beyond Formality elevate manners
The crown of the librarian-kings of Salck
beyond correctness into an intensely
is ornamented with eyes of ivory and
personal realm. Its quite a trick.
ruby. It is passed from head to head
Any time you rolls a second set on a situationally as the Salck family of priests
Graces roll, you can apply it as a free and experts exchange authority. Since
Fascinate set. This cant be part of a each is expected to be a master scholar,
multiple action or combined with any their memories are trained from infancy
other Discipline. The Width of the free for sharpness of recall, even as their eyes
Fascinate set cant exceed the characters are taught quick focus.
Language Skill, and its Height cant be
These techniques are used with Sense
greater than his Language pool.
+Sight.
Lashing Tongue (3 Points): Being fearful
Diplomats Glance (1 Point): As rulers, it
is often more a matter of circumstance
behooves the Salcks to remember the
than ability, but ability counts too.
people with whom they negotiate. When
To use Lashing Tongue, the character a character with Diplomats Glance meets
rolls Language to set up the threat. If the someone, you can make a Sense+Sight
Language roll succeeds, she can add the roll. With any set, that face is indelibly
lower of her own Knowledge Stat, or her etched in his memory. For the rest of his
opponents Knowledge, to her Intimidate life, he can remember the face and (if he
pool. (This means it works better the knows it) the name.
smarter both threatener and listener are.
Scholars Gaze (2 Points): When
The subtleties require a certain degree of
studying a document, you can make a
intellect to grasp.)
Sight roll to drive the letters or diagrams
Mesmerizing Raconteur (4 Points): firmly into the characters mind.
Using Dextrous Tongue, the character can Thereafter, with a Knowledge+Lore roll
roll a penalty-free multiple action the character can recall the document
between Language and Fascinate. If both with perfect fidelity.
rolls succeed, he can use the best Height
Library Of The Eye (3 Points): As with
of either with the best Width of either as
the Scholars Gaze, the character can use
his Fascinate set.
New Esoteric Disciplines

Sight roll to memorize a document. behavior, of course.)
However, he can now remember it The Donkey Rides the Man (2 Points):
without a roll. This works like Mankind Unbridled, with
Painter Of The Mind (4 Points): The nuance. Not only does the character
character can regard a scene, a person, a recognize impassioned action, he can tell
document or anything else she sees and, what kind of Passion was used and how
with with a Sense+Sight success, seal the many are going off simultaneously.
image in recollection. Its like Library Of The Enemy of Disquiet (3 Points): The
The Eye for anything seen, not only name of this technique arises from an
documents. ambiguous section of a Golden Monk
Reliving Sight (5 Points): The character dialogue. From context, its unclear
can, without a roll, remember anything whether he refers to disquiet as the
he has seen since mastering Reliving enemy, or whether he means he is the
Sight. enemy (of disquiet).
Golden Insight Diligent study of this passage allows the
disciple a chance to master himself
The followers of the Golden Monks
whenever he takes an action that would
philosophy try to emulate their master in
give him a penalty for transgressing
surpassing their innate desires and
Passions. Roll Sense+Empathy. If the roll
deceptiveness in pursuit of transcendent
succeeds, he can decrease his penalty by
truth. The process of unveiling their own
the rolls Width.
minds often gives insight into the minds
of others, of course. Choose Your Own Disaster (4 Points):
So many of us choose our own disasters,
Golden Insight is used by making Sense
and so few have the presence of mind to
+Empathy rolls.
decline our chosen poison when it is
Mankind Unbridled (1 Point): The offered. So said the monk. Those who
disciples of the Golden Monk warily understand the nature of human lust,
study lost control, which is the shadow of dread, obligation and compulsion can
intense emotion. Recognizing the signs read others with a precision that seems
in others is the first step to understanding supernatural. Its not. Theyll tell you its
the dangers within themselves. not that theyre so perceptive, but that
To use Mankind Unbridled, roll Sense most are so willfully blind.
+Empathy and choose a person to To use this ability, the monk observes
observe. If the roll succeeds, any time someone who is in the throes of a Passion
thereafter that the person gains a bonus Roll Empathy. With a success, he knows
from a Passion, the character recognizes what the relevant Passions are.
it. (This assumes he observes the
New Esoteric Disciplines

Profound Honesty (5 Points): The I And Those Behind Me (2 Points):
deepest level of empathy is When the priest verbally intimidates
understanding of self. With Profound someone, you can squish his Intimidate
Honesty, a character can rid himself of his set a number of steps equal to one of his
Duty, Craving or Mission. No roll is Companys Qualities. The threat must
required, but once the Passion is involve the Company and the relevant
eliminated, it can never be regained, nor Quality, however. If he wants to use
can another Passion of the same type take Might to squish, he has to threaten
its place. military action. If its Sovereignty, he
Heart Stealing have to work in the loyalty of his
followers.
This practice is a closely kept secret of the
Mortal Silence (3 Points): The priestess
Sect of the Gravedigger Queen. Many
no longer has to speak to make an
who have felt its icy grip have assumed
Intimidate attempt. Simply her gaze and
they were under some sort of sorcerous
demeanor is enough to shorten breath
assault, and some sorcerers and sensitives
and shake knees. When making a silent
whove realized it wasnt any magic they
threat, add a +1d bonus to the pool. She
knew have come to suspect that the
has to be visible, and Mortal Silence
Gravedigger Queen is more active in the
cannot be used if she has just been
world than other so-called gods. But in
embarrassed or humiliated.
fact, there is nothing supernatural
involve. It is simply the yield of years of Hail to the Queen (4 Points): Battle is, of
practical interactions with terrified course, terror-prone already. It is possible
people. Gravedigger Priests believe for the higher initiates of the Queen to
terror is their blessing, that they are owed incorporate their knowledge of fear-
fear as their due by all they meet. Their mongering into actual combat
confidence and zealotry often make it so. maneuvers. Thus, every time the priest
kills someone in combat (even an
Heart Stealing requires Command
Unworthy Opponent) he creates a free
+Intimidate rolls.
Morale Attack equal to his Intimidate
The Devils Shout (1 Point): Through Skill. This doesnt need to be declared,
posture, gesture, expression and tone, the but it cant be activated if any other
heart stealer projects aggression so Martial Techniques or Esoteric
forcefully that most people instinctively Disciplines were used that round. The
flinch. This discipline allows the Morale Attack is resolved at the
character to make the Feint maneuver beginning of the next rounds Resolve
with his Intimidate pool instead of an phase.
attack Skill.
New Esoteric Disciplines

Grave Triumphalism (5 Points): To use give your opponent a temporary 1
Grave Triumphalism, the priestess must Might penalty for the rest of the season.
visibly kill (or disable) an enemy leader. This can only be used for one season, and
(Specifically, it cant be used after taking it has to be the most unforgiving and
out an Unworthy.) As with Hail to the dangerous season in the country. Thus,
Queen, it can produce a Morale Attack its General Winter in the cold fields of
after the fact. The Morale Attack is equal the Heluso Confederacy, but it could be
to the killers Command+Intimidate pool. General Summer in the deserts of
This can be combined with other Martial Milonda.
Techniques and Esoteric Disciplines. The Liars Gambit (2 Points): This risky
Morale Attack is resolved immediately. maneuver involves getting deliberately
Military Deceit captured and interrogated by the enemy.
If you do not lose any Lie contests while
Even with magic, its not easy to get an
being questioned, the enemys Treasure
overhead view of a battlefield, or pass
drops by 1 for the rest of the month and
messages from one military squad to
for all the next month. (This represents
another, or figure out where the enemy is
his misplaced efforts to compensate for
and what hes doing. The chaos and
what he thinks he learned.) Escape is, of
uncertainty of warfare can drive weaker
course, always desirable after the Liars
generals mad, no matter how brilliant
Gambit is complete.
their insights.
Whirlpool Lure (3 Points): Relying on a
But to a strong general, confusion is just
superior knowledge of the terrain, the
another arrow in his quiver.
Whirlpool Lure lets you instigate a
Military Deceit is used when you make contested roll your Charm+Lie against
Charm+Lie rolls during a defensive the enemy generals Sense+Direction as
situation (that is, when your Company is you travel around leaving false maps for
rolling Might+Territory). him to find, letting peasants see
General Winter (1 Point): This is the misleading troop maneuvers or
tactic of pulling back while burning overhear plans, and tearing down or
fields, fouling wells and collapsing re-arranging signposts. If your roll wins
bridges. Its meant to lure in the enemy the contest, he takes a 1 Treasure penalty
with seemingly easy pickings, then trap for the rest of the month.
him in a hostile environment and let cruel Gamblers Assault (4 Points): In
nature do the dirty work. With a desperate straits, the final charge of an
successful Charm+Lie roll while setting army on the verge of being overwhelmed
this up, you can temporarily drop can (if properly managed) look like just
Territory by 1 for a month, in order to the first in a series of vicious assaults. No
New Esoteric Disciplines

roll is required to make a Gamblers absolute requirement is that the character
Assault. It gives you +1 Might for one spend at least a month traveling through
roll, at the cost of taking an additional 1 and studying the appropriate terrain. A
Might penalty for the rest of the month. Hunter King who never left his kingdom
(Thats in addition to the usual 1 would have limited use of these
degradation of Might as a Quality. techniques outside his domain, even if
Usually youd make an attack and take a hed learned up to Unveil Like a Lover.
standard 1 penalty. With Gamblers
Assault you make an attack with +1 and
then get a total of a 2 penalty.)
Seek and Survive
False Failure (5 Points): To use this
technique, you must plan and execute a Finding some general category of thing
deliberate defeat. After that battle, your on a stretch of land shelter, water
Might and Territory do not decrease from and the like can be done with an
use. Next month, his Might and Treasure ordinary Sense+Direction roll. The
do not recover from use. goal must, of course, be something
that is of the land or that leaves traces
One With the Land
through its presence. Finding
The Hunter Kings are masters of their jewelry is hopeless, but knowing
lands in a very literal way that few other which mountain is most likely to
monarchs can approach. Most kings contain gold is certainly possible.
know the map, but by the time he takes
the crown, a Hunter King has traveled First Need (1 Point): When seeking fresh
each province, scouted each forest and water, the character either gains a +2d
walked each border. The Hunter Kings, bonus or reduces all Difficulties by 5
and their chosen scouts and trackers, points. If this is the only level of One
know how to read the land and listen to With the Land known, it can only be used
it. In return, the land surrenders to them in the characters home terrain (that is,
its secrets. the one in which she was raised).
One With the Land is used by making Second Need (2 Points): This functions
Sense+Direction rolls. As it grows, the like First Need, except that it relies on
user can apply its benefits to additional finding game and edible plants. At this
terrains. The terrains which can be level, the character can use all these
studied are: Shoreline, forest, plains, abilities in one terrain besides her native.
hills/mountains, desert, jungle and
tundra. If a player suggests a terrain Sheltering Embrace (3 Points): This
thats not on this list (city?) its up to functions like First Need, except that it
the GM to decide if its all right. But an helps find the best locations to shelter
New Esoteric Disciplines

from the elements. The character can Soul Armor only protects against cuts,
now use One With the Land in her home bruises, abrasion, impact and the like. It
terrain and two others. wont protect against fire or poison or
magic, unless its a magical punch or
Cloak of the Land (4 Points): Its like
magically thrown rock. It helps if you
First Need, except that it helps in finding
fall, though.
hiding places. The location may not be as
warm, dry or secure from animals as the Brace for the Blow (1 Point): If the
places found by Sheltering Embrace, but character takes no other action in a
it is definitely harder to spot. The combat round than to brace for impact,
character can use this path in her home you can roll his Endurance pool and
terrain and three others. ignore W+1S damage. Note that timing
matters on this: If the attack goes off
Unveil Like a Lover (5 Points): This
before his action, hes hurt as usual.
gives the bonuses of First Need, but each
time its used, the character can designate Move With the Strike (2 Points): As
a goal that either occurs in nature (a comfort with the techniques grows, the
particular moss) or that significantly tribesman learns how to redirect the
changes the landscape (such as a road or impacts so they do less harm. Now you
building). By the time the character has can roll Endurance as part of a multiple
mastered this final technique, she can use action, without penalties, and ignore WS
the path anywhere on her home continent, damage after getting the set.
and in three terrains beside. Lizard Trance (3 Points): By a process of
Soul Armor thinking no thoughts, very hard (a
phrase that was never translated to any
One tribe of Lightless Jungle savages
Ulds satisfaction after they captured a
developed a set of physical and mental
Lizard tribe exile) the warrior simply
conditioning exercises to help them
ignores pain. At least, some pain.
survive the near-constant violence they
face from their rivals and from their With an Endurance success, he can ignore
fellow tribesmen. Their totem is the a point of Shock every round for a
lizard, but even those who fail to attune number of rounds equal to the rolls
and develop tough scales are still Height. This takes effect the round after
entertainingly hard to kill, at least the roll.
according to the Sunless Plains Shield from the Light-Bearers (4 Points):
defenders. The Ulds were both distressed and
Soul Armor is used by making Body flattered to learn the Lizard tribe had
+Endurance rolls. Unless otherwise developed a specific countermeasure for
noted, these disciplines can be part of a their advanced weaponry. With an
multiple action, with the usual penalty. Endurance set, the tribesman can convert
New Esoteric Disciplines

Killing damage to Shock. Specifically, he environment. But instead of building a
can change points equal to the Width of wall, the Wronged observe and avoid
his Endurance roll. This ability only unwanted mystic changes, rather than
works on one attack made either the flatly resisting them. My Power Is My
round its rolled or the next round. Own can be combined with all the other
elements of Spiritual Escutcheon.
Unbruising Flesh (5 Points): An
Endurance roll (which can be The character can use Sense with
piggybacked onto another action with no Counterspell instead of Knowledge.
multiple-action penalty) produces a Defense Before Thought (2 Points): Get
number of Soak Points equal to its targeted with spells often enough, and
Width. By spending a Soak Point, the avoidance becomes second nature.
character can either ignore a point of
Shock or change a point of Killing If a Sense+Eerie roll produces a second
damage to Shock. The Soak Points set, and detects a spell targeting the
persist until the end of combat. character, the later set can be applied as a
Counterspell, as long as its Width isnt
Spiritual Escutcheon larger than the characters Counterspell
In the Ruhini, there is a subculture of pool.
criminals who call themselves The No Chains (3 Points): The character can
Wronged. Believing they are survivors use Counterspell to break lingering
of a people conquered and mostly enchantments upon herself.
forgotten, they hold themselves above the
Community Oath (4 Points): The
laws of the Ruhinis cities. (The cities
characters awareness of the mystic
dont quite see it that way.)
landscape is significant enough that he
One argument that supports their origin can not only perform the equivalent of
myth is the practice called ruhui hanal, ducking out of the way of a baneful spell:
which roughly translates as Spiritual He can shove his friends aside too.
Escutcheon. Whether theyre wronged
The character can counter spells that
revolutionaries or just self-righteous
target anyone within ten or fifteen feet, as
crooks, their study of foiling magic
long as hes aware of the enchantment.
indisputably works.
This works exactly like a character using
Spiritual Escutcheon is used with the Parry to defend someone else.
Counterspell Skill.
Reclaiming What Is Mine (5 Points): The
My Power Is My Own (1 Point): Most character can break ongoing spells, not
counterspelling works through a mental only on himself, but on his friends or
process of reinforcing ones personal even on objects. He has to be touching
energies and separating them from the the object or person hes disenchanting.
New Esoteric Disciplines

Suuldru Mount spear heads, and copper pipes, which
they use as snorkels for sneaking up on
The Shvani tribes dwell on the
unsuspecting ships.
Milondese coast south of the desert.
They are primitive, having failed to even Suuldru Mount is used with
cast bronze. But their one unique Coordination+Ride rolls while on the
accomplishment is taming a large aquatic creature.
predator called the suuldru. A suuldru Suuldru Friend (1 Point): The character
looks like a manta ray, with a pair of can ride a suuldru without penalty.
stout, rending arms underneath, flanking
Travel From Beneath (2 Points): The
a round toothy maw like an eel. In the
character can make multiple actions
wild, suuldru
combining
hunt in
Swim and
groups of
Ride without
seven to
penalty,
fifteen,
usually to
surrounding
remain
schools of
underwater
fish to so they
for an
cant escape,
extended
ganging up
period.
on small
whales or Suuldru
even Battle (3
attacking Points): The
large sharks. character can
make
The Shvani have improved on suuldru
multiple action Ride and Fight rolls
instinct with human cunning. They dont
without penalty.
ride them astride (of course) but the back
of the animal has two lines of Victory From Beneath (4 Points): Instead
indentations into which knees and hands of a penalty, the character gets a +2d
can fit. Lying along the creatures back bonus when combining Swim and Ride,
with arms around its shoulders, the or Ride and Endurance to remain
Shvani range out to sea, spearing large underwater.
fish or towing nets between paired Whelm And Destroy (5 Points): Instead
steeds. of a penalty, the character gets a +3d
Trading with Ob-lobs over the decades, bonus when combining Ride with either
the Shvani have acquired javelins, heavy Fight or with any Weapon skill.

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