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The document outlines an agenda and goals for a Dungeon World game session, including making the world fantastic, filling characters' lives with adventure, and playing to discover what happens. It provides tips for dungeon masters like establishing details, asking questions, and giving each character opportunities. The dungeon moves section lists actions the master can take like changing the environment, introducing threats, and presenting riches or challenges to characters.
The document outlines an agenda and goals for a Dungeon World game session, including making the world fantastic, filling characters' lives with adventure, and playing to discover what happens. It provides tips for dungeon masters like establishing details, asking questions, and giving each character opportunities. The dungeon moves section lists actions the master can take like changing the environment, introducing threats, and presenting riches or challenges to characters.
The document outlines an agenda and goals for a Dungeon World game session, including making the world fantastic, filling characters' lives with adventure, and playing to discover what happens. It provides tips for dungeon masters like establishing details, asking questions, and giving each character opportunities. The dungeon moves section lists actions the master can take like changing the environment, introducing threats, and presenting riches or challenges to characters.
Fill the characters lives with adventure A Dungeon Starter by Play to find out what happens for Sage LaTorra and Adam Koebels
Questions Dungeon World
www.dungeon-world.com __________________________________ __________________________________ __________________________________ __________________________________ Goals __________________________________ Establish details, describe __________________________________ Use what they give you __________________________________ Ask questions __________________________________ Leave blanks __________________________________ Look for interesting facts __________________________________ Help the players understand the moves __________________________________ Give each character a chance to shine __________________________________ Introduce NPCs Fill out your worksheet
Impressions Dungeon Moves
_____________________________ Change the environment _____________________________ Point to a looming threat _____________________________ Introduce a new faction or type of creature _____________________________ Use a threat from an existing faction or type of creature _____________________________ Make them backtrack _____________________________ Present riches at a price _____________________________ Present a challenge to one of the characters _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ Services Monsters