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Evil lurks beneath the city of Corvis, famed city of the Iron Kingdoms. Descend into
Evil lurks beneath the city of Corvis, famed city of the Iron Kingdoms. Descend into
Evil lurks beneath the city of Corvis, famed city of the Iron Kingdoms. Descend into

Evil lurks beneath the city of Corvis, famed city of the Iron Kingdoms. Descend into the treacherous Undercity, a decaying labyrinth of tunnels and caverns that is home to all manner of vice and villainy. Work as a team and utilize your hero’s unique strengths to battle the Undercity’s deadly denizens and expose the dark conspiracy festering in the city’s underbelly. If you’re tough and smart, you’ll gain valuable experience and equipment you need to destroy the evil threatening Corvis. Fail, and death will be the least of your concerns.

Corvis. Fail, and death will be the least of your concerns. ™ Adventure through the infAmous
Corvis. Fail, and death will be the least of your concerns. ™ Adventure through the infAmous
™

Adventure through the infAmous underground lAbyrinths of the iron Kingdoms!

Preorder now!

www.privateerpress.com/undercity

©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Undercity and their logos are trademarks of Privateer Press, Inc. This advertising is forward looking and subject to change without notice.

®
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On the COver Perfect Ten by Matthew D. Wilson the eiffel tower—paris, franCe Juggernaut’s JOurney:
On the COver Perfect Ten by Matthew D. Wilson the eiffel tower—paris, franCe Juggernaut’s JOurney:

On the COver

On the COver Perfect Ten by Matthew D. Wilson the eiffel tower—paris, franCe Juggernaut’s JOurney: It’s

Perfect Ten by Matthew D. Wilson

the eiffel tower—paris, franCe

Ten by Matthew D. Wilson the eiffel tower—paris, franCe Juggernaut’s JOurney: It’s with much enthusiasm that
Ten by Matthew D. Wilson the eiffel tower—paris, franCe Juggernaut’s JOurney: It’s with much enthusiasm that

Juggernaut’s JOurney:

It’s with much enthusiasm that our Juggernaut makes the journey through the Chunnel to explore Paris, La Ville-Lumière. While here, a quick visit and prompt ejection from the Moulin Rouge is in order. C’es la guerre.

from the Moulin Rouge is in order. C’es la guerre. —Photo by Guillaume Leguyader Credits President:

—Photo by Guillaume Leguyader

in order. C’es la guerre. —Photo by Guillaume Leguyader Credits President: Sherry Yeary Chief Creative Officer:

Credits

President: Sherry Yeary

Chief Creative Officer: Matthew D. Wilson

Creative Director: Ed Bourelle

Director of Business Development: Will Shick

Director of Operations: Jason Martin

Project Director: Bryan Cutler

Publications Manager: Aeryn Rudel

Art Director: Mike Vaillancourt

Lead Developer: Jason Soles

Graphic Design Director: Josh Manderville

Marketing Manager: Lyle Lowery

RPG Producer: Matt Goetz

Editorial Manager: Darla Kennerud

Studio Director: Ron Kruzie

Hobby Manager: Stuart Spengler

Playtest Coordination: Jack Coleman

• • •

Editor-in-Chief: Michael G. Ryan

Editing: Michael G. Ryan, Michael J. Sanbeg

Proofreading: Matt Goetz, Aeryn Rudel

Continuity Editors: Matt Goetz, Douglas Seacat, Jason Soles

Graphic Design: Richard Anderson, Matt Ferbrache, Laine Garrett, Josh Manderville

Photography:

Ryan Cooper, George DeStefano, Matt DiPietro, Matt Ferbrache, Laine Garrett, Guillaume Leguyader, Allie Rose-Marie Leost, Marisha Ray

Studio Miniatures Painting: Matt DiPietro, Geordie Hicks, Ron Kruzie

• • •

COntRiButORS

Ed Bourelle, David “DC” Carl, Josh Colon, Matt DiPietro, Andy Gill, Matt Goetz, Orrin Grey, Miles Holmes, William Hungerford, Allie Rose-Marie Leost, William Overstreet, Michael Plummer, Marisha Ray, Aeryn Rudel, Michael G. Ryan, Michael Sanbeg, Douglas Seacat, William Shick, Tim Simpson

• • •

iLLuStRAtiOnS

Mike Capprotti, Chippy, Alberto Dal Lago, Ivan Dixon, Luis Gama, Mariusz Gandzel, Laine Garrett, Mark Gibbons, Marcel Mercado, Néstor Ossandón, Karl Richardson, Brian Snoddy, Hugo Solis, Andrea Uderzo, Chris Walton, Matthew D. Wilson, Kieran Yanner

Uderzo, Chris Walton, Matthew D. Wilson, Kieran Yanner Become a fan of No Quarter on Facebook!

Become a fan of

No Quarter

on Facebook!

All content copyright 2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, The Witchfire Trilogy, Monsternomicon, Five Fingers: Port of Deceit, Full Metal Fantasy, Immoren, Unleashed, WARMACHINE®, Forces of WARMACHINE, WARMACHINE High Command, Steam-Powered Miniatures Combat, WARMACHINE: Tactics, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Forces of HORDES, HORDES High Command, Monstrous Miniatures Combat, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Orgoth, cephalyx, War Room, Lock & Load, Steamroller, Hardcore, Iron Gauntlet, No Quarter, Formula P3, Formula P3 Hobby Series, Bodgers, Heap, Infernal Contraption, Infernal Contraption 2: Sabotage!, Scrappers, Zombies Keep Out, Grind, Skull Island eXpeditions, SIX, Dogs of War, Exiles in Arms, Called to Battle, The Warlock Sagas, The Warcaster Chronicles, Privateer Pins, and all associated logos and slogans are trademark property of Privateer Press, Inc. All other trademarks appearing are property of their respective owners. First printing Vol. 10, Issue 60: May 2015. Printed in the USA. This magazine contains works of fiction, any resemblance to actual people, organizations, places, or events in those works of fiction are purely coincidental. Duplicating any portion of the materials herein unless specifically addressed within the work or by written permission from Privateer Press is strictly prohibited. In the event that permissions are granted such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. LEVEL 7 is a registered trademark of Matthew D. Wilson, Individual. Used with permission.

TABLE oF CoNTENTS

New Releases

4

Nerves of Steel: An Interview with Miles Holmes

10

The Art of Cosplay: Allie Rose-Marie Leost

14

Battle Report: Sister Act 3

24

Modeling & Painting: Major Prime Victoria Haley

40

The Art of Cosplay: Marisha Ray

50

The Gavyn Kyle Files: Vinter Raelthorne IV

56

Scenario: Assault on Blackrock Island

67

Devastation Fiction Extra Ill omens

74

Island 67 Devastation Fiction Extra Ill omens 74 The Gavyn Kyle Files Vinter Raelthorne IV 56
The Gavyn Kyle Files Vinter Raelthorne IV 56
The Gavyn Kyle Files
Vinter Raelthorne IV
56
Ill omens 74 The Gavyn Kyle Files Vinter Raelthorne IV 56 102 Unleashed : Chasing the
Ill omens 74 The Gavyn Kyle Files Vinter Raelthorne IV 56 102 Unleashed : Chasing the

102

Unleashed: Chasing the Dragon Legion of Everblight Warlocks

The Art of Cosplay Marisha Ray

50

Forces of Distinction XIX 71 Devastation Fiction Extra: Ill omens 74 Scoundrels & Sell-Swords:

Forces of Distinction XIX

71

Devastation Fiction Extra: Ill omens

74

Scoundrels & Sell-Swords: Witchfire Rogues Gallery

80

Quick Shot Scenario: 1 AR

88

Unleashed: Chasing the Dragon, Part one

102

Around the World

118

The First Anniversary of Privateer Pins

119

Drawn and Quartered/WARMACHINE Challenge

120

The Art of Cosplay Allie Rose-Marie Leost 14
The Art of Cosplay
Allie Rose-Marie Leost
14

Quick Shot

Scenario: 1 AR

Scoundrels & Sell-Swords Witchfire Rogues Gallery 80
Scoundrels & Sell-Swords
Witchfire Rogues Gallery
80

Modeling & Painting Major Prime Victoria Haley

88
88

40

New releases

WARMACHINE: RECkoNINg The rising threat of the Cryxian armies has become too great. Death permeates
WARMACHINE: RECkoNINg
The rising threat of the Cryxian armies has become
too great. Death permeates the war-torn region,
and Empress Ayn and King Leto themselves
chance incredible danger to meet and coordinate
their stand. The Protectorate’s Northern Crusade
joins Khador and Cygnar in a final alliance of men
against the unending armies of the Dragonfather.
As these armies combine to expel the deathless
forces of Cryx from the mainland, in tunnels below
the battleground a lone Khadoran soldier fights to
save one of the Motherland’s greatest legends.
release: june
PIP 1060 • $31.99 (softcover)
PIP 1061 • $41.99 (softcover)
extreme tItan GladIator (metal/resIn)
game: hordes/skorne
sculptors: jason hendricks
sean bullough
painter: matt dipietro
release: june
PIP 74093 • $69.99
and
jason hendricks sean bullough painter: matt dipietro release: june PIP 74093 • $69.99 and 4 NEW
release: may PIP 34126 • $129.99 release: may PIP 72092 • $129.99 NEW RELEASES 5
release: may PIP 34126 • $129.99 release: may PIP 72092 • $129.99 NEW RELEASES 5

release: may PIP 34126 • $129.99

release: may PIP 34126 • $129.99 release: may PIP 72092 • $129.99 NEW RELEASES 5

release: may PIP 72092 • $129.99

New releases

New releases N o Q uARtER P REsENts : F oRCEs oF D IstINCtIoN Ripped from

No QuARtER PREsENts: FoRCEs oF DIstINCtIoN

Ripped from the pages of No Quarter—and presented for the first time in a single volume—come over thirty theme forces for WARMACHINE and HORDES to add thematic depth and all-new strategies and tactics to your game.

In addition to rules for fielding famous forces straight from the battlefields of Immoren, each theme force also includes fiction written by Privateer Press’ top authors, providing an intimate view of the origins and actions that have made these units famous.

Whether you want to unleash the feared “Claws of the Dragon,” an elite regiment composed of the best that Khador’s Iron Fang Pikemen have to offer under the leadership of the terrifying Butcher of Khardov…take a trip with the greatest heroes of the Northern Kriels, bound by blood to Dhunia’s favorite son Borka Kegslayer in “Family Reunion”…or run Cygnar’s journeyman through the gauntlet under the no- nonsense eye of Major Markus “Siege” Brisbane in “Trial by Fire.” Forces of Distinction has theme forces for every faction to challenge your opponents and inspire your hobby.

release: june

PIP 1064 • $19.99

and inspire your hobby. release: june PIP 1064 • $19.99 B rennos tHe e lderHorn (
and inspire your hobby. release: june PIP 1064 • $19.99 B rennos tHe e lderHorn (
and inspire your hobby. release: june PIP 1064 • $19.99 B rennos tHe e lderHorn (

Brennos tHe elderHorn (metal/resIn)

game: hordes/circle orboros sculptor: brian dugas painter: geordie hicks release: may PIP 72079 • $54.99

ruIn (metal/resIn)

game: warmachine/khador sculptors: ben misenar and dave kidd painter: geordie hicks release: may PIP 33108 • $64.99

W olves of o rBoros ( PlastIc resculPt ) game: hordes/circle orboros sculptor: todd harris

Wolves of orBoros (PlastIc resculPt)

game: hordes/circle orboros sculptor: todd harris painter: matt dipietro release: may • PIP 72082 • $54.99

matt dipietro release: may • PIP 72082 • $54.99 r eeves of o rBoros ( PlastIc

reeves of orBoros (PlastIc resculPt)

game: hordes/circle orboros sculptor: todd harris painter: geordie hicks release: may • PIP 72082 • $54.99

New releases

New releases I ron f anG P Ikemen ( PlastIc resculPt ) game: warmachine/khador sculptors: todd

Iron fanG PIkemen (PlastIc resculPt)

game: warmachine/khador sculptors: todd harris and nate scott painter: geordie hicks release: june • PIP 33104 • $59.99

geordie hicks release: june • PIP 33104 • $59.99 B lack d raGon I ron f

Black draGon Iron fanG PIkemen (PlastIc resculPt)

game: warmachine/khador sculptors: todd harris and nate scott painter: matt dipietro release: june • PIP 33104 • $59.99

I Nto tHE s toRM : tHe malcontents , Book 1 trade PaPerBack By larry

INto tHE stoRM: tHe malcontents, Book 1 trade PaPerBack

By larry correIa

The year is 606 AR, and Cygnar is sorely pressed by its enemies both at home and abroad. The Cygnaran military is desperate for soldiers with the skill, strength, and bravery to take up the devastating galvanic weaponry of the new Storm Division. Every soldier is valuable, even those fallen from the honor expected of a Storm Knight. A group of such men—thieves, drunkards, and worse—comprise the Sixth Platoon. All they need is someone to lead them. Lieutenant Hugh Madigan, a peerless warrior knighted during the reign of the deposed king, has spent years in obscurity, punished for his loyalty to the former monarch. Now he has been ordered back to the front and given command of the Sixth, his task to turn a platoon of miscreants into elite soldiers fit to be called Storm Knights. Time is short, and war is coming. One way or another, Lieutenant Madigan must lead his men into the storm.

release: june

PIP 601 • $14.99

his men into the storm. release: june PIP 601 • $14.99 r etrIButIon of s cyraH
his men into the storm. release: june PIP 601 • $14.99 r etrIButIon of s cyraH

retrIButIon of scyraH

release: june PIP 35074 • $129.99

classIc WarmacHIne and Hordes models noW avaIlaBle In full-sIze unIts

Hordes m odels n oW a vaIlaBle In f ull -s Ize u nIts r evenant

revenant creW of tHe atramentous

game: warmachine/cryx release: may • PIP 34119 • $64.99

game: warmachine/cryx release: may • PIP 34119 • $64.99 t Harn W olf r Iders game:

tHarn Wolf rIders

game: hordes/circle orboros release: june • PIP 72086 • $84.99

Behind the SceneS of cold Steel with Miles holMes By Michael G. Ryan 1 0

Behind the SceneS of cold Steel

with Miles holMes

By Michael G. Ryan

Behind the SceneS of cold Steel with Miles holMes By Michael G. Ryan 1 0 nerves

Mercenary Nicolas Verendrye began his career as a refugee from Llael following the devastating attack by

Khador against his homeland in 605 AR. Four years later, he had become a leader in the Steelheads after battling his way across much of western Immoren in search of revenge—and his true self. And as Nicolas considers

a young recruit eager to embrace his own opportunity

to seek revenge against Khador, the mercenary finds himself reliving how he got to where he is and why

it might not have been the right path for him—or the

young recruit—after all.

In No Quarter #58, Author Miles Holmes (The Way of

Caine) introduced the first part of his serialized novella, Cold Steel, tracing Nicolas—a former doctor—from the devastation in Laedry to his imprisonment aboard

a slave ship to his ultimate enrollment in a chapter

of the Steelheads mercenaries. In No Quarter #59, he gets his first taste of battle—in the service of the Protectorate of Menoth.

“The people you want to kill?” Holmes says of Nicolas’ goals. “As a mercenary, you might end up working for them one day.”

leaving holmeS

By the time Nicolas Verendrye settles into his role as a mercenary, he will have come a long way from where he began, and many of his worldviews are likely to have changed. “He starts with a middle class upbringing, and he’s in the middle of a slow moral slide,” Holmes says. “As the Steelheads becomes his home, his moral compass shifts. The way mercenaries are treated by their employers, the way they’re viewed by their enemies, the politics of that way of life, these are the things I wanted to have an effect him and change him gradually.”

It’s a hard row to hoe for Verendrye; his expectations of immediate, albeit undefined, revenge against Khador are thwarted almost immediately, and the men who becomes his brothers-in-arms each have their own reasons for doing what they do. Some are in it with similar intentions; others, for the money. And still others for the lifestyle that a hired soldier can only experience if his sword and gun are up for sale. So, while the Khadorans are his immediate nemeses in the tale, Nicolas finds himself dealing with dangers far closer to home. “It’s a man-against-self kind of story—there’s no individual he can go after. He joined the mercenaries because he knows he can fight against Khador. But as the story advances, the antagonists sort of emerge from the chapter of Steelheads that he’s joined. He’s going to have these polarizing moral elements represented by his fellow mercenaries, and he’s going to be pulled in different directions. He’s going to have to make decisions about what kind of man he is, who among his brothers-in-arms will have the stronger influence.”

To offset Nicolas from the other mercenaries and their disparate personalities, Holmes deliberately chose a less than martial beginning for him. He wanted his hero to begin as an everyman, the doctor, someone the reader might identify with.

“You associate someone in the healing arts as having compassion,” he says. “He begins essentially harmless. By the time we get to the end, though, history is not at all harmless.” “

Nicolas Verendrye thus needed influences; Holmes ominously cites the television series Breaking Bad and its main character, cancer-victim-turned-drug-dealer Walter White, as one of his inspirations for the good doctor. “White is an average everyday man who becomes

a badass—and the moral shift that goes with that,” he

says. Yet the story of Cold Steel goes well beyond the rise and/or fall of Nicolas—in fact, it serves as much as an introduction to the Iron Kingdoms for readers who

might not yet know the lay of the land.

“We wanted it to be a tour of the IK and the factions in it so new players and readers could get a sense of what this world is like, and align themselves, if they

are so inclined, to want to find out more about a faction or a place or a time,” Holmes explains. The format of publishing a new part across multiple issues of No Quarter, he says, helped immensely with that construct. “With every chapter, he works for a new client; he finds himself in a new battle zone. This way, you’d get that sweeping tour. And each time, these battles grow Nicolas’ character as well, taking him from

a wandering refugee victim to where he ends up—and

each of those chapters is integral to making that happen.”

Is it safe to assume that the first-person narrative indicates Nicolas will survive until the end? Holmes neither confirms nor denies, instead focusing on how Nicolas develops. “While he’s quite content where he ends up,” he explains, “Nicolas entered the mercenaries under false pretenses. He justified to himself why he was joining, never considering that the mercenary path might not take him where he wanted to go. So, what he sees in the new recruit at the beginning of the story is a mirror image of himself. And hindsight gives him the benefit of doubting the wisdom in the decisions he’s made.”

RaiSing caine

That journey from victim to mercenary leader is a new approach for Holmes’ writing in the Iron Kingdoms. His

past venture, the novella The Way of Caine (skullislandx.

of-caine), was a much more rough-and-tumble approach. “Caine’s story is one of rising up to fight his way to his destiny,” Holmes notes. “He already had talent—his time on the street made him a fighter.”

Holmes says he approached Caine very carefully during the writing of the warcaster’s story. “One of the things that makes the Iron Kingdoms so attractive is the depth of interaction between characters; the depth of the world and the events that unfold in it mean you can’t come in freewheeling and do whatever you want. You have to be very respectful of that character’s history and where he’s going.

“A lot of the books had hinted at Caine’s past, so we saw that as an opportunity to build backstory, to begin there. We had talked about his future as well, and we had to sort out how to balance my thoughts with the future that’s already been developed for him. “

authoR authoRity A tabletop player since 1995, Miles Holmes first discovered WARMACHINE in 2004— the
authoR authoRity
A tabletop player since 1995,
Miles Holmes first discovered
WARMACHINE in 2004—
the way it introduced the
focus system was particularly
appealing to him. “I didn’t need
so many models to play, and so I
got into it pretty quickly.You get
in for the miniatures; then you
get inspired by the setting, and
the more depth you find there,
the more you want to play.”
From the beginning Cygnar
was his faction of choice, and
Allister Caine was his early favorite—“sort of a mix of two of my
favorite rogue characters, Han Solo and Wolverine.”
His days of gaming go back even further, all the way back to
Car Wars. Over the years, he has worked on a high-profile Sonic
the Hedgehog game and Mass Effect for BioWare, as well as
creative work for the Full Auto franchise. And in his spare time,
he writes books for his personal website (infinitygate.com) and
develops his own games—including a recent game, Road/Kill.
“Infinitygate.com is where everything I’m doing creatively
ends up going,” he explains.” You can download Road/Kill
there; all my sci-fi theme stories are there as well.”
Currently, Holmes is ambitiously developing his own coherent
universe of stories. “It’s epic. I wrote a few cornerstones that
range from 70,000 BC to 4,000 AD, and I’ve written stories in
between as important beats.” His first book in this venture,
Tales of the Invisible Hand, is a prehistoric adventure.
“I started with the genetic bottleneck. Sometime around 70,000
BCD, it’s thought a super-volcano trigged an early Ice Age,
bringing us to the brink of extinction. In fact, our population
was reduced to only a few thousand people worldwide! My story
injects a science-fantasy context into that event, complete with
lost civilizations, vintage aviation, and forgotten technology.
It’s been an absolute labor of love to create.”

Part of Caine’s future includes crossing paths with the Steelheads, Nicolas Verendrye among them. The encounter between Cygnar’s most unpredictable warcaster and the main character in Cold Steel provided Holmes with his favorite scene in the entire novella. “My reward was a cameo for Caine. Caine’s one of my favorite characters, and he seemed like an ironic person for Nicolas to befriend in any capacity, given Caine’s direct involvement in the fall of Llael.”

mileS to go

Whether Nicolas lives or dies by the end of Cold Steel, Holmes still sees great possibilities in the story he’s in the midst of telling (the remaining parts of primarily finished—some revisions are still being ironed out—and

will appear in No Quarter issues #61, 62, and 63). “I have considerable notes from the early discussions about the rogues’ gallery of Nicolas’ brothers-in-arms. I have supporting characters who bring skills and personalities to the mix, and I’ve plotted these people out.”

That includes the as-yet unnamed young recruit Nicolas

is narrating his history to. “That character, the young recruit, is kind of a blank—he starts off as sort of the new

player coming to the game or the world, and Nicolas is making a case for why he wants to be a part of this. ‘I’ve told you everything, now what do you want to do? Do you want to play?’ That sort of thing. But the young recruit is more than just a conduit—once this story is done, that character has a future.”

And just what sort of future might Holmes be considering?

“The dark side always interests me,” he says. “I’ve put some time into Cryx via the WARMACHINE: Tactics PC game—I did some writing for the extended campaigns. So, I’d love to spend a little more time with the darker forces of western Immoren. I would love to get my head into different perspectives, especially the skorne way of thinking. With characters like Nicolas Verendrye and the new recruit, it’s always fun to create their history in the Iron Kingdoms because you know you’re leaving a small mark in a big world.”

model meRcenaRy

Sergeant Nicolas Verendrye is coming to a tabletop near you.

The Mercenary Steelhead character solo model is scheduled for its official release in early 2016, but attendees of Lock & Load GameFest 2015 will get a special advance shot at adding Nicolas to their armies—and the mercenary will work with a host of different factions.

“It’s a chance to get him into play while waiting to see how his story unfolds,” Miles Holmes says. “Personally, I’d add him to my Cygnar army and go after Khador. But that’s just me.”

SERGEANT NICOLAS VERENDRYE MERCENARY – This model will work for Cryx, Cygnar, Khador, and the
SERGEANT NICOLAS VERENDRYE MERCENARY – This model will work for Cryx, Cygnar, Khador, and the
SERGEANT NICOLAS VERENDRYE MERCENARY – This model will work for Cryx, Cygnar, Khador, and the
SERGEANT NICOLAS VERENDRYE
MERCENARY – This model will work for Cryx, Cygnar, Khador, and
the Protectorate.
NICOLAS
FIELD
MEDIC – While
within Faction
3˝ of this warrior
model, models
other friendly
living .
non-warcaster,
non-warlock
gain Tough
FLANK
[STEELHEAD]
– When
this model
a melee model
attack of against
an
enemy
model within
the melee
range makes
of a friendly
the type indicated, this model gains +2 to attack rolls and gains an
additional damage die.
HOLD THE LINE [STEELHEAD] – While B2B with one or more Steelhead
models, this model gains +2 ARM.
LEADERSHIP
[STEELHEAD]
While
in this model’s
command
range,
friendly
Steelhead
models – gain
Defensive
Line. (While
a model
with
Defensive
+2
ARM.) Line is B2B with one or more models in its unit, it gains
HALBERD
POWERFUL CHARGE – This model gains +2 to charge attack rolls with
this weapon.
SET
– A model
in this attack
model’s rolls
front
arc suffers
–2 on charge,
slam DEFENSE
power attack,
and impact
against
this model.
Illus.
by Johan
Privateer & Press,
Inc. are
All TM
Rights
Reserved. Press, Inc.
All faction
names,
logos, Grenier
warjack, © warcaster
warbeast
of Privateer
SERGEANT
NICOLAS
VERENDRYE
MERCENARY
STEELHEAD
CHARACTER
SOLO
NICOLAS
SPD
STR
MAT
RAT
DEF ARM CMD
6
6
5
5
13
14
9
PISTOL
RNG
ROF AOE POW
8
1
10
HALBERD
POW
P+S
5
11
A mercenary’s path is neither black nor
white; he
must find his truth in the grey
spaces
between.
—Sergeant nicolaS Verendrye
DAMAGE
PC
FA
2
C
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or

BY ALLIE ROSE-MARIE LEOST

BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or that
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or that
BY ALLIE ROSE-MARIE LEOST Allie Rose-MARie leost Allie Rose-Marie Leost–better known as AllieCat Cosplay (or that

Allie Rose-MARie leost

Allie Rose-Marie Leost–better known as AllieCat Cosplay (or that Lylyth cosplayer) is a twenty-two-year-old Canadian who works in Vancouver, BC, as a CG animator for television and film. In her spare time, she draws, games, animates…and builds cosplay outfits.

Her boyfriend Brad, who she met while attending animation school in 2011, introduced her to WARMACHINE, HORDES, and the Iron Kingdoms. As Brad showed me his tabletop armies and explained his painting techniques the backstories of particular characters, he handed her a model of Lylyth, Shadow of Everblight.

“I knew from that moment I had to do more than just play these characters; I had to be them,” Allie says.

When she graduated from animation school began her first job in the animation industry, she became great friends with a coworker, Sam, who had been making her own amazing costumes for years. Inspired by Sam, Allie built her first simple cosplay and won her first competition all in August 2013. But only two weeks later, Brad suffered a near-fatal brain hemorrhage, and cosplay pursuits had to go on the back burner while she supporting Brad through long months of recovery. Once he was back on his feet, she was ready to start

again, this time with her first armored cosplay: inevitably, Lylyth, Shadow of Everblight. “Lylyth was
again, this time with her first
armored cosplay: inevitably,
Lylyth, Shadow of Everblight.
“Lylyth was my first time
using the material Worbla,”
Allie says, “and I constantly
learned new things along the
way. But after five months
of burning my hands and
the midnight oil, Lylyth was
finally complete—and it
won me first place in Lock
& Load GameFest 2014’s
Costume Contest.”

In the fifteen months since returning to cosplay, Allie has made five builds, the most recent being the one she’ll display at this year’s Lock & Load: Lieutenant Journeyman Allison Jakes.

“Allison’s build to date has already required over 400 hours of hard work,” she explains, “but the important thing to keep in mind while considering my process is that there are 101 ways to make almost anything, so these are just the methods and materials that worked best for me.”

In the BegInnIng EyEs on thE PrizE The first step to making any cosplay is
In the BegInnIng EyEs on thE PrizE The first step to making any cosplay is
In the BegInnIng EyEs on thE PrizE The first step to making any cosplay is

In the BegInnIng

EyEs on thE PrizE

The first step to making any cosplay is reference, reference, reference, and even more reference; I cannot stress anymore how important reference is to your build. Making a game plan and breaking down how to build each piece and figuring out what materials work best is also critical. Do your homework before jumping in headfirst and realizing there were faster, cheaper, easier ways to make your piece.

For this build, I chose to use Worbla, Transparent Worbla, EVA

foam, and craft foam. For reference , I based Allison on a mix of

concept art, miniature, and in-game visuals. Always feel free to

mix and match the parts you like the most and truly make it yours.

Forms, Forms EvErywhErE!

Once I started using Worbla, I realized how many objects would make fantastic base forms. I have never been more excited to enter the fake floral section in my life to collect all the wondrous Styrofoam forms. Not only that but vases, toys, sculptures, sports balls, horns, bottles, skulls, baskets, almost anything. So, in this build I used a cashew bottle, shampoo bottle, Styrofoam egg, Styrofoam head, Styrofoam cone, baseball helmet, and multiple sizes of Styrofoam balls.

An Artist is only As Good As hEr tools

One of the nice things about cosplay expenses is that you’ll hopefully only have to pay for your tools once. Depending what you chose to use when deciding on materials, you’ll also need the appropriate tools to work with them to their fullest potentials.

During my Allison build, I used a heat gun, a Dremel, hot knife, glue gun, sharp scissors, X-ACTO knives, a rivet hammer, a hole puncher, many types of paint brushes, and, the best tools of all, my own two hands. Make sure you wear safety goggles, dust masks, and proper gloves when sanding, airbrushing, or working with chemicals.

your Body is A tEmPlE, not An AmusEmEnt PArk

Finally, it’s easy to get caught up in the mayhem of time constants that come with cosplay design, especially if you want it done by a certain date or for a specific convention. Make sure you always take time to take care of yourself, too. Go for walks. Drink water like it’s your job Try to eat veggies as often as you can to keep energy levels high and yourself focused. And get plenty of sleep—you’ll be far productive if you have the clear head that comes from getting enough rest!

be far productive if you have the clear head that comes from getting enough rest! the
be far productive if you have the clear head that comes from getting enough rest! the
be far productive if you have the clear head that comes from getting enough rest! the
ArcAne turBInes I used a big plastic cylinder and covered it in Worbla, then closed

ArcAne turBInes

ArcAne turBInes I used a big plastic cylinder and covered it in Worbla, then closed it
ArcAne turBInes I used a big plastic cylinder and covered it in Worbla, then closed it
ArcAne turBInes I used a big plastic cylinder and covered it in Worbla, then closed it
ArcAne turBInes I used a big plastic cylinder and covered it in Worbla, then closed it
ArcAne turBInes I used a big plastic cylinder and covered it in Worbla, then closed it
ArcAne turBInes I used a big plastic cylinder and covered it in Worbla, then closed it
ArcAne turBInes I used a big plastic cylinder and covered it in Worbla, then closed it

I used a big plastic cylinder and covered it in Worbla, then closed

it off and used a big round ball to form the raised ends.

I repeated the process to make two smaller inner circles for detail and used decoration nails for the bolts. I measured out strips of Worbla and laid them over top the tank to add more depth/ detail. I then opened the back of the tank and measured roughly where the pipes would go in.

For the exhaust pipes, I used PVC pipe and cut them down to a 40-degree angle for easier insertion into the tank. I then measured out roughly the size of the vents I wanted and using 1/4˝ (6 mm) craft foam and a circle pattern to cut out two rectangles four inches longer than the PVC pipe, and after I was all done cutting out the shapes from craft foam, I covered it in Worbla.

I needed enough space for the LEDs that would sit inside to be

easily accessible if I needed to change their batteries or put in new

lights, so I made the bottom out of the same 1/4˝ (6 mm) craft foam and traced out a circle for the vent and the pipe. I cut two small slits and put the power switch through it so I didn’t have to open and close them to turn on the lights. I then closed off the top with Worbla

I shaped along a foam cone and made the PVC pipe appear to get

smaller at the top. I then cut out 12 squares and glued two apiece together to make the coils for around the base of the pipes and after covering them in Worbla I used my Dremel to smooth the edges.

I then made another simple box base around the entire tank,

careful to follow the reference, and opened up the back to ready

it to hold the electronics for the smoke machine.

Next, I moved to the bottom of the tank where another small furnace sits and, using the same egg foam shape as the breastplate (see below), made the furnace. I drew out the rough shapes of the vents and used my hot knife to cut them out. Then to get the right sizing for the trim, I used Scotch tape to cover the areas of furnace I wanted the design/trim and drew the rough trim on top. I then cut out all the shapes from the tape and transferred them to Worbla and cut it all out again. I then heated them to the edges of the furnace.

I then added one more strip of Worbla for decoration and to

secure the pipes to the furnace then twice around the edges of the base tank for a firm hold.

Once the trim was done, I used the same tube from the breastplate piping, I heated globes of Worbla to each end and attached them to the bottom of the furnace. I then cut out two U shapes and used them to cover the Worbla globes and furnace to make it appear as if it’s running into it.

I moved on to adding the final gauges, piping, and screws. I

bought two simple gauges, one big and one small, and covered them both in Worbla before attaching them to the tank.

I then heated together my Worbla scraps and rolled them into tubes and attached them to the tank as piping.

I added some extra Worbla strips as details and then bought

some large screws from my local hardware store and screwed them on either side of the smaller gauge on top.

BreAstplAte I bought a Styrofoam ball from my local craft store that was a good-looking

BreAstplAte

I bought a Styrofoam ball from my local craft store that was a good-looking breast size.

I covered it in cling wrap and used my heat gun to heat both

sides of the Worbla until it was malleable. I then carefully stretched it across the Styrofoam ball, rotating it slightly as I went to help with tearing instead of stretching it directly from the top down. After a bit of wiggling it popped out, and all I still needed to do was trim the excess Worbla, repeat, and tah- dah! Allison boobs.

trim the excess Worbla, repeat, and tah- dah! Allison boobs. I used tape and cling wrap
trim the excess Worbla, repeat, and tah- dah! Allison boobs. I used tape and cling wrap

I used tape and cling wrap to make a dress form of myself,

covering my torso first with the cling wrap and then with the

tape. After I was completely covered with tape, I drew the shape

I needed the plate to be, then taking the cup from earlier, I traced around the bottoms of where I wanted my breasts to sit. After

I was done drawing the patterns, I cut it out and transferred it

to craft foam. I covered it in Worbla, tucked the edges, and after carefully reheating it all, I formed it to the shape of my body. I then popped the cups in from the back.

I covered the base plate in tape in order to create trim from Worbla.

I did it slightly different for the trim around the breasts—instead

of transferring it directly to Worbla, I instead transferred it to craft

foam first so it would have more of a raised edge.

I moved onto the center furnace and, using an egg shape, I made

a Worbla form of it. I cut it in half and slightly overlapped it for

a raised edge, then I traced out where I wanted my vents to go

and cut them out. I covered the edges in tape and drew out the trim, transferred the pattern to Worbla, and heated it all together.

For the bolts, I traced out the same circle pattern as the vents and cut it in half, covered them in Worbla, trimmed and tucked the edges, and then heated them onto the baseplate.

I used a tube meant for cable organizing as the piping and heated

globes of Worbla to each end before attaching them to the center of the furnace. I then cut out two U shapes and used them to cover the Worbla globe and furnace. I added one more strip of Worbla for decoration and to help secure the pipes against the breastplate and again in the back.

the pipes against the breastplate and again in the back. leDs I purchased coin battery LED
the pipes against the breastplate and again in the back. leDs I purchased coin battery LED
the pipes against the breastplate and again in the back. leDs I purchased coin battery LED
the pipes against the breastplate and again in the back. leDs I purchased coin battery LED

leDs

I purchased coin battery LED strands and used them to save time on wiring them myself.

I covered the areas I wanted my LEDs to shine with Transparent

Worbla and heated it against the Worbla. I then covered the inside with transparent colored vinyl and lined it with tissue paper to help diffuse the light. Next, I lined the inside where my LEDs would go with tinfoil and closed it all off leaving a hidden craft

foam ports to easily access the LED strands to change batteries or replace lights.

a hidden craft foam ports to easily access the LED strands to change batteries or replace
a hidden craft foam ports to easily access the LED strands to change batteries or replace
AllIson JAkes pAIntIng tutorIAl MATERIALS USED Airbrush Iwata Studio Series Smart Jet Air Compressor Iwata

AllIson JAkes pAIntIng tutorIAl

AllIson JAkes pAIntIng tutorIAl MATERIALS USED Airbrush Iwata Studio Series Smart Jet Air Compressor Iwata Eclipse
MATERIALS USED Airbrush Iwata Studio Series Smart Jet Air Compressor Iwata Eclipse Gun Hot Knife
MATERIALS USED
Airbrush
Iwata Studio Series
Smart Jet Air
Compressor
Iwata Eclipse Gun
Hot Knife
Drybrushes
Rust-Oleum Black Primer
Spray Paint
Createx Airbrush Paints*
P3 Paints*
FolkArt Acrylic Paints
LePage Wood Glue
Scotch Tape
Paper
*I mixed Createx and P3
together for the perfect
shades of Cygnar Blue/
Yellows
One note: Paint all your armor
first to make sure it’s all
matching before putting on the
final finishes.
it’s all matching before putting on the final finishes. 1. Before painting your armor piece, be

1. Before painting your armor piece, be sure to clean the surface of any remaining residues. For the damage or scratches, use a hot knife to cut into the Worbla and be careful not to cut too deep. PSA: If you’re not sure if the hot knife is on, DO NOT TOUCH IT. A good way to test it is to flick a bit of water on it to see if it sizzles.

2. To begin priming your piece smooth, use four layers of wood glue. The advantage to wood gluing is that the drying time is much faster (though you can’t sand it) while Gesso takes longer to dry and requires more coats (but can be sanded).

3. After the wood glue has dried, smooth out any lumpy surfaces by wetting your fingers and buffing it out or sand it smooth if you used Gesso.

4. Prime the whole piece black with the Rust-Oleum spray paint as a basecoat.

5. Switch to the airbrush to create the darker blue basecoat and be careful to not go too far to the edges to create the black-blue gradient.

6. Next, airbrush on a lighter shade of blue as the middle highlight.

7. Then airbrush the white highlights.

8. Mask off the inner areas you want to keep blue with the Scotch tape and paper , and then airbrush the inside edges white.

9. Airbrush black in the corners and create a white-black gradient on both edges.

10. Remove the tape and make sure everything looks nice. Don’t worry too much if some paint seeped through because you can take care of it in the drybrushing stages.

11. All the airbrushing is complete now, so you can switch over to your Acrylic paints and drybrushes. Paint all the detailing bolts and trim silver.

12. Use black drybrush along all the edges and create a drop shadow around each bolt and all of the trim, cleaning up any white around the edges.

13. Paint the Cygnar crest black and added all the drop shadows around it. Then paint in the damage/scratches with more black and subtle white/light blue highlights along the edges of the scratches to make them pop.

14. Paint the crest in with yellow; it takes about eight coats to make it really pop.

15. After the crest is done, outline it again with black to make the edges crisp and drybrush in some brown for low lights.

16. To finish it off, drybrush on a few white highlights to the crest and voila! Painting complete!

Now the only thing you have to decide is if you want a gloss, semi- gloss, or matte finish to your armor. I personally use semi-gloss, but it depends on what kind of sheen you want on the armor or prop you’re painting.

pAulDrons I made templates from a baseball helmet and measured out where to sit my

pAulDrons

I made templates from a baseball helmet and measured out

where to sit my crest. I then covered the whole thing in plastic wrap and tape before drawing out my template.

I cut out the tape template and used it to measure out two sides

of Worbla and a piece of craft foam. I sandwiched the two pieces for both sides, leaving the center out.

Next, I heated and formed both pieces around a baseball helmet and pieced it together like magic. I finished it off with a strip of Worbla smoothed down to a nice finish. The second pauldron was much easier because it was all one piece. I covered the entire helmet with Worbla, trimmed the excess, and tucked the edges.

The hole in the first pauldron was meant to proudly house my Cygnar crest, which I cut out from craft foam and then glued to another piece of craft foam as a base.

I sandwiched this between two pieces of heated Worbla and then shaped out the crest.

Next, I formed it to the top of the baseball helmet to make it fit

nicely into my shoulder.

To make the under-detail vents, I measured out how big to make it based on the bottom measurements from my pauldrons, cut out the shape from 1/4˝ (6 mm) craft foam, and then measured out where to put all my holes.

I traced all the holes from a simple circle pattern and used an X-ACTO knife to cleanly cut them out.

I sandwiched it between two pieces of Worbla, poking holes with

a pin to let all the air out while shaping them in. After I was done,

I trimmed the excess Worbla off the edges, tucked the edges in, and loosely rounded them to fit nicely under my pauldron.

I then roughly traced the edges around the pauldron and got

the right sizing for the raised trim. I cut it all out of craft foam, sandwiched them in Worbla, trimmed the excess, tucked the edges, and attached them around the edges.

For the rank, I measured out the size proportionate to the pauldron and cut it out from 1/4˝ (6 mm) craft foam, sandwiched it with Worbla, trimmed the excess, tucked the edges and attached it to the pauldron.

To get the right sizing for the inner trim I used Scotch tape to cover the area of the pauldron where I wanted the design/trim and drew the rough trim on top. I then cut out all the shapes from the tape, transferred them to Worbla, and cut them all out again. I attached them to the pauldron and then used upholstery decorative nails for the bolts, attaching Allison’s rank to her second pauldron.

And in the end, I used my hot knife to create random scratches and damage all along the armor.

And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
And in the end, I used my hot knife to create random scratches and damage all
sewIng I took all my measurements to insure a perfect fit and gave everything a

sewIng

sewIng I took all my measurements to insure a perfect fit and gave everything a little

I took all my measurements to insure a perfect fit and gave

everything a little extra just in case things don’t work out right— it’s easier to make things smaller than it is to make them bigger.

I bought and altered patterns, but sewing is not my strong point,

so I had to get help. My good friend and fellow cosplayer Andrea from Forever Dreaming cosplay helped me by hand drafting the pattern for Allison’s jacket; she taught me how to sew everything After the patterns were figured out, I had to find all the right fabric and notions. Normally you’d make a test pattern out of scrap fabric before starting your actual piece but with time constraints, we had to make do with one pass. I used vinyl for the jacket, belts, and pants, and cotton for the skirts, centerpiece, and pants.

skirts

First I measured how long I wanted the skirts to be out of the cotton fabric, then I measured out the widths of the top and bottom, the bottom being wider than the tops. After I was done cutting out the patterns, I measured out a border for the skirts, making them 2 inches along the sides and 4 inches at the bottom After the edges were all sewn together, I sewed it to the backside of a belt to hold it around my waist.

it to the backside of a belt to hold it around my waist. torso PiEcE To
it to the backside of a belt to hold it around my waist. torso PiEcE To
it to the backside of a belt to hold it around my waist. torso PiEcE To
it to the backside of a belt to hold it around my waist. torso PiEcE To
it to the backside of a belt to hold it around my waist. torso PiEcE To
it to the backside of a belt to hold it around my waist. torso PiEcE To

torso PiEcE

To sew together the centerpiece, I did the same steps as the skirt with the same fabric and measured how long I wanted it to be. I then measured out the widths of the top bottom and center, the bottom and top being wider than the center. After cutting out the patterns, I measured out a border for the torso piece, making them 1 inch along the sides and leaving the bottom open for the Worbla detail. I measured the bottom for the right shape and cut out a triangular piece of craft foam for the bottom, covered it in Worbla, tucked the edges, and used decorative nails for the bolts.

I used nails and super glue to hold it to the bottom of the fabric. I

then attached D-rings to the back of the torso piece and attached the belts to the D-rings using rivets. After that, I added Velcro to the back to secure them around me snuggly.

PAnts

I took all the measurements for my legs, cut out pre-quilted

cotton fabric and vinyl from a modified pants template, and sewed them together. To add the belts, I measured where I wanted them to go and sewed the premade belt ends into my seams. To finish it, I added an elastic band around the inside of the waist belt and sewed it shut. I then added a few rivets on the belts at their connecting points.

JAckEt

Using the patterns Forever Dreaming Cosplay drafted for me,

I cut the patterns out of vinyl and sewed them together. I then

topstitched and closed all the edges. Next, I added loops around the bottom of the jacket and the top of the collar for my belts.

I cut out a simple sleeve pattern from the same pre-quilted

material I used for the pants, and I sewed them together. I then added rivets for detail and stitched the sleeves into the armholes of the jacket, leaving the top open for the pauldrons’ strapping.

smoke mAchIne A lot of planning went into my smoke machine. After the first failed
smoke mAchIne A lot of planning went into my smoke machine. After the first failed

smoke mAchIne

A lot of planning went into my smoke machine. After the first

failed attempt with a children’s toy, I had to look into small

components to make a custom smoke machine. Once e-cigarettes were determined to be a small, cheap, and viable method, I just needed to figure out a way to pump air threw them. With some help from a friend, I found aquarium tank pumps that make bubbles, and as luck would have, they used the same voltage

as the e-cigs. I then had some help figuring out how to wire

the proper power circuit and battery source before added my wireless trigger.

Everything was wired into a fitting case, and tubes connected the e-cigs into my PVC pipes. When making the turbines, I had left enough space for the case and the battery to sit snuggly. So, with the custom smoke machine finished and mounted, all that was left to do was test them out, and ta-dah! Smoking turbines!

left to do was test them out, and ta-dah! Smoking turbines! sworDs To begin the swords,
left to do was test them out, and ta-dah! Smoking turbines! sworDs To begin the swords,
left to do was test them out, and ta-dah! Smoking turbines! sworDs To begin the swords,

sworDs

To begin the swords, I took a large piece of paper, folded it in half lengthwise down the center, and then used references to freehand draw a template proportionate to my body along the folded line of paper. I cut it out so it was equal on both sides.

I then traced the paper onto EVA foam and used a hot knife to

cut out two base shapes for each sword. I then cut out a 1/4˝ (6 mm) craft foam as my centerpiece guideline and hot glued it to one of the pieces.

I then measured how far to insert the doweling to double as support and a hilt. I marked where it would sit.

I then smoothed out the marked lines careful to not press through

to the other side on both pieces, and I inserted the rod.

I then hot glued the whole thing together and marked out where

to sand down. I then carved out the base shape with my Dremel.

After it was even on both sides, I covered the whole thing in Worbla, being careful to overlap the edges just enough, and then smoothed down all the edges to a nice even blade’s edge.

Next, I got to work on the sword’s furnace. This is another fine example of forms being everywhere—I actually used the form from my body soap bottle to get the perfect shape for the sword’s vents.

I then used tape to cover the area of the vent where I wanted the

design/trim and drew the rough trim on top. I then cut out all the shapes, transferred them to Worbla, cut it all out again, and heated them to the furnace. When the furnace was complete, I measured where the vents would go and, using a hot knife, cut

out all the shapes where I had marked. Then I heated the top of the furnace to the bottom of my guard piece and attached both top sides of the sword’s blade.

the furnace to the bottom of my guard piece and attached both top sides of the
the furnace to the bottom of my guard piece and attached both top sides of the
the furnace to the bottom of my guard piece and attached both top sides of the
the furnace to the bottom of my guard piece and attached both top sides of the
Using Worbla, I filled in all the gaps with strips and was careful to leave
Using Worbla, I filled in all the gaps with strips and was careful to leave
Using Worbla, I filled in all the gaps with strips and was careful to leave
Using Worbla, I filled in all the gaps with strips and was careful to leave
Using Worbla, I filled in all the gaps with strips and was careful to leave
Using Worbla, I filled in all the gaps with strips and was careful to leave

Using Worbla, I filled in all the gaps with strips and was careful to leave half of the top open to easily access the on switch for the LEDs and then smoothed down all the Worbla edges to a nice clean finish. I then made the outer guard pieces following the reference with 1/4˝ (6 mm) craft foam. Once they were covered in Worbla,

I added the detail strip and used decorative nails to finish it off. I then measured where they would sit and traced out guard piece to cut openings into either side of the main guard and pop them in.

After the guard was complete I move onto the pummel and, using the same form as I did for my exhaust pipes, I heated a

piece of Worbla and wrapped it around. To get the raised top,

I used the same egg shape as the bracers and used the top part

of the egg. After trimming and carefully heating the two pieces together I roughly traced vents on the pummel and using my hot knife cut them all out. I then used scrap Worbla pieces as a backing to create insets all around the pummel.

Using 1/4˝ (6 mm) craft foam, I made rings to go around the pummel using the doweling, and I traced the ends and made rings to snuggly fit around it. I covered the ring in Worbla and, using my hot knife, cut out the centers and heated the edges as best I could to the inside to hide the seams.

I then attached one to the top of the guard and, using the same

vinyl fabric I used for the belts/jacket/pants, I wrapped a scrap strip all the way around it until I got to the top, then I used the

ring I had made for the pummel to hold it all together.

Once the vinyl was set the way I wanted it to be, I fixed the pummel ring in place and trimmed off any excess vinyl before heating the pummel to the ring to close it all off.

For the bottom detail beneath the vent, I used the same method I did to make the bullets and used the small foam ball I found, cut in half. I then covered them in Worbla, trimmed and tucked the edges then cut out rectangles of Worbla and attached it along the bottom of the rim on the ball.

After the Worbla process was done, I used my hot knife to create random scratches and damage all along the armor.

to create random scratches and damage all along the armor. In the enD… To follow the

In the enD…

scratches and damage all along the armor. In the enD… To follow the rest of Allison’s

To follow the rest of Allison’s progress and see more final images, check out my progress page, AllieCat Art & Cosplay, on Facebook. I’ll be regularly posting my WIP as I finish the last few pieces leading up to Lock & Load, and once Allison’s complete, I’ll be gearing up to build Allison’s counterpart, Commander Dalin Sturgis, for Brad to wear. It’ll be his first time cosplaying and my first time building a male armor set, so I’m really excited to get started! Feel free to message me on my page or email me at alliecatcos@ gmail.com for any questions you might have or if you have any cosplays you’d like to share with me. I’d love to hear from you!

Thank you so much to all my family (especially you Oka-San and Grandma-Grandma!) and to all my friends and to everyone in the Privateer Press community. Thank you for all your kind words and support along the way of my cosplay journey. A special thank you to Andrea at Forever Dreaming Cosplay for all the life-saving sewing advice, and more special thank yous to my photographers—Ryan Cooper at Vancouver Cosplay for all the stunning photos of Allison and Kevin Free at Kevin Free Photography for the gorgeous photos of Lylyth.

Thank you also to all my fellow cosplayers who keep me inspired and forever challenging myself. Thank you Scarlette Cosplay, DV8 Props, Kamui Cosplay, Pipa Wolf Cosplay, NefeniCosplay, Armed & Dangerous, Lightning Cosplay, Tara-Rex Cosplay, Kayla Rose Cosplay, Enayla Cosplay, Rawarhii Cosplay, Ibelinn Cosplay, Murmeltierchen Cosplay, Shokei Cosplay, Cyehra Cosplay, and many, many more for all the wonderful tips and motivation during Allison’s progress.

the art of cosplay 23
By Ed BourEllE and MichaEl PluMMEr • art By néstor ossandón and andrEa udErzo scEnario
By Ed BourEllE and MichaEl PluMMEr • art By néstor ossandón and andrEa udErzo scEnario
By Ed BourEllE and MichaEl PluMMEr • art By néstor ossandón and andrEa udErzo scEnario

By Ed BourEllE and MichaEl PluMMEr • art By néstor ossandón and andrEa udErzo scEnario By williaM hungErford • chroniclEd By MichaEl sanBEg

By williaM hungErford • chroniclEd By MichaEl sanBEg F or this very special No Quarter tenth

F or this very special No Quarter tenth anniversary Battle Report, we were determined to pull out all the stops and give you, our faithful reader, a fight to truly

remember. Thankfully, the timing could not have been better. With WARMACHINE: Reckoning about to hit the shelves of game stores across the world, this is our last chance to reveal an advanced look at a pair of that tome’s amazing new warcasters. We could not have hoped for a better pair of models to present than the third incarnation of two of the Iron Kingdom’s most iconic characters: Deneghra and Haley.

When it came time to select a player to take the reins of Deneghra, the Soul Weaver and her Cryxian forces, an occasion this big called for none other than Creative Director Ed Bourelle. On the other side of the table, Major Prime Victoria Haley and her Cygnaran army would be commanded by Convention Coordinator Michael Plummer—allowing us to call on the power of the longstanding blood-feud between these two combatants, which readers may recall from the “Hell & Dawn” Battle Report in No Quarter #52.

which readers may recall from the “Hell & Dawn” Battle Report in No Quarter #52. 2
which readers may recall from the “Hell & Dawn” Battle Report in No Quarter #52. 2
Scenario: Wasteland The rivalry between the twin warcasters Haley and Deneghra has become legend in
Scenario: Wasteland The rivalry between the twin warcasters Haley and Deneghra has become legend in

Scenario: Wasteland

The rivalry between the twin warcasters Haley and Deneghra has become legend in the Iron Kingdoms. Rumors coming from Ternon Crag place the location of their last battle along the western border of the Bloodstone Desert, and they say it was a bloody one. Only time will tell if these tales are true—but they sure do make for a good story.

This scenario is intended to be played between a Cygnar army led by any version of Haley and a Cryx army led by any version of Deneghra.

The Cryx player is the first player and has a deployment zone of 7˝ and an advance deployment of 13˝. The Cygnar player is the second player and has a deployment zone of 10˝ and an advance deployment of 16˝.

When placing terrain, players cannot use shallow water or forest terrain features. No terrain feature can be placed within 3˝ of another terrain feature or within any player’s deployment zone.

Special Rules

Players can use two new terrain features during this scenario: Cactus Patches and Water Towers.

A Catcus Patch is rough terrain that provides concealment

to a model with any part of its base inside the Cactus Patch’s perimeter. Models that are knocked down while in a Cactus Patch suffer d3 damage points.

A Water Tower is an obstruction. When a model begins its

activation within 4˝ of a Water Tower, it can run or charge without being forced or spending focus.

Victory Conditions

The Cygnar player is attempting to cross the desert to deliver vital intelligence Haley has acquired. Time is of the essence, and Haley must hurry before Cryxian reinforcements can arrive! The Cygnar player wins the game if Haley ends her activation completely within her opponent’s deployment zone.

The Cryx player is trying to stop Haley at all costs to protect the secrets stolen from the Nightmare Empire. Reinforcements are already on the way to overwhelm Haley and her escort, so she must be stalled until they arrive. The Cryx player wins the game at the end of the Cygnar player’s 6th turn.

Additionally, a player wins if he has the only warcaster(s)

or warlock(s) remaining in play.

7˝ 6˝ o bstruction obstruction obstruction water tower obstruction cactus Patch cactus Patch 6˝ 10˝
o
bstruction
obstruction
obstruction
water
tower
obstruction
cactus
Patch
cactus
Patch
10˝
Player 1 deployment
Player 1 ad line
Player 2 ad line
Player 2 deployment
cactus Patch 6˝ 10˝ Player 1 deployment Player 1 ad line Player 2 ad line Player
cactus Patch 6˝ 10˝ Player 1 deployment Player 1 ad line Player 2 ad line Player
Cryx Army Construction—Ed D eneghra, the Soul Weaver is great at supporting her army, and
Cryx Army Construction—Ed
Cryx Army Construction—Ed
Cryx Army Construction—Ed D eneghra, the Soul Weaver is great at supporting her army, and her

D eneghra, the Soul Weaver is great at supporting

her army, and her forces can play a pivotal role in fueling her to frightening levels. When it came time to put together an army list, first and foremost I knew I would want models with the ability to harvest souls to allow Deneghra to take full advantage of her extremely potent Soul Weaver ability.

For my battlegroup, I started with a Harrower. This is an excellent all-purpose helljack anyway, and it has the added benefit of the Soul Taker ability. Cryx loves its bonejacks with arc nodes, and this game would prove no

its bonejacks with arc nodes, and this game would prove no exception—a Deathripper and a Defiler

exception—a Deathripper and a Defiler were the order of the day. I rounded out my battlegroup with a pair of Stalkers to provide an excellent flanking threat to divide Michael’s army before it could get too close.

I added a full unit of Mechanithralls with a full complement of Brute Thralls—naturally using the upcoming Lock & Load exclusive Femme Fatale variant—as the only unit in my army. For solos, I snapped up two Pistol Wraiths primarily for the benefits of Body Count. I also added a pair of Necrotechs to keep the Harrower in good shape and a single Warwitch Siren because, well, she’s just a handy bag of tricks to have on hand. Finally, I added a Wraith Engine. The huge base on this guy would block charges against Deneghra until she’s ready to come out and play, it has excellent threat potential against a Cygnaran gun line, and its Soul Collector ability has the potential to provide rocket fuel for Deneghra.

S S N N WE WS Dr Df ST ST M
S
S
N
N
WE
WS
Dr
Df
ST
ST
M
ability has the potential to provide rocket fuel for Deneghra. S S N N WE WS
ability has the potential to provide rocket fuel for Deneghra. S S N N WE WS
D Dr Df H S M BT N ST PW WS WE Model/Unit Points Deneghra,
D Dr Df H S M BT N ST PW WS WE Model/Unit Points Deneghra,
D Dr Df H S M BT
D
Dr
Df
H
S
M
BT
N ST PW WS WE
N ST
PW
WS
WE

Model/Unit

Points

Deneghra, The Soul Weaver

+4 warjack pts

Deathripper

4

Defiler

5

Harrower

10

Stalker x2

8 (4 each)

Mechanithralls (10)

5

Brute Thrall x3

3 (1 each)

Necrotech and Scrap Thrall x2

2 (1 each)

Pistol Wraith x2

6 (3 each)

Warwitch Siren

2

Wraith Engine

9

Total

50

H BT PW M
H
BT
PW
M
Be sure to pick up your own Brute Thrall—Femme Fatale variant, available at Lock &
Be sure to pick up your own
Brute Thrall—Femme Fatale variant,
available at Lock & Load GameFest
and in our online store, June 5–7!
PW
D
Fatale variant, available at Lock & Load GameFest and in our online store, June 5–7! PW
Fatale variant, available at Lock & Load GameFest and in our online store, June 5–7! PW
Cygnar Army Construction—Michael
Cygnar Army Construction—Michael
Cygnar Army Construction—Michael W hen I found out I would get to play Major Prime Victoria

W hen I found

out I would

get to play

Major Prime Victoria Haley for this Battle Report, I practically jumped for joy. This version of Haley is an amazing toolbox warcaster with answers to a lot of situations. Because of this versatility, there’s a lot of room for personal preference when constructing a list, which allows for significant leeway to play models that mesh well with your own particular play style.

I knew I would want a lot of infantry for significant board presence, so when I started thinking about warjacks, I decided to save points and not to take a

colossal. I immediately added Thorn to my battlegroup. Haley Past packs a lot of punch, and the extra range Thorn’s arc node can give me will be infinitely useful in securing victory over Ed’s Cryxian horrors. I wanted at least one heavy-hitting warjack, too, so I picked up Ol’ Rowdy for its high power and focus efficiency. To stretch my focus even further, I gave Haley a Squire.

I definitely wanted to take advantage of Cygnar’s ranged superiority over Cryx. A full unit of Tempest Blazers can take out a lot of infantry in a turn or put some hurt on low- ARM warjacks in a pinch, and they’re also an excellent target for Revive. I wanted to add even more ranged output without spending too many points, and the Black 13th Gun Mage Strike Team fit the bill perfectly. They would give me even more magic gunshots to deal with Incorporeal models along with a nice suite of special abilities.

OR S RC TB 13 FG
OR
S
RC
TB
13
FG
to deal with Incorporeal models along with a nice suite of special abilities. OR S RC
to deal with Incorporeal models along with a nice suite of special abilities. OR S RC
With my ranged firepower taken care of, I turned my attention to melee troops to
With my ranged firepower taken care of, I turned my attention to melee troops to

With my ranged firepower taken care of, I turned my attention to melee troops to round out my forces. I’m expecting hard targets on the other side of the table, so I decided to take a full unit of Horgenhold Forge Guard as my main melee threat. With Captain Jonas Murdoch added as a unit attachment, I would be able to bring them back with Revive as Ed picks them off. Rhulic troops are not the fastest, so Rhupert Carvolo, Piper of Ord was an obvious choice to get them through rough terrain in a hurry. With all these bodies on the table, I reached for Alexia Ciannor & the Risen. Arcane Disjunction is a real issue for Cryx, and she can put out major damage when she wants to. Dominate Undead might also come into play against the Nightmare Empire.

With 3 points left, I was looking for a general support piece. A Journeyman Warcaster rounds out my force quite nicely, providing a little more ranged “oomph” when I need it along with an Arcane Shield to bolster my defenses. This is a very well-rounded army, and I think it can counter almost anything Ed wants to throw at me. I know it’s going to be a bloody slog against one of my favorite WARMACHINE opponents, and I can’t wait to see how it turns out.

HP H J JM
HP
H
J
JM
Model/Unit Points H Major Prime Victoria Haley +3 warjack pts HP HF T 8 OR
Model/Unit
Points
H
Major Prime Victoria Haley +3 warjack pts
HP HF
T
8
OR
Thorn
Ol’ Rowdy
9
S
2
A R
5
13
4
FG
Squire
Alexia Ciannor & the Risen (10)
Black 13th Gun Mage Strike Team
Horgenhold Forge Guard (10)
Captain Jonas Murdoch
Tempest Blazers (5)
8
JM
2
TB
10
J
Journeyman Warcaster
Rhupert Carvolo, Piper of Ord
Total
3
RC
2
50 Points
HF
T
R
A
TB 10 J Journeyman Warcaster Rhupert Carvolo, Piper of Ord Total 3 RC 2 50 Points
TB 10 J Journeyman Warcaster Rhupert Carvolo, Piper of Ord Total 3 RC 2 50 Points
Deployment Cryx – Ed Advanced Deployment Cryx – Ed My deployment would have to be
Deployment Cryx – Ed Advanced Deployment Cryx – Ed My deployment would have to be
Deployment Cryx – Ed Advanced Deployment Cryx – Ed My deployment would have to be

Deployment Cryx Ed

Deployment Cryx – Ed Advanced Deployment Cryx – Ed My deployment would have to be based
Deployment Cryx – Ed Advanced Deployment Cryx – Ed My deployment would have to be based

Advanced Deployment Cryx Ed

Cryx – Ed Advanced Deployment Cryx – Ed My deployment would have to be based solely

My deployment would have to be based solely on the terrain, since I was going first. For pre-deployment, I put Deneghra just right of center where she could move toward the Cactus Patches. I didn’t want the buildings on the left limiting where her base would fit if I could avoid it. I then pre-deployed the Wraith Engine left of center, leaving enough space for a large base between it and Deneghra.

Michael had a pretty even spread of forces, so I placed my Stalkers as far forward as I could get them on either side.

With no pre-deployment from Michael, I began placing the majority of my force. The Mechanithralls
With no pre-deployment from Michael, I began placing the
majority of my force. The Mechanithralls went to the left of
the Wraith Engine where they could surge ahead and jam
up the buildings on that flank and possibly find cover. I
placed the Harrower with a Necrotech behind it between
the two huge bases. The Defiler took up position left of
the huge-base formation, and on the right side I dropped
the Deathripper. I added one Pistol Wraith to each flank
and finished things off with my second Necrotech,
the Warwitch Siren, and both Scrap Thralls in the open
space to the right of Deneghra.
Cygnar – Michael

Ed has his forces spread pretty evenly throughout his deployment zone, so I knew I would need to build a wide frontage to take him on. His Mechanithralls were on my right, so I deployed my Tempest Blazers and the Black 13th in a good position to take them on. All his heavy armor was on my left flank, so I responded with my Forge Guard and Alexia & the Risen across from those threats. Haley took her place in the center of my force with Thorn, Ol’ Rowdy, and the Squire. This should offer me tactical flexibility to deal with whatever threats I need to counter. I put Rhupert in place to buff my Forge Guard and the Journeyman Warcaster at the center of the table to support Haley.

to buff my Forge Guard and the Journeyman Warcaster at the center of the table to
to buff my Forge Guard and the Journeyman Warcaster at the center of the table to
to buff my Forge Guard and the Journeyman Warcaster at the center of the table to
Round 1 Cryx – Ed I allocated 1 focus to each of Deneghra’s five warjacks,
Round 1 Cryx – Ed I allocated 1 focus to each of Deneghra’s five warjacks,
Round 1
Round 1
Cryx – Ed
Cryx – Ed
I allocated 1 focus to each of Deneghra’s five warjacks, leaving 2 on her. I
I allocated 1 focus to each of Deneghra’s five warjacks,
leaving 2 on her. I then used the Wraith Engine’s Apparition
ability to place it 2˝ forward. Time for the turn-one-run!
On the flanks, both Pistol Wraiths ran forward, one into
the Cactus Patch on the right and the other behind the
forward-most building on the left. In the center,
the Harrower ran to within 4˝ of the Water Tower.
On the right flank, thanks to Pathfinder, the Stalker ran
straight through the Cactus Patch as far as it could go.
Also on the right, the Pistol Wraith and Warwitch Siren ran
into the Cactus Patch, the Necrotech ran just ahead of the
rock obstruction, the Deathripper ran behind the Cactus
Patch, and the Scrap Thralls ran forward.
Over on the left, the Stalker ran up and around the corner
of the closest building toward the far flank. The Defiler ran
next to the Water Tower followed by the Mechanithralls
that filled the passage between the Water Tower and the
left-most building. I was careful to leave enough space for
the Defiler to move forward, should I choose to activate it
before moving the thralls.
In the center, the Wraith Engine advanced straight
up the middle toward the Water Tower, followed by
straight up the middle toward the Water Tower, followed by the last Necrotech running up behind

the last Necrotech running up behind the Harrower. Lastly, Deneghra cast Grave Wind on herself for +2 DEF and Poltergeist. She then advanced as far forward as she could get behind the Wraith Engine and Necrotech.

Poltergeist. She then advanced as far forward as she could get behind the Wraith Engine and
Poltergeist. She then advanced as far forward as she could get behind the Wraith Engine and
Round 1 Cygnar – Michael Ed took a pretty standard first turn, and I wasn’t
Round 1 Cygnar – Michael Ed took a pretty standard first turn, and I wasn’t
Round 1 Cygnar – Michael Ed took a pretty standard first turn, and I wasn’t

Round 1 Cygnar Michael

Round 1 Cygnar – Michael Ed took a pretty standard first turn, and I wasn’t really
Round 1 Cygnar – Michael Ed took a pretty standard first turn, and I wasn’t really

Ed took a pretty standard first turn, and I wasn’t really surprised about where he was going with anything in his army. I decided not to allocate any focus to my battlegroup this turn, so I wouldn’t be tempted to over-extend too early.

The Tempest Blazers activated and advanced to put themselves in a strong shooting position next turn, hopefully without taking a charge before then. The Black 13th followed suit, getting themselves a bit forward and into cover to avoid coming under fire from the Pistol Wraith on my right flank.

coming under fire from the Pistol Wraith on my right flank. On the other side of

On the other side of the battlefield, Rhupert Carvolo used his March ability on the Horgenhold Forge Guard before advancing. The Forge Guard ran to put themselves as far forward as they were able, through the Cactus Patch thanks to Pathfinder from Rhupert.

Center-stage, Thorn advanced forward but not too far forward. I kept him at the center of the table so I could divert him to whichever side of the field would most need his support next turn. Next, Haley Prime advanced and spent 4 of her 8 focus to utilize her Time Walker ability twice, adding both Haley Past and Haley Future to her unit. These models can’t activate on the turn they come into play, but I needed them to set up for Round 2. Haley Prime then cast Tactical Supremacy on the Forge Guard to get a little more distance out of them and Temporal Flux to give a defensive boost to any models close by.

Alexia & the Risen ran in behind the Forge Guard, ready to pick up any corpses Ed might create and to act as a second wave in case he wipes out my dwarves. The Squire advanced behind Haley to allow her to benefit from its various abilities. Ol’ Rowdy ran up behind the Tempest Blazers without spending focus, thanks to Aggressive. To finish things off, the Journeyman Warcaster advanced. Looking at how this is all playing out, I realized Haley wasn’t going to be sitting on very much focus this game, so I cast Arcane Shield on her unit. After all of my activations had completed, the Horgenhold Forge Guard made their Tactical Supremacy move, and I sat back to see what Ed had in store for me.

Forge Guard made their Tactical Supremacy move, and I sat back to see what Ed had
Forge Guard made their Tactical Supremacy move, and I sat back to see what Ed had
Round 2 Cryx – Ed Deneghra upkept Grave Wind and allocated 1 focus to each
Round 2 Cryx – Ed Deneghra upkept Grave Wind and allocated 1 focus to each
Round 2 Cryx – Ed Deneghra upkept Grave Wind and allocated 1 focus to each

Round 2 Cryx Ed

Round 2 Cryx – Ed Deneghra upkept Grave Wind and allocated 1 focus to each Stalker.

Deneghra upkept Grave Wind and allocated 1 focus to each Stalker. I then used Apparition to place the Wraith Engine 2˝ forward, after which it became Incorporeal thanks to its Wraith Walker ability.

Now it was time to put the Wraith Engine at the center of the battle. It ran forward, cutting through the Water Tower, thanks to Incorporeal. This would make it a big but tough-to-crack target and put it in prime position for Soul Collector. To take advantage of that right away, I advanced the Warwitch Siren to the center and cast Venom at a pair of Forge Guard. Hitting their low DEF was no problem, and thanks to a couple of high damage rolls, both died to the corrosive spray. The Wraith Engine gained their souls, but over on Michael’s side, Alexia picked up two corpse tokens. We literally split the spoils between us.

two corpse tokens. We literally split the spoils between us. When it comes to WARMACHINE, I
two corpse tokens. We literally split the spoils between us. When it comes to WARMACHINE, I

When it comes to WARMACHINE, I do not like to share. I was going to have to get Alexia’s attention in the backfield. To that end, I ran the Stalker on the right flank a full 14˝ to pose a threat from behind in the hopes that Michael would decide to deal with it sooner rather than later.

CMD range. I chose the Harrower and filled it with focus. Deneghra then advanced up behind the Wraith Engine. Between Grave Wind and the 3 focus on her, she was sitting at a respectable DEF 17 and ARM 19.

Also on the right, the Pistol Wraith advanced through the Cactus Patch and shot down another Forge Guard. Soul to the Pistol Wraith, Corpse to Alexia. Grrr… The Pistol Wraith’s second shot hit another Forge Guard but failed to kill him. Maybe that’s a good thing—I had enough souls for the turn.

Next up was the Harrower, which advanced before boosting a Mortifier shot at Thorn. The shot connected, and thanks to Mortality, the boosted damage roll inflicted 8 damage despite mediocre dice results.

The Scrap Thralls ran around each side of the Cactus Patch and forward of the Pistol Wraith to create targets for the Forge Guard and hopefully to take attention away from the Pistol Wraith. Wrapping up activations on the right flank, the Deathripper advanced along the outside of the Cactus Patch.

On the left flank, the Mechanithralls ran forward to the midline of the battlefield, engaging one Tempest Blazer in the process. The remaining Stalker then ran around the far building, keeping close to its edge to gain as much distance around it as possible. The Pistol Wraith followed up, taking shelter from all the magelock pistols behind the same building. Lastly, the Necrotechs advanced toward the Harrower so they would be able to move into base contact for repairs next turn.

Overall, this felt like a pretty good turn. There was a lot pressure on Michael’s army, and it was coming from a lot of different directions.

Thanks to its proximity to the Water Tower, the Defiler was able to run to the front of the obstruction without spending focus. Deneghra then used her Soul Weaver ability to remove two souls from the Wraith Engine and place them on herself. This is where Deneghra becomes deadly efficient. Using her Soul Mastery ability, I removed one soul token from her to trigger Arcane Spirits, which allows her to cast a spell with COST 3 or less without spending focus. Mortality is my spell of choice in this case, which I cast through the Defiler’s arc node, targeting Thorn. Using a focus point to boost, I hit the high DEF warjack and caused it to suffer -2 DEF and ARM. Again using Soul Mastery, I removed a soul from her. This time I triggered her Vengeful Spirits ability, which allocates up to 3 focus to a warjack in her battlegroup within her

her Vengeful Spirits ability, which allocates up to 3 focus to a warjack in her battlegroup
her Vengeful Spirits ability, which allocates up to 3 focus to a warjack in her battlegroup
Round 2 Cygnar – Michael That could have gone a lot worse! Thorn took a
Round 2 Cygnar – Michael That could have gone a lot worse! Thorn took a

Round 2 Cygnar Michael

That could have gone a lot worse! Thorn took a pretty solid hit, but I only lost three Forge Guard to Ed’s onslaught. My Tempest Blazers were a little gummed up, but I was pretty sure I could get them free. To start things off, Haley Prime spent 4 focus to upkeep Haley Past and Haley Future. Haley Future had some work to do this turn, but with some quick math I realized she would be the one to handle my focus allocation as well. She allocated 2 focus to Thorn. The Journeyman Warcaster upkept Arcane Shield on Haley. Alexia discarded three corpse tokens and added three Risen to her unit. That Stalker on my left was

getting too close for comfort, and she would soon need those Risen to buy extra attacks and boosts. I really needed

to

think about how I was going to get Haley across the

to think about how I was going to get Haley across the board. It was starting
to think about how I was going to get Haley across the board. It was starting

board. It was starting to look like my ticket would be to blow a hole in Ed’s flank.

To get things started, Thorn charged the Defiler and boosted to hit with its Disruption Spear. The attack struck true, and it dealt 14 damage to the bonejack. Not enough to take out its arc node, but this was a good start, and it was disrupted. Thorn then used its Shock Shield to dispatch the nearest Mechanithrall.

With everything converging on my forces so quickly, I decided it was time for Haley Prime to use her Arcane Singularity feat. This immediately gave each of my Haleys +2 FOCUS and 2 focus points. Because of Thorn’s affinity with Haley, Haley Past was able to channel a Force Hammer through the engaged arc node targeting the untouched Brute Thrall. I spent a focus to boost, just to make sure it would hit. It did, and it slammed the Brute Thrall 3˝ over two Mechanithralls to destroy both with collateral damage. Haley Past’s Raw Talent ability meant I would roll an additional die on her damage rolls, which I expected to be more than enough to take out the Brute Thrall. I had just watched my dice fail me twice with the Black 13th, though, and I had nothing to do with her last focus point, so I boosted the damage roll to crush the Brute with impunity.

Alexia & the Risen activated next. I really wanted to use Dominate Undead on the Wraith Engine to force it out

of

my flank was too great to ignore. The unit charged into the Stalker, and two of the Risen attacked and missed. Alexia then made her charge attack, removing a Risen from play to boost the attack roll thanks to Death Magic. The attack hit and dealt 11 damage to the Stalker. She removed another two Risen from play for a second boosted attack, which missed. I really wanted this Stalker out of my hair, so I removed two more Risen for another boosted attack, which hit. One more Risen bought me a boosted damage roll—enough to destroy the bonejack.

its Incorporeal state, but the threat of the Stalker on

Along my right flank, I activated the Black 13th. Ryan advanced to deal with a few Mechanithralls

while Lynch and Watts stared down the Stalker on my right flank. Ryan used a Mage Storm attack targeting

a Mechanithrall right in the middle of its group.

The massive 4˝ AOE destroyed three Mechanithralls. My dice absolutely exploded on damage rolls against the Brute Thralls, killing one outright and leaving another with only 2 damage boxes remaining. I love the Black 13th; they do great work every time I play them. Moving on to Watts and Lynch, both fired Brutal Damage shots at the and brutally missed. This wasn’t going to be

pretty…

Ed took out a few of my models last turn, and I wasn’t too happy about that. Haley Future did her bit to fix that problem, casting Revive to return one of my Forge Guard to the fight. With her 1 remaining focus, she boosted a Phase Bolt against the Warwitch Siren. A few good dice rolls later and the warwitch was undone. Haley Prime’s Reiteration ability allowed her to cast Revive as well, bringing another Forge Guard back to the unit. She used her last 3 focus to cast Domination against the Harrower to turn it around and swing at Deneghra. The Harrower missed, and Deneghra chose not to push it back with Poltergeist. I was pretty satisfied with Haley’s activation, and I felt set up for success.

with Poltergeist. I was pretty satisfied with Haley’s activation, and I felt set up for success.
with Poltergeist. I was pretty satisfied with Haley’s activation, and I felt set up for success.
The Tempest Blazers activated next, advancing or aiming as needed. My first aimed shot was
The Tempest Blazers activated next, advancing or aiming as needed. My first aimed shot was
The Tempest Blazers activated next, advancing or aiming as needed. My first aimed shot was
The Tempest Blazers activated next, advancing or aiming as needed. My first aimed shot was

The Tempest Blazers activated next, advancing or aiming as needed. My first aimed shot was a Brutal Damage

I only had a few activations left, and I started with Rhupert using Heroic Call to assure the Forge Guard wouldn’t fail any command checks and to give them Tough. The Forge Guard charged several targets, resulting in two demolished Scrap Thralls, 6 damage for the Harrower, one dead Forge Guard, a soul for the Wraith Engine, and hopefully some tough choices for Ed on his next turn. Rowdy advanced toward the Stalker to threaten a counter charge, while the Squire and Journeyman advanced to hopefully block line of sight to Haley Prime.

shot targeting the last remaining Brute Thrall. It inflicted 0 damage. That was okay, though. These things happen. My second Tempest Blazer fired an Electro Leap shot

targeting a Mechanithrall

and missed. This was not

okay. This does not happen. The third fired an Electro Leap shot at another Mechanithrall—and missed. I was starting

to

fired Electro Leap shots into Mechanithralls, wiping out three of them and finishing off the Defiler. I immediately started to feel a little better about my life choices.

feel a little ill at this point. My last two Tempest Blazers

feel a little ill at this point. My last two Tempest Blazers Round 3 Cryx –

Round 3 Cryx Ed

I had expected to take some losses, but 15 models? Damn. There was now a
I had expected to take some losses, but 15 models? Damn.
There was now a big hole in my left flank that Michael
could potentially take advantage of to move Haley into my
deployment zone for a scenario victory. I hoped I could
count on my speed to cut her off, if it came to that.
I started things off by upkeeping Grave Wind on
Deneghra and allocating 2 focus to the remaining Stalker.
The now-corporeal Wraith Engine used Apparition to
start the turn 2˝ to its right and no longer engaged by any
Forge Guard.
The Pistol Wraith by the Cactus Patch aimed a shot at Jonas Murdoch. He was
The Pistol Wraith by the Cactus Patch aimed a shot at
Jonas Murdoch. He was just barely within range, and I spent
the Wraith’s soul token to boost the damage, but Murdoch
managed a Tough roll and survived. With the second shot,
however, he wasn’t so lucky. Thanks to his proximity, the
Wraith Engine sucked up Murdoch’s soul while his corpse
stayed right where it was, far from Alexia’s reach. No sharing.
On the right flank, the Deathripper advanced and attacked
the nearest Forge Guard in hopes of adding yet another
soul to the Wraith Engine. But dice happen, and the attack
missed. The left Necrotech advanced to the Harrower
and performed a Repair special action, which also failed.
I was starting to feel a touch of desperation creep in.
I took a breath and walked around to Michael’s side of the

table to activate my Stalker. Using its SPD 7, I was able to take the long route around the back of The Black 13th’s Watts and Lynch to stay out of Counter Charge range of Ol’ Rowdy. Two boosted Eviscerator attacks later, and Watts and Lynch were lunch.

Charge range of Ol’ Rowdy. Two boosted Eviscerator attacks later, and Watts and Lynch were lunch.
Charge range of Ol’ Rowdy. Two boosted Eviscerator attacks later, and Watts and Lynch were lunch.
Charge range of Ol’ Rowdy. Two boosted Eviscerator attacks later, and Watts and Lynch were lunch.
Round 3 Cryx – Ed I Deneghra and almost decided to charge up the center.
Round 3 Cryx – Ed I Deneghra and almost decided to charge up the center.
Round 3 Cryx – Ed I Deneghra and almost decided to charge up the center.

Round 3 Cryx Ed

Round 3 Cryx – Ed I Deneghra and almost decided to charge up the center. spent

I

Deneghra and almost decided to charge up the center.

spent a few minutes thinking about what to do with

center. spent a few minutes thinking about what to do with The Pistol Wraith on the

The Pistol Wraith on the left flank advanced through the front corner of the building and eliminated two Tempest Blazers to end its activation with one soul. To follow that up, the remaining Mechanithrall and Brute Thrall charged the Tempest Blazers and eliminated two more of them. Next up, the Wraith Engine advanced to engage the three Forge Guard it had Apparitioned away from during the Control Phase. The first one it killed passed his soul to the Harrower, which was closer, while the second netted the Wraith Engine a soul it then spent to kill a third dwarf and gain yet another soul token. No corpses for Alexia—the sacrificial Stalker had paid off.

In the end, I opted to play a bit more conservatively.

I

Weaver. I spent the first to cast Mortality on the Forge Guard, softening them up before charging forward and right, over the Wraith Engine, at one of them. The hit landed, netting Deneghra another soul and sending another corpse to Alexia. I cast Mortality a second time using a soul, this time hitting Thorn. I boosted my third casting of it, spending my final soul instead of focus to strike the nearest Tempest Blazer.

pulled both souls off of the Wraith Engine using Soul

Did I say I spent my final soul token?

The second Necrotech advanced and successfully repaired 3 damage points to the Harrower. The Helljack then advanced into melee with Thorn, destroying it with two hits and boosted damage from its Perisher and suffering 1 point of Cortex damage from Thorn’s Shock Shield.

At this point, Deneghra used her feat, Hell Gate, to immediately gain 7 soul tokens. I then spent one of the soul tokens to allocate 3 focus to the Harrower and ended her activation with 6 souls and 3 focus sitting on her. I love her so much.

It felt like a good response to the devastation Michael had unleashed on me the previous turn, but I wasn’t confident it would be enough.

Michael had unleashed on me the previous turn, but I wasn’t confident it would be enough.
Michael had unleashed on me the previous turn, but I wasn’t confident it would be enough.
Michael had unleashed on me the previous turn, but I wasn’t confident it would be enough.
Cygnar – Michael Well, things were starting to look a little grim. I had been
Cygnar – Michael Well, things were starting to look a little grim. I had been
Cygnar – Michael Well, things were starting to look a little grim. I had been
Cygnar – Michael Well, things were starting to look a little grim. I had been
Cygnar – Michael
Well, things were starting to look a little grim. I had been
hoping to hold out for an assassination attempt on Deneghra,
but that was looking less and less possible every turn.
If I was to have any hope of winning this game, I was going
to have to get Haley across the board. After replenishing
my focus, I used the Squire’s Reserve Accumulator to give
Haley Prime an additional focus point. I spent 2 focus
to upkeep Haley Future, but I let Haley Past phase out.
Haley Present also allocated a single focus to Ol’ Rowdy.
Alexia gained another Risen for her unit.
to Ol’ Rowdy. Alexia gained another Risen for her unit. First off, my Journeyman Warcaster advanced

First off, my Journeyman Warcaster advanced and fired a boosted Hand Cannon shot at a Mechanithrall, dispatching it quickly. Ryan, the last surviving member of the Black 13th, took aim and fired a Mage Storm shot at the last Brute Thrall. My dice cooperated this time, killing both the Brute Thrall and the Pistol Wraith.

Bonejack 2˝ and dealing 9 points of damage to take out its Cortex, Arc Node, and Movement. The three remaining Forge Guard all missed their attacks against Deneghra, and one was pushed back with Poltergeist. My Tempest Blazers then advanced and fired Brutal Damage shots at the Harrower. The first dealt 5 damage and the second did another 6, but the Helljack was still standing! They used their cavalry movement to engage enemy models and hopefully block some enemy movement. Alexia & the Risen activated last and ran toward the center of the board, hoping to fill space Deneghra would need to land, or at least to make her spells cost more focus thanks to Arcane Disjunction.

Haley activated next, Prime advancing and Future aiming. Haley Future cast Revive to bring back a Tempest Blazer, then fired a Phase Bolt shot at the Harrower, boosting the damage roll for 8 points of damage. Haley Present cast Temporal Flux and took a potshot at the Harrower with her Hand Cannon. She hit and boosted the damage, doing another 3 points to the helljack.

Rhupert advanced and used Dirge of Mists on Haley, increasing her DEF to a whopping 19! I was feeling pretty safe sitting on DEF 19/ARM 20, and I expected to be able to clear some serious board space next turn. The Forge Guard activated next and charged. The first attacked the Deathripper and scored a Critical Smite, slamming the

I was left with nothing to do but hope Haley’s impressive defensive stats would keep her alive long enough to start hoofing it into Ed’s deployment zone.

defensive stats would keep her alive long enough to start hoofing it into Ed’s deployment zone.
defensive stats would keep her alive long enough to start hoofing it into Ed’s deployment zone.
Round 3 Cryx – Ed While my casualties were only moderate, I found myself starting
Round 3 Cryx – Ed While my casualties were only moderate, I found myself starting
Round 3 Cryx – Ed While my casualties were only moderate, I found myself starting

Round 3 Cryx Ed

Round 3 Cryx – Ed While my casualties were only moderate, I found myself starting this

While my casualties were only moderate, I found myself starting this turn with only seven models on the table. One of those models, however, was Deneghra, and after converting her soul tokens she was sitting on a hefty 13 focus. Due to Alexia’s Arcane Disjunction, I had to pay 2 of those focus to upkeep Grave Wind. I allocated no focus, as Deneghra was going to need everything she could get. The Wraith Engine became Incorporeal but did not use its Apparition ability.

became Incorporeal but did not use its Apparition ability. The Pistol Wraith aimed and fired, killing
became Incorporeal but did not use its Apparition ability. The Pistol Wraith aimed and fired, killing

The Pistol Wraith aimed and fired, killing the two Forge Guard on the far right and picking up two soul tokens. The Wraith Engine took a free strike from a Tempest Blazer despite being Incorporeal, thanks to the cavalry model’s Gunfighter ability and blessed Magelock. But the attack only inflicted 3 damage, and following its movement the Wraith Engine, still in Reach range, killed the Tempest Blazer with a Scything Blade attack. Due to proximity, the soul token went to Deneghra. With its second attack, the battle engine killed the Tempest Blazer engaging the Harrower and Deneghra picked up the soul once again. The Deathripper sacrificed its action to stand and advanced into melee with one of the nearby Forge Guard.

Pistol Wraith behind her for a total of three, then spent one to circumvent Alexia’s Arcane Disjunction and cast Ghost Walk on herself. Free strikes were a small risk, given all her focus, but I didn’t want to take any chances. She then charged Haley, using her full 12˝ of movement to get as close as possible. Before making the charge attack, she spent 8 (yes, EIGHT!) focus to cast Scourge on Haley. She did not boost the attack, and though it did not hit directly, the deviation was so minimal it didn’t matter. Haley and the Squire were both knocked down by the spell, and although Deneghra was also in the 4˝ AOE, she could not be knocked down because she’s a battle engine. The blast did not damage any of the three models within it, but Haley was on her ass. She spent one more soul to get around Arcane Disjunction and hit Haley with Mortality to drop her ARM and DEF by 2. Finally, Deneghra made her charge attack, which hit the knocked-down Haley automatically and delivered 9 points of damage. With only 3 of her original 13 focus left, she bought another melee attack, which hit automatically, and boosted for 5 more damage. This left Haley at 1 damage box remaining. Using her final focus, Deneghra was able to hit and break Haley’s armor without boosting to end the game.

With the Wraith Engine blocking the Necrotechs from repairing the Harrower, everything rested on Deneghra to pull off an assassination against her twin sister. She used Soul Weaver to pull two souls off of the

I would like to imagine that Deneghra cut Haley in half. What comes around goes around, and all that. Deneghra will be sure to save Haley’s soul for something special.

goes around, and all that. Deneghra will be sure to save Haley’s soul for something special.
goes around, and all that. Deneghra will be sure to save Haley’s soul for something special.
Conclusion Cygnar – Michael ARRRRRGH! The agony of defeat, once again! In all seriousness, Ed
Conclusion Cygnar – Michael ARRRRRGH! The agony of defeat, once again! In all seriousness, Ed
Conclusion Cygnar – Michael ARRRRRGH! The agony of defeat, once again! In all seriousness, Ed

Conclusion Cygnar Michael

Conclusion Cygnar – Michael ARRRRRGH! The agony of defeat, once again! In all seriousness, Ed Bourelle

ARRRRRGH! The agony of defeat, once again! In all seriousness, Ed Bourelle is one of my all-time favorite WARMACHINE opponents. I know whenever I sit down to a game with him, I’ll have to think a lot, talk a lot of smack I probably can’t back up, and laugh more than I later think was appropriate.

back up, and laugh more than I later think was appropriate. Major Prime Victoria Haley is

Major Prime Victoria Haley is incredibly versatile and fun to play! She took practice to master, but once you have a few games under your belt, her bevy of tactical options really opens a lot of doors in any given game. I’m really looking forward to getting some more games in with this deadly trio—and hopefully taking my revenge against Ed’s Deneghra!

Cryx – Ed I love playing WARMACHINE with Michael Plummer. We always have a good
Cryx – Ed
I love playing WARMACHINE
with Michael Plummer. We always
have a good time and a great
game, and there’s always plenty
of smack-talk and squirming as
we go back and forth bashing one
another to pieces.
as we go back and forth bashing one another to pieces. Deneghra, the Soul Weaver is

Deneghra, the Soul Weaver is an amazing warcaster, elevated by her army as much as her army is elevated by her. The ability to dish out Mortality all over the place for just one soul token easily makes up for it not being an upkeep spell and allows even MAT 5 Mechanithralls to hit reliably (at least, the ones left after getting the crap shot out of them). Having access to multiple soul-gathering options really props up Deneghra with her Soul Weaver ability, allowing her to pull them off one model each turn, but even against a soulless army her feat would still let her capitalize on one big turn.

For me, the Wraith Engine was the MVP in this game, and I think players will be gunning hard for it whenever one takes the field with Deneghra, the Soul Weaver.

think players will be gunning hard for it whenever one takes the field with Deneghra, the
think players will be gunning hard for it whenever one takes the field with Deneghra, the
think players will be gunning hard for it whenever one takes the field with Deneghra, the
By Matt DiPietro For this special ten-year anniversary issue of No Quarter , we’re going
By Matt DiPietro For this special ten-year anniversary issue of No Quarter , we’re going

By Matt DiPietro

For this special ten-year anniversary issue of No Quarter, we’re going to take you inside the P3 Studio for an in-depth look at the process and techniques used to paint the official studio version of one of the incredible new warcaster models featured in the up- coming WARMACHINE: Reckoning. We could think of no better subject than the latest incarnation of one of the Iron Kingdom’s most iconic and beloved warcasters, Victoria Haley.

Painted by none other than Matt DiPietro himself, we’re proud to present Cygnar’s own Major Prime Victoria Haley.

Haley Past

Skin

1) Basecoat the skin with Midlund Flesh.

2) Mix Midlund Flesh with small amounts of Battledress Green and Skorne Red, then shade the flesh.

3) Apply highlights of Ryn Flesh.

4) Mix Midlund Flesh with Skorne Red and pick out the details.

Mix Midlund Flesh with Skorne Red and pick out the details. paintS USed Battledress Green Midlund

paintS USed

Battledress GreenpaintS USed Midlund Flesh ryn Flesh Skorne red

Midlund FleshpaintS USed Battledress Green ryn Flesh Skorne red

ryn FleshpaintS USed Battledress Green Midlund Flesh Skorne red

Skorne redpaintS USed Battledress Green Midlund Flesh ryn Flesh

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Fabric

5) Basecoat the trousers with Bootstrap Leather.

6) Shade the trousers with Battlefield Brown.

7) Mix Exile Blue with Umbral Umber and shade the clothing.

8) Apply highlights to the trousers using a mixture of Bootstrap Leather and Khardic Flesh.

9) Continue highlighting the clothing areas with a mix of Bootstrap Leather and Rucksack Tan.

10) Basecoat the hood and bodice with Trollblood Highlight.

11) Shade the cloth with Bastion Grey.

12) Use a 2:1 mixture of Menoth White Highlight and Trollblood Highlight to highlight the cloth areas.

paintS USed Bastion Grey Battlefield Brown Beast Hide Bootstrap Leather exile Blue Hammerfall Khaki ironhull
paintS USed
Bastion Grey
Battlefield Brown
Beast Hide
Bootstrap Leather
exile Blue
Hammerfall Khaki
ironhull Grey
’Jack Bone
Khardic Flesh
Menoth White Base
Morrow White
rucksack tan
trollblood Highlight
Umbral Umber

Fabric continUed

13) Add Morrow White to a small amount of the mixture from the previous step, then highlight the cloth.

14) Basecoat the cloth wrappings on Haley’s arms with Hammerfall Khaki.

15) Shade the wrappings with a mixture of Beast Hide and Ironhull Grey.

16) Highlight the wrappings with a mixture of ’Jack Bone and Menoth White Highlight.

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detailS

17) Basecoat the belts and satchels with a mixture of Gun Corps Brown and Traitor Green.

18) Shade these portions of the model with a mixture of Cryx Bane Base and Umbral Umber.

19) For further shading, pick out the edges and lines of the belts and pouches with a mixture of Brown Ink and Exile Blue.

20) Highlight the satchels and belts with Gun Corps Brown.

21) Basecoat the scarves with a mix of Greatcoat Grey, Trollblood Base, and a small amount of Cygnar Blue Base.

22) Add Exile Blue to the previous mixture and shade the scarves.

23) Apply dark lines and final shading to the scarves with Exile Blue mixed with a small amount of Thamar Black.

24) Highlight the scarves with a mixture of Greatcoat Grey and Trollblood Base.

paintS USed Beast Hide Blue ink Brown ink Cryx Bane Base Cygnar Blue Base exile
paintS USed
Beast Hide
Blue ink
Brown ink
Cryx Bane Base
Cygnar Blue Base
exile Blue
Greatcoat Grey
Gun Corps Brown
’Jack Bone
thamar Black
traitor Green
trollblood Base
Umbral Umber
Underbelly Blue
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25) Add Underbelly Blue to the previous mixture and apply line highlights to the scarves. Glaze thinned Blue Ink on the scarf around Haley’s neck to increase the saturation and draw attention to her face.

to increase the saturation and draw attention to her face. 26) Pick out the remaining details

26) Pick out the remaining details with Beast Hide.

27) Apply ’Jack Bone highlights to the details and ropes.

Haley Prime

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paintS USed

Battledress GreenpaintS USed Midlund Flesh ryn Flesh Skorne red thamar Black traitor Green

Midlund FleshpaintS USed Battledress Green ryn Flesh Skorne red thamar Black traitor Green

ryn FleshpaintS USed Battledress Green Midlund Flesh Skorne red thamar Black traitor Green

Skorne redpaintS USed Battledress Green Midlund Flesh ryn Flesh thamar Black traitor Green

thamar BlackpaintS USed Battledress Green Midlund Flesh ryn Flesh Skorne red traitor Green

traitor GreenpaintS USed Battledress Green Midlund Flesh ryn Flesh Skorne red thamar Black

Skin

1) Basecoat her skin with Midlund Flesh.

2) Shade her face and skin with a mixture of Midlund Flesh, Skorne Red, and Traitor Green.

3) Line her face with a mixture of Battledress Green and Skorne Red to define her expression. Black out her eyes with Thamar Black.

4) Highlight the face with multiple glazes of Ryn Flesh.

Fabric

5) Basecoat the cloak with Trollblood Highlight. Apply multiple coats to achieve a solid color base.

6) Shade the cloak with Bastion Grey.

7) Use Ironhull Grey to apply final shading to the overhanging areas of the cloak.

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paintS USed Bastion Grey Beast Hide Bootstrap Leather Brown ink Cygnar Blue Base exile Blue
paintS USed
Bastion Grey
Beast Hide
Bootstrap Leather
Brown ink
Cygnar Blue Base
exile Blue
Frostbite
Greatcoat Grey
ironhull Grey
Menoth White Highlight
trollblood Base
trollblood Highlight
Umbral Umber
Underbelly Blue

Fabric continUed

8) Highlight the cloak with a mix of Frostbite, Menoth White Highlight, and Trollblood Highlight.

9) Mix a small amount of the previous mixture into a larger quantity of Menoth White Highlight, then apply final highlights to the cloak.

10) Basecoat the trousers with Beast Hide.

11) Basecoat the remaining leather areas with Bootstrap Leather.

12) Shade the trousers and leather with a mixture of Brown Ink and Umbral Umber.

13) Basecoat the remainder of the clothing with a mixture of Greatcoat Grey, Trollblood Base, and a small amount of Cygnar Blue Base.

14) Add Cygnar Blue Base and Exile Blue to the previous mixture and use this to shade the clothes.

15) Highlight the clothing with a mixture of Greatcoat Grey, Trollblood Base, and Underbelly Blue. Apply glazes of Cygnar Blue Base to heighten the saturation.

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armor

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16) Basecoat the armor with Cygnar Blue Base.

17) Shade with a mixture of Exile Blue and Umbral Umber.

18) Apply lines and dark shading to the armor with a mix of Brown Ink, Exile Blue, and a small amount of Thamar Black.

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19) Apply highlights of Cygnar Blue Highlight.

20) Use a mixture of Cygnar Blue Highlight and Frostbite to increase the highlighting.

21) Apply Frostbite in small lines and points to imply glinting highlights on the metal.

22) Basecoat the glowing areas with Arcane Blue.

23) Use a mixture of Arcane Blue and Menoth White Highlight to add points of light in the glowing vents.

24) Add lines of Meredius Blue to the edges to make the vents and the textures of the glowing areas more distinct. Define areas of the most intense glow with dots of Menoth White Highlight.

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paintS USed arcane Blue Brown ink Cold Steel Cygnar Blue Base Cygnar Blue Highlight exile
paintS USed
arcane Blue
Brown ink
Cold Steel
Cygnar Blue Base
Cygnar Blue Highlight
exile Blue
Frostbite
Menoth White Highlight
Meredius Blue
thamar Black
Umbral Umber
Haley future Skin 1) Basecoat the face with Midlund Flesh. 2) Shade the skin with

Haley future

Skin

1) Basecoat the face with Midlund Flesh.

2) Shade the skin with a mixture of Gun Corps Brown and Midlund Flesh.

3) Use a mixture of Battledress Green and Skorne Red to line and define the facial expression.

4) Highlight with a mix of ’Jack Bone, Midlund Flesh, and Ryn Flesh.

paintS USed

Battledress GreenpaintS USed Gun Corps Brown ’Jack Bone Midlund Flesh ryn Flesh Skorne red

Gun Corps BrownpaintS USed Battledress Green ’Jack Bone Midlund Flesh ryn Flesh Skorne red

’Jack BonepaintS USed Battledress Green Gun Corps Brown Midlund Flesh ryn Flesh Skorne red

Midlund FleshpaintS USed Battledress Green Gun Corps Brown ’Jack Bone ryn Flesh Skorne red

ryn FleshpaintS USed Battledress Green Gun Corps Brown ’Jack Bone Midlund Flesh Skorne red

Skorne redpaintS USed Battledress Green Gun Corps Brown ’Jack Bone Midlund Flesh ryn Flesh

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arming doUblet

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5) Basecoat the quilted armor with Bootstrap Leather. Sketch the lighting highlights onto the underside of the cloak with Arcane Blue.

6) Shade the quilted armor with a wash of Umbral Umber.

7) Highlight with Beast Hide.

Fabric

8) Basecoat the cloak with Cygnar Blue Base. Use thin layers of paint to let the sketch of the lighting pattern show through.

9) Define the lines and overhanging areas of the cloak with a final shading of Exile Blue and Umbral Umber.

10) Begin highlighting with Cygnar Blue Highlight. Use a mixture of Arcane Blue and Cygnar Blue Highlight to blend the lighting sketch into the blue of the cloak.

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paintS USed

arcane BluepaintS USed Beast Hide Bootstrap Leather Brown ink Umbral Umber

Beast HidepaintS USed arcane Blue Bootstrap Leather Brown ink Umbral Umber

Bootstrap LeatherpaintS USed arcane Blue Beast Hide Brown ink Umbral Umber

Brown inkpaintS USed arcane Blue Beast Hide Bootstrap Leather Umbral Umber

Umbral UmberpaintS USed arcane Blue Beast Hide Bootstrap Leather Brown ink

paintS USed arcane Blue Bastion Grey Cygnar Blue Base Cygnar Blue Highlight exile Blue Frostbite
paintS USed
arcane Blue
Bastion Grey
Cygnar Blue Base
Cygnar Blue Highlight
exile Blue
Frostbite
Greatcoat Grey
ironhull Grey
Menoth White Highlight
trollblood Base
trollblood Highlight
Umbral Umber
Underbelly Blue
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11) Continue highlighting with a mixture of Cygnar Blue Highlight and Frostbite. Give the glow effect a highlight of Arcane Blue.

12) Add Frostbite to the previous mixture and apply edge highlights to the cloak. Mix Arcane Blue and Menoth White Highlight and highlight the glowing areas.

13) Basecoat the bodysuit with a mix of Cygnar Blue Base, Greatcoat Grey, and Trollblood Base.

14) Add Exile Blue and Umbral Umber to the previous mixture and shade the bodysuit. Add Underbelly Blue to the previous mixture and highlight the bodysuit.

15) Basecoat the remaining portions of the cloak with Trollblood Highlight.

16) Shade the cloak details with Bastion Grey. Shade some of the overhanging areas with Ironhull Grey.

17) Highlight the cloak details with equal parts Frostbite, Menoth White Highlight, and Trollblood Highlight.

18) Mix Menoth White Highlight into the previous mixture and apply the final highlights.

armor

19) Basecoat the armor with Underbelly Blue.

20) Shade with a wash of Greatcoat Grey and Underbelly Blue.

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paintS USed

FrostbitepaintS USed Greatcoat Grey ironhull Grey Morrow White Underbelly Blue

Greatcoat GreypaintS USed Frostbite ironhull Grey Morrow White Underbelly Blue

ironhull GreypaintS USed Frostbite Greatcoat Grey Morrow White Underbelly Blue

Morrow WhitepaintS USed Frostbite Greatcoat Grey ironhull Grey Underbelly Blue

Underbelly BluepaintS USed Frostbite Greatcoat Grey ironhull Grey Morrow White

armor

21) Apply Ironhull Grey line shading.

22) Blend highlights of Frostbite to the armor.

23) Apply final highlights with highly thinned Morrow White.

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metalS

1) The metal on all three models is painted using the same techniques. Start by basecoating the steel with Cold Steel.

2) Shade the metals with Greatcoat Grey.

3) Shade further with a mixture of Exile Blue and Umbral Umber.

4) Add a small amount of Thamar Black to the previous mix and use it to apply extreme shading to the steel. Use this mixture to define the lines of the sculpture.

5) Basecoat the burnished brass areas with multiple layers of Rhulic Gold.

6) Shade the Rhulic Gold with a mixture of Battledress Green and Brown Ink.

7) Highlight the brass areas with Solid Gold.

8) Apply a matte sealant to flatten the metallic sheen and protect the models. Once this is dry, highlight the steel areas with Quick Silver. Use a mixture of Solid Gold and Quick Silver to highlight the gold areas.

paintS USed Battledress Green Brown ink Cold Steel exile Blue Frostbite Greatcoat Grey Quick Silver
paintS USed
Battledress Green
Brown ink
Cold Steel
exile Blue
Frostbite
Greatcoat Grey
Quick Silver
rhulic Gold
Solid Gold
thamar Black
Umbral Umber
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hair

1) Basecoat the hair of both Haley Past and Haley Prime with Rucksack Tan.

2) Shade the hair with Gun Corps Brown to define volume.

3) Use a mixture of Battledress Green and Brown Ink to define individual strands of hair.

4) Apply highlights to the hair using a mixture of Menoth White Base, Moldy Ochre, and Rucksack Tan.

5) Apply glinting highlights to the hair with a mixture of Menoth White Highlight and Moldy Ochre.

haley FUtUre’S hair

Haley Future is painted with grey hair. Use Bastion Grey, Ironhull Grey, and Trollblood Highlight to achieve this hair color.

paintS USed

Battledress GreenpaintS USed Brown ink Gun Corps Brown Menoth White Base Menoth White Highlight Moldy ochre rucksack

Brown inkpaintS USed Battledress Green Gun Corps Brown Menoth White Base Menoth White Highlight Moldy ochre rucksack

Gun Corps BrownpaintS USed Battledress Green Brown ink Menoth White Base Menoth White Highlight Moldy ochre rucksack tan

Menoth White BasepaintS USed Battledress Green Brown ink Gun Corps Brown Menoth White Highlight Moldy ochre rucksack tan

Menoth WhitepaintS USed Battledress Green Brown ink Gun Corps Brown Menoth White Base Highlight Moldy ochre rucksack

Highlight

Moldy ochrepaintS USed Battledress Green Brown ink Gun Corps Brown Menoth White Base Menoth White Highlight rucksack

rucksack tanpaintS USed Battledress Green Brown ink Gun Corps Brown Menoth White Base Menoth White Highlight Moldy

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White Highlight Moldy ochre rucksack tan 1 3 2 4 5 conclUSion to wrap up the

conclUSion

to wrap up the models, finish off their remaining details such as goggles and eyes. these are quick steps that require minimal effort. and with these steps complete, your Haley models are ready to hit the field of battle against any of Cygnar’s numerous foes at any time—in the past, in the now, or in the future. Major victories await you!

BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s

BY MARISHA RAY

BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s an
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s an
BY MARISHA RAY marisha ray Marisha Ray brings a unique quality to her cosplay: she’s an

marisha ray

Marisha Ray brings a unique quality to her cosplay:

she’s an actor with an IMDB pedigree the Privateer Press community is sure to find impressive, with a professional team supporting her. She discovered WARMACHINE through a friend’s Khador army. This soon evolved into her fielding her own army: Cryx.

“It wasn’t really a hard decision for me,” she explains. “You’re saying I can play as an undead, uber-metal, soul-sucking, dragon-slave army? I’m there faster than the average person can say, ‘Marisha, you lost me ten minutes ago.’ Overtime,moreandmoreofourfriendsstartedpickingupthehabit. Next thing I know, I look around and my apartment looks like it’s one shout-caster shy of becoming a national tournament.”

Soon, her apartment became the focus of gatherings that turned each WARMACHINE night into “an epic miniature adventure.”

“The whole room would participate in this shared pseudo-reality of competitive storytelling, balanced by the
“The whole room would
participate in this
shared pseudo-reality of
competitive storytelling,
balanced by the tandem
weight of strategy,and
sheer dumb luck.
A
critical
fail
would
produce a cacophonous
wave of battle cries;
while those incredible
high-risk maneuvers that
realistically shouldn’t
have worked would be
immediately reenacted in
my kitchen like an elementary

school production of Les Miserables. Hell, I’m pretty sure half of my

I mean,

Bane Thralls were named ‘Steve’ at this point, because

let’s face it; Steve is a pretty funny name when describing how your

Bane was so needlessly trampled.”

This steady influx of entertaining WARMACHINE gaming inevitably led Marisha to consider combining her enjoyment
This steady influx of entertaining WARMACHINE gaming inevitably led Marisha to consider combining her enjoyment

This steady influx of entertaining WARMACHINE gaming inevitably led Marisha to consider combining her enjoyment of the game with her skills as an actor.

“One fateful evening, while we were enjoying our post- WARMACHINE afterglow,” she says, “I mentioned to sculptor Kai Norman how incredible it would be if we could pull off a Skarre costume. After a moment of staring at the Skarre art, or Skarte, as I like to call it, he confidently stated, ‘Someday, I’m going to make you that sword.’ Two years later, and here it is in my living room.”

Her enthusiasm for cosplay has grown ever since that first step, and it has been underscored by her even deeper enthusiasm for gaming itself. “I’m one of those people who believes that games and gamers can save the world; maybe it’s because, in more ways than one, they have already saved mine. This project was about bringing a new reality to an incredibly crafted world that, for the most part, lives on the table and in our imaginations. It’s hard not to have that urge to share a fandom you love so much to those who might otherwise miss it if not presented in their chosen brand of nerdom. Personally, I’m keeping my fingers crossed that this passion project builds into something even more epic.”

You’d never know that under that epic paint job, I used Hello Kitty stickers to make the rivets. Yup, armor building is quite deceiving! We used craft foam that I mounted onto an old bra and rubber tubing for the trim. From there, we coated the whole thing in a two-part resin to give it a hard but still flexible surface.

resin to give it a hard but still flexible surface. The backpack was foam fabricated by

The backpack was foam fabricated by Kai and then airbrushed with P3 Paints for extra authenticity! Kai also crafted the sword, the blade being made from PVC board sandwiched together and then carved, PVC piping for the handle. The hilt was sculpted from clay, molded and then cast with lightweight fiberglass, and all of the pieces were designed to slot together perfectly.

cast with lightweight fiberglass, and all of the pieces were designed to slot together perfectly. the
Real evil is in the eyes… The horns were made to be lightweight, constructed with
Real evil is in the eyes… The horns were made to be lightweight, constructed with
Real evil is in the eyes… The horns were made to be lightweight, constructed with

Real evil is in the eyes…

Real evil is in the eyes… The horns were made to be lightweight, constructed with a
Real evil is in the eyes… The horns were made to be lightweight, constructed with a

The horns were made to be lightweight, constructed with a thin resin skin and then backfilled with pourable foam.

The pauldrons were created much the same way, sculpted, molded in silicone, and then cast from resin and reinforced with fiberglass, before finally being lined with felt to prevent wear on the leather coat.

“Marisha and I started with various photo references of the character. From there, I draped the basic coat pattern on Marisha to ensure the custom fit to the actress/model. The coat was then cut and sewn from deer leather.” —Nick Bauman

We actually celebrated our St. Patty’s Day by doing one of my final fittings, which is why I am so fashionably holding that glass of Irish whiskey. Turns out alcohol and pirate coats go quite well together!

“Everything got a healthy wash of various colors to add realism; really

a lot of techniques you learn painting minis can be applied to larger

objects as well. Little details count for a lot though, and I added small

areas of patina, rust and salt damage to the parts we worked on. Skarre

is a pirate, after all, and that profession is not kind on ones belongings.”

—Kai Norman

profession is not kind on ones belongings.” —Kai Norman The weapon of a pirate queen comes

The weapon of a pirate queen comes together.

the art of cosplay 53
the art of cosplay 53
From top left to bottom right: Original image shot in studio on a gray background
From top left to bottom right: Original image shot in studio on a gray background

From top left to bottom right: Original image shot in studio on a gray background to be cut out, test composite for basic framing and concept, building the composite with reposed arm and leg, final color graded and integrated composite.

“From the outset, I knew this would be an amazing but complicated shoot. Kai, Nick, Chrissy, and Marisha did an amazing job bringing Skarre to life in our world, and it became my task to bring Skarre to life in the game world. I chose to shoot Marisha in-studio but lit her to match the background plates of a volcanic crater I would be compositing her onto. I also utilized several types of rocks to better emulate the ground of the volcanic image as well. In Photoshop, I composited Marisha into the volcanic world and added the green “poison gas cloud” utilizing many layers of smoke and gas images. Because I lit her to match the background from the onset, compositing was fairly easy. The hard part was giving it the painterly feel to make her image feel like it was the game brought to life.” —Greg De Stefano

MARISHA RAY Actor; Project leader I could not have done this without the help of
MARISHA RAY Actor; Project leader I could not have done this without the help of
MARISHA RAY Actor; Project leader I could not have done this without the help of

MARISHA RAY

Actor; Project leader

I could not have done this without the help of my amazing boyfriend, Matthew Mercer. He built the dagger, the armored necklace, and helped me tag-team the breast plate. I can only assume he gets his infinite wisdom straight from Menoth himself. You can hear his prolific voice acting in WARMACHINE: Tactics (Asphyxious, Stryker, Kreoss) and can follow his antics @matthewmercer. And a huge shout out to my team! If it weren’t for their collaborative creativity, this never would have happened! As for myself, I was responsible for altering the boots, building the leg armor which is crafted out of leather, the chainmail garters, crafting the skirt, altering gloves and the wig, and last but not least, organizing this beast! Follow me for all of my voice acting, and hosting work, and hear me as the voice of Haley and Deneghra (as well as various others) in WARMACHINE:

Tactics.

@Marisha_Ray

www.marisharay.com

GReG De StefAno

Photographer; Digital Photographer

I am a geeky fashion photographer and I have been a miniatures wargamer since I was fourteen. I am actually sort of new

to WARMACHINE; I have been recently

brought into the fold by my parents. Both my father (who plays Tactics ) and my mother (who paints the miniatures) gave me my current starter armies. My main role in this project was photographing and retouching Marisha to bring her into the world of WARMACHINE. Also in collaboration with WhiteMoon Dreams, we will be rendering and compositing

a Cryx Deathjack into an image with

Marisha leading her army into battle!

@gregdestefano IG;

@gdestefano tW;

Greg De Stefano Photography on fB

www.GregDeStefano.com

Greg@GregDeStefano.com

KAI noRMAn

Sculptor; Prop Fabricator

I’m the armor and weapons guy on this project. I got to build parts like the sword, backpack, horns, and the

pauldrons. I also rigged things to be comfortable and wearable for Marisha while also being in charge of painting and detailing.

I’ve been working in the SFX and entertainment industry in Los Angeles for about three years now, with costume design for several years before that. (Some of my work can be found in VGHS

or Fallout Nuka-break.)

I’ve been playing WARMACHINE for a couple of years. I’m an exclusive Khador player, converting almost every mini I own, adding battle damage and variant weapons—and I’m still not done painting them all! I grew up in a geek household, so wargaming and RPGs have always been a hobby of mine, especially since I cut my teeth on painting with miniatures before escalated to full-sized props and costumes.

Kai aka Kommissar or @KommissarProps— online most places, like Facebook and Instagram

nIcK BAuMAnn

Costume Designer; Prop Fabricator

I am a specialty costume fabricator

with over fourteen years of professional experience in the entertainment industry and have worked with such companies as Jim Henson’s Creature Shop, Stan Winston Studios, and Walt Disney Imagineering. Specializing in Foam Fabrication and Custom Leather goods, I contributed

to this costume build by creating the

leather coat.

I’m also an Iron Kingdoms player, making one more fan for the team!

You can see more of Nick’s work online at www.facebook.com/salacioushydes

Salacious Hydes is Nick’s company that creates custom leather products and accessories; his work can be seen at various fairs and festivals around Southern California.

cHRISSY LYnn

Makeup Artist

Chrissy Lynn is a professional makeup artist in the film industry. She is blessed with the opportunity to bring many fictional characters to life for many cosplayers in the community through wig/hair styling and SFX make-up.

www.facebook.com/MisschrissyLynn

@catwomancosplay

great expense and risk, these dossiers give a

premier spy. gathered at

the files of gavyn kyle, the iron kingdoms’

take a look inside

motivations of important characters in warmachine and hordes.

look at the histories and

Behind-the-scenes

shick and douglas seacat

d. wilson

chris walton, and matthew

By william

andrea uderzo,

mike capprotti,

art By

Vinter raelthorne iV

I can think of no one whose actions have had a

greater impact on the modern landscape than Vinter Raelthorne IV, a man whose influence has been felt across the entire continent. Many might claim to know the story of this most infamous of personalities given the sheer number of official (and unofficial) accounts of Vinter’s rise and fall, but I know you wanted something that went further than these surface insights. I have endeavored to assemble documents that shed special light on this singular figure and his ongoing legacy.

— GK

To understand Vinter Raelthorne IV, it is crucial to understand the household he was raised in. His father, Vinter III, is well known as the Stoneheart for his cold and uncompromising domestic policies. While such cool detachment might serve a king who seeks to strengthen his country at the expense of his people’s comfort, it is another matter entirely to raise a child under the same calculating and cold doctrine.

Despite Cygnar’s liberal view on the rites of royal succession as established under King Woldred, the common conceit is that the monarchy is best kept within a sufficiently esteemed bloodline. Vinter III had been handed the crown by his own father Vinter II, after all, and it is clear that at least early along it had been his intention to continue the succession with his firstborn son Vinter IV.

Given the stern letter Vinter III sent to Archduke Gibbon Laddermore, the man royal historians consider the king’s closest friend, it is clear Vinter III’s pragmatism allowed for no sentiment or compromise even when it came to his own flesh and blood. Whatever his faults, Vinter III was an uncompromising ruler who took his responsibilities very seriously indeed.

ruler who took his responsibilities very seriously indeed. Archduke Gibbon Laddermore, First and foremost, I offer

Archduke Gibbon Laddermore,

First and foremost, I offer my sincerest thanks for your kind letter and gifts in recognition of the birth of my newborn son.

While I realize the customs of our country dictate you should visit the royal court and pay respect to my first born, I urge you, as I have your peers, to refrain from taking time away from the governance of your lands to do so. That the child was born is no cause for pomp and circumstance nor is it sufficient reason to divert attention away from the important tasks at hand. Indeed, I find the sentimentality attached to this event by our capable leaders most perplexing. The simple act of being born is not one of personal strength or accomplishment. Thousands of children are born each year, brought kicking and screaming into this world through no effort or action of their own.

I have had many ask about the pride I feel for my new son, and I have sternly reprimanded each for such preposterous statements. Pride must be

VinteR RAelthoRne iV timeline 554 Though his fate is unknown, he is initially presumed to
VinteR RAelthoRne iV timeline
554
Though his fate
is unknown, he
is initially presumed to
AR: Vinter IV is born to King Vinter Raelthorne III
and Queen Elspeth.
have
perished somewhere in the harsh Bloodstone Marches
or Desert.
559 AR: Two
years
earlier than
is customary, Vinter
begins training
as
a royal page.
He receives
intensive
594 AR: Vinter survives
a crossing from western to eastern
Immoren,
passing over the
deadly
Stormlands and
the
sword training with a variety of palace tutors enlisted
for his education.
Abyss before crashing on the other side.
Emerging from the
desert, he encounters the outskirts
of skorne civilization.
560 AR: Vinter’s brother Leto is born.
Realizing
he must
have
an army
to reclaim
his
throne,
to one of his father’s
lord
566-572 AR: Vinter is squired
Vinter begins to systematically conquer outlying
skorne
generals, though his training is left to others. Vinter’s
villages, gathering
an
army, and
then engages the
more
regimen includes weapons
instruction
and
exposure to
powerful skorne
houses, beginning with what the skorne
modern military tactics.
This eventually includes officer
War.
refer to as the First Unification
Academy. Leto follows a
training at the Caspian Strategic
595 AR:
Vinter’s
forces
secure
the
skorne
city
of
similar course, starting as a
royal page in 567 AR.
Halaak
and subdue
it over
the following year.
The most
572 AR:
After
being
knighted
and
formally
entering
difficult battle is won against Makeda of House Balaash,
Vinter sees his first
military service as a junior officer,
who subsequently becomes one
of Vinter’s
most effective
military action. Over the next three years, Vinter serves
and
powerful supporters.
armies.
tours with each of Cygnar’s
597 AR: In the last major battle of the unification of the
574 AR: Vinter’s mother Elspeth dies.
Skorne Empire,
Vinter defeats
Archdominar Narkuuru
of
575
AR:
While
stationed
with
the
First
Army,
Kademe. Subsequently, the remaining skorne houses pledge
against Khador’s
Vinter is involved in border skirmishes
their fealty and acknowledge Vinter
as the Conqueror.
infamous 5th Border Legion. During one of the more volatile
Archdominar and
598 AR: Vinter takes the title Supreme
clashes, Vinter strikes down a junior
Tarnik Volstadt, in single combat.
Khadoran warcaster,
creates the
Skorne Empire. He
is
also referred to as the
Reborn by many skorne,
a title derived from the religious
576 AR: Vinter IV is
recalled to Caspia.
King Vinter III
concept that
Vinter’s spiritual
essence
is actually a
dies
a short time
later under mysterious circumstances.
great skorne ancestor.
This facilitates widespread skorne
His death is eventually deemed
of natural causes, but his
acceptance of a
human
leader
and gives rise to
a sect
terms
of succession cannot
be found. As
heir
apparent,
devoted to his worship.
Vinter IV is crowned.
598-602
AR:
Vinter
creates
a
national
system
of
579 AR: Vinter assumes
direct control
over his
father’s
house armies to
network
of
spies
and
informants
and broadens
their
governance and adapts traditional skorne
create a unified army of conquest.
purview.
This
organization
is initially
a shadowy order
603 AR: While still building
the infrastructure required
with no official authority,
of the Inquisition.
but this is considered the start
for a larger army to invade
the west, Vinter travels with a
smaller vanguard to attack and seize the city of Corvis.
582 AR:
Vinter
passes
Edicts of
Unlawful Sorcery
and
He intends to
use
Corvis
as
a mustering point for
a
Witchcraft,
a branch of
which formalizes the Inquisition as
subsequent attack on Caspia. The skorne are driven out of
the Cygnaran government
under Head Inquisitor Dexer Sirac.
which includes
the city under mysterious circumstances,
attacks and
the fulfillment of an obscure Morrowan prophecy, by which
584 AR: Escalating
raids on
Vinter
to muster both
the Cygnaran Army
begins
a four-year series
Invasions.
Cygnar prompt
and Navy to
of conflicts
the Legion of Lost Souls marches against the skorne under
retaliate.
This
the command of the necromancer
of the Witchfire.
Alexia Ciannor, wielder
later called the Scharde
587 AR:
Vinter
personally
leads
a massive
military
During Vinter’s absence, many major skorne houses rebel
expedition to invade Blackrock Island and destroy Cryxian
against
his government. A
few houses,
most
importantly
House
Balaash
under
Archdomina
Makeda,
resist
the
industrial industry there. Despite heavy casualties, the
rebellion, providing Vinter time to return and rally the
mission is a success and
is considered a turning point in
the
war.
Before
The Second War of
this expedition,
Warmaster General and
Archduke
Carston
Laddermore
doubts about
loyalist houses against the usurpers.
Unification begins.
upcoming military
expresses
plans and is imprisoned
for sedition.
604 AR: Vinter defeats the usurpers and has the ranking
members
of the
rebellion slowly tortured to death by the
588 AR: Shortly after the end of the war, Vinter promotes
paingiver Master
Tormentor
Morghoul
in
a
lengthy
public
his brother Leto to warmaster general. Leto
had previously
to a close.
display. This brings the Second War of Unification
served as a lord general during the Scharde Invasions.
587-593
AR:
Vinter
expands
the
mandate
of
the
begin a new, larger
invasion
605 AR: Vinter and the skorne
is captured by the
in a dark
of western Immoren.
Viktor Pendrake
Inquisition, and his fear of conspiracies results
and brutal reign
of terror
against
the
people
of Cygnar.
skorne and made a “guest”
of Vinter Raelthorne
so he may
Rather than
preventing
rebellion,
his excessive
actions
act as a chronicler for the deposed king.
create
widespread dissatisfaction with his reign, including,
607 AR: After a tour of the skorne
dominion and outlying
most critically, among many ranking military officers led
by his brother Prince Leto.
regions, Victor Pendrake
findings to Cygnar.
escapes and returns
to report his
594 AR: The Lion’s Coup occurs.
Leto utilizes his position
608 AR: Cygnaran intelligence
reports suggest Vinter no
as warmaster general to organize a palace coup, and Vinter
longer leads
the
Skorne Empire.
As
to the
exiled king’s
is overthrown.
Though imprisoned,
several agents of the
current
whereabouts, little
is known.
Rumors
place
him
Inquisition
secure Vinter’s release by kidnapping Leto’s
though such claims
wife
Danae Cresswell and holding her hostage. Vinter is
within the borders of the Protectorate,
are unsubstantiated.
last seen fleeing