Documente Academic
Documente Profesional
Documente Cultură
SEMIOTIC ANALYSIS
THESIS
BY:
TRI HAKSAGIAN PASUNGGINGAN
NPM. 09.321.296
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THE TYPOGRAPHY IN GAMESTATION MAGAZINE: A
SEMIOTIC ANALYSIS
THESIS
BY:
TRI HAKSAGIAN PASUNGGINGAN
NPM. 09.321.296
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SIGNATURE PAGE OF ADVISORS
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SIGNATURE PAGE OF THE BOARD OF EXAMINERS
Board of Examiners
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STATEMENT OF ORIGINALITY
I, the undersigned:
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MOTTO
So Make It Easy
DEDICATIONS
2. Her lovely father and mother Mr.Sugianto and Mrs.Sumilah. Who always
3. My special person Jasmine, thanks for love, care, pray, support, and who
2010,2011 who give his inspiration, support in making this thesis and
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FOREWORDS
Praise is to Allah SWT, the most Gracious and the most Merciful, who has
given strength, blessing and love so that the researcher is able to finish this final
project. By the Gods permission, the researcher can fulfil the partial requirement
Furthermore, there are many person who give helps to the researcher in
doing the research up to arranging the researchs report. For all person who give
2. Dr. drh. C. Novi Primiani, M.Pd, the dean of the Faculty of Teacher Training
and Education
3. Samsul Arifin, S.Pd., M.Pd., the chair the Department of English Teaching
4. Dr. Aris Wuryantoro, M.Hum., the first advisor who gives the researcher
5. Lusia Kristiasih Dwi P., S.S., M.A., the second Advisor who gives the
researcher advices and suggestions to make the researcher thesis well too.
6. All the lectures and the officer in the Department of English Teaching who
7. My beloved parents, brother, and friends for their everlasting love, unlimited
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8. The librarian who give their helps to the researcher in serving and facilitating
9. Those who help the writer that cannot mentioned one by one.
The researcher also thanks everyone who gives their help and support.
Without their help support, the thesis would never be like this. Therefore, the
researcher accepts gratefully every suggestion, criticism, and comment from those
who concern to this thesis. Hopefully this thesis will be able to give contribution
The researcher
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TABLE OF CONTENTS
Page
FOREWORDS ................................................................................................ vi
ABSTRACT .................................................................................................... xi
xi
Chapter II THE RESEARCH FINDING ...................................................... 37
B. Discussion ............................................................................. 41
B. Discussion ............................................................................. 53
A. Conclusions ............................................................................ 57
B. Suggestions ............................................................................ 58
BIBLIOGRAPHY . .................................................... 59
APPENDIX . ............................................................. 62
VITA ............................................................................................................ 65
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LIST OF TABLES
Page
Tables 2.1. The Anatomy of Typography ............................................................. 39
Tables 3.1. The Meaning of Typography Gamestation Magazine ........................ 50
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LIST OF FIGURES
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Figures 1.1.1. Example of Serif ....................................................................... 28
Figures 1.1.2. Example of Sans Serif ............................................................... 28
Figures 1.1.3. Example of Dingbats ................................................................. 29
Figures 1.1.4. Example of Mono-Spaced ......................................................... 29
Figures 1.1.5. Example of Text ........................................................................ 29
Figures 1.1.6. Example of Display ................................................................... 30
Figures 1.1.7. Example of Script ...................................................................... 30
Figures 2.1. Geestorial Part Gamestation Magazine ........................................ 38
Figures 2.2. Marvel on Geestorial Part Page 20 ........................................... 42
Figures 2.3. VS on Geestorial Part Page 20 ................................................. 43
Figures 2.4. CAPCOM on Geestorial Part Page 20 ...................................... 44
Figures 2.5. Fate of Two Worlds on Geestorial Part Page 20 ...................... 45
Figures 2.6. 3 on Geestorial Part Page 20 .................................................... 46
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LIST OF APPENDIX
Page
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ABSTRACT
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CHAPTER I
INTRODUCTION
A. Background of Study
on oral. Before acquainting with type, that was remembered much event creating
in poems and orality. Then delivering the messages with new model appears, for
means other imagery messages the human rooted, carve, drawer and then write
and printing.
language has been used people of Viking Norwegian and Indian. The Egyptians
font was raised. They called Hieratic, with the famous of name hieroglyphs in
thirteen century. That forms have begun to be written with special marker. In
more quickly and easily. Every character on the alphabet has unique forms. It
reader sees its visuals correlation. Currently one of aspects has been ignored the
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writer, the researcher or professionals typography. The aspects are much link
with problem of readability visual comfy. Moore (1995) showed some aspects
that must be hint there are readability, suitability, producibility, line width and
space. It means that the aspect is linked readability in certain texts. Text or types
material, for example, is to convey a message to the reader. Likewise, the main
purpose of design is to convey a message that attracts your readers attention and
persuade them to pick up the printed material and read it, creating readers rather
than browsers. It means that, typography is important for magazine not only to
cosplay, and J-music that has been very popular around the world, including
Indonesia. In other segment, PT. Megindo Tunggal Sejahtera are also publishing
Cinemags, movie & entertainment magazine offering the latest movie and
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entertainment news both from local and International sources.
(http://megindo.wordpress.com/about/, 2013/09/19)
meaning behind.
Peirce (1894), sign organize in semiotics are Icon, Index and symbol. Icon is a
sign of replicated from that truth representative object. Index is a sign had
relation cause effect from the representative object or called sign as a proof.
magazine. From all of the statements, the researcher takes the title of research
ANALYSIS
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B. Limitations of the Study
follows:
2. The result of the study can be expected to give understanding about style
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F. Research Method
a. Approach of Research
The method must have right steps based on the characteristics of the
numbers, Bogdan and Biklen (In Fraenkel, 2012: 427). This research uses
magazine volume 181 November 2010 edition. The researcher will work
with words.
b. Types of Research
to Borg and Gall (2005: 38), Descriptive research is unique in the number
exploration, and serves to organize the finding in order to fit them with
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Some qualitative studies present descriptive research of the central
types and meaning of sign the research uses semiotics. It will explain the
2. Sources of Data
data-in many cases a fieldwork setting (where are you going to get the data
the research. The way of collecting data in this study is conduct through
data are obtained without the intervention of the researcher and are usually
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produced by commercial purposes to entertain, persuade, and enlighten the
public.
studies collected through several steps. First, the researcher reads and
with the theories of typographical. Third, the researcher analyses the kinds of
collect data, that suitable with the source of data taken from Gamestation
This research is qualitative, data analysis used to describe, all the result
of the study to answer the queestion from the problem. This type of analysis
was use to reveal the content of Gamestation magazine. Wiersma (1995: 216)
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one can preserve the chronological flow, assess local causality, and derive
data into a certain pattern, category, and basic unit of analysis, so the theme
can found and working hypothesis suggested by the data can formulated.
a. Reducing Data
abstracting, and transforming the raw data that appear in written-up field
Gamestation magazine vol 181 November 2010, make summary and only
b. Displaying data
action taking. The most frequent form of display for qualitative data has
c. Conclusion
and displaying data has done, the researcher makes a conclusion as final
of research.
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5. Validity Data
means that this research involves the main source and secondary source so it
The main sources in this research are the kinds of typography and the
2010 editions. Secondary source is the theories. The writers try to recheck the
triangulations for the reason that the writers describe and analyse the kinds of
181 November 2010 editions and review the theories by semiotics analysis
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G. Theoretical Framework
1. Typography
media.
(pictograph), for example a circle with lines shining out perhaps pictograph
setiap jenis huruf mempunyai sifat dan dapat memberi kesanya berbeda
satu sama lain it means that shape or form of fonts giving impression to
needed to position and image the characters that it represents. It means that
more than the uses of fonts are crucial to give image. So that it is a must
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a. History of Typography
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The Phoenicians 1800 BC. Create the precursor to the modern alphabet
sound.
(http://www.godesignnow.com/)
The Greeks and Romans adapt the Phoenician system, refining the
wooden block, though the vast number of characters make this system
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Figure 6. Textura Blackletter1454 (http://www.godesignnow.com/)
rows on the Bible with kinds font Textura Blackletter. That was printing
(http://www.godesignnow.com/)
The advent mass communication through print help bring about the
refined.
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Figure 8. John Baskerville 1760 (http://www.godesignnow.com/)
from the classical Roman in its upright stroke contras. Until in 1793,
Roman font. The all researcher must be thanks for Stanley Morison with
his imagine create the font. Now Times New Roman font is international
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Figure 11. Bold Mode 1930s-1940s (http://www.godesignnow.com/)
It still on war of world II, the typography in this era is very readability.
Many nations utilize Bold, those innovations types in the form of printed
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Figure 13. Photosetting 1960s (http://www.godesignnow.com/)
continues until the mid-1980. In their 1980, its time the introduction of
including typography.
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In the long way of design included the font and typography, it was
the rule. Whereas postmodern fusion between art history and the new
(www.victorianweb.org/art/design/books/cooke12.html)
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2) Art and Craft Movement Art Nouveau Art Deco
sign it used typography sans serif and rejected classic font like
Roman.
(http://guildofstgeorge.org.uk/)
formalism and Stylish. Then it was creates the art nouveau style
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Figure 17. Art Nouveau
(https://wordpress.com/?ref=footer_website)
Art Deco starts on Paris but is not current of art like an art
(http://www.theenglishgroup.co.uk/blog/tag/art-deco/)
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3) Modernism (New Typography)
For the next years graphic, design with modern style accepted
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4) Postmodern Style Design
(http://www.historygraphicdesign.com/images/u3.png)
point colours.
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1) Renaissance
(The elements_of_typographic_style.pdf)
2) Baroque
(The elements_of_typographic_style.pdf)
oblique.
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3) Neoclassical
(The elements_of_typographic_style.pdf)
4) Romantic
(The elements_of_typographic_style.pdf)
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5) Realist
(The elements_of_typographic_style.pdf)
axis; small aperture; serifs absent or abrupt and of equal weight with
6) Geometric Modernist
(The elements_of_typographic_style.pdf)
appears.
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7) Lyrical Modernist
(The elements_of_typographic_style.pdf)
8) Postmodernist
(The elements_of_typographic_style.pdf)
letter.
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c. The Anatomy of Typefaces
The most basic component of typography is the letter, and each letter of
set is made of three cuts: Roman, Italic and Bold. Segalini (2010)
(http://homes.ieu.edu.tr/asegalini).
parts makes it much easier to identify the types classification and even
(http://momentumpress.com/sccc/type1/)
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1) Ascender height
2) Cap height
The height from the baseline to the top of the uppercase letters
(www.fontshop.com/education)
3) X-height
4) Baseline
The baseline is the most stable axis along a line of text. The
(www.fontshop.com/education)
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5) Descender height
(1989). (www.fontshop.com/education)
century, when printers required identifying a heritage for their own craft
1757:1). While the modern typefaces more abstract and less organic.
fonts has classified into several groups. There are seven main groups,
1) Serif
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Figure 1.1.1 Example of Serif (TypographyBasics.pdf)
Serif fonts are recognize for their readability and are widely used in
2) Sans Serif
Sans Serif means without Serif. Sans serif fonts have blunt
endings to the strokes. Almost all the strokes look like equal
Sans serif fonts give a modern look and are widely used in logos
3) Dingbats
Dingbats:
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4) Mono-Spaced
5) Text
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6) Display
7) Script
and personal look to the reader and are very common used in
wedding invitations.
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2. SEMIOTICS
this science, and Peirce uses Semiotics. Semiotics is a science talking about
signs. This science regards the social or cultural phenomena are signs.
the basic theory used which have correlation each other. In structuralism,
Saussures linguistic theory is the basis, which explains about diachronic and
and signified.
with many of the concepts that applied to signs. Saussure (1915/1966) wrote,
The Linguistic sign unites not a thing and a name, but a concept and a
His division of the sign into two components, the signifier (or sound-
image) and the signified or (concept), and his suggestion that the
the form that a sign takes, and the signified, or concept it represents, Peirce
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was theorizing his own model of semiotics and signs. Peirce formulated a
object. (Peirce in Lanir, 2012:1) Sign in Peirces view (in Gorlee, 1994:51)
of the sign to its object consists in the sign is having some character in itself,
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qualisigns are of a peculiar kind and only form a sign through being
actually embodied.
not a single object, but a general type which, it has been agreed, shall
virtue of characters of its own, and which it possesses, just the same,
whether any such object actually exists or not. It is true that unless
there really is such an object, the icon does not act as a sign; but this
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a sort of icon, although an icon of a peculiar kind; and it is not the
thus itself a general type or law, that is, is a legisign. As such it acts
through a replica. Not only is it general itself, but the object to which
and thus the symbol will involve a sort of index, although an index
of a peculiar kind. It will not, however, be by any means true that the
slight effect upon the symbol of those instances accounts for the
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1) A Rheme is a Sign which, for its Interpretant, is a Sign of qualitative
Refer to Peirce argue and his model of sign. Meaning of sign cannot defines
consist, but it clarify agree with limitations that used. Meaning the concept or the
creation and interpretation of signs. Signs take the form of different objects, but
such things have no any meaning and become signs only when our invest them
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with meaning. Anything can be a sign as long as someone interprets it as
1. Typography
book cover, magazine, poster, until graffitis Walls Street. Typography also makes
2. GameStation
2013/09/19)
3. Semiotics
and third trichotomy. The first trichotomy of sign termed a Qualisign, a Sinsign,
and a Legisign. The second trichotomy of sign termed an Icon, an Index and a
Symbol. And the third trichotomy of sign termed a Rheme, a Dicisign and
Dicentsign.
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CHAPTER II
magazine vol. 181 November 2010 edition. There are some of form kinds of
by semiotics analysis.
A. Data Presentation
main in Gamestation magazine vol. 181 November 2010 editions. The observation
of topic main Gamestation magazine vol. 181 November 2010 editions shows
some kinds of typography in Geestorial part that presented in the form of table.
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GEESTORIAL: Marvel vs. Capcom 3 Fate of Two Worlds.
Part of kinds
typography in
Gamestation
magazine vol
181 November
2010 editions.
1. Typography MARVEL
2. Typography VS
3. Typography CAPCOM
5. Typography Numeric 3
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Table .2.1 The Anatomy of Typography
Description
No Data Type
Classification Kinds of Fonts
Helvetica designed
by max miedinger in
1957, is one of the
worlds most widely
used typefaces. Its
uniform, upright
character makes it
similar to
transitional Serif
letters. These fonts
are also referred to
as Anonymous sans
serif.
3 Serif Korina
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Description
No Data Type
Classification Kinds of Fonts
Korinna designed by
Edward Benguiat
and Victor Caruso.
Futura designed by
Paul Renner in 1924-
1926. That is a subtly
crafted face, but
many copies have
been made in metal,
film and digital form.
Its proportions are
graceful and human.
Bringhurst
(1996:241)
5 Serif Electra
Several early
twentieth century
book faces are
creative variation on
Neoclassical and
Romantic form.
Bringhurst
(1996:214)
Gamestation magazine vol. 181. November 2010 edition consists of various kinds.
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B. Discussion
books, for printing, especially of designing how to text will appear when it is
etc. Typography has element aesthetics to make different visual in all media
types. Visualizations of typography develop rapidly and more creatively. From the
The type classifications there used Sans Serif and Serif. The specification of
Sans Serif fonts has stroke weight, little contras for letters, that was evoked more
modern look to kinds of typography. Generally Sans Serif used in subhead and
headline. Then the specification of Serif fonts on the little feet or arms that hang
off the end of letter strokes and typically add a thick look to the letter, Serif fonts
are recognize for their readability. Serif fonts considered the easiest fonts to read
and widely used in text composition for books, newspapers, magazine etc.
From the data above, there are fifth kinds of fonts that used typography in
Gamestation magazine vol. 181 November 2010 editions, Helvetica, Agency FB,
ITC Korinna, Futura and Electra. Every typography there has historical and
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1. Part of Typography: MARVEL
bowls often circular (no axis), moderate aperture, serifs absent or of equal
Helvetica.
Sans Serif type classification. That uniform, strong central series, with
condensed and extended forms and extreme weights adapted. From the
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2. Part of Typography: VS
often circular (no axis), moderate aperture, serifs absent or of equal weight
modern shape with silver colour. Sans Serif type classification be chosen
these typography. The characteristic of Sans Serif is stroke weight and little
and headings. It released between 1990 and 1995 designed by David Berlow
1930s by Morris Fuller Benton, adding lower case characters and a wider
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3. Part of Typography: CAPCOM
Famous games that developed and sold by Capcom include Resident Evil,
humanist axis, pen-formed serifs and large aperture. CAPCOM use Serif
type classification with characteristic, little feet or arms that hang off the
end of letter strokes and typically add a thick look to the letter.
The font used for its logotype very similar to a font called ITC
television game shows, logos, movie posters or album covers etc. (Korinna
ITC, 2016)
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4. Part of Typography: Fate of Two Worlds
Fate of Two Worlds used Futura fonts that included geometric sans-serif
Renner was not associated with the Bauhaus, his shared many of its idioms
and believed that a modern typeface should express modern models, rather
contrast. The lowercase has tall ascenders, which rise above the cap line,
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5. Part of Typography: 3
The fifth typography data in these analysis numeric of 3 it last data will
Romantic form early twentieth century. This makes them seem, in retrospect,
Addison Dwiggins, Electra has been a standard book typeface since release
sloped roman with the simple, crisp italic, small caps and text figures are
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From the data given above, it can be seen that in analyzing the samples as
1) MARVEL
Geometric Modernist 20th centurys style designs. There are used kinds
2) VS
3) CAPCOM
font used in the logo of CAPCOM, which are a Japanese developer and
Modernist 20th centurys styles design used ITC Korinna kinds of fonts.
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4) Fate of Two Worlds
Capcom 3 Fate of Two Word. The typography Fate of Two Worlds has
style design on this typography, that was using Futura kinds of fonts.
5) 3
style design, Serif type classification and Electra kinds of fonts. The
Electra fonts.
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CHAPTER III
if our need to know the intended meaning of something try realized the side of
object, ground and interpretant. Before discussed about that, the researcher makes
If our seen the object, that are talking about the data in these studies
the ground used as a signified Something different from another form of color,
logotype and typography, while the interpretant are result of people perceptions in
A. Data Presentation
The data for this study are the kinds of typography in Gamestation magazine
vol 181 November 2010 edition. Based on the statement above the researcher can
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Table 3.1 The Meaning of Typography Gamestation Magazine
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Typography Marvel used Helvetica fonts and Sans
Serif type classification. Sans Serif are symbolization of
modernist style design. In the anatomy typography
MARVEL the word it seen clear, big and strong as
like their heroes. MARVEL logotype of company
comic books publisher.
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THE SECOND TRICHOTOMY OF SIGNS
Typography MARVEL
Typography VS
1. ICON Typography CAPCOM
Typography Fate of Two World
Typography 3
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Based on the table 3.1., above, it can be describing the meaning of typography
B. Discussion
Charles Sanders Peirce. This study focus on three trichotomies Peirces: Firstness,
general law. Secondness according as the relation of the sign to its object consists
in the sign is having some character in itself, or in some existential relation to that
The first trichotomy of signs, According to the first division, a Sign may be
World. Typography MARVEL has two colours, red in the background and
Blue colour as a background, white colour in lines the background and yellow
Modernist Style design. Typography Fate of Two Worlds there are two
colour, black colour as background and then white light colour of fonts. Used
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Futura fonts, Sans Serif type classification and Geometric Modernist style
design. Typography 3 has yellow gold colour of fonts. The kinds of fonts
are Electra fonts with Serif type classification and Neoclassical style design.
Typography Marvel used Helvetica fonts and Sans Serif type classification.
typography, MARVEL the word it seen clear, big and strong as like their
Typography VS has silver light colour. Use Agency FB kinds of fonts and
the word versus it mean to shown two teams. Typography CAPCOM has
background and yellow colour of fonts. Korinna ITC fonts, Serif type
there are two colour, black colour as background and then white light colour
of fonts. Use Futura fonts, Sans Serif type classification and Geometric
The kinds of fonts are Electra fonts with Serif type classification and
CAPCOM
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3. Legisign, MARVEL vs CAPCOM 3: Fate of Two World.
The third trichotomy of signs, according to the third trichotomy, a Sign may
proposition), or an Argument.
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3. An Argument, in the typography of logotype MARVEL vs CAPCOM 3:
Fate of Two World reflected the new identity of video game. The
combination from two brands with different of games and typography style
Helvetica. VS with Geometric style design like a MARVEL and the fonts
Agency FB, VS provided the emphasis with silver colour on the fonts
classifications fonts Korinna. For the reason that the typography MARVEL
Geestorial parts.
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CHAPTER IV
A. Conclusions
The last chapter contains some conclusions that are of data analysis in
statements that are raised the first chapter. This research discusses about
message so that readers get the point of the words. From the data, analysis in
Geestorial part. The data finding are fifth kinds typography as follow:
behinds them. Based on the table of data analysis that showed in chapter III
before, the researcher concluded the sign that was on the structure included
became reflected the new identity of video game. The combination from two
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60
brands with different of typography style into single product games and
complete visualisation.
B. Suggestions
After doing this study, the researcher would like to convey his suggestion
1. To the readers who tried to studies of typography that can uses Gestalt
2. To the readers who tried to studies of design typography that can uses
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BIBLIOGRAPHY
62
xi
Korinna ITC. (2016, October 18). Retrieved February 4, 2017, from
Wikipedia.org: https://en.m.wikipedia.org/wiki/Korinna/
Lanir, L. (2012). Charles sanders Peirce semiotics the triadic model. Retrieved
January 18, 2017, from decodedscience.org:
https://www.decodedscience.org/charles-sanders-peirces-semiotics-
the-triadic-model/22974
Lynotype. (2000). Helvetica. Retrieved February 2, 2017, from Myfont.Inc:
https://www.myfonts.com/fonts/adobe/helvetica/
Ma, L. (2003). The School of Media Theory. Retrieved January 19, 2017, from
lucian.uchicago.edu: https://lucian.uchicago.edu/blogs/mediatheory/
Miles, M. B. & Huberman, A. M. (1984).
Qualitative_Data_Analysis_Handout.pdf A Sourcebook of New
Methods. California; SAGE publications Inc.
Peirce, C. S. (1931-1935). The Collected Papers of Charles Sanders Peirce (Vol.
I-VIII). (A. W. Burks, & C. H. Weiss, Eds.) Cambridge: Harvard
University Press.
Peirce, C. S. (1894). What Is a Sign ?. Retrieved January 18, 2017, from
http://www.iupui.edu/%7Epeirce/web/ep/ep2/ep2book/ch02/ep2ch2.
html
Renner, P. (2017). The Futura Story on Fonts. Retrieved February 2, 2017, from
Wikipedia.org: http//www.thefuturastoryonfonts.com
Segalini, A. (2010). Typography Basic Handout. Retrieved December 3, 2016,
from Homes.ieu.edu.tr: http://www.as8.it/handouts/typography -
basics.pdf
Sihombing, D. (2003). Tipografi Dalam Desain Grafis. Jakarta: Gramedia
Pustaka Utama.
Spiekerman, E., & Brody, N. (2010). typeface_anatomy-copy.pdf. Retrieved
November 20, 2016, from FontShop International:
http://www.fontshop.com/education
Suwardjono. (2008, mei). AspekTipografi.pdf. Retrieved January 19, 2017, from
Aspek Tipografi dalam Penulisan Karya
Ilmiah/Akademik/Profesional:
http://luk.staff.ugm.ac.id/ta/Suwardjono/
Tipografi arti dan fungsinya. (2010, 12 3). Retrieved 12 23, 2014, from
http://helliumworks.blogspot.com
Typography Timeline. (2010). Retrieved November 17, 2016, from
godesignnowtypography.pdf: http://www.GoDesignNow.com
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wordpress.com. (2009, August 31). About Megindo | Megindo Magazines &
News. Retrieved March 22, 2014, from Megindo Magazines &
News: https://megindo.wordpress.com/
Yin, R. K. (2011). Qualitative Research From Start to Finish.pdf. Retrieved
December 2, 2016, from Guilford Publication, inc.:
http://www.guilford.com
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APPENDIX
1. Gamestation Magazine
Entertainment is one of the most important needs in life. This fact so inspires
us to build Megindo Tunggal Sejahtera. Since the beginning of its birth in 1996,
not only entertaining, but also educating. That is why we initially start this
business by publishing several magazines and books that are focus to cater
Indonesias hobby and entertainment needs, such as; MGI and Game 13th. After
that, their strengthening our concept by releasing three of our main product:
about various Japanese culture phenomenon such as anime, manga, cosplay, and
J-music that has been very popular around the world, including Indonesia. In other
segment, their also publishing Cinemags, our very own movie & entertainment
magazine that offers the latest movie and entertainment news both from local and
International sources.
In 2005, Megindo released two new magazines: Gadget and Kiddo. Gadget is
magazine that is being design to provide knowledge to children age 6-12 in a fun
and creative way. In 2008, Megindo received the license to publish Macworld
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Indonesia. Macworld Indonesia is the magazine that offers detailed information
regarding APPLE products, services and accessories from iMacs, iPods, iPhones
and MacBooks.
Our target and focus is to fulfill the market has needs and publish new
magazines every two years. On its 12th years, Megindo keeps on refreshing its
company who cares to its readers by giving only the best products and support the
2013/09/19).
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GameStation Vol. 181, November 2010 edition has the front cover is Marvel
vs. Capcom 3: Fate of Two Worlds. The specification of Gamestation Vol. 181,
COVERS : Avalon
BONUS : CD G-PLUS
CHEAT : Toy Story 3 PSP, Batman: The Brave and the Bold Wii,
WALKTHROUGH : Mafia II
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VITA
Tri Haksagian Pasunggingan was born on Juni 3th 1990 in Madiun, East
java. He is the seconds son his family. His fathers name is Sugianto. His
mothers name is Sumilah. He lives at Morang village, Kare, Madiun.
He had finished his elementary school in SDN Tawangrejo 5, graduated in
2003 and continued his study at Junior High school in SMPN 2 Mejayan,
graduated 2006. And then he had finished Senior High school in SMAN 2
Mejayan and graduated in 2009. Then continued his study in PGRI UNIVERSITY
of MADIUN at 2009 and studied in Department of English Teaching, The Faculty
of Teacher Training and Education. He studied in PGRI UNIVERSITY of
MADIUN until graduated.
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