Documente Academic
Documente Profesional
Documente Cultură
November 2017
Yarince Pascual-Mateo
Mrs. Jizi
UWRT 1105
12/9/17
Maher, Brendan. Can a Video Game Company Tame Toxic Behavior? Nature News, Nature
tame-toxic-behaviour-1.19647.
In the article Can a video game company tame toxic behavior?, author Brendan Maher
writes about how online gaming is associated with toxic behavior, and how the gaming company
RIOT games is trying to combat it in their game League of Legends. Brendan starts out retailing
his experience with this type of behavior, saying that in less than a minute of playing the game,
in the champion selection phase, he was instantly called a faggot for not choosing quickly,
because of this experience, he went on to research how RIOT games hired a team of researchers
to study the everyday gamer interaction with each other in the game.
What I have taken from this article is that the hired researchers found out that only 1% of
the players in the game are consistently toxic, with 5% of those players being trolls, people who
on purpose act out toxic behavior just to have fun, and the rest being people having a bad day.
With the information they found, Riot Games created 24 in-game messages to encourage good
behavior in players, giving them constructive feedback and telling them that being rude would
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only make things worse. With this system, it decreased the amount of negative attitude, verbal
This Source was published by Nature Publishing Group, was posted on the Nature
International Weekly Journal of Science, and was written by Brendan Maher. The author has a
education from Loyola University, have freelanced for nature for two years before joining.
Before Nature, he was senior editor for the Scientist, and has been writing and editing life-
Madigan, Jamie, and Jeffrey Lin. Podcast 4: Toxic Behavior. The Psychology of Video Games,
www.psychologyofgames.com/2015/06/podcast-4-toxic-behavior/.
In this Podcast, Interviewer Jamie Madigan interviews Riot games head of Player
Behavior Team Dr. Jeffery Lin. They talk about what types of toxic behavior they experience,
what info that Riots research team got from the players about toxic behavior, and how Dr. Lin
and his team is using this data to make a system to combat against toxic behavior.
What I can use from this podcast is to show how Dr. Lin and his team created a special
AI system that is able to catch toxic behavior like spamming, feeding, and saying offensive
things, and be able to deal out the appropriate punishment, but it also helps players to not do this
type of behavior by using positive reinforcement and tips to help them get better.
The interviewer Jamie Madigan got a BA in Psychology at The University of Tulsa and a
a book on video games and psychology called Getting Gamers. Dr. Jeffrey Lin got his PhD at
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University of Washington, has worked in multiple gaming developers like at Valve as a research
Schreier, Jason. Game Designer Says Developers Would Be More Candid If Gamer Culture
developers-would-be-more-candid-if-g-1818729507.
In this article, Journalist Jason Schreier writes about the long Twitter post that veteran
game designer and programmer Charles Randell talks about how he and other people in the
gaming industry cannot be open about their production because of the fear of harassment and
threats from the toxic side of gaming, he details this by talking about his encounter when a rude
kid was bad talking about his work and in a really rude manner out in public.
I Can use this source to show the adverse effects of toxic behavior in gaming are so
strong that it affects the developers not only in an economic sense, with their games getting bad
reputation which make it lose people which in turn is a lose in revenue, but in a personal take
since they are afraid of being harassed and getting death treats for just for saying something
about a game.
Writer Jason Schreier got his education from New York University, first worked at Wired
as a writer for 2 years, and now works at Kotaku as a news editor for more than 5 years. Charles
Randell got his education from Digi Pen Technology institute, and was in multiple gaming
companies like Ubisoft, Gameplay Ninja, Bioware, and digital Extremes as a lead programmer.
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Works Cited
Lewis-Evans, Ben. Anti-Social Behavior in Games: How Can Game Design Help? Game
Center, www.gdcvault.com/play/1021799/Anti-Social-Behavior-in-Games.
This Lecture by Dr. Lewis is about the toxicity in gaming culture, and how game
developers can implement different systems to combat the toxic behavior in their games and in
their community.
I can use the different strategy Dr. Lewis has made to deal with this type of behavior by
using the information he got from using these systems and how effective they are with dealing
with this type of behavior. I can also use his experience of toxic behavior to show how prevalent
it is.
programmers, developers and gaming insiders come to learn about new development break
through and what new games are coming out. Dr. Ben Lewis-Evan got his PhD in Psychology in
human factors and traffic psychology from the University of Groningen, and he worked as a User
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Works Cited
www.eurogamer.net/articles/2015-02-09-valve-issues-warning-to-counter-strike-global-
offensive-esports-community.
In this piece, Writer Wesley Yin-Poole writes about Valve going to its on-Counter Strike
eSports community to talk about the pros behavior in a the last few competitions and how they
cheated. Valve believes that toxic behavior in their games my come from the pros who play the
games, so they decided to go confront the pros in public, so players can stop following their
behavior.
I would use this to show an example of a company dealing with horrible behavior in their
community by going to the pros who people look up too and tell them to stop cheating or acting
Valve Is a well known game studio who made CSGO, Portal, Team Fortress 2 and Half
Life, they also Created the most used PC game marketplace with steam. Journalist Wesley Yin-
Poole is a deputy Editor at Euro gamer for 3 years and got his education from University of
London City.