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1st Cunning Insight: No action, one point - attack, damage, saving throw,

competence bonus equal to Int modifier.


1st Cunning Knowledge: check involving a skill with at least one rank, spend 1
point, untyped bonus equal to int modifier
1st Trapfinding: yes
2nd Arcane Dilletante: start of each day, small number of spells on sor/wizard
list not exceeding Xth level
3rd Brains over Brawn: Int modifier on Str and Dex checks, and Str and Dex
skills
3rd Cunning Defense: One point - Int bonus as dodge against one opp for one
round. Free action
4th Cunning Strike: One point, before attack roll - 1d6 sneak attack
5th Opportunistic Piety: One point - 3 + Wis bonus/day, either heal 2xF lvl + Int
mod, or turn as cleric of F lvl
8th Cunning Surge: 3 points: extra standard action
11th Cunning Breach: 2 points: ignore spell resistance and damage reduction

1st Aptitude focus 1/day


- Arcane Focus: small number of arcane spells prepared from any arcane class
(Int-based)
- Combat focus: +2 competence on attack and damage, +2 on fort saves
- Divine Focus: small number of divine spells prepared from any divine class
(Wis-based)
- Stealth Focus: trapfinding, uncanny dodge, +2 competence Disable Device,
Hide, Move Silently, Open Lock, Search, +2 Reflex
- Wild Focus: wild empathy, woodland stride, +2 competence on CLimb, Hadnle
Animal, Jump, Knowledge(nature), and Survival, +2 Fort
2nd Bonus Feat: ANY FUCKING FEAT
3rd Mimic Class Feature 1/day:
- Evasion: Immediate Action, gain evasion (1 minute)
- Rage: Same as Barbarian, basic rage, 1rd + 1rd per con mod
- Smite: Add Charisma bonus to attack roll and deal 1 extra damage per C
lvl
- Sneak Attack: +1d6 sneak attack/ 3 C lvls
- Turn/Rebuke Undead: Same, cleric level as class level
4th Ability Boon: +2 competence to one ability score

Factotum 6, Chameleon 2
Complacent Human Dragonborn (+2 to Int, +2 to Con, -2 to Dex)
Humanoid(human and dragonblood)
Lvl 4 and 8: +2 to Int
Str 12 (+1)
Dex 8 (-1)
Con 16 (+3)
Int 32 (+11)
Wis 16 (+3)
Cha 8 (-1)

BAB: +4 + 1 = +5
Inspiration Points: 4 + 1 + 2 + 3 = 10

Fort: +2 + 0 + 3
Ref: +5 + 0 - 1
Will: +2 + 0 + 3

Skills:
(6 + 11) * 4 + (6 + 11) * 5 + (4 + 11) * 2 =
17 * 9 + 15 * 2 = 153 + 30 = 183
languages ( Common + 11 + Draconic + 4):
(Out of PHB, missing only Halfling and Gnoll)
Abyssal
Aquan
Auran
Celestial
Common
Draconic
Dwarven
Elven
Giant
Gnome
Goblin
Ignan
Infernal
Orc
Sylvan
Terran
Undercommon

Appraise*: 11 = 0 + 11
Balance*: 16 = 5 + 11 +2(syn)
Bluff(Cha): 9 = 10 - 1
Climb*: 11 = 0 + 11
Concentration(Con): 11 + 3
Craft(alchemy)*: 1 + 11
Craft(Drawing)*: 0 + 11 ?
Decipher Script*: 1 + 11
Diplomacy(Cha): 11 - 1 +2(syn) + 2(syn)
Disable Device*: 9 + 11
Disguise(Cha): 1 - 1 +2(syn)
Escape Artist*: 1 + 11
Forgery*: 1 + 11
Gather Information(Cha): 1 - 1
Handle Animal(Cha): 1 - 1
Heal(Wis): 0 + 3
Hide*: 9 + 11
Intimidate(Cha): 1 - 1 +2(syn)
Jump*: 5 + 11 +2(syn)
Knowledge(arcana)*: 9 + 11
Knowledge(architecture)*: 1 + 11
Knowledge(dungeoneering)*: 1 + 11
Knowledge(geography)*: 1 + 11
Knowledge(history)*: 1 + 11
Knowledge(local)*: 1 + 11
Knowledge(nature)*: 1 + 11
Knowledge(nobility)*: 1 + 11
Knowledge(religion)*: 5 + 11
Knowledge(the planes)*: 1 + 11
knowledge(psionics)*: 1 + 11
Listen(Wis): 11 + 3
Move Silently*: 1 + 11
Open Lock*: 1 + 11
Perform(Cha):
Profession:
Ride*: 1 + 11
Search*: 5 + 11
Sense Motive(Wis): 11 + 3
Sleight of Hand*: 1 + 11 +2(syn)
Speak Language(-): 4
Spellcraft*: 1 + 11 +2(syn) +2 scrolls(syn)
Spot(Wis): 11 + 3
Survival(Wis): 1 + 3
Swim*: 0 + 11
Tumble*: 11 + 11 +2(syn)
Use Magic Device(Cha): 11 - 1
Use Rope*: 1 + 11
Autohypnosis*: 9 + 11
Use Psionic Device*: 1 + 11
Iaijutsu Focus(Cha): 11 - 1

5 15 26 27 28 39 49.....53 62.63 68 77.......84 89..91 102...105 109 120.121


126.127 138.139 150 161.162 171.172 183

Heart: line, length 5xHD (40ft). Damage 1d8 + 1d8/3HD (3d8). Reflex save 10 + 1/2
HD + Con Mod (17)

1: Font of Inspiration
1: Font of Inspiration
1: Able Learner
3: Font of Inspiration
6: Leadership

27000
- 4500 circlet of persuasion(+3 on cha checks, including leadership)

Dragonfire Adept 6
Dragonwrought Jungle Kobold(-4 Str, +2 Dex, -2 Int)
Str 12
Dex 14
Con 18
Int 14
Wis 15
Cha 17

Breath Weapon 3d6

Feats:
All item creation feats
Practiced Spellcaster? (+4 CL)
Open Minded ("You immediately gain 5 skill points")
Extra Spell ("You learn one additional spell at any level up to one lower than
the highest...")
metamagic feats(extend spell)
Martial Study:
Burning Brand: reach +5 ft, attacks deal normal damage as fire. 1 round
Shield Block: Immediate - grant bonus to adjacent ally = shield bonus + 4.
In response to an attack.
Action before THought - Immediate, personal, make a concentration check
instead of reflex save
Mind over body: Immediate, personal, make a concentration chec instead of
fortitude save
moment of perfect mind: Immediate, etc. concentration instead of will
Rapid counter: Immediate, take one FREE attack against anyone who provokes
an AoO. Is not AoO
Disarming Strike: Single melee attack, as normal. Is also a disarm
attempt.

Unknown:
Minor Creation
Fabricate
Celerity
Wraithstrike
Shivering Touch
Magecraft?
Greater Magic Weapon
Magic Vestment
Animate Dead

Factotum:
1:
Grease
True Strike
2:
Alter Self
Shrink Item
3:
Explosive Runes
ANTICIPATE TELEPORTATION
4:

5:

Divine:
0:
Deathwatch
1:
Burning Hands(phb/adept)
sleep(phb/adept)
lesser restoration(phb/paladin)
Identify(phb/cloistered cleric)
Unseen servant(phb/cloistered cleric)
2:
invisibility(phb/adept)
scorching ray(phb/adept)
web(phb/adept)
fell the greatest foe(?/paladin)
Knight's move(SpC 129/paladin
wind wall(phb/ranger)
lion's charge(?/ranger)
alter self(phb/domain or other)
3:
lignthining bolt(phb/adept)
magic weapon, greater(phb/paladin)
haste(phb/emmisary of barachiel)
scrying(phb/emmisary of barachiel)
shout(phb/knight of the chalice)
anyspell(SpC 14/domain) - Prepare any 2nd or lower arcane spell in this slot
4:
minor creation(phb/adept)
polymorph(phb/adept)
stoneskin(phb/adept)
wall of fire(phb/adept)
break enchantment(phb/paladin)
Summon giants(Frst/Disciple of Thrym)
5:
heal(phb/adept)
major creation(phb/adept)
6:

Arcane:
0:
lol
1:
Shadow Double (DotU 63/assassin) - Verbal only, creates a strength sapping
shadow
Cure Lt Wounds(PHB/bard)
Healthful Rest (??/bard) - 24h "doubles subject natural healing rate"
Magic Mouth(PHB/bard)
Obscure Object(?/bard) -
Undetectable alignment(PHB297/bard or hexblade) - 24h, conceals alignment from
all divination
Bless(PHB/exalted arcanist)
Animate water/wood(CAr/wu jen)
Climbing tree(CM/wu jen)
Detect Chaos/Evil/Good/Law(PHB, wu jen)
Entropic Shield(phb/hexblade)
Spider climb(phb/arachnomancer)
Arcane Sight(phb/trapsmith)
Cat's Grace(phb/trapsmith)
Clairaudience/clairvoyance(phb/trapsmith)
Dispel Magic(phb/trapsmith)
Fox's Cunning(phb/trapsmith)
Bear's Endurance(phb/sand shaper)
Bull's Strength(phb/sand shaper)
Gaseous Form(phb/trapsmith)
Haste(phb/trapsmith)
Knock(phb/trapsmith)
Protection from Energy(phb/trapsmith)
Hide from Undead(phb?/Dread Necromancer)
Sanctuary(phb/Fatemaker)
Resist Energy(phb/duskblade)

2:
Fell the Greatest Fow (SpC 90/assassin) - Extra damage against larger size
enemies
Smoke Stairs (CSc 103/assassin) - Run straight up a smoke column
Pass without Trace(PHB/assassin) - pass without trace
illusory script(PHB/assassin or Ebonmar Infiltrator) - 1day/lvl, write message
with a suggestion if unintended reader
Cure moderate wounds(PHB/bard)
Know vulnerabilities(SpC/bard)
Summon Elysian Thrush(SpC 214/bard) - 8h, doubles natural healing rate
Silence(PHB/bard or beguiler)
Rage(PHB/bard or hexblade)
Consecrate(PHB/exalted arcanist)
Zone of Truth(PHB/exalted arcanist)
Fire trap(PHB/warmage)
Animate Fire(CAr/wu jen)
Hold person(PHB/wu jen)
Chameleon(CAr/wu jen) - 1h/lvl, +10 hide
augury(phb/Divine Oracle)
Wind wall(phb/Rainbow servant)
Animate weapon(?/Hexblade)
Suggestion(phb/hexblade)
Arcane Eye(phb/trapsmith)
Dimension Door(phb/trapsmith)
Lesser globe of invulnterability(phb/trapsmith)
Otiluk's resilient sphere(phb/trapsmith)
Stoneskin(phb/trapsmith)
Stone shape(phb/trapsmith)
lesser restoration(phb/Impure Prince)
Vampiric Touch(phb/Corrupt Avenger)
Gentle Repose(phb/Dread Necromancer)
absorb weapon(?/assassin)

3:
Create Fetch(CSc?/assassin) - create a duplicate of you
Deeper Darkness(PHB/assassin)
Charm Monster(PHB/bard or hexblade)
Confusion(PHB/bard or hexblade)
Cure serious wounds(PHB/bard)
Lesser Geas(PHB/bard)
Scrying(Phb/bard)
Remove Curse(phb/bard)
Know opponent(phb/bard)
Searing Light(phb/exalted arcanist)
Fire shield(phb/warmage)
Ice storm(phb/warmage)
Poison(phb/warmage or hexblade)
Ring of blades(phb/warmage)
Remove Curse(PHB/wu jen)
Divination(phb/Divine Oracle)
Bigby's interposing hand(phb/trapsmith)
Break enchantment(phb/trapsmith)
Fabricate(phb/trapsmith)
G. Dispel magic(phb/trapsmith)
Wall of stone(phb/trapsmith)
Remove disease(phb/Impure Prince)
Speak with Dead(phb/Corrupt Avenger)
Death Ward(phb/Dread Necromancer)
Speak with Dead(phb/Dread Necromancer)
Doom Scarabs(PH2/duskblade)
Power word distract(RotD/dracolexi)
Control Sand(Sst/Sand Shaper)
Dminate animal(phb?/sand shaper)
ANTICIPATE TELEPORTATION
4:
Hide From Dragons(Dra/assassin)
Poison(PHB/assassin)
Mordenkainen's Trusted Bloodhound(CM 111/assassin) - summon hound, 1h/lvl,
tracks well
vulnerability(SpC232/assassin) - reduces damage reduction
Holy smite(phb/exalted arcanist or rainbow servant)
aspect of the deity, lesser(?/exalted arcanist)
Planar Ally, lesser(phb/exalted arcanist)
Break Enchantment(phb/bard or hexblade)
Cure Critical Wounds(phb/bard)
Charm Person, mass(phb?/bard)
Dominate Person(phb/bard or hexblade)
Freedom of Movement(phb/bard)
Hold Monster(phb/bard)
Legend Lore(phb/bard)
Antiplant shell(phb/wu jen)
Dismissal(phb/wu jen)
Air walk(phb/rainbow servant)
Imbue with spell ability(phb/seeker of the misty isle)
baleful polymorph(phb/hexblade)
sending(phb/hexblade)
Restoration(phb/Impure Prince or Fatemaker)
Death ward(phb/Corrupt Avenger)
Pwer word disable(RotD/Dracolexi)
analyze dweomer(phb/bardic sage)
water to poison(?/wu jen)

5:
Flame strike(phb/warmage)
Bigby's Clenched Fist(phb/duskblade)
Chain Lighntning(phb/duskblade)
Disintegrate(phb/duskblade)
Polar ray(duskblade)
6:

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