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■ LEARNING
■ Learning
■ All accept the importance of learning for understanding & effective management of
human resources
Important concepts
■ DRIVE: when person is aroused because he or she is deprived or stimulated
■ STIMULUS: cue that encourages some type of response
■ REINFORCER: any object or event that increases or sustains the response given by a
person
■ Important theories
■ Classical conditioning
■ Operant conditioning
■ Social learning
■ Contingencies of reinforcement
■ Left brain and right brain
■ Experiential learning
■ CLASSICAL CONDITIONING
■ 1. A process by which individuals learn reflex behavior or automatic responses not
under an individual’s conscious control
■ 2. an unconditioned stimulus brings out a reflexive response
■ 3. managers are more interested in voluntary employee behaviour
e.g. Ivan Pavlov’s experiment
■ Classical conditioning
■ Voluntary behaviors are operant because they have some influence on the
environment
■ Skinner Box
■ Operant conditioning
B.F. Skinner
Conditioning in which desired voluntary behavior leads to a reward or prevents a punishment
Behavior is assumed to be learned/determined from without, rather than from within—
reflexive
By creating pleasing consequences to follow specific forms of behavior, the frequency of that
behavior will increase
Skinner emphasized the role the consequences play in learning, i.e., (R – S) connections.
Therefore, behaviour is a function of its consequence.
Operant Conditioning
Classical Operant
■ Individuals do more than merely respond to stimuli; they act on beliefs, attitudes,
changing conditions, and they strive toward goals
■ Toleman’s theory
■ Rats run through the maze with purpose and direction toward a goal.
■ At each choice point in the maze, expectations were established: that is, the rat
learned to expect that certain cognitive cues associated with the choice might
eventually lead to food.
■ If the rat actually received the food, the association between the cue and the
expectancy was strengthened and learning occurred.
■ Toleman’s theory
■ Observational Learning
learning from other people by means of observing them is an effective way of gaining
knowledge and altering behaviour.
■ Reproduction
the process wherein there is an aim to effectively increase the repeating of a
behaviour by means of putting the individual in a comfortable environment with readily
accessible materials to motivate him to retain the new knowledge and behaviour
learned and practice them.
■ Self-efficacy
the course wherein the learner improves his newly learned knowledge or behaviour by
putting it into practice.
Person
Cognition
Behavior Environment
■ Emotional coping
good coping mechanisms against stressful environment and negative personal
characteristics can lead to effective learning, especially in adults.
■ Self-regulatory capability
ability to control behaviour even within an unfavourable environment.
■ SELF EFFICACY
■ High self efficacy
■ Have the ability needed
■ Capable of the effort required
■ No outside events will prevent them from achieving heir goals
■ Low self efficacy; believes that however hard they try, they won’t succeed
■ Learned helplessness: motivation to do a task is so low that the worker simply gives up
■ Make sure that employees are capable of meeting the technical skill requirements of
the required new behaviors.
■ Structure a positive learning situation to increase the likelihood that employees will
learn the new behaviors and act in the proper manner.
Concrete Experiencers
Excited by new experience, share it with others.
Combine Experiencing and Generalizing
Reflective Observers
Active Experimenters learn from observation, reflect on it, discuss,
benefit from processing and Generalizing
Prgmatic and rely on trying thing out in parts of cycle
familiar situations. Applying part of cycle is
more apealing to them
Abstract Conceptualizers
Rely mainly on logic and rational analysis. Tend to
generalize from exposure to logical material.
■ Experiential learning
Kolb’s learning cycle
• Processing: learner reflects and analyses the experience both individually and in a
group
■ Principles of Learning
■ Reinforcement – anything the person finds rewarding. (anything that both increases
the strength of response & tends to induce repetition of the behaviour that preceded
is called reinforcement).
■ Note: Negative reinforcement is not punishment. In fact, they have opposite effect on
behaviour.
■ Punishment
■ Anything that weakens behaviour & tends to decrease its subsequent frequency.
– Vicious cycle – unless the punishment is severe, the behaviour will reappear
quickly but more severe the punishment greater the side effects such as hate
and revenge.
■ REWARD: something that the person who presents it deems it desirable; given by the
person who thinks it is desirable.
■ Effective principles of discipline
• Use punishment consistently – all the time for all employees. Don’t be partial