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Harrowed

Fresh-Dead Soldier
Traits & Aptitudes Personality
Deftness 4d10 So you want to know my story, do you? All
Shootin’: pistol 3 right, listen. I ain’t told this to no one else, but
Nimbleness 2d12 you and me is friends, right?
Climbin’ 1 Truth is, near as I can figure, you’re talking to
Dodge 2 a dead man. It happened like this:
Fightin’: brawlin’ 3 I came west with the Army, same as
Horse ridin’ 3 many others done, to help fight
Sneak 2 outlaws and Indians. Thought I’d be
Strength 3d6 a hero and protect white settlers
Quickness 2d10 out here.
Vigor 1d8 Just this last winter, my unit set out
Cognition 2d6 after a band of Apache raiders,
Scrutinize 2 followed ’em into a pass way
Search 1 up in the mountains. Next
Knowledge 2d6 thing I knew, there were
Area knowledge 2 Apache with carbines both
Native tongue 2 in front and in back of
Mien 3d8 us, and boulders fallin’
Leadership 2 on us from above.
Smarts 4d6 Nobody got away. I
Scroungin’ 2 thought we all died.
Spirit 1d6 Then, a few days
Wind: 14 later, I woke up in the
Grit: 1 abandoned Apache camp.
Dead: Two months Don’t know how I got there or
Dominion: Harrowed 5, manitou 1 where the Indians went, but you
Harrowed Powers: can be sure I high-tailed it out
Ghost 1 before they came back.
Stitchin’ 2 I didn’t go reporting back to the
Unholy host 2 Army. I figure I already done my
Edges: duty. Sure, my enlistment’s supposed
Big ears 1 to last another four years, but you
Light sleeper 1 can’t expect a dead man to show up
Hindrances: for reveille, now can you?
Angst –2
Loyal –3 Quote: “Look. I really don’t want a
Rage –3 fight today, so how’s about you
Gear: Army .44 pistol, 50 rounds of just put down that shootin’ iron
ammunition, horse, and $85. and we have a drink together nice
and peaceable like.
“Otherwise, one of us is gonna
die, and believe me, you wouldn’t
enjoy it.”

Posse: 17
Harrowed

Harrowed Head Hunter


Traits & Aptitudes Personality
Deftness 4d10 Don’t move. This shotgun’s got a hair trigger.
Shootin’: pistol, rifle, shotgun 4 For that matter, so do I. And your poster does
Nimbleness 2d6 say “Dead or Alive.”
Climbin’ 1 Nice camp fire. Mind if I help myself to some
Dodge 2 of your coffee? Course not.
Fightin’: brawlin’, knife 4 I have to say, you led me a merry chase.
Horse ridin’ 2 Caused me a lot of trouble. That one ambush
Sneak 4 you tried was pretty
Strength 4d6 clever. Too bad the
Quickness 3d8 avalanche had to spoil
Vigor 1d8 things for you. I thought
Cognition 2d12 maybe you got crushed in
Search 4 it. I know I nearly did.
Trackin’ 5 Okay, put your hands
Knowledge 1d6 behind your back and slip
Area knowledge 2 on these here handcuffs.
Native tongue 2 Then I’m going to tie you
Mien 2d10 across your horse and lead
Overawe 2 you back to town. You’re
Smarts 2d6 not going to give me any
Bluff 2 trouble. Know how I know
Streetwise 2 that? Wait a second. Okay,
Spirit 3d6 here, look at my face
Guts 5 again real good now.
Wind: 14 Hah! Scart ya, did it? I
Grit: 1 think you done wet
Dead: 13 years yourself. Oh, stop
Dominion: Harrowed 4, gibberin’. See, the
manitou 2 stories you heard
Harrowed Powers: about a zombie
Jinx 2 manhunter were
Ghost 1 true. Too bad
Death mask 1 nobody’s ever
Stitchin’ 3 gonna believe you.
Edges:
Thick-skinned 3 Quote: “Why hunt
Sand 1 outlaws? It ain’t the
Veteran o’ the Weird money. Let’s just say
West (Have your I’m salvin’ my guilty
Marshal draw a card.) conscience.”
Hindrances:
Aura o’ death –3
Degeneration –4
Greedy –2
Grim servant o’ death –5
Gear: Peacemaker, 30 rounds of ammo, Buffalo
gun, 50 rounds of ammo, double-barreled
shotgun, 20 shells, Bowie knife, horse,
handcuffs, rope, 2 pounds coffee, and $7.

Posse: 18
Harrowed

Undead Muckraker
Traits & Aptitudes Personality
Deftness 2d6 Yes, I do know what I’m asking. Yes, I know
Shootin’: shotgun 1 the rail companies are dangerous. Believe me, I
Nimbleness 3d6 know better than you think. I’ve tangled with
Climbin’ 1 them before, and they think I’m not a threat
Dodge 2 anymore.
Fightin’: knife, wrasslin’ 3 Look, if it makes you feel any better, I swear I
Sneak 2 won’t reveal where I got my information. You
Strength 2d6 know a reporter has to protect her sources.
Quickness 1d8 Oh, for cryin’ in the milk, will you quit your
Vigor 1d6 whinin’. I’m just a little thing, and I ain’t half as
Cognition 4d10 scared of them as you are. I’ve seen their worst,
Scrutinize 3 and I’m still up and walking around.
Search 2 Okay, have it your way. But I’ll be
Knowledge 3d8 back tomorrow, and the day
Academia: occult 1 after, and the day after, until you
Area knowledge 2 decide to tell me what I need
Native tongue 2 to know. One way or another,
Professional: journalism 3 I’m going to expose them for the
Mien 2d10 monsters they really are.
Persuasion 2
Tale-tellin’ 3 Quote: “Come on, honey. Do I
Smarts 2d12 look like the kind of gal
Bluff 2 who would kiss and tell?
Scroungin’ 1 “I do?
Streetwise 3 “Well, why not trust me
Spirit 4d6 anyway?”
Guts 1
Wind: 12
Grit: 1
Dead: 1 year
Dominion: Harrowed 4,
manitou 2
Harrowed Powers:
Cat eyes 1
Claws 1
Soul flight 3
Edges:
Keen 3
Purty 1
Hindrances:
Hankerin’ –3: Alcohol (to smell
fresh)
Scrawny –5
Unnatural appetite –2:
Spiders
Gear: Pad and paper,
camera, 10 photo plates,
single-barrel shotgun, 20
shells, knife, and $83.

Posse: 19

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