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Age of Empire II – The Age of Kings is a computer based, real time strategy
game created by Microsoft. The goal of the game is to develop a civilization
from its modest beginnings to the glory years of a vast, world dominating
empire. Age of Empire II spans one thousand years from the fall of the
Roman Empire through to the Middle Ages. The game allows students to
experience what life might have been like for a member of an ancient
community, hundreds of years ago. Students choose to be one of thirteen
ancient civilisations, and develops strategies enabling their chosen community
grow. Students must manage food, gold, wood and other resources. They
must research technologies, provide for the security of their village and
eventually evolve into a thriving civilisation boasting farms, religion, military
and other facilities.
Age of Empires II - The Age of Kings can be used to enhance the Humanities-
History curriculum for level 4 and 5. The focus of this level is Ancient
Civilisations and Medieval Life. Specific VELS standards that can be applied
are:
4.25
‘ Identification of change and continuity over time in a past society’
4.5
‘Comparison of aspects of different past societies; for example, day life,
community life and governance’
‘understanding and use of key terms and concepts such as ‘ religion’, ‘power’,
‘authority’, ‘governance’’
4,75
‘analysis of social and political structure in past societies’
Historical Reasoning and Interpretation
4.25
‘ comprehension of sources, and questioning of their point of view, values and
attitudes ‘
4.5
‘ development of appropriate research questions and plans for an inquiry’
4.75
‘ analysis of the context, purpose and completeness of sources in answering
particular inquiry questions’
Students are able to work as a team, respecting their opinions and ideas
throughout the process of the game. Students learn to communicate, and
understand the importance of participation and collaboration through learning.
There are a variety of ways teachers can incorporate the game as part of their
curriculum.
3. Students can keep a day to day journal of how their community have
expanded over time. They will need to keep details of what resources
they have used, who in the community was able to make key growth
levels.
In this lesson the students can be broken up into two groups; the hunter-
gatherers and the agrarians. The hunter-gatherer group of students will
only be allowed to forage for food, fish, hunt for and kill sheep and wild
animals. The agrarian group will be allowed to participate in all the able
activities and will be allowed to create farms. The students will see that as
time passes, the agrarian society has a huge advantage over the hunters
in that can continue to easily procure food while the hunter-gatherers need
to travel further and further from their town centre and eventually will
deplete their food resources.