Documente Academic
Documente Profesional
Documente Cultură
C. K. Harnett T. R. Tretter
Department of Electrical and Computer Engineering College of Education and Human Development
University of Louisville University of Louisville
Louisville, KY, USA Louisville, KY, USA
c0harn01@louisville.edu tom.tretter@louisville.edu
S. B. Philipp
Department of Chemistry and Biochemistry
Miami University
Oxford, OH, USA
philipsb@miamioh.edu
Abstract—During the past two years, we investigated the learning, and even student-defined projects, are one way to fill
Louisville, Kentucky hackerspace as a venue for hosting in the creativity gap, and at the same time provide
undergraduate engineering student projects. The projects took opportunities to practice project management skills. We
place at LVL1.org, a collaborative workshop in downtown recently connected a local “makerspace” with an engineering
Louisville. There are such "makerspaces" or "hackerspaces" in school’s internship program to integrate more intensive
most medium to large-sized US and European cities. Our nine student-driven projects into the undergraduate engineering
participants developed a strong sense of project ownership curriculum. This report discusses the experiences of nine
during their semester, learned skills from hackerspace members, University of Louisville engineering students who each did a
and were interviewed about the effect of the experience on their
semester-long co-operative internship at the LVL1 makerspace
attitudes toward engineering. Most reported increased
confidence in their problem-solving and project-planning
in Louisville, Kentucky.
abilities. Project-based learning is an important element in an
engineer's education, because it gives opportunities for students II. BACKGROUND
to encounter the unexpected and exercise their creativity. The
students were able to spend one semester working on their A. Co-operative Engineering Education
projects full time through the University of Louisville’s co- Employers and universities have long recognized the need
operative education (Co-op) program. Co-ops proposed their
for practical experience alongside math and science
own projects, and came from five different engineering
departments: electrical, civil, industrial, mechanical, and
fundamentals. Approaches to incorporate practical experiences
bioengineering. We describe common themes found among our in engineering education typically include laboratory courses
participants, including the "start-over" pattern and the pattern or project-based courses. While helpful, the use of a novel
of activities when students encountered a new technical problem. model of laboratory instruction based on Kolb’s Experiential
We discuss how these experiences equipped the students with Learning Theory [1,2] showed that students are not strongly
new skills and attitudes for tackling ill-structured problems. prepared to take advantage of the hands-on time in the limited
laboratory period, which restricts the extent to which this
Keywords—Project-based learning; engineering education; approach can address the issue. Also, project-based courses are
hackerspaces; makerspaces generally expensive and difficult to fit into the crowded
engineering curriculum. For this reason, some schools have
I. INTRODUCTION: SEEKING A NEW PLACE FOR PROJECT- internship semesters where students join a company and spend
BASED LEARNING time working on a larger project. Such co-operative internship
programs, or “co-ops,” are established at many engineering
Engineering education is supposed to prepare students for a schools; the one at the University of Louisville Speed School
productive career spanning decades. However, the fast pace of of Engineering has operated for more than 85 years.
technology means a student’s own laptop can become nearly
obsolete during the four or five-year path through college. Most co-op programs have students work at a company for
Engineering students certainly need a solid background in math a semester, then return to the classroom. Students at the
and science, but for long-term success they also must know University of Louisville complete three co-op semesters
how to identify new problems and find new resources to solve interspersed with coursework; the co-ops may be at the same or
them. During their training, students need to encounter the different companies. The combined goals of the academic and
unexpected and exercise their creativity. Project-based co-op program are for engineering students to:
Co-op Startup
and First Interview LVL1 Final Co-op
closed! Student starts NEW project: Interview
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Fig. 1. A typical co-op experience involved proposing a project, conducting a three- to four-month activity at the makerspace, working around problems, and
documenting the result online or in written reports. Students who enrolled in the study were interviewed before, during, and after the experience.
While each project contributed to student learning, some welcome but usually not the end goal of a hackathon or other
were completed and some were not. It is hard to generalize makerspace activity. Topics that combine a measurement, an
from only nine projects, but no project that involved both interesting new object, and are weighted heavily either toward
software and hardware development was completed according hardware or software might be the ideal recipe for a semester-
to the original plan during the internship period. These long undergraduate engineering project in a makerspace.
complex projects could have easily been team efforts taking
more than one semester. In each case, when the student 2) Project based learning as a process for developing
realized what was happening, they chose the hardware branch, engineers
possibly because of the specific knowledge available from the The quality of the students’ efforts was comparable to that
LVL1 makerspace and the mentors. of other laboratory interns Dr. Harnett had mentored on group
All students were encouraged to document their work so research projects. A key difference was that with these
that another intern could carry on later. Because their individually-directed projects, it was much clearer what parts
makerspace access lasted for one year, several students were the students’ own effort. The makerspace co-ops
continued working on their projects after the semester ended. developed a strong sense of project ownership, but most did
These were also the students who connected to the not accomplish all the goals they had set out to do at the start
makerspace community outside working hours, at meetings of the semester. They often discovered that each task would
and online. spawn new sub-tasks that required new skills and materials. A
Completed projects were very focused, and tended to practicing engineer knows this is a universal pattern, but there
involve a measurement in addition to production of an is little opportunity for students to learn this reality through
interesting object. “Does the sensor housing leak at a certain coursework.
amount of water pressure? What is the efficiency of the body
heat electrical generator? How many watts can I get out of this
a) Students learned modularity as an engineering method
refurbished solar panel?” These kinds of projects also tend to
be successful for research laboratory interns, who carry out At the outset of the co-op program, there was some
tasks such as optimizing power consumption of a wireless concern that LVL1 co-ops would suffer from information
sensor node. However, the makerspace culture prizes novelty overload and distraction. Successful project outcomes (in
and interestingness, fantastic 3-D printed objects, and things terms of a completed plan) came from students who were
that are photogenic. Predictability and measurability are eager to learn new subjects, as long as they could plug a
relevant example into their plan without delay. Delay did lead
to indecision and distraction; mentoring was important to industry, and the power converter for the energy harvesting
ensure that students had a relevant example to work with at project was from a small company. Having to make a $400
the start of the internship. Students integrated new budget caused the co-ops to think carefully about the next
components best by studying the example—typically a small step, especially in the case of the chessboard project, where
program or circuit module--then adjusting it to their needs. several sensors were needed in quantities of 64. The finite
Components or modules were integrated into these projects as budget affected the students’ design choices at the earliest
follows: stages.