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Hackerspaces and Engineering Education

C. K. Harnett T. R. Tretter
Department of Electrical and Computer Engineering College of Education and Human Development
University of Louisville University of Louisville
Louisville, KY, USA Louisville, KY, USA
c0harn01@louisville.edu tom.tretter@louisville.edu

S. B. Philipp
Department of Chemistry and Biochemistry
Miami University
Oxford, OH, USA
philipsb@miamioh.edu

Abstract—During the past two years, we investigated the learning, and even student-defined projects, are one way to fill
Louisville, Kentucky hackerspace as a venue for hosting in the creativity gap, and at the same time provide
undergraduate engineering student projects. The projects took opportunities to practice project management skills. We
place at LVL1.org, a collaborative workshop in downtown recently connected a local “makerspace” with an engineering
Louisville. There are such "makerspaces" or "hackerspaces" in school’s internship program to integrate more intensive
most medium to large-sized US and European cities. Our nine student-driven projects into the undergraduate engineering
participants developed a strong sense of project ownership curriculum. This report discusses the experiences of nine
during their semester, learned skills from hackerspace members, University of Louisville engineering students who each did a
and were interviewed about the effect of the experience on their
semester-long co-operative internship at the LVL1 makerspace
attitudes toward engineering. Most reported increased
confidence in their problem-solving and project-planning
in Louisville, Kentucky.
abilities. Project-based learning is an important element in an
engineer's education, because it gives opportunities for students II. BACKGROUND
to encounter the unexpected and exercise their creativity. The
students were able to spend one semester working on their A. Co-operative Engineering Education
projects full time through the University of Louisville’s co- Employers and universities have long recognized the need
operative education (Co-op) program. Co-ops proposed their
for practical experience alongside math and science
own projects, and came from five different engineering
departments: electrical, civil, industrial, mechanical, and
fundamentals. Approaches to incorporate practical experiences
bioengineering. We describe common themes found among our in engineering education typically include laboratory courses
participants, including the "start-over" pattern and the pattern or project-based courses. While helpful, the use of a novel
of activities when students encountered a new technical problem. model of laboratory instruction based on Kolb’s Experiential
We discuss how these experiences equipped the students with Learning Theory [1,2] showed that students are not strongly
new skills and attitudes for tackling ill-structured problems. prepared to take advantage of the hands-on time in the limited
laboratory period, which restricts the extent to which this
Keywords—Project-based learning; engineering education; approach can address the issue. Also, project-based courses are
hackerspaces; makerspaces generally expensive and difficult to fit into the crowded
engineering curriculum. For this reason, some schools have
I. INTRODUCTION: SEEKING A NEW PLACE FOR PROJECT- internship semesters where students join a company and spend
BASED LEARNING time working on a larger project. Such co-operative internship
programs, or “co-ops,” are established at many engineering
Engineering education is supposed to prepare students for a schools; the one at the University of Louisville Speed School
productive career spanning decades. However, the fast pace of of Engineering has operated for more than 85 years.
technology means a student’s own laptop can become nearly
obsolete during the four or five-year path through college. Most co-op programs have students work at a company for
Engineering students certainly need a solid background in math a semester, then return to the classroom. Students at the
and science, but for long-term success they also must know University of Louisville complete three co-op semesters
how to identify new problems and find new resources to solve interspersed with coursework; the co-ops may be at the same or
them. During their training, students need to encounter the different companies. The combined goals of the academic and
unexpected and exercise their creativity. Project-based co-op program are for engineering students to:

978-1-4799-3922-0/14/$31.00 ©2014 IEEE


• Know the fundamentals of mathematics and science solving new research problems? (make progress on
that are the foundation of engineering skills for tackling ill-structured problems)
• Integrate theory and practice in the workplace
• How can the internship help participants develop a
• Develop professional and interpersonal skills “learning” orientation (carrying out activities to
• Successfully make the transition to work and carry out increase mastery of a subject, taking responsibility to
a career in industry, research, or government find and learn new information) rather than a
“performance” orientation (carrying out only those
Because hundreds of students will need an internship each activities that result in a completed project, report, or
semester, the co-op office maintains relationships between the grade)? (develop attitudes about tackling ill-
engineering school and the community, small and large structured problems)
companies, local academic labs, other universities, and
professional organizations that might hire student interns. III. METHODOLOGY
These internships cover a wide variety of disciplines. In a
We use ethnographic research (Bhattacharyya, (2007) to
typical co-op, students work on a pre-defined task and do not
describe the culture of the participants in the makerspace,
have much control over the nature of the job [3]. At the end of
including the students working there in their cooperative work
the co-op, the employer evaluates the student on several
program. The first component is the makerspace culture itself,
criteria, including “demonstrates the ability to identify,
which we describe through observation of the LVL1 group by
formulate, and solve engineering problems,” “tries new
‘outsiders’ (the education co-authors) with access to an insider
approaches to get the job done,” and “carries out tasks with
perspective (engineering co-author). The second component is
minimal supervision.” While these attributes are as important
the attitudes and beliefs of the co-op student participants about
to employers as formal engineering knowledge, they are
the makerspace and the work they do there. Supporting data for
difficult to teach and assess in the classroom. We became
this component comes from discussions with the makerspace
interested in “makerspaces” as sites for internships that would
leaders and mentors, interviews with the students, and written,
give students a chance to develop their resourcefulness,
electronic, and physical products that the students generate.
creativity and initiative.”
Interviews and observations focus on how the engineering
B. Makerspaces students make sense of the culture of the makerspace as
Makerspaces, also called “hackerspaces,” are community- newcomers and how they change as engineers because of
based engineering and craft workshops that originated in joining the makerspace culture [8]. We aim to understand the
Europe and expanded throughout the United States in the late meaning-making processes of the engineering student
‘00s, with more than 20 active spaces in the Midwest alone [4], participants as members of the makerspace, not as engineering
including Louisville’s space LVL1 [5,6]. As of this writing, students in general. Students met each week with the
LVL1 had 70 members, some from the engineering school, engineering mentor, who recorded their technical
many from local software companies, some connected with K- accomplishments and setbacks. Students were also interviewed
12 education and some from other parts of the Louisville at the beginning, middle, and end of the Co-op semester. A
community. Activities include workshops covering diverse delayed post-interview is also planned after students have
topics (circuit design, sewing, beekeeping) and “hackathons” experienced a subsequent Co-op in a more traditional setting.
where members compete to reach a goal in a limited amount of Other data include student-generated work, and documents
time. Makerspaces operate independently, but interact with such as photographs collected by the makerspace members.
other spaces through visits, online postings, and events Analyses of all qualitative data will follow ethnographic norms
worldwide such as the Maker Faire [7]. Most makerspaces by generating a rich description of the makerspace culture as
have similar structures and goals to LVL1, and many colleges experienced by the students and students’ growth within that
and universities have an informal relationship with a nearby makerspace culture. Themes and common trends will be
makerspace, so the results of this program may be applicable identified, as will unique circumstances or occurrences that
elsewhere. Through the new resource of the makerspace, we lead to a substantial impact on students.
wanted to investigate the following questions (with short
version of the core of the question in parentheses for ease of IV. RESULTS
reference): Because ethnographic research lends itself well to a
• How does the makerspace experience impact presentation format of telling stories firmly grounded in the
students’ development of independence in an evidence, these results will weave together syntheses of the
unstructured setting? (develop independence) various data sources to generate storylines to characterize the
impact of the makerspace-based co-op experience on
• An engineering student’s grades predict surprisingly engineering students.
little about the skill of using time and resources
wisely in an unstructured environment, which is a A. The Setting, from the Outside Looking In
vital component in the success of research projects.
From an educational perspective, I looked at the
Can we identify students with high potential to
makerspace as a place with potential for fostering creativity,
develop independent research abilities and provide
independence of thought, and resourcefulness of the student.
them with experiences that make them more skilled at
This material is based upon work supported by the National Science
Foundation under Grant No. 1136708.
The research questions we are trying to answer in this project overall geeks. Anyone who is, aspires to be, or just wants to
include discovering what characteristics of this co-op program hang around smart, creative, friendly mad scientist
positively affect (1) the independent work skills of students, (2) maker/hacker Louisvillians is welcome at LVL1!
the ability of the students to make progress on ill-structured (lvl1.org/about, retrieved May 9, 2012)
problems and (3) the enhancement of attitudes to tackling ill-
All visitors are required to sign a liability waiver releasing
structured engineering problems. I describe here how
makerspace co-op environment may work with the student to LVL1 from claims due to injury. Members have key swipe
cards to enter the building 24 hours a day, 7 days a week and
strengthen the three outcomes above.
their swipe is recorded by date and time in and out. New
Shortly after the makerspace internship program started in members join with sponsorship by an existing member and pay
May 2012, I visited a regularly-scheduled open meeting, a $50 per month membership fee. No one is required to join to
social, and make time at the maker space just east of use the facilities, but membership connotes 24/7 access to the
downtown. I met one of our co-op students, T.L., in the space and voting rights in the organization. The makerspace is
parking lot that the makerspace shared with the business next managed by a volunteer board of directors that is elected
door and we walked in together. We were warmly greeted annually by the membership. The officers are: president, vice-
inside LVL1 (814 E. Broadway), and soon after Cindy Harnett president, secretary, treasurer and three at-large board
(PI, EE professor) and Tom Tretter (co-PI and Ed. professor) members.
joined us as well as S. E., our other co-op student. By the time
On the night of my visit, both co-op students were taken on
the official meeting started, there were about 25 people (4
women, 21 men, women were all under 45, men varied in ages tours of the makerspace and became acquainted with several
members who may share similar interests. S wondered if there
from college age to 50’s or early 60’s) in the main area of
LVL1 and several more men joined the meeting after it had would be a dedicated space for him to work on his solar cell
phone battery charger. T mentioned his biggest challenge was
commenced.
going to be finding out who could best help him learn the skills
Upon entering the makerspace, I felt the energy and he needed for his project. Both co-op students have mentors:
goodwill generated by the people that come to the makerspace. S’s mentor is a University professor from the Conn Center for
Talk was excited and loud, punctuated often by joking about Renewable Energy and T’s mentor is PI Cindy Harnett.
obscure facts and bursts of good-natured laughter. The social
aspect of the makerspace was very evident. Besides equipment A summary of characteristics of the maker space culture
that I gleaned from the observations I made at this first visit:
and tools used for making things, there were also spaces for
food preparation and eating, the refrigerator was stocked with The makerspace:
soft drinks and beer, there were old overstuffed couches and a
flat screen TV equipped with a large supply of DVDs. WI-FI • Is a friendly place where an outsider would feel
was available and many people had laptops or netbooks. I saw welcome almost immediately.
very few iPads on this visit, which was a surprise to me • Has drawn people from all ages and attitudes who
because I had assumed the makerspace members would want share a love of extremes, as evidenced by text from
the latest tech toy. the website, general meeting, and notices observed at
Another aspect of the makerspace that stood out was the the makerspace: “Caffeine-Fueled 24-hour
use of text. All pieces of equipment were labeled with what the Hackathon”, “Hot and Spicy Fest”, “Power Wheels
tool does and who “hosts” it. Bins, shelves, cabinets and Re-Engineered to Operate at Unsafe Speeds”,
cupboards were labeled with what belongs there. There were Butterscotch the Fire-Breathing Pony”
definite boundaries to work areas (power tools, soldering, • Has drawn people from all ages and attitudes who
large areas for big projects, music studio, etc), but it was not value imagination, design, and fabrication of
evident that individuals are assigned their own areas. There imagined designs as shown by the website project list:
were billboards and message boards that shared information laser cut gear clock, music synthesizers, video game
in paper and digital formats. The meeting itself was focused development, robotics….
around a carefully organized outline that was projected for all
to see as they grouped around tables. The makerspace also • Encourages big ideas (Trans-Atlantic balloon project,
has a very text-laden website that is visited often by members makerships, maker faires, sensors everywhere)
and non-members.
• Supports education and community engagement:
A third aspect of the makerspace that impressed me as an makerfaires, hackathons, workshops, IdeaFestival,
outside visitor was the intentional organization of procedures urban planning project, collaborations with the city
and policies. These policies were devised and implemented to science center, public schools, private schools.
foster the democracy and openness of the makerspace. From
the website, there were many phrases used to convey the vision • Allows all members a voice and vows to keep
of openness for the makerspace: innovation open to all (bylaws and mission
statement).
LVL1 is a hackerspace in Louisville. A hackerspace is an
open community lab and workshop democratically operated by • Fosters collaboration (project roll call, items needed
its membership. We are friendly community of tinkerers, announcements) and celebrates valiant efforts that
makers, engineers, educators, scientists, artists, hackers and failed (Failure Board)
• Makes social events a priority (food, entertainment, the label ‘boss’ to describe this characteristic of the experience
movie viewing nights, humor, introductions) for them: “I was the boss and the person responsible for all of it
[the project]” and “at LVL1 I was the boss – I had to lead.”
• Supports beginners (workshops, makerships, hosts, Many of these comments about the benefits and advantages of
labels) and rewards veteran members (stories in the independence contrasted that experience with the possibility of
press, collaboration on projects). the opposite experience in some other co-op settings. An
experienced student reported that by contrast “at a previous co-
B. The Characters, in Their Own Words op I was the assistant with others telling me what to do” and a
The lived experiences of the students in this project are student new to co-ops reported that a friend in a different
presented based on the series of interviews and synthesized to setting was “an assistant to a technician and was a gofer who
portray key pieces of evidence for impact of this experience. did what he was told.”
Interview questions ranged across a spectrum of topics, often Students also reported some of the challenges of the
driven by the student in the sense that their responses and independent nature of the work, but these were challenges that
comments guided the interview. That body of interview they ultimately welcomed and considered as a growing
statements and comments are collected below under the experience for them. Several students commented on the need
primary topic headings addressed by the research questions. for self-discipline given that there was no supervisor looking
over your shoulder every day. One reported that he
strengthened his self-discipline when he “was tempted to slack
1) Independent work off … but was able to keep working steadily by creating a
a) Entering the experience. schedule.” Another student commented that this environment
As might be expected from students who self-selected to “may be hard for a less-experienced student – the days may
apply to this co-op experience, they unanimously expressed a need to be structured and they may need more supervision.” In
strong desire for a work atmosphere where they were expected addition to the internal challenge of being responsible to
to be independent and self-starters. They variously expressed yourself for continuous effort, there was also the external
this as a desire to “expand creativity that other co-op positions challenge of “an early steep learning curve” that led some to be
didn’t necessarily do for me” as well as a desire to “be a jack of “surprised how often I had to learn new things.” Students
all trades and able to do all parts of a project.” The unanimously reported learning many new things, from
comparisons to prior or alternative co-op opportunities were engineering-centric tasks like programming in Java and
particularly highlighted by more experienced students who building circuits, to process skills such as locating resources
typically had already had other co-op experiences. One even and information (online and off), to people skills such as
made an explicit comparison to a prior co-op experience by knowing when and how to ask for and offer help.
saying that the prior co-op “didn’t require as much thinking” Those who at the beginning of the semester expressed that
[as he wanted] and so he had already turned down an offer to one of their goals was to explore if engineering really is a
do a second co-op with the same company prior to becoming career path for them independently returned to that theme in
aware of the makerspace co-op opportunity. This desire for the closing interview at the end of the semester, suggesting that
experiences with independence as a prominent characteristic this purpose for choosing this co-op experience was an
was also expressed as “wish this [makerspace approach] was enduring one that they kept in mind the entire semester. Their
part of the curriculum because it takes class concepts and you responses were as brief as “I do!” [really want to be an
do it in real life.” engineer] and as nuanced as expressing that, “I am now more
For the students in their first co-op experience, in addition interested in computer engineering than ever and may want to
to expressing a desire for independence as one of the combine that with electrical engineering,” – perhaps in part
motivating aspects that led them to apply for this co-op, several driven by the interdisciplinary nature of the knowledge needed
also indicated that this experience gave them “a chance to to complete a project.
experience engineering to decide if I like it” and in a different
case tied the experience explicitly to the independent project
aspect by saying that “having my own project can help me 2) Tackling ill-structured problems.
decide if I really want to be an engineer.” One of these early a) Entering the experience.
co-op students even “had a big company offering a better Upon entering this co-op experience, many students,
paying co-op, but LVL1 seemed a better fit for developing particularly those in their first co-op experience, hadn’t fully
experiences [he wants to have].” Thus, there was a clear considered implications of tackling ill-structured problems – a
preference for the independent nature of this co-op experience phrase that we chose not to use in order to avoid artificially
as one of the incoming motivating factors for these students. drawing attention to this aspect of the experience. Related
b) Exiting the experience. concepts students focused on included the desire to “learn the
whole process of a project, from idea phase to prototype” and
At the conclusion of the semester-long co-op, student
the desire “to improve feeling able to work through a problem
interviews revealed an even stronger appreciation for the
without getting stuck.” One student even expressed that he
independent nature of the work. Students reported that
hopes this experience “gives me a controlled environment
“independence at LVL1 was an advantage – I had help if I
where I am comfortable failing,” reflecting a well-developed
needed it but I could manage things on my own.” Several used
perspective of effective environments for learning.
b) Exiting the experience. community towards new ideas and others’ work;” and (d)
Midway through the semester and at the end of the “supportive environment for tinkering.” Overall, students who
semester, students were much more strongly aware of the ill- experienced this unique co-op environment brought attitudes
structured nature of their problem-solving experience and that were well-aligned with the makerspace culture.
unequivocally expressed appreciation for their own learning
that resulted. Every project had unexpected moments – b) Exiting the experience.
something that didn’t work the way originally envisioned, or Anticipating a positive experience going in, students
some key aspect that was originally overlooked. In short, nevertheless reported being pleasantly surprised by the entire
normal engineering experiences. A short list of comments experience by the end of the semester. “I am definitely getting
about the value of experiencing such an environment is to use my creativity and enjoying it” and “It’s been a great
presented in Table 1. experience – better than I thought in the beginning, with the
chance to improve in lots of areas” are typical of comments
made summarizing their experience. Students expressed
TABLE I. POST CO-OP COMMENTS EXPRESSING VALUE OF ILL- “enhanced confidence” across a variety of skill sets. Students
STRUCTURED PROBLEM-SOLVING ENVIRONMENT
reported that one of the key elements that made the experience
“I have valuable experience at figuring out how to answer my own so positive was the community of LVL1 members with whom
questions” they interacted. These co-op students used individuals as
“I am capable of thinking”
resources when needed, and felt that their projects were valued
“I gained confidence in my own judgments about how to solve problems
on my own” and of interest to the community. They characterized the LVL1
“When I realized my first idea would not work, I had to do more members as “wonderful – you can ask any question.” An
research.” interesting characterization of the makerspace environment
“I am more innovative now, and I can go to Plan B. I’m good at was described as, “a combination workshop and think tank.”
researching and asking the right questions.” One student offered that “this has been one of the most joyous
“Skills were gained here that you could not in a class, such as the larger
complication that occurred in later development of my program [and how
experiences I have had while in college.”
to approach solving it]”
“My strengths now are that I can drive myself to find a solution. I was C. The Products and the Processes
worried about the lack of a straight path to a solution. It was not easy, but
I now know I can do it.” 1) Engineering accomplishments as products
Besides interviews, we reviewed the engineering work
done by students on the way to their project goals. Because the
One dominant theme that students reported on was the need projects were the result of individual proposals, the engineering
for stronger and more thorough planning. This was true for outcomes from the co-ops’ projects were more self-contained
both the more and less experienced students. When asked what than a conventional research laboratory intern’s work, and
they might do differently if they were to start again, knowing ranged over a diverse array of topics.
what they now know, students said that they would: “step back
and do more planning to get the big picture before jumping in;” The nine student-originated topics were:
“design more thoroughly before starting;” “plan better next • A system to recycle broken solar cells into arrays
time – would write down what I needed to do in more detail;” • A low-cost method to make waterproof housings
and “do more planning which would lead to less trial-and- for environmental sensors
error.” One student shared that he “remembered reading an
• An energy-efficient electric bicycle
article where a company planned for a year and I thought it
• A wearable game controller
was a waste of time – but now I know better.” A student did
comment that the project proposal which was required as part • A multi-player strategy computer game
of the application to this co-op was useful for offering some • A strain monitoring system for sewer pipes
direction, and that “lack of direction is not a familiar way to • A device to put a tool into the user’s hand at the
work and could be a problem for some students.” flick of a wrist
• An electronic chess set aware of its own
3) Attitudes configuration
a) Entering the experience. • An electric generator powered by body heat
Students appropriately approached this co-op with positive Of these projects, only the solar cell system, waterproof
attitudes about the nature of the experience they anticipated. housings, and sewer pipe monitoring system were connected to
One commented that unlike a semester with 4-5 different larger research efforts on the Louisville campus. All nine
classes with different foci, he was “looking forward to time to projects were targeted at making a “final product,” except the
focus on one thing for 8 hours a day.” Most students also solar cell recycling system had some components of a service.
passionately commented about their prior experiences building The progress of one of the projects is illustrated in Figure 1.
things, tinkering, tweaking designs – that these experiences Nearly all students reported a point where they decided to
were “the part [of a project] that made you think.” Based on a “scrap it” and start over after an earlier effort. The student in
pre-co-op visit plus review of the makerspace workshop Figure 1 had to change his plans three times; twice because of
website prior to application, one student commented on the problems with the equipment, and again when he finished his
positives as including: (a) “spectrum of projects happening original plan and wanted to develop his 3D skills by making a
there;” (b) “goofy fun is encouraged;” (c) “excitement of the cube puzzle.
Timeline for an individual co-op student
Blog post about parts made using old 3D printer Student repairs new 3D printer
Student draws
up designs

Co-op Startup
and First Interview LVL1 Final Co-op
closed! Student starts NEW project: Interview
er
n

Design and build a cube puzzle


Off
tio
ica

with new 3D printer


b
Jo
pl
Ap

Days since start 0 50 100 150 200

rv op
te o
w

n
In id-C
ie

tio
New 3D printer arrives Email activity
Supplies order

ta
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From co-op

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es um
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re
From mentor

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Co rvic ar
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but there’s a problem

Fig. 1. A typical co-op experience involved proposing a project, conducting a three- to four-month activity at the makerspace, working around problems, and
documenting the result online or in written reports. Students who enrolled in the study were interviewed before, during, and after the experience.

While each project contributed to student learning, some welcome but usually not the end goal of a hackathon or other
were completed and some were not. It is hard to generalize makerspace activity. Topics that combine a measurement, an
from only nine projects, but no project that involved both interesting new object, and are weighted heavily either toward
software and hardware development was completed according hardware or software might be the ideal recipe for a semester-
to the original plan during the internship period. These long undergraduate engineering project in a makerspace.
complex projects could have easily been team efforts taking
more than one semester. In each case, when the student 2) Project based learning as a process for developing
realized what was happening, they chose the hardware branch, engineers
possibly because of the specific knowledge available from the The quality of the students’ efforts was comparable to that
LVL1 makerspace and the mentors. of other laboratory interns Dr. Harnett had mentored on group
All students were encouraged to document their work so research projects. A key difference was that with these
that another intern could carry on later. Because their individually-directed projects, it was much clearer what parts
makerspace access lasted for one year, several students were the students’ own effort. The makerspace co-ops
continued working on their projects after the semester ended. developed a strong sense of project ownership, but most did
These were also the students who connected to the not accomplish all the goals they had set out to do at the start
makerspace community outside working hours, at meetings of the semester. They often discovered that each task would
and online. spawn new sub-tasks that required new skills and materials. A
Completed projects were very focused, and tended to practicing engineer knows this is a universal pattern, but there
involve a measurement in addition to production of an is little opportunity for students to learn this reality through
interesting object. “Does the sensor housing leak at a certain coursework.
amount of water pressure? What is the efficiency of the body
heat electrical generator? How many watts can I get out of this
a) Students learned modularity as an engineering method
refurbished solar panel?” These kinds of projects also tend to
be successful for research laboratory interns, who carry out At the outset of the co-op program, there was some
tasks such as optimizing power consumption of a wireless concern that LVL1 co-ops would suffer from information
sensor node. However, the makerspace culture prizes novelty overload and distraction. Successful project outcomes (in
and interestingness, fantastic 3-D printed objects, and things terms of a completed plan) came from students who were
that are photogenic. Predictability and measurability are eager to learn new subjects, as long as they could plug a
relevant example into their plan without delay. Delay did lead
to indecision and distraction; mentoring was important to industry, and the power converter for the energy harvesting
ensure that students had a relevant example to work with at project was from a small company. Having to make a $400
the start of the internship. Students integrated new budget caused the co-ops to think carefully about the next
components best by studying the example—typically a small step, especially in the case of the chessboard project, where
program or circuit module--then adjusting it to their needs. several sensors were needed in quantities of 64. The finite
Components or modules were integrated into these projects as budget affected the students’ design choices at the earliest
follows: stages.

• Wearable game controller: Built around an online V. CONCLUSIONS


example based on an Arduino [9] microcontroller 1) Can the makerspace co-op experience develop
board by a student who did not have an electrical independence?
engineering background. One of our students said about his co-op “if it needs to be
fixed, I need to do it,” a sense of responsibility that he felt he
• Computer game: Built using the existing did not get from his previous restaurant job. Another felt more
“Sokoban” game source code as a starting point, confident in his own ability to “deal with it” and “drive”
but had completely different game mechanics by himself to find solutions, an ability that he had worried about
the end.
before the co-op began. A third found that “if I can not get one
thing done, I can find a couple of other ways.”
• Strain monitoring system: An Arduino and
From the perspective of a researcher mentoring a group of
photocell example were a starting point for
another student without a programming or graduate students, these remarks signal the critical point where
electronics background a student steps forward and claims some lab work as their
own. A sense of project ownership is closely tied to
• Chess set: An Arduino chip reader example, and independence, because the student no longer needs an external
a Raspberry Pi chess engine provided two key motivation to work on their project.
parts of this complex project.
2) How can a makerspace equip students to tackle ill-
• Electric Generator: This student found online, structured problems?
purchased and tested an energy harvesting circuit If success does not come soon, most students can become
that was produced by another individual, with frustrated and inhibited. The makerspace often supplied
great success. examples (for instance, completed Arduino projects) and
materials that helped students find “a couple of other ways” to
The co-op students were not satisfied to find an example solve a problem. The combination of makerspace resources
and copy it. Soon after locating and understanding an and individual projects supported the participants’ increasing
example, the co-ops began to modify it toward their needs, for ability to tackle ill-structured problems where often the most
instance changing the photocells to strain sensors in the pipe- challenging aspect was figuring out what to do next, not how
monitoring project. Students also used such examples as to do it.
placeholders when progress was blocked. For example, in the
chess project, an open-source game engine proved difficult to 3) Attitudes towards engineering: Can the experience
integrate, but its existence freed up the student to work on develop a learning orientation rather than a performance
magnetic sensors without getting distracted by the game orientation?
mechanics. There is a conflict between performance and learning. In
These pre-built modules gave a significant speedup, but an internship, performance of job goals is awarded a salary,
re-use of others’ work is usually forbidden in academic classes with learning a secondary concern. Even in this self-directed
and laboratory courses. In contrast, makerspaces thrive on project, most students started with a performance orientation.
collaboration, and modular design using off-the-shelf parts is For instance, co-ops would study the examples not for their
the key to rapidly testing new ideas in industry. Fresh own sake, but to extract what was needed for the project. The
engineers are told not to “reinvent the wheel.” This co-op “scrap-it” point, where nearly all students reported a need to
program occupied a middle ground where re-use of existing start over after a prototype wasn’t successful, provided a great
work was important, but where students needed to explain opportunity to develop a learning orientation from a failed
what work was theirs, and what came from an outside source. performance. Although the initial attempt had problems, it
also had value as a learning experience, and students came to
b) Students gained project planning experience realize and value the learning aspect.
Most co-ops were resourceful in finding materials and
supplies, a skill that undergraduate research laboratory interns 4) Identifying students with potential to be independent
do not get to practice very much. Students often found items researchers
outside the usual industrial suppliers. The sensor housing A student’s performance in a graded course shows how
materials came from a supplier to the art and special-effects well they understand the material, and is related to their
tendency to attend regularly and finish assigned tasks. More REFERENCES
difficult to get from course performance are attributes like
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ACKNOWLEDGMENT [7] “Maker Faire: The Greatest Show and Tell on Earth,” 2014, Maker
Media Inc. http://makerfaire.com/. Accessed: 25 April 2014.
We thank the leadership of the LVL1 hackerspace, current
[8] Bhattacharyya, G. 2007. Ethnography and Ethnomethodology. In G.M.
president Brad Luyster and founding president Christopher Bodner & M. Orgill (eds.), Theoretical frameworks for research in
Cprek, and the entire membership for informally guiding the chemistry/science education. Upper Saddle River, NJ: Pearson Prentice
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Druffel and Dr. Mark McGinley for mentoring students, Grace [9] “Arduino – Home Page, “ Arduino community, 2005. http://arduino.cc .
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Angela Cline, Sandra Von Hoven, and Penny Hoerter in the
University of Louisville Co-op office for their help in
recruiting participants.

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