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Cleric Level 4 Acolyte (of Apollo)

class & Level Background Player Name


Lidda Lemmingheart
Halfling Lawful Good
character name race Alignment Experience Points

(13) Spell save DC = 8 + your proficiency bonus + your Wisdom/Spell attack modifier = your proficiency bonus + your Wisdom

Inspiration
Nothing can shake my optimistic attitute.
Strength
16 (+2) 15 25ft I have little practical experience dealing
with people outside my community
15 Armor
2 Proficiency bonus Class Initiative Speed

+2 Personality Traits

Hit Point Maximum 35


+1 Strength
Aspiration: I seek to prove myself worthy of
dexterity my god's favor by matching my actions against
+4 Dexterity 13 his teachings
15 +4 Constitution
Current hit points Ideals
+1 Intelligence
+4 +5 Wisdom
I will do anything to protect the temple
-2 Charisma where I served
constitution saving throws
Temporary hit points Bonds

15
Total 4 I judge others harshly, and myself even
Acrobatics (Dex) Successes
+3 more so
Animal Handling (Wis) 1 d8 + level Failures

Arcana (Int) Hit Dice Death saves Flaws


intelligence
Athletics (Str)

12 Deception (Cha)
Name Atk Bonus Damage/type Lucky: If you roll a 1 on an attack, ability, or saving throw,
X 3 History (Int) get to roll again
Battleaxe +4 1 d8 Slashing
+1 X 5 Insight (Wis) BRAVE: Advantage on saves against fear

Intimidation (Cha) Crossbow +6 1 d6 Piercing Nimbleness: Move through the space of larger creatures

wisdom Investigation (Int) Stout: Advantage on saves against poison


Resistant to poison damage
X 5 Medicine (Wis)
16 Spell Save DC: 8 + Wis + Prof
Nature (Int) Spell Attack DC: Roll + Wis + Prof PRESERVE LIFE: Restore HP equal to 5x cleric level
divided between any creatures in 30ft radius.
+3
Perception (Wis) Once per short/long rest.
Performance (Cha) Divine Domain spells:
Bless, Cure Wounds, Lesser Resortation,
charisma Persuasion (Cha) Spiritual Weapon
Whenever you use a spell of 1st level or
X 3 Religion (Int) higher to restore hit points to a creature,
7 Sleight of Hand (Dex) the creature regains additional hit points
equal to 2 + the spell’s level.
Stealth (Dex)
-2
Survival (Wis)

SKILLS Attacks & Spellcasting

13 Passive wisdom (Perception)


CP Studded Leather Armor

Skills: Religion, History sP


Basic shield
+2 to Dexterity abilities & saves
Stout: +1 to Constitution abilities & saves Ukulele
eP
Languages: Common, Halfling
Shelter of the Faithful
gP

pP

Other proficiencies & languages Equipment Features & Traits

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