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Bard/College of Lore 4 Criminal

class & level BackgrouNd Player Name


Johalil Besalar
Human Chaotic Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth I would rather make a new friend than a
16 +3 30 new enemy.
10 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

0 PersoNality traits

hit Point maximum 24


0 strength Charity. I steal from the wealthy so
dExtErity that I can help people in need. (Good)
+5 dexterity

16
* +2 constitution
currEnt hit pOints ideals
+2 intelligence
+3 0 Wisdom
I can't resist a pretty face
+5 charisma
cOnstitutiOn
* saving thrOws
tEmpOrary hit pOints BoNds
14
+5 acrobatics (dex) total I turn tail and run when things look
+2 * 0 animal handling (Wis)
successes

Failures
bad.

+4 arcana (int)
intElligEncE * 0 athletics (str)
hit dice death saves FlaWs

+5 deception (cha)
14 * Name atk BoNus damage/tyPe Bardic Inspiration. You can inspire others through stirring
+2 history (int) words or music. To do so, you use a bonus action on your
Rapier +5 1d8 +3 piercing turn to choose one creature other than yourself within 60
+2 +2 insight (Wis)
* +3 intimidation (cha) Dagger +5 1d4 +3 piercing
feet of you who can hear you. That creature gains one
Bardic Inspiration die, a d6. Once within the next 10
minutes, the creature can roll the die and add the number
+4 investigation (int) rolled to one ability check, attack roll, or saving throw
wisdOm
* 0 medicine (Wis)
it makes. The creature can wait until after it rolls the
d20 before deciding to use the Bardic Inspiration die, but
10 +2 Nature (int)
must decide before the GM says whether the roll succeeds
or fails. Once the Bardic Inspiration die is rolled, it is
lost. A creature can have only one Bardic Inspiration die
0 Perception (Wis) at a time. You can use this feature a number of times equal
0 to your Charisma modifier (a minimum of once). You regain
+5 Performance (cha)
* +5 Persuasion (cha)
any expended uses when you finish a long rest. Your Bardic
Inspiration die changes when you reach certain levels in
charisma
* +2 religion (int)
this class. The die becomes a d8 at 5th level, a d10 at
10th level, and a d12 at 15th level.

16 +3 sleight of hand (dex) Jack of All Trades. Starting at 2nd level, you can add half
your proficiency bonus, rounded down, to any ability
+5 stealth (dex) check you make that doesn't already include your

+3 * 0 survival (Wis)
proficiency bonus.

Song of Rest. Beginning at 2nd level, you can use soothing


music or oration to help revitalize your wounded allies
skills attacks & spEllcasting during a short rest. If you or any friendly creatures who
can hear your performance regain hit points at the end of
the short rest by spending one or more Hit Dice, each of
those creatures regains an extra 1d6 hit points. The extra
10 Passive Wisdom (PercePtioN)
cP hit points increase when you reach certain levels in this
class: to 1d8 at 9th level, to 1d10 at 13th level, and to
1d12 at 17th level.

Languages.Common sP Expertise. At 3rd level, choose two of your skill


proficiencies. Your proficiency bonus is doubled for any
Weapon.Simple, Crossbow hand, Longsword, ability check you make that uses either of the chosen
Rapier, Shortsword proficiencies. At 10th level, you can choose another two
eP
skill proficiencies to gain this benefit.
Armor. Light
Tools. Thieves tools gP

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22 years 5'10" 208 lbs.
AGE HEIGHT WEIGHT
Johalil Besalar
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Cutting Wounds. Also at 3rd level, you learn how to use your
wit to distract, confuse, and otherwise sap the confidence
and competence of others. When a creature that you can see
within 60 feet of you makes an attack roll, an ability
check, or a damage roll, you can use your reaction to
expend one of your uses of Bardic Inspiration, rolling a
Bardic Inspiration die and subtracting the number rolled
from the creature's roll. You can choose to use this
feature after the creature makes its roll, but before the
GM determines whether the attack roll or ability check
succeeds or fails, or before the creature deals its
damage. The creature is immune if it can't hear you or if
it's immune to being charmed.

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Cha 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6
True Strike
Minor Illusion
Mage Hand

Spell
Level
slots total slots expended

1 4 7
epar
Charm Personspell name
ed
pr

Sleep
Disguise Self
4
Feather Fall
spells known

2 3

Suggestion
Knock
Invisibility 5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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