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Course Outline
Title Human Computer Interaction
Code CS-4104
Credit Hours
Theory/week:
Weight 3 Cr. Hrs.
Contact Hours 3 Hrs.
Lectures: 2 Lectures/Week (1.5 Hrs. /Lecture)

Syllabus Input–output channels, Human memory, Thinking: reasoning and problem solving, Emotion, Individual differences, Psychology and the design
of interactive systems, Text entry devices, Positioning, pointing and drawing, Display devices, Devices for virtual reality and 3D interaction,
Physical controls, sensors and special devices, Paper: printing and scanning, Memory, Processing and networks, Models of interaction,
Frameworks and HCI, Ergonomics, Interaction styles, Elements of the WIMP interface, Interactivity, The context of the interaction,
Experience, engagement and fun, Paradigms for interaction, What is design?, The process of design, User focus, Scenarios, Navigation design,
Screen design and layout, Iteration and prototyping, The software life cycle, Usability engineering, Iterative design and prototyping, Design
rationale, Principles to support usability, Standards, Guidelines, Golden rules and heuristics, HCI patterns
Text Book/s • Human Computer Interaction - 3rd Edition by - ALAN DIX_ JANET FINLAY_ ISBN 0130461091
Assessment Sessional 40% Final 60%
Criteria 2 Quizzes of 5% each 10%

Practical Assignments 25%


Class Participation +Attendance 5%
Recommendations Please note that according to new rule 50 % marks in sessional and 50 % marks in final exam are compulsory to pass the course.
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Week Lecture Topic Source


(Book-Chapter No.)

1
The Human:
1
Input–output channels Chapter No. 1
2
The Human:
Input–output channels Chapter No. 1
The Human:
3 Chapter No. 1
2
Human memory
The Human:
4 Chapter No. 1
Thinking: reasoning and problem solving
The Human:
5 Emotion, Individual differences, Psychology and the design of interactive
Chapter No. 1
3 systems
6
The computer:
Text entry devices, Positioning, pointing and drawing Chapter No. 2
The computer:
7 Display devices, Devices for virtual reality and 3D interaction, Physical Chapter No. 2
4 controls, sensors and special devices
The computer:
8 Chapter No. 2
Paper: printing and scanning, Memory, Processing and networks
9
The interaction:
5
Models of interaction Chapter No. 3
10
The interaction:
Frameworks and HCI, Ergonomics Chapter No. 3
The interaction:
11 Chapter No. 3
6
Interaction styles, Elements of the WIMP interface
12
The interaction:
Interactivity, The context of the interaction Chapter No. 3
The interaction:
13 Chapter No. 3
7
Experience, engagement and fun
Paradigms:
14 Chapter No. 4
Paradigms for interaction
Paradigms:
15 Chapter No. 4
8 Paradigms for interaction (cntd)
16 Paradigms for interaction (cntd)
Interaction design basics:
17 Chapter No. 5
What is design?, The process of design
9 Interaction design basics:
18 Chapter No. 5
User focus design
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Interaction design basics:


19 Chapter No. 5
10
Scenarios, Navigation design
Interaction design basics:
20 Chapter No. 5
Screen design and layout
Interaction design basics:
21 Chapter No. 5
11
Iteration and prototyping
HCI in the software process:
22 Chapter No. 6
The software life cycle
HCI in the software process:
23 Chapter No. 6
12
Usability engineering
HCI in the software process:
24 Chapter No. 6
Iterative design and prototyping
HCI in the software process:
25 Chapter No. 6
13
Design rationale
Design rules:
26 Chapter No. 7
Principles to support usability
Design rules:
27 Chapter No. 7
14
Standards
Design rules:
28 Chapter No. 7
Guidelines
Design rules:
29 Chapter No. 7
15
Golden rules and heuristics
Design rules:
30 Chapter No. 7
HCI patterns
16
31 Revision Revision
32 Revision Revision

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