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Section Summary
There are three aspects to accessibility: a user must be able to perceive, understand, and operate every control,
instruction or output. This section discusses how the accessibility of ICT products can be enhanced, using simple
means like maximising the accessibility of the basic components, allowing for a range of interaction methods,
giving different kinds of output, and ensuring compatibility with different assistive technologies. Increasing
accessibility leads to a greater usability towards all users, and so is a standard to be worked towards.
Accessibility principles
For full accessibility, all users must be able to do three things for every control, instruction or output:
• Perceive it
• Understand it
• Operate it
Perceiving a control, instruction or output means both being aware of its existence and being able to access its
information.
For example, a deaf person may be unaware of the existence of an audible alarm signal whereas a blind person
will be unaware of a visual signal. A person with low vision may be aware of the text on an ATM display but have
such difficulty reading it that they cannot access the information it provides.
A person with a learning disability may be unable to follow complicated or poorly written instructions on an ATM.
They may find it difficult to learn where to find things on an inconsistent website.
Operating means being able to reach it and physically interact with it in the required way, which might mean
pressing, moving, twisting or pulling.
A wheelchair user may be unable to reach the card slot on an ATM. Someone with a hand tremor may find it
difficult to accurately press small buttons on an alarm keypad in order to enter their code.
It may be difficult or even impossible to design a specific product in a way that all people can use it fully as it is,
without requiring any adjustment or add-ons. However, most products can be made accessible to most users by
maximising the basic accessibility, allowing user configuration, allowing a range of interaction methods, providing
outputs in multiple forms and ensuring compatibility with assistive technologies.
For communicating inputs and making choices, a product could also allow a range of different methods. For
example, when a list of options is presented in an on-screen menu, users can be allowed to make choices by
using the arrow keys and a Select button or alternatively by pressing a digit corresponding to the desired option.
The first method may work better for people with some cognitive impairments. The second may be easier for
people with some physical disabilities because it requires fewer key presses. Allowing both methods caters for
both types of users.
It is never a good idea to rely on only one interaction method because there will always be someone who cannot
interact in that way.
Many ICTs display textual or graphical information on a screen. This can also be presented as speech for people
who cannot see or read written text. For example, an ATM can speak out the instructions, menu choices and
responses. A headphone socket can be provided which switches the machine to this non-visual interaction mode
when a set of headphones is plugged in. Some touchscreen-based mobile phones and PDAs include software to
allow a blind person to locate screen objects such as icons and buttons by tracing their finger around the screen
and listening as each object they ‘touch’ is announced in a synthetic voice. Together with text-to-speech
functionality, it is possible to make almost all of the device’s functions usable in this way. For people with learning
disabilities, it is often useful to augment textual instructions with pictures. For audiovisual content, adding captions
(subtitles) and audio description can make all the information available to people who are deaf, hard of hearing or
blind.