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Card Dealer 1 "Treasure Hunter" João Miguel

CLASS & LEVEL BACKGROUND PLAYER NAME

Human 30 Neutral 0
CHARACTER NAME
RACE SPEED ALIGNMENT EXPERIENCE POINTS

SAVING THROWS HIT POINTS HIT DICE


Light Armor

14+x 8+con 1d8


Strength
STRENGTH
Dexterity ◆ Simple weapons
Playing card sets
-5 Constitution
Intelligence
Wisdom ARMOR 1
CLASS
Charisma
CURRENT / TOTAL

8
STRENGTH

+2 0
MAXIMUM
DEXTERITY
Athletics
-5 DEXTERITY
DEATH SAVES
SUCCESSES
Acrobatics PROFICIENCY TEMPORARY
FAILURES
BONUS HIT POINTS OTHER PROFICIENCIES
Sleight of Hand
Stealth
NAME RANGE

CONSTITUTION INTELLIGENCE
Card 30/60 Casino Combat
Dealer's Gambit
-5
Arcana
History x+2 Slashing 1
Investigation ATK BONUS DAMAGE TYPE / WEIGHT
Nature
Religion Dagger 1d6 +x mellee

INTELLIGENCE
WISDOM x+2 Slashing 2
Animal Handling

-5 Insight
Medicine
Perception
Survival

CHARISMA
WISDOM Deception

-5 Intimidation
Performance
Persuasion

SKILLS

CHARISMA 12+wis
PASSIVE PERCEPTION

-5 INSPIRATION

x INITIATIVE

ARMOR AMMUNITION

Worn Overcoat 12 5
NAME AC WEIGHT
SHIELD

Worn Overcoat
Incomplete deck of playing cards
ADDITIONAL ITEMS Dagger Gambit Dice(d6) 2 2
Explorer's Pack

CLASS RESOURCE CURRENT / MAXIMUM


PP
FEATURES & TRAITS

GP
Common
500
SP

CP
EQUIPMENT LANGUAGES

Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/
AGE HEIGHT WEIGHT

CHARACTER NAME
EYES SKIN HAIR

PERSONALITY TRAITS

IDEALS
CHARACTER APPEARANCE

BONDS

CHARACTER BACKSTORY FLAWS

Usos de Gambit Dice:

Bad Beat. When a creature you can see makes an attack roll, an ability
check, or a saving throw, you can use your reaction and expend one
gambit die to hinder its attempt. If you do so, make an attack with a
combat card on the creature. On hit, roll a gambit die and subtract the
number rolled from the creature's roll. You can choose to use this feature
after the creature makes its roll, but before the GM determines whether
the attack roll, the ability check, or the saving throw succeeds or fails.

Killing Hand. Before you make a weapon attack with a combat card, you
can expend one gambit die to enhance the damage it deals. If you
expend a gambit die this way, the target takes additional slashing
damage equal to the gambit die on a hit.

Top Kicker. Whenever you make an Intelligence, Wisdom, or Charisma


ability check, you can expend one gambit die to add one gambit die to
the roll. You can choose to use this feature after you make the roll, but
before the GM determines whether the ability check succeeds or fails.

ADDITIONAL EQUIPMENT NOTES

Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/
SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK MODIFIER PREPARED SPELLS
8 + PROFICIENCY BONUS + PROFICIENCY BONUS + SPELLCASTING ABILITY MODIFIER +
SPELLCASTING ABILITY MODIFIER SPELLCASTING ABILITY MODIFIER SPELLCASTING CLASS LEVEL
SPELLCASTING CLASS (1/2 ROUND DOWN IF PALADIN)
(MINIMUM ONE SPELL)

0 CANTRIPS 3 6

SPELL NAME PAGE

SLOTS TOTAL SLOTS EXPENDED

1
EPAR
7
PR

ED

Logo and Ampersand TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. 5e Character Sheet v1.5, created by /tg/

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