Documente Academic
Documente Profesional
Documente Cultură
NORTH
UNOFFICIAL ADDENDUM
Special Thanks: Storn Cook and BCHolmes for inspiration on the Red Ensign.
There are two things that we never have enough of in this universe: space and time. When I wrote the 5th Edition version of Cham-
pions of the North, I knew Steve Long wasn’t working with an infinite amount of space, and as it turned out, we ran out of it. Steve
handed back some parts of the book that I’d written to be used as Digital Hero outtakes, unfortunately, Digital Hero died shortly after
Champions of the North was published. Big sigh.
However, where there’s a will, there’s a way, and thanks to the wonders of technology, I was able to assembles those outtakes into
a more polished form and Steve graciously agreed to host them on the web site. So here are those pieces, presented in PDF for your
Champions entertainment. Although these are presented as outtakes from the book, the IP was bought by Cryptic soon after Cham-
pions of the North appeared. Therefore, Cryptic may (and probably will) be adding loads of their own material to the setting, and
ignoring some of what’s appeared in print before. (It’s funny what ownership allows you to do.) For this reason, the material in these
outtakes should not be considered canon.
Table of Contents 2
New Characters 3
Red Ensign III 3
Thundrax 6
COMET 8
COMET Suit 9
COMET Gold 10
COMET Black 10
COMET Blue 11
COMET Red 11
COMET Green 12
Les Esprits Guardiens 13
Le Fort 14
Chatelaine 16
Surcheval 17
Voyageur 19
Odds and Ends 21
Hockey 21
Canada in a Non-Champions World 22
Folk Hero 22
Western Hero 22
Pulp Hero 25
Modern Hero/Dark Champions 27
Comic Books 27
Champions of the North Unofficial Addendum
SEEDS
Thundrax 4 Reputation: Trustworthy Canadian Superhero
Thundrax (A large group) 11-, +2/+2d6
8 Fringe Benefit: Member of Canadian Parliament
Val Char Cost Roll Notes 21 Contact: UNTIL (Contact has access to major
Thundrax has been
20/70 STR 10 23- Lift 400 tons; 14d6 HTH institutions, Contact has significant Contacts of
ordered to surrender
23 DEX 39 14- OCV: 8/DCV: 8 his own, Very Good relationship with Contact),
the power of Living
18/38 CON 16 17- Organization Contact (x3) (21 Active Points) 12-
Thunder within six
20 BODY 20 13- 15 Wealth (Filthy Rich)
months. Owing to
13 INT 3 12- PER Roll 12-
past favors or to one
14 EGO 8 12- ECV: 5 Skills
of your members’
25 PRE 15 14- PRE Attack: 5d6 15 +3 with HTH Combat
superpowers. Thun-
16 COM 3 12- 3 Breakfall 14-
drax asks for your
8/30 PD 4 Total: 30 PD (15 rPD) 3 Bureaucratics 14-
help in making his
8/30 ED 4 Total: 30 ED (15 rED) 2 Language: French (fluent conversation)
decision.
4 SPD 7 Phases: 3, 6, 9, 12 3 Oratory 14-
8/23 REC 0 1 PS: Civil Engineering 8-
Thundrax is found
36/66 END 0 6 KS: The Superhuman World 15-
with a briefcase con-
39/64 STUN 0 Total Characteristics Cost: 129 2 PS: Plumbing 11-
taining Canadian state
Movement: Flight: 17”/34” NCM 5 Power 13-
secrets and the phone
Run: 6”/ 12” NCM
number of a known
Swim: 2”/4” NCM Total Powers & Skills Cost: 339
Teleios operative.
Thundrax is one of Total Cost: 468
Cost Powers END
the last people you’d
12 Thunder Punch: Hearing Group Flash 3d6, 0 200+ Disadvantages
suspect being a traitor.
Personal Immunity (+1/4), Trigger (Activating 10 Accidental Change: When Hit By Drains Target-
Clear his name.
the Trigger requires a Zero Phase Action, ing Electrical Powers 11- (Uncommon)
Trigger requires a Turn or more to reset; When 10 Enraged: Innocents Threatened (Uncommon), go
You have been invited
Throws A Punch; +1/4), Area Of Effect (One 8-, recover 11-
to address the Cana-
Hex; +1/2), Reduced Endurance (0 END; +1/2) 10 Hunted: VIPER 8- (As Pow, Harshly Punish)
dian House of Com-
(22 Active Points); No Range (-1/2), OIHID 10 Hunted: Hunter-Patriots 8- (As Pow, Harshly
mons when Thundrax
(-1/4) 0 Punish)
accuses you of being
143 Heroic Form: (Total: 204 Active Cost, 143 5 15 Psychological Limitation: Will Never Abandon
a VIPER plant and
Real Cost) +50 STR (50 Active Points); No A Comrade (Common, Strong)
uncharacteristically
Figured Characteristics (-1/2), OIHID (-1/4) 15 Psychological Limitation: Code Vs. Killing
charges to attack you.
(Real Cost: 28) plus +20 CON (40 Active (Common, Strong)
What’s going on?
Points); No Figured Characteristics (-1/2), 10 Reputation: “Boy Scout” Superhero, 11-
OIHID (-1/4) (Real Cost: 23) plus +22 PD 15 Social Limitation: Public ID (Craig Carson)
(22 Active Points); OIHID (-1/4) (Real Cost: (Frequently, Major)
18) plus +22 ED (22 Active Points); OIHID 10 Vulnerability: 2x effect from Adjustment Powers
(-1/4) (Real Cost: 18) plus +15 REC (30 (Common)
Active Points); OIHID (-1/4) (Real Cost: 24)
plus +30 END (15 Active Points); OIHID Total Disadvantage Points: 468
(-1/4) (Real Cost: 12) plus +25 STUN (25
Active Points); OIHID (-1/4) (Real Cost: 20) Background: Not all teenagers are rebels. Craig Carson
15 LS (Safe in High Pressure; Safe in High was a quiet, studious 14-year-old kid who was grow-
Radiation; Safe in Intense Cold; Safe in ing up in the east end of Vancouver, the tough working
Intense Heat; Safe in Low Pressure/Vacuum; class side of town. Life wasn’t easy, and to make matters
Self-Contained Breathing) (19 Active Points); worse, his dad had disappeared when he was 5 and his
OIHID (-1/4) mom had died when he was 12. He was being raised by
12 Damage Resistance (15 PD/15 ED) (15 Active his big brother, Jack, a local plumber who also worked
Points); OIHID (-1/4) as a small time boxer. They were extremelyclose and
8 Sight Group Flash Defense (10 points) (10 Craig was raised on the straight and narrow.
Active Points); OIHID (-1/4) One evening, walking home from a soccer game,
5 Lack Of Weakness (-5) for Resistant Defenses Craig spotted a woman on the ledge of the building,
12 Trained Will: Mental Defense (15 points total) looking like she was about to jump. A small crowd
27 Flight 17” (34 Active Points); OIHID (-1/4) 3 of teens had gathered at the bottom of the building,
17 Naked Modifier on 70 STR: Reduced yelling at her to throw herself off. Craig sprang into ac-
Endurance (1/2 END; +1/4) for up to 70 tion. He clammered up the fire escape, climbed to the
Active Points (17 Active Points) roof, and began, in awkward words, to encourage the
Champions of the North Unofficial Addendum
woman to hold onto her life. ized at all outside of “the business”. He felt it was time
“You are worthy,” the woman said. “Worthy to to try
become a vessel of Living Thunder...” Thus, after 20 years of heroing, Craig decided
Craig’s not sure what happened next. A bolt of it was time for a break. He announced he would run
lightning struck him from the blue, and Craig toppled for the Canadian parliament. He served for six years,
five stories off the roof to the ground. It should have occasionally clobbering a villain who threatened the
killed him. But he just dusted himself off and wan- House of Commons. Some complained that having a
dered home, deeply confused. known superhero in the house only encouraged villains
The next day, Craig was jogging alone at school to attack. Craig was the target of mockery from some
when he was caught by a sudden downpour. Craig took heroes for “selling out” —and he got plenty of “span-
shelter under a canopy when he was again struck by dex” jokes when he tried to bring up issues in Question
lightning. This time, however, Craig was transformed. Period— but Thundrax kept a stiff upper lip. However,
He added at least six inches and a hundred pounds of six years of being a prominent but largely ineffectual
muscle to his teenage frame; his dark hair had become backbencher has disillusioned him, and he’s not going
long and golden, and his clothing had been changed to run in the next election. Where Craig will end up, no
into a gold and blue body suit. one knows.
Craig experimented with his new powers, dis-
covering marvelous abilities. He was able to lift great Personality: Craig’s a genuine nice guy, highly
weights and fly. He was a superhero! And he knew that principled, almost the archetypal boy scout hero.
his duty lay in protecting the innocent, so he joined That said, he does have a thorough liberal streak that
the local UNTIL-backed team SUNDER (Superhuman often puts him at odds with fellow heroes. He’d rather
United Nations Deployment Emergency Reserve). reform villains than beat them up. He really values life,
Craig had many adventures, though Jack, not and heroes who take a more cavalier attitude towards
knowing his brother’s secret, began to get very an- it (even the villains) will get an earful; he has similar
noyed with the drop in his grades and frequent curfew attitude toward property damage, especially when it
violations. Alongside SUNDER, Craig fought people affects individuals. Craig is friendly but gets a little
like VIPER, Teleios, the Hunter-Patriots, the Demon distant when someone tries to get too close to him;
Lord Zorasto, Borealis, Black Spectre and the Brother- he hasn’t had a romantic relationship in over twenty
hood of Terror, the Colonel, Dark Prowler, PLUNDER, years.
and many others. He and Black Paladin developed a Quote; “What we do matters. So do it wisely.”
particularly bitter rivalry. He also fought along a large
gathering of heroes who foiled Doctor Destroyer’s plan Powers/Tactics: No one is quite sure what the
to neutralize superhuman abilities in 1991, as well as source of the “Living Thunder” of Craig’s powers are:
an interdimensional gathering of dozens of heroes to some look at him and speculate he’s an aspect of the
stop Dark Seraph from recreating reality in his own Norse god Thor. (the Hittite Sword god, who fought
image in 1993. Thundrax when he was with Starforce, identified him
Craig remained a SUNDER mainstay for years, as the Hittite Storm god Tarhunt), The Living Thunder
and bounced around numerous other groups. One of becomes particularly noticeable when Thundrax uses
the side benefits was joining in creating a founda- his powers at full strength, when he generates a sonic
tion, funded by petroleum reserves discovered by his boom.
teammates, that eventually made him a billionaire. Craig has two forms: Thundrax and Craig. Both
His brother developed superpowers too, became the bodies share the same personality and memories. When
UNTIL superhero Two-Fist and died in Detroit (though Craig is in his Thundrax form, his Craig body goes into
he was killed by superhuman looters after the De- stasis, neither aging nor deteriorating (nor healing).
stroyer tragedy and is not counted among the famous Since his secret identity was outted, he’s only occa-
Thirteen Fallen heroes.) Craig joined the Northern sionally gone back to his Thundrax form.
Guard for a few years, but eventually took Jack’s place Thundrax’s tactics are pretty standard for someone
in UNITY and served there with distinction (though who’s superhumanly strong. He prefers to avoid doing
he kept a reasonably low profile). A rather hard-nosed too much property damage, so he’s not given to throw-
commander in UNITY, who didn’t believe in super- ing heavy objects collapsing buildings. When outnum-
heroes with secret identities, outted him. He complied bered go play hit-and-run game, trying to outmaneuver
with the request without showing resentment, but the his opponents as opposed to overpowering them.
decision gnawed at him. Craig eventually quit UNITY Appearance: In his Thundrax form Craig is
to help his old friend Forceknight, joining StarForce a huge man: 6’7” tall and 275 pounds. He has long
and training some of the new generation of Canadian golden hair, fair skin, and bright blue eyes. His uni-
superheroes. form is a blue and gold skintight outfit that’s decorated
Eventually, however, he decided that his old with lightning insignia. In his Craig form, he’s 6 feet
friend Justiciar could handle the team without him. tall and 205 pounds with (balding) dark brown hair and
He had been a superhero for close to 20 years. He had brown eyes, appearing to be in his early 30s.
never had a serious relationship, and had rarely social-
■ New Heroes Hero System 5th Edition Revised
COMET GREEN
Jocelyn Paiemont was born in Laval, Quebec, Her
father was not Nicholas Paiemont, the man who raised
her, but rather, it was Henri Lalonde, the supervillain
Punition! Jocelyn’s parents tried to hide the truth from
her (and her twin sister Genevieve), Against the odds,
Jocelyn has managed to live a very normal life until
she received her powers. The recent revelation of her
true parentage has deeply conflicted her — and has all
but driven her sister into her natural father’s arms, just
as Genevieve’s own powers start to emerge.
Powers END
10 Strong Will: +5 EGO
10 Pheromones: +3 DCV, only against those at-
tracted to women (-1/2)
20 Touch of Grace: Mental Illusions 10d6, 5
Limited Power: Pleasing Images Only, Can’t
Do Damage (-1/2), No Range (-1/4), Extra
Time: Full Phase (1/2).
Skills
3 Animal Handler 13-
3 Combat Driving 13-
3 Conversation 13-
3 Persuasion 13-
3 SS: Biochemistry 12-
Additional Disadvantages
5 DNPC sister (slightly less competent. 11-)
5 Hunted by Teleios (More Powerful, Watching,
8-)
10 Hunted by Punition (As Powerful, Capture, 8-)
10 Psychological Limitation: Code Vs Killing
(Common, Moderate)
10 Psychological Limitation: Nervous Around
Guns (Common, Moderate)
10 Psychological Limitation: Reckless, Moderate)
66 Experience Bonus
386 Total Points
Champions of the North Unofficial Addendum 13
Alliance Canada (which would eventually branch out
Les Esprits Guardiens with superhero teams in the North, the West Coast and
Membership: Le Fort, Voyageur, Surcheval, Chat- the Maritimes and become the unofficial sentinels of
elaine. all Canada.) Chatelaine has vetoed
this every time, but Voyageur is
Background: For years, peo- pressing for the union, pointing
ple in Quebec complained they out that even sovereigntist politi-
had no native superhero team. cians join with English-Canadians
Les Esprits Guardiens was found- when their interests are at stake.
ed after the 1995 sovereignty The Chatelaine has countered
referendum; one of the arguments by proposing an alliance with
that the victorious “non” side had COMET (which the Ottawa team
made was that English-Canadian has rejected).
superheroes would (and had fre-
Tactics: Les Esprits keep
quently) provided protection from
their combat tactics simple: if Le Fort feels they can
invading supervillains, both foreign and domestic. The
handle a situation (or have no choice but to intervene)
Chatelaine, a sorceress with heavy pro-sovereignty lean-
Le Fort and Surcheval charge in, while the Chatelaine
ings, was outraged by the claim and decided the solution
and Voyageur hold back and use their powers at range.
was put together a Quebec superhero team and show
If things go badly, the Chatelaine is ordered to work up
that Quebec didn’t need the Northern Guard to defend
a teleportation spell and retreat.
itself. Her first recruit was a “new” superhero named
Le Fort (new only in the sense that he had recently Relations: Les Esprits Guardiens has a good rela-
started his heroic career; Le Fort had been born in the tionship with the Quebec authorities, and with UNTIL.
17th Century and was the source of numerous legends Their relations with the federal government and the
and folk tales). The other veteran Quebecois superhero, RCMP are cordial but distant (Voyageur intervenes
Voyageur, had federalist leanings, however he saw the to handle them); they’ve occasionally worked with
need for a local team and was willing to put aside his COMET (COMET Green has a standing invitation to
political trepidation. The team was officially formed in join the team) and Voyageur has aided StarForce on oc-
1998, with sponsorship from the city of Montreal. The casion, as he and Justiciar are old teammates.
fourth founding member was Ti-Jean, but he died in a Within the team, there are two factions: Le Fort
skiing accident unrelated to superheroing in 2006. His and Chatelaine on one side, and Surcheval and Voyageur
replacement, who joined in 2007, was Surcheval. on the other. Voyageur and Chatelaine acknowledge
The team has faced a number of villains like Pu- their differences and maintain a cool, civil relationship;
nition, Roi D’Hiver and Tilingkoot, and acquitted itself it’s obvious they’ll never be friends, but they’ve saved
well. StarForce has proposed uniting with them to form each other’s lives too often to be enemies.
Le Fort is immortal, but what happens when PCs who are around Le Fort and Voyageur at a social gather-
ing suddenly get drawn in a temporal nexus and go back in time to the 1820s, when men were men, and men
were rowdy, and your superpowers are either useless (or scaled down to a heroic scale)... and one of you has
to gather their teammates—who now believe they belong in the 1820s—and win a no holds barred fist fight
against Le Fort in an Ottawa logging camp.
You uncover evidence that Chatelaine has been using her magical powers to “prime” people for the idea of
a sovereign Quebec. No, what she’s doing is more subtle than a mass suggestion to vote “oui” in the next
referendum. She’s been performing ritual magick designed to increase Quebeckers self-assuredness and con-
fidence in their nation’s self-worth, so they won’t feel a need to stay with Canada when the “non” side uses its
“typical scare tactics.” You know that revealing this to the public would probably cause a lot of scandal and
break the team apart along sovereigntist/federalist lines. Do you go public?
14 ■ New Heroes Hero System 5th Edition Revised
Le Fort Skills
20 +4 with HTH Combat
Val Char Cost Roll Notes 4 AK: Quebec 13-
40 STR 30 17-- Lift 6400 kg; 8d6 HTH [4] 3 Climbing 13-
20 DEX 30 13- OCV: 7/DCV: 7 3 Conversation 13-
30 CON 40 15- 2 CK: Montreal 11-
18 BODY 16 13- 3 Disguise 12-
13 INT 3 12- PER Roll 12- 3 Gambling 12-
12 EGO 4 11- ECV: 4 4 KS: Quebec Folk Tales 13-
20 PRE 10 13- PRE Attack: 4d6 4 KS: The Superhuman World 13-
18 COM 4 13- 2 Language: English (Fluent Conversation)
26 PD 18 Total: 26 PD (20 rPD) 3 Navigation 12-
26 ED 20 Total: 26 ED (20 rED) 4 PS: Lumberjack 13-
5 SPD 20 Phases: 3, 5, 8, 10, 12 3 Seduction 13-
14 REC 0 5 Tactics 13-
60 END 0 3 Teamwork 13-
53 STUN 0 Total Characteristics Cost: 195 3 TF: Rafts, Sleds, Small Rowed Boats
Movement: Running: 6”/12” NCM 2 WF: Common Melee Weapons
Leaping: 16”/32” NCM
Total Powers & Skills Cost: 177
Cost Powers END Total Cost: 372
Martial Arts: Self-Defense Training
Maneuver OCV DCV Notes 200+ Disadvantages
4 Block +2 +2 Block, Abort 20 Hunted: Borealis 8- (Occasionally), More Pow-
3 Clinch -1 -1 Grab Two Limbs, erful, PC has a Public ID or is otherwise very
50 STR / 65 STR for easy to find, Harshly Punish
holding on 25 Hunted: VIPER 8- (Occasionally), More Power-
4 Cross +0 +2 10d6 /13d6 Strike ful, NCI, PC has a Public ID or is otherwise very
5 Hook -2 +1 12d6 /15d6 Strike easy to find, Capture
3 Jab +2 +1 Strike 15 Hunted: Province of Quebec 14- (As Pow, NCI,
2 Weapon Element: Clubs, Axes Watching)
12 Growth (+15 STR, +3 BODY, +3 STUN, 1 10 Physical Limitation: Always cheerful, Never
-3” KB, 792 kg, -2 DCV, +2 PER Rolls to Seems to Get Upset Frequently, Slightly Impair-
perceive character, 4 m tall, 2 m wide) (15 ing
Active Points); Only When In Contact With 10 Psychological Limitation: Code Versus Killing
The Ground (-1/4) Common, Moderate
20 Tough as the Land: Damage Resistance (20 5 Rivalry: Professional (all other bricks), Rival
PD/20 ED) 0 is As Powerful, Seek to Outdo, Embarrass, or
14 Immortal Body: Life Support (Longevity: Humiliate Rival, Rival Aware of Rivalry
Immortal; Safe in High Pressure; Safe in High 20 Psychological Limitation: Sworn to Defend the
Radiation; Safe in Intense Cold; Safe in Intense Quebec People Very Common, Strong
Heat; Safe in Low Pressure/Vacuum) 15 Social Limitation: Public Identity Frequently
4 Strength of the Land: Lack Of Weakness (-5) (11-), Major
for Resistant Defenses (5 Active Points); Only 5 Vulnerability: 1 1/2 x STUN Magic attacks Un-
When In Contact With The Ground (-1/4) common
5 Squint: Sight Group Flash Defense (5 points) 5 Vulnerability: 1 1/2 x BODY Magic attacks
11 Hardiness of the Land: Knockback Resistance Uncommon
-7” (14 Active Points); Only When In Contact 5 Vulnerability: 1 1/2 x Effect Magic attacks Un-
With The Ground (-1/4) common
8 Super-Strong Legs: Leaping +8” (16”/19”
forward, 8”/9 1/2” upward) Total Disadvantage Points: 372
Perks Background: As old as the hills, they say, but just how
3 Fringe Benefit: Federal/National Police Powers old are the hills? And what do they do when they smile
8 Contact: Justiciar (Contact has access to major on you?
institutions, Contact has significant Contacts of Gabriel LeFort was a fur trader, based in Mon-
his own, Contact has useful Skills or resources, treal, who explored the wilderness as a fur trader. In
Very Good relationship with Contact) 12- 1641, the Land observed him, a big likable man with
a deep booming (if off-key) singing voice and it gave
him powers. He became superhumanly powerful and
Champions of the North Unofficial Addendum 15
immortal. strength, he’s already one of Canada’s toughest su-
Gabriel enjoyed using his powers, though he perhumans, however his Growth power, the ultimate
eventually discovered they raised people’s suspicion, expression of that magic, puts him at a strength level
particularly from priests. He hid his powers from those equal to all but a handful of bricks on the planet.
who might persecute him, wandered the wilderness and Le Fort’s clothing grows and shrinks with him
created legends, In the 19th Century, he was Joseph when he changes his size.
Montferrand, champion boxer and lumberjack defender Le Fort’s tactics are stay at human size through-
of the people. In the 20th Century, he was Matthieu out as much of the fight as is feasible. He doesn’t use
Deglise, who traded the British Commonwealth boxing his growth power unless his opponent is tough enough
title with the Rocket Man, Billy Deighton, in a series to take it; he views the use of his full might as an “hon-
of bouts across Canada that captured the national imag- or” that few are worthy of possessing. If an opponent
ination in the mid-1930s. He enjoyed Montreal for its has a weapon, he’s not above taking an axe-handle and
nightlife and drinking, but preferred the wilderness. swinging for the fences.
During the Second World War, Gabriel avoided
the European front —though he loved a good brawl, he Campaign Use: ]To reduce his power level for low-
hated war—but circumstances forced him into the fight powered campaigns, lower his STR to 30, his SPD to
on the domestic front, and he fought alongside Princess 4, and shave off some combat skill levels. To increase
Aureole in her attack on Vultok’s ice realm. It was the his power level for high-powered campaigns, boost his
first time his growth powers had manifested them- base defenses by 5, add two Overall skill levels, and
selves: calling himself Le Fort Bûcheron (“the Mighty add 3d6 Luck.
Lumberjack”), he helped save Canada from Vultok, but Le Fort will watch people at the beckoning of the
the sheer horror of what he saw forced him to retreat Land, but he’ll only hunt someone if they’ve sworn to
into the wilderness for over 40 years. destroy Quebec or its French-speaking majority. Since
Eventually he received another visit from the he helped bust an anti-Quebec organization called
Land, which was getting irritated by human “degra- Canada First in the mid-1990s, no one’s filled that
dation” and “ignorance.” Gabriel agreed to return to vacuum, though lately he’s casting a suspicious eye on
civilization and win the people’s trust and persuade the Hunter-Patriots.,
them to take better care of the land. To win people to Despite the lack of specific contacts, LeFort’s
his side, he became the superhero LeFort. reputation is good enough that he should be treated as
LeFort has established himself as the premier having Non-Combat Influence.
superhero of Quebec, and most of Canada holds him Appearance: Gabriel LeFort is a barrel-chested
in high regard. Though he harbors strong nationalistic mountain of a man, 6’6” tall and 265 strapping pounds.
feelings —he remembers how English and Irish-Ca- kilos). His costume is a flannel lumberjack’s shirt
nadians treated Quebeckers back in the old days—his (worn open to reveal a swath of chest hair), faded blue
message has primarily been one of environmental jeans, and bright red toque; he has brown hair, brown
stewardship. People nod their heads when they hear eyes, and a medium-length, well-groomed beard.
him speak, but they never seem to do something. It
depresses him, but he’s found some good people, and
he’s doing some good work, and he’s content.
Personality: Le Fort is a happy individual whose
learned to take life in stride. He’s found the balance
between zeal and indolence, and so he’s managed to
keep his psyche on an even keel. He is very good to
talk with, very friendly when drunk; he has, however,
absolutely no regard for people who bark orders at him
or who don’t treat people with patience and respect.
Le Fort loves to fight. He regrets that since the
pulp era, the spike in magical forces that fueled the
growth of his powers has made it impossible for him
to return to the boxing ring, as that was where he felt
most alive. He loves to pick fights with bricks when
he first meets them. He expects the opponent to bond
with him and figure out that it’s a gesture of masculine
respect; unfortunately, not everyone does and many
people come away from a first meeting with more than
a few bruises.
Quote: “Let’s you and I fight!”
Powers/Tactics: Le Fort is a magically altered
human. With gifts of immortality and superhuman
16 ■ New Heroes Hero System 5th Edition Revised
this already ludicrous incident into a real circus. Deal bottom of the case (particularly since there are since
with it. the killer was superhuman).
Note: This might make a good origin for a PC, if Who did it? The coach’s insane ex-wife who
a player wants to pursue such a concept. blamed the team for covering up an affair? An insane
fan or player from the team that lost the Cup? The
3. The Good Ol’ Hockey Game benched player who was ostracized from the team
Cosmos-Prime, a bored galactic entity, has decid- and then suffered a career-ending injury in a Post-Cup
ed to put humanity on trial! He claims that the species celebratory prank?
lacks the necessary spirit to survive as a member of
the galactic brotherhood, and is giving one chance for CANADA IN A NON-CHAMPIONS
you to prove yourselves! Kidnapping your team and
transporting you to an interdimensional arena, where
WORLD
you have to play a game of hockey against a thuggish
team of galactic superbeings. Champions is a great game, but it’s not the only
Hero System game in town. For those interested in
4. Phantom of the Rink playing pulp, western, and other historical games, here
A great old hockey stadium in your town is are suitable package deals.
being demolished to make room for a new, modern
arena filled with luxury boxes and other modern sports FOLK HERO
amenities. Someone doesn’t like this, and mysterious
accidents befall people who are involved in the deal. Folk Hero is an unofficial name for a superpow-
Some even say that the rink is haunted by the ghost of ered game set in the early frontier era of North Amer-
a hockey player who died in a tragic accident. ica where players run characters like Paul Bunyan.
Is it really a ghost? Or is it someone who wants Canada had more than its share of folk tales especially
revenge on the new owners? Or an old player who in the province of Québec, who might be used as NPCs
can’t stand losing the place that’s attached to so many in a Folk Hero game or the basis for characters with a
of his memories? mythic background in a modern Champions game.
Joseph Montferrand: The king of the
5. The Hockey Murders Quebec loggers (1802-1864), Joseph spawned the
There have been a spree of hockey related mur- even more fantastic legends of Big Joe Mufferaw, a
ders; one by one, players of a team that won the Cup Paul Bunyan-like figure. The historical Joe also has
fifteen years ago are being murdered one by one, and an exaggerated history, a strapping 6’4” giant as a
the authorities want a PC private detective to get to the teenager, he knocked out the Canadian heavyweight
Champions of the North Unofficial Addendum 23
boxing champion with one blow when he was 16 and 1 Navigation 8-
was acrobatic enough to put his heel marks in the 7 Survival 13-
ceiling while performing flips. He was a gentle giant, 3 Tracking 11-
except when some haughty Englishman was foolish 1 WF: Polearms and Spears
enough to insult Canadiens within earshot, or when 3 TF: Dog Sleds, Dogs, Sleds
the honor of French-Canadians (or Roman Catholics)
needed to be defended in a boxing ring. He was strong Total Powers & Skills Cost: 26
enough to hold a plow with one arm outstretched, Total Cost: 26
and tough enough to put 150 “shiners” (bullying Irish
immigrants) to flight in a fight on the bridge between Disadvantages
Bytown and Hull. 5 Social Limitation: Aboriginal (Occasionally,
In the Champions Universe, the legends of Jos. Minor)
Montferrand were inspired by the immortal superhero
LeFort. Package Disadvantages: 21
Alexis de Trotteur: Born Alex Lapointe (1860-
1924), this man was a champion runner of the pre- Lumberjack Package Deal
Olympic era. An eccentric who thought he was a horse The Lumberjack is one of the most enduring
trapped in human form, he spent his boyhood years symbols of Canada, from the days of its first colonists
running across large pastures, whipping himself like to the modern day: the lumberjack has always been a
a horse to make him go faster. He became famous by symbol of Canadian manhood from Quebec to British
competing at fairground competitions against actual Columbia.
racehorses (and winning). When he was not racing, he
made his living wandering Quebec and making clay Cost Powers END
ovens, mixing the clay and water by stamping them 5 Perfect Chop: Find Weakness 11- w/axe and
with his feet. He also entertained crowds by playing saws, Conditional Power: Only Against Trees
the harmonica and was renowned for a roguish wit (-2)
(and an eye for beautiful girls). The most fantastic
legends portray Alex racing against trains and early Talents
automobiles (winning, of course). His nicknames were 2 Environmental Movement (no penalties on
Le Centaure (The Centaur) and le Surcheval (The movement in dense forest)
Superhorse); the latter was later adopted by one of
Quebec’s greatest superheroes. Skills
Louis Cyr: The semi-legendary Canadian 3 Log Rolling: Acrobatics 11-
strongman was a showman of the Victorian Age (1863- 9 Climbing 14-
1912). Demonstrating his prowess as a teenager in 3 Hoist 11-
American strongman contests, his documented feats 4 PS: Lumberjack 13-
of strength including restraining four horses (with two 3 Survival 11-
teams pulling in opposite directions), lifting 500 lbs. 3 Teamwork 11-
with one finger, and hoisting over 4,300 pounds on his
back. He traveled with a strongman troupe in his native Total Powers & Skills Cost: 32
Quebec, but often gave exhibitions abroad. Total Cost: 32
Skills
LOUIS RIEL
2 AK: Canadian Wilderness 11-
Louis Riel’s background is well-documented in
3 Bureaucratics 11-
Champions of the North. His game stats are:
3 Climbing 11-
3 Combat Driving 11-
3 Hoist 11- 13 STR 11 DEX 15 CON 14 BODY 18 NT
3 KS: Native Culture 12- 10 EGO 23 PRE 10 COM 5 PD 5 ED
3 KS: Trapping 12- 3 SPD 6 REC 30 END 29 STUN
2 Language: one First Nations language (fluent
conversation) Abilities: AK: Red River Territory 13-; CuK: Métis 14-;
3 Mechanics 11- KS: Law 13-; KS: Philosophy 13-; KS: Theology 15-;
3 Navigation (land) 11- Language: English (completely fluent); Language:
3 PS: Fur Trader 12- Latin (completely fluent); Language: Siouan (fluent
6 Survival (Temperate/Subtropical) 13- conversation); Oratory 14-; Persuasion 14-; Riding
3 Teamwork 11- 11-; Survival 13-; SS: 19th Century General Science
3 Tracking 11- Knowledge 12-; Tactics 13-; Tracking 8-; Trading 8-
3 Trading 11-
0 TF: Small Rowed Boats 200+ Disadvantages: Psychological Limitation: Messi-
anic Complex (Common, Strong); Psychological Limi-
Total Powers & Skills Cost: 48 tation: Protective of his people (Common, Moderate);
Total Cost: 48 Reputation: Murderous Traitor or Savior of His People,
14- (Extreme); Social Limitation: Wanted Criminal
Champions of the North Unofficial Addendum 25
SAM STEELE
The greatest Mountie of them all was not named
Do-right, but Steele — Sam Steele (1849-1919). A
handsome strapping man of boundless energy and
resolve, Steele’s military training prepared him well
for the ordeals of the NWMP. He was the third man
inducted into the force and participated in the Long
March west, establishing himself as one of the force’s
mainstays. As with the other NWMP, he enjoyed good
relations with the First Nations bands of his day.
Steele fought in the Battle of Batoche and
the subsequent battle at Loon Lake to put down Riel’s
First Nations allies, and established Fort Steele in
British Columbia’s Kootenay Valley to control the
Kootenay Gold Rush. After spending a decade wan-
dering the northwest to bring order to trouble spots
(usually without drawing a gun even in the most dire French (fluent conversation); PS: Police Officer (or the
situations), Steele was given the task of command- like) 11-; Navigation 13-; Oratory 14-; Persuasion 14-;
ing the NWMP in the Yukon at the height of the gold Riding 12-; Survival 14-; Tactics 13-; Tracking 13-;
rush. Steele’s term as superintendent was firm and fair Teamwork 12-; WF: Emplaced Weapons, Small Arms
(if not always legal). When he left in 1899 to join the
Boer War, the residents of Dawson threw a parade to 200+ Disadvantages: Distinctive Features: Uniform
cheer him off, and gave him a bag of gold dust as a and/or Badge (Easily Concealed; Noticed and Rec-
parting gift. ognizable; Detectable By Commonly-Used Senses);
Steele served in the Boer War and in the First Hunted: department he works for 8- (Mo Pow, NCI,
World War, where he often clashed with commanding Watching); Psychological Limitation: Prejudiced
officers who wanted to relegate him to recruitment Against Non-Anglo Saxons (Uncommon, Moderate);
efforts. Steele died shortly after the war during the Psychological Limitation: Mild Bouts of Alcohol-
influenza outbreak at the age of 70. His son Harwood’s ism (Common, Moderate); Psychological Limitation:
1923 novel, Spirit-of-Iron drew heavily on his father’s Prefers to Solve Problems Without Guns (Common,
adventures. Moderate); Psychological Limitation: Politically Am-
bitious (Uncommon, Moderate); Rivalry: Professional
20 STR 15 DEX 18 CON 18 BODY 18 INT (Other RCMP officers seeking political favor), Rival
18 EGO 23 PRE 12 COM 9 PD 8 ED is As Powerful, Seek to Outdo, Embarrass, or Humili-
3 SPD 10 REC 36 END 40 STUN ate Rival, Rival Aware of Rivalry; Reputation: Agent
of the Canadian Government, 8-; Social Limitation:
Abilities: Observant: +1 PER with Sight Group; Foot Subject To Orders (Very Frequently, Major)
Pursuit: Running +1” (7” total); Intimidating Pres-
ence: +10 PRE (10 Active Points); Conditional Power
Only For PRE Attacks, Requires Eye Contact (-1/2); PULP HERO
Basic Fisticuffs: Martial Block; Martial Grab; Contacts
(4 points’ worth); Fringe Benefit: Local Police Pow-
Prohibition Rumrunner Package Deal
“Then drink to the Volstead, oh, long may it last,
ers; Fringe Benefit: Police Officer; Fringe Benefit:
And drink to the small boats, oh, may they be fast,
Captain (British Artillery); Reputation: Tough but Fair
To outrun the Coast Guards and land the good liquor,
Negotiator and Lawman (A medium-sized group) 14-,
At beaches where signal is just a lamp’s flicker.
+3/+3d6; Environmental Movement (no penalties on
Temperate Wilderness); +3 Overall; AK: The Yukon
“For some there’s a fortune but others will die,
13-; AK: Alberta/Eastern BC 11-; Bureaucratics 14-;
Come load up the ship, boys, the Yankees are dry.
Conversation 14-; Interrogation 14-; CK: Dawson
-- Rumrunner Drinking Song
City 11-; KS: Criminal Law And Procedure 11-; KS:
The Law Enforcement World 11-; KS: RCMP 11-;
Not the most honorable or safest of professions,
Language: Siouan (fluent conversation); Language:
26 ■ Odds and Ends Hero System 5th Edition Revised
nonetheless, the Rumrunner was an important figure
(and common adventuring profession) in the 1920s and
early 1930s. Many rumrunners were caught and im-
prisoned, but some survived to become quite wealthy.
Perks
2 Contact: Criminal Underworld 11-
2 Contact: Other Rumrunners 11-
Skills
3 Combat Driving 11-
3 Contortionist 11-
2 Navigation (Marine) 11-
2 PS: Rumrunner 11-
1 Language: Smuggler’s Codes (basic
conversation)
1 Mechanics 8-
1 Systems Operation 8-
1 TF: Small Motorized Boats
Disadvantages
5 Hunted: Revenue Agents 8- (Less Pow, NCI
Limited Geographical Area, Harshly Punish) communist be a very odd choice for a hero, Norman
Bethune embodied many of the virtues of his time. Son
Total Disadvantage Points: 5 of a Presbyterian pastor, Norman was one of the great
Total Package Cost: 13 medical innovators of this time. Galvanized by the
poverty of the Great Depression, Norman fought in the
Notable People of the Era Spanish Civil War on the communist side developing
medical techniques like establishing field hospitals and
new methods for conducting blood transfusions in the
SIR FREDERICK BANTING field.
Nobel Prize winner for his discovery of Insulin Following the Spanish Civil War Norman made
in 1922, Banting also served in the Great War, where his way to China where he fought on the Maoist side in
he won a Military Cross for his bravery. His interest in the second Sino Japanese war, developing new medical
medical discoveries and their practical application in instruments and organizing small armies of doctors.
the military might make him a good Canadian NPC for He became one of the most honored Westerners in
a Pulp Hero game. modern Chinese history. Norman died in 1939 of blood
poisoning caused by a cut he suffered while conducting
10 STR 11 DEX 13 CON 12 BODY 20 INT surgery.
13 EGO 18 PRE 10 COM 4 PD 4 ED
3 SPD 5 REC 26 END 24 STUN
Ten Scenarios for Pulp Hero in Canada
Abilities: Reputation: Medical celebrity (A large group) Here are scenarios that can be run involving
14-, +3/+3d6; Animal Handler 13-; Bureaucratics 13-; Canada (or set in Canada) to give Pulp Hero games a
Deduction 13-; Inventor 13-; KS: Painting 11-; KS: boost.
Theology 11-; Paramedics 13-; PS: Farmer 8-; PS:
Researcher 14-; Scientist; 1) SS: Aeronautics 12-; 2) 1. Bride of Kigatilik!
SS: Anatomy 13-; 3) SS: Medicine 17-; 4) Veterinary The evil Eskimo (Inuit is recent usage) spirit
Medicine 13-; WF: Small Arms Kigatilik seeks the perfect bride! He hopes to breed
a demonic son that will hunt down and kill every
Disadvantages: Social Limitation: Celebrity (Occasion- angakok, and he wants a girlfriend of one of the PCs.
ally, Major); Psychological Limitation: Obsessed with (For a male alternative, Sedna is looking for the “most
achieving new medical discoveries (Common, Moder- masculine and heroic male of humankind” to serve as
ate) his paramour to breed a new species of killer whale! If
there ain’t a big two-fisted lug among your PCs who
NORMAN BETHUNE fits that description, you shouldn’t be playing pulp).
While some people might find it Canadian Soon evil Eskimo cultists are hunting their quarry and
Champions of the North Unofficial Addendum 27
it’s up to you to stop them! the heartland of America’s cities, inciting discontent
on the poor deluded people of the Great Depression.
2. Exorcism: They’re the same mob who have been causing riots
He’s Prime Minister of Canada, and he’s also up in Canada. Someone needs to go up to their hidden
someone who holds seances to talk with his mom. base in the slums of Toronto to stop them, but they’re
What happens if William Lyon Mackenzie King starts being protected by one of the rarest creatures on Earth
using Canada’s influence to persuade foreign powers to -- a corrupt Mountie!
loan valuable occult artifacts to Canada, allegedly for
museum shows, but actually for a terrible occult ritual. 8. Rum Line or Bust
How do you fight a demonically possessed Prime Min- When a friend/respected rival G-man is gunned
ister? down by a gunman sent by Canadian rumrunners,
it’s up to you to even the score. However, the person
3. Exclude This, You Little Weasel! responsible is holed up in a rumrunner’s smuggler’s
Members of Vancouver’s Asian Exclusion den (Cowichan Bay in British Columbia, an island in
League are joining forces with their American coun- Lake Ontario, Smuggler’s Cove (near Lunenberg Nova
terparts to plan a coordinated assault on Asian com- Scotia). Infiltrate it and bring that rat to justice!
munities along the west coast, hoping to strike such a Canadian Version; He may have been a smug-
savage blow that they’ll be driven off the continent! gler, but he wasn’t a bad guy! Now he’s been gunned
Stop them. down by a pack of mad dogs calling themselves G-
men. Your friend deserves better than that. He deserves
4. Nose to Bluenose justice… Canadian justice! And it’s up to you to give it
(Requires an American-based team with a sailing to him.
background).
Seeing that a PCs has an interest in sailing, a 9 The Mighty Canadian
wealthy American millionaire spends a great deal of There’s a new heavyweight boxer in town, and
money and hires the PC for a very special mission: he’s Canadian: Quebec’s Matthieu Deglise. However,
defeat the legendary Nova Scotia fishing schooner he has a secret: he’s an immortal who maintains his
Bluenose and win the Fisherman’s Cup at all costs. immortality by defending the honor of French Canada
However, you get a very bad vibe from the eccentric in the boxing ring. When he wins a championship, his
millionaire, and you wonder if there isn’t a hidden immortality is assured for another generation. How-
agenda in play. ever, should he loses a championship fight, he’ll die.
Canadian version: You’re friends with the crew Furthermore, his victories always have a price: every
of the Bluenose, and they make you an honorary crew champion he’s beaten since 1620 has experienced a
member. Then they fall sick to a virus on the eve of the tragic, fatal accident shortly after their defeat.
Fisherman’s Cup, and you’re the only “crew member”
who’s healthy enough to sail the ship. The judges will 10. Hope of the Future
allow you to compete on their behalf if you can find a It’s 1924. There’s some ten-year-old kid named
crew in fifteen minutes. But what other evil schemes Joe who delivers papers for the Toronto Daily Star who
will your opponents try to win the race? likes to draw. A mystical villain predicts he’ll bring a
vision of great hope to the world. The villain is a really
5 Shame of the Yankees evil sorcerer who wants to dash all hope for mankind,
The first home run that Babe Ruth hit was when so he’s trying to kill the kid before he can achieve it.
he played in Toronto, and allegedly landed in Lake You need to find a way to protect him and defeat the
Ontario. Now you’ve discovered word of a plot to use villain.
that baseball in a magic spell that will prevent the Babe The kid’s last name is Shuster, and the hope he’ll
from ever hitting another home run again. What kind bring is named Superman.
of creep would do a thing like that, a Dodgers fan? Get
the baseball before he does!
MODERN HERO/DARK CHAMPIONS
6. Death Ray of the North Quebec Cirque Performer Package Deal
A mad scientist builds a laboratory atop the Artist, clown, and dancer; the Quebec Cirque
Magnetic North Pole (currently in territory claimed by performer is one of the most impressive performer in
Canada, on an ice sheet over the Arctic Ocean). When the modern world. As the circus did in the 1930s, the
the aurora borealis reaches its peak, he’ll be able to Quebec Cirque lends itself well to a heroic or villain-
harness the earth’s magnetic field and create a death ous origin in a modern pulp game.
ray to attack any target on earth! Someone needs to
stop this madman, now!
Cost Powers END
7. Bolshevik Bombast vs. Yankee Fury 7 Surprising Bounce: Leaping +2” (4” forward, 1
A ring of Bolsheviks is spreading discontent in 2” upward) (Accurate)
28 ■ Odds and Ends Hero System 5th Edition Revised