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59:
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* New drivers:
* SVC bootlegs now use the same 'C' and 'V' ROMs.
- Added shift+f6 and shift+f8 for fast switching record state slots.
- Metal Slug 5
- Samurai Shodown V
- Samurai Shodown V (decrypted C)
* Renamed some set names from 'bootleg' to 'hack'. 'Bootlegs' are games
- Matrimelee (decrypted C)
* Fixed slowdowns in Rage of The Dragons (how to play drawing for example).
* Stopped both KOF2002 plus sets loading the encrypted M ROM from the parent.
* Fixed bug in KOF2002 how to play sequence (Kyo ended up off the left of screen).
* Renamed some decrypted M ROMs in various NeoGeo Games to match MAME 092.
* Renamed CPS2 graphics and sound sample ROMs to reflect names given to them
* Added a no rotate vertical games option for the vertical CPS-1 and 2 games.
* Fixed some games not showing when the 'Hide Redundant Games' option is used.
* Fixed Matrimelee (bootleg) to use the original bootleg V ROMs. Also fixed
it to use the P roms from the parent set (data was identical in both sets).
* Updated the C5 ROM in Matrimelee as the old one is a bad dump.
- Matrimelee
- Metal Slug 4
* Made Bang Bead (decrypted C) use the ROMs created from the save
- Matrimelee
- Matrimelee (bootleg)
- Metal Slug 4
- Ghostlop (prototype)
* Fixed the graphic glitches in the game ending text with kof99 when you
beat the game using the team with Ryo,Robert,Yuri and Takuma in.
* Changed some 29 Neogeo game ROMs to match ROMs needed by MAME 079u4.
* Changed some warning massages from 'no romset loaded' to 'no game loaded'.
* Set NeoGeo Z80 speed back to 6mhz as to many sound related things broke.
1.47a* Fixed various missing sprites in several CPS1 games (SF2 and DINO for example)
* Fixed sound disapeering in MSLUG 2,X,3 that got broke in v1.47 by upping z80
frequency to 4.4mhz.
* Added a zoom window 150% and 250%. These look nice with scanline blitters if
* kof99nd decrypted C roms are now ones created from a 'save decrypted C's after loading'
from the parent kof99 set and not the C roms used in the kof99p prototype set.
* Correct P1 rom now used in Sengoku3 instead of the bad dumped one.
* Changed NeoGeo bios ROM names to match those in MAME 0.68 and above.
* Changed NeoGeo z80 speed from 6mhz to 4mhz as confirmed on real hardware.
- Willow (US)
- Jockey Grandprix
* Added CPS2 z80 reset line emulation, fixes ecofighters test mode exit (thanks Elsemi).
* Added revision dates to CPS1 game descriptions excluding hacks where possible.
* Added correct emulation for NeoGeo Game and Bios vector table swapping.
* Added support for the UNIVERSE BIOS (universe bios must be unzipped and in
* Changing NeoGeo region or mode settings during game play will force the game to
- Neo No Panepon
* Fixed sound in Ninja Commando, Ninja Combat, Crossed Swords, Trash Rally,
* Added 16 to 32bpp wrapper: Now all blitters work in 32bpp windowed mode
(be aware this is quite a bit slower than using 16bpp windowed mode)
* Kawaks won't overwrite your old screenshots anymore when doing a capture
* Fixed Select button not working in some NeoGeo games in console mode
1.44a* Oooooops, forgot driver for Dungeons and Dragons: Shadow over Mystara (US 960619)
in last build. And ignore "Dungeons and Dragons: Tower of Doom (US 940125)" too :P
- Sengoku 3
- Zuppapa
- Vliner
* New blending effect: Motion blur (MMX and non MMX versions)
* Set Kawaks to use High task priority level by default (used to be Normal)
- Bang Bead
* New "KScale" blitter. This is a new edge enhancement blitter with zero blur. It's also
insanely fast compared
I personnally feel KScale+75%Scanlines is the best blitter in Kawaks, try it :) (MMX only)
* Shiny new "Smart Interframe blending" mode. (MMX and non MMX versions)
This new blending mode replaces all flickers (Samurai Shodown 4 life bars, King of Fighters
shadows, etc ...)
by transparencies; and the rest of the picture retains all its sharpness (no blurry scrollings)
* Made it so interframeblending occurs before the video processing stage (speed boost)
* Rewrote Kaillera support. Now, emu will accept to run if you don't have Kailleraclient.dll,
and
* Minor changes to Batcirc & Csclub to accommodate the latest CPS2 conventions
- Neo Pong
* A _lot_ of rewrites, notably in the video system and the general Kawaks architecture,
will make the eventual addition of new systems easier, faster and more stable,
Tables should be named gamename.bld and put in the BLEND directory (ex: SFA3.BLD)
* Added support for ElSemi's Cheater program. Cheater must be started before Kawaks
* Added menu items to control sound frequency. No need to edit WinKawaks.ini anymore
for that.
* Optimised 'Interframe blending' code. Should be significantly faster with most blitters,
now
* Fixed Screenshot Factory blink and Tile viewer if Interframe Blending is enabled
* NeoGeo isn't affected anymore by correct ration settings. Meaning it now looks better if
these
* Changed the way the video blitter selection works. For example, now, Shift+F3 is a toggle
between
* Added some keyboard shortcuts to the Load game, Screenshot Factory, Cheat boxes
* A few romset changes to match the latest conventions and dumps (affects CYBOTSJ,
DDSOMU, SFAR1)
I recommend you use this only if you have a powerfull PC enough, and with AutoFrameskip
disabled
* Added starfield emulation (CPS1. Affects Strider, Forgotten Worlds and their clones)
* Changed tracklists format for the better (more compact, and more flexible)
Also, tracklist is handled dynamically: no need to reload the game to reload the tracklist.
* Added the ability to cycle thru sound codes for CPS1 and NeoGeo games. Use Numpad +/-
* Hopefully fixed crashes if the Kawaks is run from a CD (or a non writeable directory)
* Fixed bug causing (for example) Kof2000 chars to taunt at the end of a movie replay
* Fixed some tick marks errors for record input slot and bg color in menus
The older "Garou: Mark Of The Wolves" becomes "Garou: Mark Of The Wolves
(alternate set)"
This one uses encrypted Cs and non encrypted Ps. It's just here for completeness
sake
Same. This one uses encrypted Cs and non encrypted Ps. It's just here for
completeness sake
Even if you don't use triple buffering, things should be smoother than before
* Record input aka Movie recording/replaying support. Now you can show everyone your
123Hits combo :)
* Optimisations to the video rendering for both NeoGeo and Capcom games
Examples:
B~~~,F3 Sonic Boom: Back for 60 frames (1 second), then Forward + Strong punch.
* Made it so if no cheat file is available for the current game, the cheat file for
* Fixed: NeoGeo game settings and hiscores aren't lost anymore when reseting the game
* Fixed savestate bug for CPS1 & NeoGeo when using states saved at a different sound
frequency
* Fixed Kawaks crashing when display was beeing destroyed (starting a fullscreen DOS
prompt...)
* Fixed occasionnal crash on Pang 3 and Quiz Tonosama no Yabou 2 Zenkoku-ba (CPS1
games)
1.37c* Added more Language packs, and fixed a couple. Thanks to their authors
* Fixed the most debated Close C attacks in Garou (weird bug, really)
* As for the Select key not working (supposed to be the Insert Coin when in console mode)
this one is a total mystery. It works good in other games (try kof99), just not Garou...
1.37b* Hopefully fixed bug introduced in 1.37 which caused blinking borders in fullscreen
- Garou: Mark of the Wolves (this is the retail, non prototype game)
- Garou: Mark of the Wolves (decrypted C) (same game as above, with decrypted GFX
roms)
- The King of Fighters 2000 (encrypted) (this is the retail, non prototype game)
* The old "The King of Fighters 2000" set is now named "The King of Fighters 2000 (fully
decrypted)"
* Direct Draw rewrite: Kawaks should run fine with DirectX 5 now (that means no more
DDRAW.DLL error)
* Added a "Multitask friendly" switch (Misc menu) for those who think 1.35 was faster than
1.36
* Language pack support. Now you can have Kawaks in your mother tongue :)
* Added a hack to prevent crash while loading in kof2000n for those who still have the bad
M1 rom
The difference only lies in the romset used (Encrypted gfx roms)
The Encrypted C set will load significantly slower though especially for low RAM PCs
* Found a bug in the sound sync code. May fix some jerkiness for some people.
* Included some code to try to make Kawaks less CPU intensive and more multitask friendly
* Changed Step frame from Space to Shift+Space (caused problems if you were using Space
as in
* Changed Redefine keys dialog box so it shows macro text next to the macro key
* New Shot factory (Tools menu). Works very nicely with NeoGeo games :)
I'd like feedback about this version beeing faster/slower for you if you notice differences
- Ganryu (decrypted C)
The "(decrypted C)" games load faster, require less RAM than their counter part,
Enable "Enable save decrypted Cs after loading" in the Tools menu before loading
It can now detect roms with a bad name, a bad crc, or that are missing; and reports
* Changed it so the Load dialog box filters don't act on Audit or DAT generation anymore
* Changed 'Use HotRod configuration' map things more cleverly for NeoGeo games
- Ganryu
- Strikers 1945+
- Prehistoric Isle 2
* Changed The King of Fighters '99: Millennium Battle so it uses the real encrypted gfx roms.
This is the standard MAME set, with encrypted roms, encrypted Ps, no S1, the standard Vs
This has the inconvenient of making load times a LOT longer for people who have 128mb
of RAM
which is exactly the same game, but uses different roms, requires significantly less ram,
and
It uses :
- kf99p_c*.rom from the prototype (this makes NO difference game wise compared to
- kf99n_p1.rom and kf99n_p2.rom from the new kof99n.zip from MAME 0.56
That gives a simple standard NeoGeo set, gamewise identical to the big encrypted one,
that
* Fixed a bug where tick marks in the menus where cleared by changing the video memory
settings
1.33 * Driver for Vampire Savior 2: The Lord of Vampire (Japan 970913)
* Added region switches and automatic macro reverse in MSHVSFJ and MSHVSFJ1
* Changed The King of Fighters '99: Millennium Battle to support MrLee/BillyJr's new
dumps.
* Added All/Only available/Only missing filters for Load game dialog box.
Kawaks can still read all the old saves, but new savestates are about 7 times smaller !
* Command line support. You can start a game from command line, now.
* Added autodetection of the best video memory allocation on first time run
* Fixed the driver for Street Fighter Alpha: Warriors' Dreams (US 950627) (SFAU.ZIP)
- sfzu.03a
- sfzux.03a
- sfz.04a
* Various other CPS2 romset changes to accommodate the new games, and the latest
* Corrected NeoGeo Y zoom to use the real hardware method. Needs NG-LO.ROM.
* Added individual saving for 68000 overclocking (saves setting in the game's ini)
* Added support for screenshots for Load game dialog box. Shots should be in BMP format
* Somewhat Skin support :) Just put a SKIN.BMP in your Kawaks directory to change the
background image
1.31 * Corrected the NeoGeo zoom system. Now uses the true original zoom patterns, verified
- Test menu for all CPS1 games (press F11 or whatever you redefined it to access it)
* Added language switch for Dungeons & Dragons (uses Region switch)
* Drivers for
* Various romset changes to accommodate the above new games, and the latest MAME
conventions
- Runs the new King of Fighters 99 dump ! (see FAQ for details)
* defaultkeys.ini becomes
- Pang! 3 (Japan)
- Capcom Sport Club extra chars cheat is performed automatically in netplay too
- Net chat macros. You can define 5 chat keys for each game. To each key corresponds
* Better speed
- Changed the 68000 CPU core (now A68K. Faster and more accurate)
- Optimised Rowscroll
- Optimised sprites
* Better compatibility
- Modification in the sprite banking system. Makes Vampire and SSF2T a lot smoother.
- Various glitches thanks to new 68000 core. CPS2 games run at 11.8MHz
* Better macros
New '+' token. If you use '+' in a macro, this macro will allow
* Better savestates.
Most savestates from anterior versions are accepted by this version, but
New saves are a lot smaller, because they are now RLE compressed.
* Dipswitches for CPS1 games. They are saved to each game's ini.
* New font for on screen display and added settings in the INI to control its color.
* Fixed the glitch in the last line in fullscreen 2xSai and spin-off engines
* Fixed a border blinking bug with some gfx cards in full screen
(16Bits Stereo RAW format, any sound editor can read that...)
* New options to disable individually the 4 OKI channels (CPS1 sound effects)
- sfzu.03a, sfz.04a and sfzux.03a from SFA.ZIP form a new clone: SFAU.ZIP
* Totally new macro system. You can now create your own complex macros.
* Hopefully fixed CPS2 savestates bugs (still compatible with old saves)
damn good :)
* Super Street Fighter 2 Tournament Battle will now display Terminal Check
unless you enable normal play in the Test menu. This is the correct
behaviour.
* Hopefully fixed bug in the Redefine Keys dialog box that caused the
* Various optimisations
1.13 * New frameskip code. Should perform a LOT better for slower computers.
* Modified ADPCM so it's mono (the way it should be) and a bit softer
to avoid static.
* Added new options for correct windowed aspect ratio and full screen
aspect ratio.
Note that using the "smaller display" setting for your full screen
ratio will allow you to use 640x480 :). Read the INI for more info.
Kawaks to run.
Since I was at it, I also enhanced the DAT format in the following
[1]
Name=Infinite health P1
0=No,0,0
1=Yes,FF8450,90
Say you always want Infinite health enabled. Just put a Default=1 :
[1]
Name=Infinite health P1
Default=1
0=No,0,0
1=Yes,FF8450,90
Adding Default entries should break nothing, your DAT should still
1.12 * Sound REALLY fixed. I'm sorry for the inconvenience caused by 1.11
1.11 * That bad, naughty, evil, and overall not very nice sound issue should be fixed now :))
* Modified autoframeskip code to adapt to new timing system. Should be better too, now.
* Added a system to autodetect for each frame wether sprite masking is needed or not.
Since it is not, most of the time, this speeds up things nicely in many games :)
* Fixed Street Fighter Zero - CPS Changer (Japan 951020) backgrounds (broken in 1.10)
* Macros for Player 2, Player 3 and Player 4. Have a look at updated Defaultkeys.ini
* New blitter: Zoom 2x software. In other words, 200% without blur effect.
If you like "correct ratio" and not blur, I'd suggest you give a try to this
Keep in mind that this blitter is however significantly slower than Normal, Alternate
* Fixed XMen Versus Street Fighters hanging when beginning fight against Apocalypse
* Correct the CRCs for Capcom Sports Club XORs (didn't cause bugs, just reported XORs to
be bad in audit)
* New function to redraw the current frame without the on screen messages. Handy if you
* Made the Reset key redefinable, since everyone seems to hate F10 :)
1.10 * Sound for Punisher, Cadillac & Dinosaurs, Warriors of fate works again
(broken in 1.09)
* Added option to disable all keyboard shortcuts while playing (handy for Hotrod users)
* When menu is hidden after pressing TAB (windowed mode), pressing Alt won't pause the
* Unassigned keys 0 to 9, so now, you can redefine your Insert Coins and Start keys
* New Next save slot (F6) and Preceding save slot (F8) to compensate preceding
modification
* Modified 68000 core, which allows new VRAM code. Fixes many issues introduced in
version 1.08, fixes additionnal gfx glitches and gives a speed boost.
Corrects SFA2 select char screen, SFA3 intro, VSav's intro, a Cyberbots level, etc...
* Suppressed the "Show only available sets" option, since it caused so many problems.
* New drivers :
1.09 * 1.08 was a lot slower than previous releases due to the new VRAM lag code.
I have now optimised that code, and also optimised various other things, so
Still, since VRAM can still be a slowdown factor, I have included an option
to disable it. (enabling VRAM lag only fixes a few minor gfx glitches, so
you slower PC uses may want to let it disabled. Try and see for yourself)
* 2xSai, SuperEable and Super2xSai should work on S3/S4 cards, and some other
should be located in the same directory as WinKawaks.exe (not the INI directory)
(You can use the INI of one of your configured games to help you.)
You may want to edit your defaultkeys.ini and delete all of your game's inis
to make sure they all use the new settings on they next launch.
1.08 * Added option to display only romsets that are available in the load game
dialog box.
* Fixed CPS1 sprite issues (Punisher bus wheels, Andor disappearing when he
jumps, etc)
* Fixed YM2152 (CPS1 music) tempo, but that causes new bugs: some sound codes
mysteriously vanish now. That means sometimes, no music will play, or some
* Fixed QSound tempo. Faster music, music synced to intro in VSav, etc etc
This fixes many glitches. It's likely the 11.8MHz errors are due to timing
* Now lagging not only palette but entire VRAM. Fixes some layer/palette errors.
* Various CPS1 fixes:
- Carrier Air Wing won't freeze anymore (game still buggy however, weird
palette issues)
* Added a setting in the INI to control sound emulation frequency (44100 default)
* New option in the INI to control the sound playback. If sound is bad on your system
try playing with the SoundSegs and SoundSegLag settings. (6 and 5 are the default).
For example, some older versions of Kawaks used 4 and 2. You may want to use them.
* Now compiled with Turbo68K Version 0.5 (The Cpu Core Formerly Known As Genital68K)
* Redid the Kawaks splash screen code. Should display things correctly for vertical games
* New Alternate scanlines blitter. If you have a slower PC and are using scanlines,
* New image enhancement blitters : 2xSai, Super2xSai, Eagle. They are quite slow for now
If you have a S3 or S4 card, I'd like to know if those blitters work for you...
* Changed the way the video blitters are handled (many internal changes to allow the
0 = Normal (default)
1 = Scanlines
2 = Scanlines 50%
3 = Alternate scanlines
4 = 2xSai
5 = Super2xSai
6 = SuperEagle
* Added an extra set of resolutions in the INI to differenciate fullscreen resolution for
normal blitter which needs a lower res from enhanced blitters (which need a twice bigger
resolution) :
1.07 * Region switches for Street Fighter Zero CPS Changer and Pnickies
* YM2151 logging. Logs to Callus style CYM file. Works better if enabled
from the start of the game (before pressing Enter, after loading)
* Changed the balance so OKI is louder compared to YM2151 (clearly, better CPS1
sound :P)
* Added a DirectX check. DirectX is needed for Kawaks to run. If you don't have
DirectX, Kawaks will display an error and quit cleanly. (you can't imagine
all the "bug reports" I get from people who don't have DX installed...)
* Strider starts, now. Still will freeze after title screen, of after you
try starting a new game. Odd, that game used to work in old versions...
* Kawaks will now refuse to run if you are not using a 16bits or 32bits desktop
palette, since those are the only one supported at the moment.
* Kawaks will now refuse to switch to fullscreen if the video mode specified in
* Fixed another S3/S4, which affected Double mode, with no 50% scanlines.
* CPS1 sound ! Yup, that's right. But YM2151 (that's music) requires
a good CPU.
* Changed many things in the menus. "Emulation" menu was getting too crowded.
* Added a 4th rompath (requested by someone. Don't ask a 5th one however)
* Changed the way the "This is a cps2 only feature" message is displayed
If you are playing, the message will appear in the game area instead of
a setting to control the sound buffer size in the INI. You may want
to fiddle with it. Slower PCs may have luck increasing it.
- In the palette system. Fix for flash intros before fight in SFA2,
- General fixes in CPS1 driver. All SF2s should run like a charm now :)
* Added dummy driver for main parents of games that do not have their main
set emulated (ex, sfa3 for sfz3). Generates better RomCenter DAT.
* CPS1 games play with Allow Continue ON, Free Play ON and Demo Sounds ON.
(Does not affect CPS1 games with EEPROM, like Punisher, WoF and Dino)
* Started work on "regular" CPS1 sound. CPS1 games now have their Z80
* New drivers :
* Full support for CPS1's BgHi. This fixes all priority errors in CPS1
games :)
* Those without a sound card should be able to use Kawaks now (if NoSound
* Hopefully fixed bugs with S3/S4 video cards, and others that don't use
a standard video pitch. Untested, since my own video cards act 'normally'
- Info about what renderer caused the problem (Double mode ? Non double mode ?
fullscreen
* New feature: Use numpad + and - while playing. It changes the music
beeing played :)
* Added 'cloneof' field to RomCenter DAT. Still have to add the last
field ('merge')...
* Upgraded to the latest Genital68k. This fixes the Memory Test from the
1.03 * Rom loading by CRC. First tries to locate a file that has a good CRC32.
This should get rid of the rom loading problems for those who don't
* Fixed some issues about RomCenter DAT generation. Still not 100%
correct however.
* Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games
too.
* Fixed CPU timing for CPS1 games. They now run smoooooth :)
* Joypad support ! Until I remake the Refine keys box, you'll have to
256 = Pad 1 Up
...
512 = Pad 2 Up
...
* Not using font from loaded game anymore for on screen display.
1.01 * The unwanted turbo effect should be fixed on most PCs. Well, I wish :)