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Aleas Iomedae None Lawful Neutral

CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT

Sorcerer 2 Human Medium / 5 ft. 5' 7" 165 lbs. Normal


CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION

2 /1 2000 / 5000 19 Male


Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY EQUIPPED ABILITY ABILITY SPEED
ABILITY NAME SCORE SCORE MODIFIER DAMAGE PENALTY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION

STR HP 16 Walk 30 ft.


Strength
15 +2 hit points

DEX 17 +3 AC 13 : 10 : 13 = 10 + 0 + 0 + 3 + 0 + 0 + 0 + 0 + 0 0 +0 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL
ARMOR
DEFLEC-
TION
DODGE MISC MISS ARCANE ARMOR SPELL
BONUS BONUS CHANCE SPELL CHECK RESIST
CON 15 +2 FAILURE PENALTY
Constitution
INITIATIVE +7 = +3 + +4 TOTAL SKILLPOINTS: 10 SKILLS MAX RANKS: 2/2
INT 14 +2 modifier
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Intelligence DEX MISC
TOTAL MODIFIER MODIFIER
Acrobatics DEX 3 = 3
WIS 12 +1 BASE ATTACK
Wisdom bonus +1 Appraise INT 2 = 2
CHA 20 +5 Bluff CHA 10 = 5 + 2 + 3
Charisma
Climb STR 2 = 2
SAVING THROWS TOTAL BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP Conditional Modifiers
Craft (Untrained) INT 2 = 2
FORTITUDE Diplomacy CHA 14 = 5 + 2 + 7
+2 = +0 + +2 + +0 + +0 + +0 +
(constitution)
Disguise CHA 5 = 5
REFLEX +3 = +0 + +3 + +0 + +0 + +0 + Escape Artist DEX 3 = 3
(dexterity)
Fly DEX 3 = 3
WILL +4 = +3 + +1 + +0 + +0 + +0 + Heal WIS 1 = 1
(wisdom)
Intimidate CHA 10 = 5 + 2 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Knowledge (Arcana) INT 6 = 2 + 1 + 3
MELEE +3 = +1 + +2 + +0 + +0 + +0 + Knowledge (Local) INT 6 = 2 + 1 + 3
attack bonus

Perception WIS 3 = 1 + 2
RANGED +4 = +1 + +3 + +0 + +0 + +0 +
attack bonus Perform (Untrained) CHA 5 = 5
CMB +3 = +1 + +2 + +0 + +0 + + Ride DEX 3 = 3
attack bonus
BULL
Sense Motive WIS 3 = 1 + 2
GRAPPLE TRIP DISARM SUNDER RUSHOVERRUN
Spellcraft INT 6 = 2 + 1 + 3
Offense +3 +3 +3 +3 +3 +3 Stealth DEX 3 = 3
Defense 16 16 16 16 16 16 Survival WIS 1 = 1
Swim STR 2 = 2
HAND TYPE SIZE CRITICAL REACH
Acid (Flask) Use Magic Device CHA 9 = 5 + 1 + 3
Equipped A M 20/x2 5 ft.
20 ft. 30 ft. 40 ft. 50 ft. 60 ft. = + +
TH +2 +0 -2 -4 -6 = + +
Dam 1d6-2 1d6-2 1d6-2 1d6-2 1d6-2 : can be used untrained. : exclusive skills. *: Skill Mastery.
70 ft. 80 ft. 90 ft. 100 ft.
TH
-8 -10 -12 -14 +4
Dam 1d6-2 1d6-2 1d6-2 1d6-2 1d6-2
Special Properties Every creature within 5 feet of the point where the acid hits takes 1 point of acid
damage from the splash.

HAND TYPE SIZE CRITICAL REACH


Longsword (Cold Iron)
Carried S M 19-20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
-1 1d8+2
Special Properties 30 hp/inch, hardness 10
*: weapon is equipped
1H-P : One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

Character: Aleas PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:2 (CR:1)
Player: Created using PCGen 6.02.1 on Jun 7, 2014 at 10:28:55 PM Page 1
EQUIPMENT Feats
ITEM LOCATION QTY WT COST Improved Initiative [Paizo Inc. - Core
Backpack, Masterwork Equipped 1 4 50 Rulebook, p.127]
21.06 lbs., 1 Acid (Flask), 20 Rations (Trail/Per Day), 1 Wand You get a +4 bonus on initiative checks.
of Cure Light Wounds
Spell Focus (Illusion) [Paizo Inc. - Core
Acid (Flask) Backpack, 1 1 10 Rulebook, p.134]
Every creature within 5 feet of the point where the acid hits Masterwork Add +1 to the Difficulty Class for all saving throws against spells from the school
takes 1 point of acid damage from the splash. of magic you select.
Eschew Materials [Paizo Inc. - Core
Rations (Trail/Per Day) Backpack, 20 1 (20) 0.5 (10) Rulebook, p.123]
Masterwork You can cast any spell with a material component costing 1 gp or less without
Backpack, 1 0.1 750 needing that component. The casting of the spell still provokes attacks of
Wand of Cure Light Wounds
Masterwork opportunity as normal. If the spell requires a material component that costs more
than 1 gp, you must have the material component on hand to cast the spell, as
normal.
Potion of Mage Armor Carried 1 0 50 Alertness (Granted) [Paizo Inc. - Core
+4 armor bonus to AC for 1 hour Rulebook, p.117]
You get a +2 bonus on Perception and Sense Motive skill checks. If you have
Longsword (Cold Iron) Carried 1 4 30 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
30 hp/inch, hardness 10

TOTAL WEIGHT CARRIED/VALUE 29.06 / 900 gp PROFICIENCIES


lbs. Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching),
WEIGHT ALLOWANCE Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace
Light 76 Medium 153 Heavy 230 (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear,
Lift over head 230 Lift off ground 460 Push / Drag 1150 Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon,
Stake, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow
LANGUAGES
Common, Drow, Orc
TEMPLATES

Traits Familiar: Saera (Thrush)


Ease of Faith [Paizo Inc. - Advanced HP: 8 AC: 17 INIT: +2
Player's Guide, p.328] FORT: +0 REF: +4 WILL: +5
Your mentor, the person who invested your faith in you from an early age, took *Bite (Natural/Primary) +0 DAM: 1d2-5 CRIT: 20/x2
steps to ensure that you understood that what powers your divine magic is no Special: Empathic Link, Improved Evasion, Low-Light Vision, Share
different than that which powers the magic of other religions. You gain a +1 trait Spells, Speak One Language
bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Focused Mind [Paizo Inc. - Advanced
Player's Guide, p.329]
Your childhood was either dominated by lessons of some sort (be they musical
or academic) or by a horrible home life that encouraged your ability to block out
distractions to focus on the immediate task at hand. You gain a +2 trait bonus on
concentration checks.

Special Qualities
Arcane Bloodline [Paizo Inc. - Core
Rulebook, p.73]
Your family has always been skilled in the art of magic. While many of your
relatives were accomplished wizards, your powers developed without the need for
study and practice.
Arcane Bond (Su) [Paizo Inc. - Core
Rulebook, p.78]
You have selected to establish a powerful arcane bond with a creature.
Bloodline Arcana [Paizo Inc. - Core
Rulebook, p.73]
Whenever you apply a metamagic feat to a spell that increases the slot used by
at least one level, increase the spell's DC by +1. This bonus does not stack with
itself and does not apply to spells modified by the Heighten Spell feat.
Bonus Feat [Paizo Inc. - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Cantrips [Paizo Inc. - Core
Rulebook, p.71]
You learn a number of cantrips, or 0-level spells. These spells are cast like any
other spells, but they do not consume any slots and may be used again.
Familiar [Paizo Inc. - Core
Rulebook, p.82]
A familiar grants special abilities to its master. These special abilities apply only
when the master and familiar are within 1 mile of each other.
Skilled [Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank
whenever they gain a level.
Weapon and Armor Proficiency [Paizo Inc. - Core
Rulebook]
Sorcerers are proficient with all simple weapons. They are not proficient with any
type of armor or shield. Armor of any type interferes with a sorcerer's gestures,
which can cause his spells with somatic components to fail.

Character: Aleas PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:2 (CR:1)
Player: Created using PCGen 6.02.1 on Jun 7, 2014 at 10:28:55 PM Page 2
Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9

KNOWN 5 2 — — — — — — — —

PER DAY at will 6 — — — — — — — —


Concentration +9

LEVEL 0
Name Save Information Time Duration Range Comp. Source
Detect Magic 1 standard action Concentration, up to 2 minutes [D] 60 ft. V, S CR: p.267
School: Divination SR: No Target: Cone-shaped emanation Caster Level: 2 Concentration:+9
Effect: You detect magical auras.
DC: 16, Will disbelief 1 standard action 2 rounds [D] Close (30 ft.) V, S, M CR: p.289
Ghost Sound
School: Illusion (Figment) SR: No Target: Illusory sounds Caster Level: 2 Concentration:+9
Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Light 1 standard action 20 minutes Touch V, M/DF CR: p.304
School: Evocation [Light, WoodSchool] SR: No Target: Object touched Caster Level: 2 Concentration:+9
Effect: This spell causes a touched object to glow like a torch.
Prestidigitation DC: 15, See text 1 standard action 1 hour 10 ft. V, S CR: p.325
School: Universal SR: No Target: See text Caster Level: 2 Concentration:+9
Effect: Prestidigitations are minor tricks that novice spellcasters use for practice.
Read Magic 1 standard action 20 minutes Personal V, S, F CR: p.330
School: Divination SR: Target: You Caster Level: 2 Concentration:+9
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.

LEVEL 1
Name Save Information Time Duration Range Comp. Source
Color Spray DC: 17, Will negates 1 standard action Instantaneous; see text 15 ft. V, S, M CR: p.256

School: Illusion (Pattern) [Mind-Affecting] SR: Yes Target: Cone-shaped burst Caster Level: 2 Concentration:+9
Effect: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
Silent Image DC: 17, Will disbelief (if interacted with) 1 standard action Concentration Long (480 ft.) V, S, F CR: p.343
School: Illusion (Figment) SR: No Target: Visual figment that cannot extend beyond 6 10-ft. cubes [S] Caster Level: 2 Concentration:+9
Effect: This spell creates the visual illusion of an object, creature, or force, as visualized by you.
* =Domain/Speciality Spell

Character: Aleas PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:2 (CR:1)
Player: Created using PCGen 6.02.1 on Jun 7, 2014 at 10:28:55 PM Page 3
Aleas
Human
RACE
19
AGE
Male
GENDER

VISION
Lawful Neutral
ALIGNMENT
Right
DOMINANT HAND
5' 7"
HEIGHT
165 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

Description:
Biography:

Character: Aleas PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:2 (CR:1)
Player: Created using PCGen 6.02.1 on Jun 7, 2014 at 10:28:55 PM Page 4

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